Cvar_RegisterCallback(&vid_minimize_on_focus_loss, VID_SetHints_c);
if (SDL_Init(SDL_INIT_VIDEO) < 0)
- Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
+ Sys_Abort ("Failed to init SDL video subsystem: %s", SDL_GetError());
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
Con_Printf(CON_ERROR "Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
context = SDL_GL_CreateContext(window);
if (context == NULL)
- Sys_Error("Failed to initialize OpenGL context: %s\n", SDL_GetError());
+ Sys_Abort("Failed to initialize OpenGL context: %s\n", SDL_GetError());
GL_InitFunctions();
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
context = SDL_GL_CreateContext(window);
if (context == NULL)
- Sys_Error("Failed to initialize OpenGL context: %s\n", SDL_GetError());
+ Sys_Abort("Failed to initialize OpenGL context: %s\n", SDL_GetError());
}
#endif
steelstorm_showing_mousecursor = Cvar_FindVar(&cvars_all, "steelstorm_showing_mousecursor", ~0);
if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
- Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
+ Sys_Abort ("Failed to init SDL video subsystem: %s", SDL_GetError());
Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0);
return VID_InitModeGL(mode);