// GAME_GOODVSBAD2
cvar_t chase_stevie = {0, "chase_stevie", "0"};
+cvar_t cl_deathtilt = {0, "cl_deathtilt", "1"};
+
float v_dmg_time, v_dmg_roll, v_dmg_pitch;
{
// first person view from entity
// angles
- if (cl.stats[STAT_HEALTH] <= 0 && gamemode != GAME_FNIGGIUM)
+ if (cl.stats[STAT_HEALTH] <= 0 && cl_deathtilt.integer)
viewangles[ROLL] = 80; // dead view angle
VectorAdd(viewangles, cl.punchangle, viewangles);
viewangles[ROLL] += V_CalcRoll(cl.viewangles, cl.movement_velocity);
Cvar_RegisterVariable (&chase_active);
if (gamemode == GAME_GOODVSBAD2)
Cvar_RegisterVariable (&chase_stevie);
+
+ Cvar_RegisterVariable (&cl_deathtilt.integer);
}