void (GLAPIENTRY *qglEnableClientState)(GLenum cap);
void (GLAPIENTRY *qglDisableClientState)(GLenum cap);
-//void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
-//void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
-//void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
+void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
+void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
+void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
GLenum (GLAPIENTRY *qglGetError)(void);
//void (GLAPIENTRY *qglPushMatrix)(void);
//void (GLAPIENTRY *qglPopMatrix)(void);
void (GLAPIENTRY *qglLoadIdentity)(void);
-//void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
-//void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
+void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
+void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
//void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
//void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
//void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
// {"glIsEnabled", (void **) &qglIsEnabled},
{"glEnableClientState", (void **) &qglEnableClientState},
{"glDisableClientState", (void **) &qglDisableClientState},
-// {"glGetBooleanv", (void **) &qglGetBooleanv},
-// {"glGetDoublev", (void **) &qglGetDoublev},
-// {"glGetFloatv", (void **) &qglGetFloatv},
+ {"glGetBooleanv", (void **) &qglGetBooleanv},
+ {"glGetDoublev", (void **) &qglGetDoublev},
+ {"glGetFloatv", (void **) &qglGetFloatv},
{"glGetIntegerv", (void **) &qglGetIntegerv},
{"glGetError", (void **) &qglGetError},
{"glGetString", (void **) &qglGetString},
// {"glPushMatrix", (void **) &qglPushMatrix},
// {"glPopMatrix", (void **) &qglPopMatrix},
{"glLoadIdentity", (void **) &qglLoadIdentity},
-// {"glLoadMatrixd", (void **) &qglLoadMatrixd},
-// {"glLoadMatrixf", (void **) &qglLoadMatrixf},
+ {"glLoadMatrixd", (void **) &qglLoadMatrixd},
+ {"glLoadMatrixf", (void **) &qglLoadMatrixf},
// {"glMultMatrixd", (void **) &qglMultMatrixd},
// {"glMultMatrixf", (void **) &qglMultMatrixf},
// {"glRotated", (void **) &qglRotated},