// AK where should it be placed ?
float in_mouse_x, in_mouse_y;
+float in_windowmouse_x, in_windowmouse_y;
// value of GL_MAX_TEXTURE_<various>_SIZE
int gl_max_texture_size = 0;
int gl_support_arb_vertex_buffer_object = false;
//GL_ARB_texture_compression
int gl_support_texture_compression = false;
+//GL_ARB_occlusion_query
+int gl_support_arb_occlusion_query = false;
// LordHavoc: if window is hidden, don't update screen
qboolean vid_hidden = true;
cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32", "how many bits per pixel to render at (32 or 16, 32 is recommended)"};
+cvar_t vid_samples = {CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
+cvar_t vid_userefreshrate = {CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"};
cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"};
+cvar_t v_contrastboost = {CVAR_SAVE, "v_contrastboost", "1", "by how much to multiply the contrast in dark areas (1 is no change)"};
cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"};
cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0", "desired color of black"};
cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0", "desired color of black"};
cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of white"};
cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"};
cvar_t v_hwgamma = {CVAR_SAVE, "v_hwgamma", "1", "enables use of hardware gamma correction ramps if available (note: does not work very well on Windows2000 and above), values are 0 = off, 1 = attempt to use hardware gamma, 2 = use hardware gamma whether it works or not"};
+cvar_t v_glslgamma = {CVAR_SAVE, "v_glslgamma", "0", "enables use of GLSL to apply gamma correction ramps if available (note: overrides v_hwgamma)"};
cvar_t v_psycho = {0, "v_psycho", "0", "easter egg (does not work on Windows2000 or above)"};
// brand of graphics chip
void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img);
+void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids);
+void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
+GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid);
+void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid);
+void (GLAPIENTRY *qglEndQueryARB)(GLenum target);
+void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
+void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params);
+void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params);
+
int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent)
{
int failed = false;
const dllfunction_t *func;
- Con_Printf("checking for %s... ", name);
+ Con_DPrintf("checking for %s... ", name);
for (func = funcs;func && func->name;func++)
*func->funcvariable = NULL;
if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe")))
{
- Con_Print("disabled by commandline\n");
+ Con_DPrint("disabled by commandline\n");
+ return false;
+ }
+
+ if ((name[2] == '_' || name[3] == '_') && !strstr(gl_extensions ? gl_extensions : "", name) && !strstr(gl_platformextensions ? gl_platformextensions : "", name))
+ {
+ Con_DPrint("not detected\n");
return false;
}
- if (strstr(gl_extensions, name) || strstr(gl_platformextensions, name) || (strncmp(name, "GL_", 3) && strncmp(name, "WGL_", 4) && strncmp(name, "GLX_", 4) && strncmp(name, "AGL_", 4)))
+ for (func = funcs;func && func->name != NULL;func++)
{
- for (func = funcs;func && func->name != NULL;func++)
+ // functions are cleared before all the extensions are evaluated
+ if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name)))
{
- // functions are cleared before all the extensions are evaluated
- if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name)))
- {
- if (!silent)
- Con_Printf("OpenGL extension \"%s\" is missing function \"%s\" - broken driver!\n", name, func->name);
- failed = true;
- }
+ if (!silent)
+ Con_DPrintf("OpenGL extension \"%s\" is missing function \"%s\" - broken driver!\n", name, func->name);
+ failed = true;
}
- // delay the return so it prints all missing functions
- if (failed)
- return false;
- Con_Print("enabled\n");
- return true;
}
- else
- {
- Con_Print("not detected\n");
+ // delay the return so it prints all missing functions
+ if (failed)
return false;
- }
+ Con_DPrint("enabled\n");
+ return true;
}
static dllfunction_t opengl110funcs[] =
{NULL, NULL}
};
+static dllfunction_t occlusionqueryfuncs[] =
+{
+ {"glGenQueriesARB", (void **) &qglGenQueriesARB},
+ {"glDeleteQueriesARB", (void **) &qglDeleteQueriesARB},
+ {"glIsQueryARB", (void **) &qglIsQueryARB},
+ {"glBeginQueryARB", (void **) &qglBeginQueryARB},
+ {"glEndQueryARB", (void **) &qglEndQueryARB},
+ {"glGetQueryivARB", (void **) &qglGetQueryivARB},
+ {"glGetQueryObjectivARB", (void **) &qglGetQueryObjectivARB},
+ {"glGetQueryObjectuivARB", (void **) &qglGetQueryObjectuivARB},
+ {NULL, NULL}
+};
+
void VID_CheckExtensions(void)
{
gl_stencil = vid_bitsperpixel.integer == 32;
gl_support_fragment_shader = false;
gl_support_arb_vertex_buffer_object = false;
gl_support_texture_compression = false;
+ gl_support_arb_occlusion_query = false;
if (!GL_CheckExtension("OpenGL 1.1.0", opengl110funcs, NULL, false))
Sys_Error("OpenGL 1.1.0 functions not found");
- Con_Printf("GL_VENDOR: %s\n", gl_vendor);
- Con_Printf("GL_RENDERER: %s\n", gl_renderer);
- Con_Printf("GL_VERSION: %s\n", gl_version);
- Con_Printf("GL_EXTENSIONS: %s\n", gl_extensions);
- Con_Printf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
-
CHECKGLERROR
qglGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max_texture_size);
- Con_Print("Checking OpenGL extensions...\n");
+ Con_DPrint("Checking OpenGL extensions...\n");
// COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster)
if (!GL_CheckExtension("glDrawRangeElements", drawrangeelementsfuncs, "-nodrawrangeelements", true))
// COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping)
if ((gl_texturecubemap = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false)))
qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &gl_max_cube_map_texture_size);
-// COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers)
- gl_support_arb_texture_non_power_of_two = GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false);
// COMMANDLINEOPTION: GL: -notexturecompression disables GL_ARB_texture_compression (which saves video memory if it is supported, but can also degrade image quality, see gl_texturecompression cvar documentation for more information)
gl_support_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false);
// COMMANDLINEOPTION: GL: -nocva disables GL_EXT_compiled_vertex_array (renders faster)
if ((gl_support_vertex_shader = GL_CheckExtension("GL_ARB_vertex_shader", vertexshaderfuncs, "-novertexshader", false)))
gl_support_fragment_shader = GL_CheckExtension("GL_ARB_fragment_shader", NULL, "-nofragmentshader", false);
CHECKGLERROR
+#ifndef __APPLE__
+ // LordHavoc: this is blocked on Mac OS X because the drivers claim support but often can't accelerate it or crash when used.
+// COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers)
+
+ {
+ // blacklist this extension on Radeon X1600-X1950 hardware (they support it only with certain filtering/repeat modes)
+ int val = 0;
+ if(gl_support_vertex_shader)
+ qglGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &val);
+ gl_support_arb_texture_non_power_of_two = val > 0 && GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false);
+ }
+#endif
+
+// COMMANDLINEOPTION: GL: -noocclusionquery disables GL_ARB_occlusion_query (which allows coronas to fade according to visibility, and potentially used for rendering optimizations)
+ gl_support_arb_occlusion_query = GL_CheckExtension("GL_ARB_occlusion_query", occlusionqueryfuncs, "-noocclusionquery", false);
}
void Force_CenterView_f (void)
}
static int gamma_forcenextframe = false;
-static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3];
+static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3], cachecontrastboost;
static int cachecolorenable, cachehwgamma;
+
+unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamma parameters have changed
+qboolean vid_gammatables_trivial = true;
+void VID_BuildGammaTables(unsigned short *ramps, int rampsize)
+{
+ if (cachecolorenable)
+ {
+ BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize);
+ BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize);
+ BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize);
+ }
+ else
+ {
+ BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize);
+ BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize);
+ BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize);
+ }
+
+ // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have
+ // immensely butchered it to work with variable framerates and fit in with
+ // the rest of darkplaces.
+ if (v_psycho.integer)
+ {
+ int x, y;
+ float t;
+ static float n[3], nd[3], nt[3];
+ static int init = true;
+ unsigned short *ramp;
+ gamma_forcenextframe = true;
+ if (init)
+ {
+ init = false;
+ for (x = 0;x < 3;x++)
+ {
+ n[x] = lhrandom(0, 1);
+ nd[x] = (rand()&1)?-0.25:0.25;
+ nt[x] = lhrandom(1, 8.2);
+ }
+ }
+
+ for (x = 0;x < 3;x++)
+ {
+ nt[x] -= cl.realframetime;
+ if (nt[x] < 0)
+ {
+ nd[x] = -nd[x];
+ nt[x] += lhrandom(1, 8.2);
+ }
+ n[x] += nd[x] * cl.realframetime;
+ n[x] -= floor(n[x]);
+ }
+
+ for (x = 0, ramp = ramps;x < 3;x++)
+ for (y = 0, t = n[x] - 0.75f;y < rampsize;y++, t += 0.75f * (2.0f / rampsize))
+ *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
+ }
+}
+
void VID_UpdateGamma(qboolean force, int rampsize)
{
cvar_t *c;
float f;
int wantgamma;
+ qboolean gamma_changed = false;
// LordHavoc: don't mess with gamma tables if running dedicated
if (cls.state == ca_dedicated)
return;
- wantgamma = (vid_activewindow ? v_hwgamma.integer : 0);
+ wantgamma = v_hwgamma.integer;
+ if(r_glsl.integer && v_glslgamma.integer)
+ wantgamma = 0;
+ if(!vid_activewindow)
+ wantgamma = 0;
#define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
BOUNDCVAR(v_gamma, 0.1, 5);
BOUNDCVAR(v_contrast, 1, 5);
BOUNDCVAR(v_brightness, 0, 0.8);
+ BOUNDCVAR(v_contrastboost, 0.0625, 16);
BOUNDCVAR(v_color_black_r, 0, 0.8);
BOUNDCVAR(v_color_black_g, 0, 0.8);
BOUNDCVAR(v_color_black_b, 0, 0.8);
BOUNDCVAR(v_color_white_b, 1, 5);
#undef BOUNDCVAR
- if (force || v_psycho.integer)
- gamma_forcenextframe = true;
-#define GAMMACHECK(cache, value) if (cache != (value)) gamma_forcenextframe = true;cache = (value)
- GAMMACHECK(cachehwgamma , wantgamma);
+ // set vid_gammatables_trivial to true if the current settings would generate the identity gamma table
+ vid_gammatables_trivial = false;
+ if(v_psycho.integer == 0)
+ if(v_contrastboost.value == 1)
+ {
+ if(v_color_enable.integer)
+ {
+ if(v_color_black_r.value == 0)
+ if(v_color_black_g.value == 0)
+ if(v_color_black_b.value == 0)
+ if(fabs(v_color_grey_r.value - 0.5) < 1e-6)
+ if(fabs(v_color_grey_g.value - 0.5) < 1e-6)
+ if(fabs(v_color_grey_b.value - 0.5) < 1e-6)
+ if(v_color_white_r.value == 1)
+ if(v_color_white_g.value == 1)
+ if(v_color_white_b.value == 1)
+ vid_gammatables_trivial = true;
+ }
+ else
+ {
+ if(v_gamma.value == 1)
+ if(v_contrast.value == 1)
+ if(v_brightness.value == 0)
+ vid_gammatables_trivial = true;
+ }
+ }
+
+#define GAMMACHECK(cache, value) if (cache != (value)) gamma_changed = true;cache = (value)
+ if(v_psycho.integer)
+ gamma_changed = true;
GAMMACHECK(cachegamma , v_gamma.value);
GAMMACHECK(cachecontrast , v_contrast.value);
GAMMACHECK(cachebrightness , v_brightness.value);
+ GAMMACHECK(cachecontrastboost, v_contrastboost.value);
GAMMACHECK(cachecolorenable, v_color_enable.integer);
GAMMACHECK(cacheblack[0] , v_color_black_r.value);
GAMMACHECK(cacheblack[1] , v_color_black_g.value);
GAMMACHECK(cachewhite[0] , v_color_white_r.value);
GAMMACHECK(cachewhite[1] , v_color_white_g.value);
GAMMACHECK(cachewhite[2] , v_color_white_b.value);
+
+ if(gamma_changed)
+ ++vid_gammatables_serial;
+
+ GAMMACHECK(cachehwgamma , wantgamma);
#undef GAMMACHECK
- if (!gamma_forcenextframe)
+ if (!force && !gamma_forcenextframe && !gamma_changed)
return;
gamma_forcenextframe = false;
VID_GetGamma(vid_systemgammaramps, vid_gammarampsize);
}
- if (cachecolorenable)
- {
- BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], vid_gammaramps, rampsize);
- BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], vid_gammaramps + vid_gammarampsize, rampsize);
- BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], vid_gammaramps + vid_gammarampsize*2, rampsize);
- }
- else
- {
- BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps, rampsize);
- BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps + vid_gammarampsize, rampsize);
- BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps + vid_gammarampsize*2, rampsize);
- }
-
- // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have
- // immensely butchered it to work with variable framerates and fit in with
- // the rest of darkplaces.
- if (v_psycho.integer)
- {
- int x, y;
- float t;
- static float n[3], nd[3], nt[3];
- static int init = true;
- unsigned short *ramp;
- gamma_forcenextframe = true;
- if (init)
- {
- init = false;
- for (x = 0;x < 3;x++)
- {
- n[x] = lhrandom(0, 1);
- nd[x] = (rand()&1)?-0.25:0.25;
- nt[x] = lhrandom(1, 8.2);
- }
- }
-
- for (x = 0;x < 3;x++)
- {
- nt[x] -= cl.realframetime;
- if (nt[x] < 0)
- {
- nd[x] = -nd[x];
- nt[x] += lhrandom(1, 8.2);
- }
- n[x] += nd[x] * cl.realframetime;
- n[x] -= floor(n[x]);
- }
-
- for (x = 0, ramp = vid_gammaramps;x < 3;x++)
- for (y = 0, t = n[x] - 0.75f;y < vid_gammarampsize;y++, t += 0.75f * (2.0f / vid_gammarampsize))
- *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
- }
+ VID_BuildGammaTables(vid_gammaramps, vid_gammarampsize);
// set vid_hardwaregammasupported to true if VID_SetGamma succeeds, OR if vid_hwgamma is >= 2 (forced gamma - ignores driver return value)
Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_gammaramps, vid_gammarampsize) || cachehwgamma >= 2);
Cvar_RegisterVariable(&vid_hardwaregammasupported);
Cvar_RegisterVariable(&v_gamma);
Cvar_RegisterVariable(&v_brightness);
+ Cvar_RegisterVariable(&v_contrastboost);
Cvar_RegisterVariable(&v_contrast);
Cvar_RegisterVariable(&v_color_enable);
Cvar_RegisterVariable(&v_color_white_b);
Cvar_RegisterVariable(&v_hwgamma);
+ Cvar_RegisterVariable(&v_glslgamma);
Cvar_RegisterVariable(&v_psycho);
Cvar_RegisterVariable(&vid_width);
Cvar_RegisterVariable(&vid_height);
Cvar_RegisterVariable(&vid_bitsperpixel);
+ Cvar_RegisterVariable(&vid_samples);
Cvar_RegisterVariable(&vid_refreshrate);
+ Cvar_RegisterVariable(&vid_userefreshrate);
Cvar_RegisterVariable(&vid_stereobuffer);
Cvar_RegisterVariable(&vid_vsync);
Cvar_RegisterVariable(&vid_mouse);
Cvar_Set("gl_combine", "0");
}
-int VID_Mode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
+int VID_Mode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer, int samples)
{
+ int requestedWidth = width;
+ int requestedHeight = height;
cl_ignoremousemoves = 2;
- Con_Printf("Video: %s %dx%dx%dx%dhz%s\n", fullscreen ? "fullscreen" : "window", width, height, bpp, refreshrate, stereobuffer ? " stereo" : "");
- if (VID_InitMode(fullscreen, width, height, bpp, refreshrate, stereobuffer))
+ Con_Printf("Initializing Video Mode: %s %dx%dx%dx%dhz%s%s\n", fullscreen ? "fullscreen" : "window", width, height, bpp, refreshrate, stereobuffer ? " stereo" : "", samples > 1 ? va(" (%ix AA)", samples) : "");
+ if (VID_InitMode(fullscreen, &width, &height, bpp, vid_userefreshrate.integer ? max(1, refreshrate) : 0, stereobuffer, samples))
{
vid.fullscreen = fullscreen;
vid.width = width;
vid.height = height;
vid.bitsperpixel = bpp;
+ vid.samples = samples;
vid.refreshrate = refreshrate;
vid.stereobuffer = stereobuffer;
+ vid.userefreshrate = vid_userefreshrate.integer;
Cvar_SetValueQuick(&vid_fullscreen, fullscreen);
Cvar_SetValueQuick(&vid_width, width);
Cvar_SetValueQuick(&vid_height, height);
Cvar_SetValueQuick(&vid_bitsperpixel, bpp);
- Cvar_SetValueQuick(&vid_refreshrate, refreshrate);
+ Cvar_SetValueQuick(&vid_samples, samples);
+ if(vid_userefreshrate.integer)
+ Cvar_SetValueQuick(&vid_refreshrate, refreshrate);
Cvar_SetValueQuick(&vid_stereobuffer, stereobuffer);
+
+ if(width != requestedWidth || height != requestedHeight)
+ Con_Printf("Chose a similar video mode %dx%d instead of the requested mode %dx%d\n", width, height, requestedWidth, requestedHeight);
+
return true;
}
else
if (vid_commandlinecheck)
return;
- Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp, to %s %dx%dx%dbpp.\n",
- vid.fullscreen ? "fullscreen" : "window", vid.width, vid.height, vid.bitsperpixel,
- vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer);
+ Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s%s, to %s %dx%dx%dbpp%s%s.\n",
+ vid.fullscreen ? "fullscreen" : "window", vid.width, vid.height, vid.bitsperpixel, vid.fullscreen && vid_userefreshrate.integer ? va("x%ihz", vid.refreshrate) : "", vid.samples > 1 ? va(" (%ix AA)", vid.samples) : "",
+ vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va("x%ihz", vid_refreshrate.integer) : "", vid_samples.integer > 1 ? va(" (%ix AA)", vid_samples.integer) : "");
VID_CloseSystems();
VID_Shutdown();
- if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer))
+ if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer, vid_samples.integer))
{
Con_Print("Video mode change failed\n");
- if (!VID_Mode(vid.fullscreen, vid.width, vid.height, vid.bitsperpixel, vid.refreshrate, vid.stereobuffer))
+ if (!VID_Mode(vid.fullscreen, vid.width, vid.height, vid.bitsperpixel, vid.refreshrate, vid.stereobuffer, vid.samples))
Sys_Error("Unable to restore to last working video mode");
}
VID_OpenSystems();
}
+const char *vidfallbacks[][2] =
+{
+ {"vid_stereobuffer", "0"},
+ {"vid_samples", "1"},
+ {"vid_userefreshrate", "0"},
+ {"vid_width", "640"},
+ {"vid_height", "480"},
+ {"vid_bitsperpixel", "16"},
+ {NULL, NULL}
+};
+
// this is only called once by Host_StartVideo
void VID_Start(void)
{
Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]);
}
- Con_Print("Starting video system\n");
- success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer);
+ success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer, vid_samples.integer);
if (!success)
{
Con_Print("Desired video mode fail, trying fallbacks...\n");
- success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, 60, vid_stereobuffer.integer);
- if (!success && vid_stereobuffer.integer)
- success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, false);
- if (!success && vid_bitsperpixel.integer > 16)
- success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, 16, 60, false);
- if (!success && (vid_width.integer > 640 || vid_height.integer > 480))
- success = VID_Mode(vid_fullscreen.integer, 640, 480, 16, 60, false);
- if (!success && vid_fullscreen.integer)
- success = VID_Mode(false, 640, 480, 16, 60, false);
+ for (i = 0;!success && vidfallbacks[i][0] != NULL;i++)
+ {
+ Cvar_Set(vidfallbacks[i][0], vidfallbacks[i][1]);
+ success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.integer, vid_stereobuffer.integer, vid_samples.integer);
+ }
if (!success)
Sys_Error("Video modes failed");
}