#ifndef WAD_H
#define WAD_H
+#include <stdint.h>
+struct sizebuf_s;
+
//===============
// TYPES
//===============
char name[16]; // must be null terminated
} lumpinfo_t;
-extern int wad_numlumps;
-extern lumpinfo_t *wad_lumps;
-extern unsigned char *wad_base;
-
-void *W_GetLumpName (const char *name);
-
+void W_UnloadAll(void);
+unsigned char *W_GetLumpName(const char *name, int64_t *returnfilesize);
-// LordHavoc: added alternate texture WAD2/WAD3 system for easier loading of HalfLife texture wads
-void W_LoadTextureWadFile (char *filename, int complain);
-unsigned char *W_GetTexture (char *name); // returns tempmempool allocated image data, width and height are in image_width and image_height
-unsigned char *W_ConvertWAD3Texture(miptex_t *tex); // returns tempmempool allocated image data, width and height are in image_width and image_height
+// halflife texture wads
+void W_LoadTextureWadFile(char *filename, int complain);
+unsigned char *W_GetTextureBGRA(char *name); // returns tempmempool allocated image data, width and height are in image_width and image_height
+unsigned char *W_ConvertWAD3TextureBGRA(struct sizebuf_s *sb); // returns tempmempool allocated image data, width and height are in image_width and image_height
#endif