*/
#undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this
#include <SDL.h>
-#include <SDL_syswm.h>
#include <stdio.h>
#include "quakedef.h"
#include "image.h"
#include "dpsoftrast.h"
+#include "utf8lib.h"
#ifndef __IPHONEOS__
#ifdef MACOSX
qboolean vid_supportrefreshrate = false;
-#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
-# define SETVIDEOMODE 1
-#else
-# ifdef USE_GLES2
-# define SETVIDEOMODE 0
-# else
-// LordHavoc: SDL 1.3's SDL_CreateWindow API is not finished enough to use yet, but you can set this to 0 if you want to try it...
-# ifndef SETVIDEOMODE
-# define SETVIDEOMODE 1
-# endif
-# endif
-# endif
-
static qboolean vid_usingmouse = false;
+static qboolean vid_usingmouse_relativeworks = false; // SDL2 workaround for unimplemented RelativeMouse mode
static qboolean vid_usinghidecursor = false;
static qboolean vid_hasfocus = false;
static qboolean vid_isfullscreen;
-#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
-#else
+#if SDL_MAJOR_VERSION != 1
static qboolean vid_usingvsync = false;
#endif
static SDL_Joystick *vid_sdljoystick = NULL;
+// GAME_STEELSTORM specific
+static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar
+static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar
static int win_half_width = 50;
static int win_half_height = 50;
static int video_bpp;
-#if SETVIDEOMODE
-static SDL_Surface *screen;
+#if SDL_MAJOR_VERSION == 1
+static SDL_Surface *video_screen;
static int video_flags;
#else
-static SDL_GLContext *context;
+static SDL_GLContext context;
static SDL_Window *window;
static int window_flags;
#endif
static SDL_Surface *vid_softsurface;
+static vid_mode_t desktop_mode;
/////////////////////////
// Input handling
#ifndef SDLK_PERCENT
#define SDLK_PERCENT '%'
+#if SDL_MAJOR_VERSION == 1
#define SDLK_PRINTSCREEN SDLK_PRINT
#define SDLK_SCROLLLOCK SDLK_SCROLLOCK
#define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
#define SDLK_KP_9 SDLK_KP9
#define SDLK_KP_0 SDLK_KP0
#endif
+#endif
static int MapKey( unsigned int sdlkey )
{
case SDLK_KP_MINUS: return K_KP_MINUS;
case SDLK_KP_PLUS: return K_KP_PLUS;
case SDLK_KP_ENTER: return K_KP_ENTER;
- case SDLK_KP_1: return K_KP_1;
- case SDLK_KP_2: return K_KP_2;
- case SDLK_KP_3: return K_KP_3;
- case SDLK_KP_4: return K_KP_4;
+ case SDLK_KP_1: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_1 : K_END);
+ case SDLK_KP_2: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_2 : K_DOWNARROW);
+ case SDLK_KP_3: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_3 : K_PGDN);
+ case SDLK_KP_4: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_4 : K_LEFTARROW);
case SDLK_KP_5: return K_KP_5;
- case SDLK_KP_6: return K_KP_6;
- case SDLK_KP_7: return K_KP_7;
- case SDLK_KP_8: return K_KP_8;
- case SDLK_KP_9: return K_KP_9;
- case SDLK_KP_0: return K_KP_0;
- case SDLK_KP_PERIOD: return K_KP_PERIOD;
+ case SDLK_KP_6: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_6 : K_RIGHTARROW);
+ case SDLK_KP_7: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_7 : K_HOME);
+ case SDLK_KP_8: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_8 : K_UPARROW);
+ case SDLK_KP_9: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_9 : K_PGUP);
+ case SDLK_KP_0: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_0 : K_INS);
+ case SDLK_KP_PERIOD: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_PERIOD : K_DEL);
// case SDLK_APPLICATION: return K_APPLICATION;
// case SDLK_POWER: return K_POWER;
case SDLK_KP_EQUALS: return K_KP_EQUALS;
case SDLK_RALT: return K_ALT;
// case SDLK_RGUI: return K_RGUI;
// case SDLK_MODE: return K_MODE;
+#if SDL_MAJOR_VERSION != 1
// case SDLK_AUDIONEXT: return K_AUDIONEXT;
// case SDLK_AUDIOPREV: return K_AUDIOPREV;
// case SDLK_AUDIOSTOP: return K_AUDIOSTOP;
// case SDLK_MAIL: return K_MAIL;
// case SDLK_CALCULATOR: return K_CALCULATOR;
// case SDLK_COMPUTER: return K_COMPUTER;
-// case SDLK_AC_SEARCH: return K_AC_SEARCH;
-// case SDLK_AC_HOME: return K_AC_HOME;
-// case SDLK_AC_BACK: return K_AC_BACK;
-// case SDLK_AC_FORWARD: return K_AC_FORWARD;
-// case SDLK_AC_STOP: return K_AC_STOP;
-// case SDLK_AC_REFRESH: return K_AC_REFRESH;
-// case SDLK_AC_BOOKMARKS: return K_AC_BOOKMARKS;
+// case SDLK_AC_SEARCH: return K_AC_SEARCH; // Android button
+// case SDLK_AC_HOME: return K_AC_HOME; // Android button
+ case SDLK_AC_BACK: return K_ESCAPE; // Android button
+// case SDLK_AC_FORWARD: return K_AC_FORWARD; // Android button
+// case SDLK_AC_STOP: return K_AC_STOP; // Android button
+// case SDLK_AC_REFRESH: return K_AC_REFRESH; // Android button
+// case SDLK_AC_BOOKMARKS: return K_AC_BOOKMARKS; // Android button
// case SDLK_BRIGHTNESSDOWN: return K_BRIGHTNESSDOWN;
// case SDLK_BRIGHTNESSUP: return K_BRIGHTNESSUP;
// case SDLK_DISPLAYSWITCH: return K_DISPLAYSWITCH;
// case SDLK_KBDILLUMUP: return K_KBDILLUMUP;
// case SDLK_EJECT: return K_EJECT;
// case SDLK_SLEEP: return K_SLEEP;
+#endif
}
}
-#ifdef __IPHONEOS__
-int SDL_iPhoneKeyboardShow(SDL_Window * window); // reveals the onscreen keyboard. Returns 0 on success and -1 on error.
-int SDL_iPhoneKeyboardHide(SDL_Window * window); // hides the onscreen keyboard. Returns 0 on success and -1 on error.
-SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window); // returns whether or not the onscreen keyboard is currently visible.
-int SDL_iPhoneKeyboardToggle(SDL_Window * window); // toggles the visibility of the onscreen keyboard. Returns 0 on success and -1 on error.
+qboolean VID_HasScreenKeyboardSupport(void)
+{
+#if SDL_MAJOR_VERSION != 1
+ return SDL_HasScreenKeyboardSupport() != SDL_FALSE;
+#else
+ return false;
#endif
+}
-static void VID_ShowKeyboard(qboolean show)
+void VID_ShowKeyboard(qboolean show)
{
-#ifdef __IPHONEOS__
+#if SDL_MAJOR_VERSION != 1
+ if (!SDL_HasScreenKeyboardSupport())
+ return;
+
if (show)
{
- if (!SDL_iPhoneKeyboardIsShown(window))
- SDL_iPhoneKeyboardShow(window);
+ if (!SDL_IsTextInputActive())
+ SDL_StartTextInput();
}
else
{
- if (SDL_iPhoneKeyboardIsShown(window))
- SDL_iPhoneKeyboardHide(window);
+ if (SDL_IsTextInputActive())
+ SDL_StopTextInput();
}
#endif
}
-#ifdef __IPHONEOS__
qboolean VID_ShowingKeyboard(void)
{
- return SDL_iPhoneKeyboardIsShown(window);
-}
+#if SDL_MAJOR_VERSION != 1
+ return SDL_IsTextInputActive() != 0;
+#else
+ return false;
#endif
+}
void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
{
-#ifndef __IPHONEOS__
+#ifndef DP_MOBILETOUCH
#ifdef MACOSX
if(relative)
if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
{
vid_usingmouse = relative;
cl_ignoremousemoves = 2;
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
#else
- SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE);
+ vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
+// Con_Printf("VID_SetMouse(%i, %i, %i) relativeworks = %i\n", (int)fullscreengrab, (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks);
#endif
#ifdef MACOSX
if(relative)
}
// multitouch[10][] represents the mouse pointer
-// X and Y coordinates are 0-32767 as per SDL spec
+// multitouch[][0]: finger active
+// multitouch[][1]: Y
+// multitouch[][2]: Y
+// X and Y coordinates are 0-1.
#define MAXFINGERS 11
-int multitouch[MAXFINGERS][3];
+float multitouch[MAXFINGERS][3];
-static qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float *resultmove, qboolean *resultbutton, keynum_t key)
+// this one stores how many areas this finger has touched
+int multitouchs[MAXFINGERS];
+
+// modified heavily by ELUAN
+static qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float textheight, const char *text, float *resultmove, qboolean *resultbutton, keynum_t key, const char *typedtext, float deadzone, float oversizepixels_x, float oversizepixels_y, qboolean iamexclusive)
{
int finger;
float fx, fy, fwidth, fheight;
+ float overfx, overfy, overfwidth, overfheight;
float rel[3];
+ float sqsum;
qboolean button = false;
VectorClear(rel);
if (pwidth > 0 && pheight > 0)
-#ifdef __IPHONEOS__
- if (!VID_ShowingKeyboard())
-#endif
{
if (corner & 1) px += vid_conwidth.value;
if (corner & 2) py += vid_conheight.value;
if (corner & 4) px += vid_conwidth.value * 0.5f;
if (corner & 8) py += vid_conheight.value * 0.5f;
if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
- fx = px * 32768.0f / vid_conwidth.value;
- fy = py * 32768.0f / vid_conheight.value;
- fwidth = pwidth * 32768.0f / vid_conwidth.value;
- fheight = pheight * 32768.0f / vid_conheight.value;
+ fx = px / vid_conwidth.value;
+ fy = py / vid_conheight.value;
+ fwidth = pwidth / vid_conwidth.value;
+ fheight = pheight / vid_conheight.value;
+
+ // try to prevent oversizepixels_* from interfering with the iamexclusive cvar by not letting we start controlling from too far of the actual touch area (areas without resultbuttons should NEVER have the oversizepixels_* parameters set to anything other than 0)
+ if (resultbutton)
+ if (!(*resultbutton))
+ {
+ oversizepixels_x *= 0.2;
+ oversizepixels_y *= 0.2;
+ }
+
+ oversizepixels_x /= vid_conwidth.value;
+ oversizepixels_y /= vid_conheight.value;
+
+ overfx = fx - oversizepixels_x;
+ overfy = fy - oversizepixels_y;
+ overfwidth = fwidth + 2*oversizepixels_x;
+ overfheight = fheight + 2*oversizepixels_y;
+
for (finger = 0;finger < MAXFINGERS;finger++)
{
- if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
+ if (multitouchs[finger] && iamexclusive) // for this to work correctly, you must call touch areas in order of highest to lowest priority
+ continue;
+
+ if (multitouch[finger][0] && multitouch[finger][1] >= overfx && multitouch[finger][2] >= overfy && multitouch[finger][1] < overfx + overfwidth && multitouch[finger][2] < overfy + overfheight)
{
- rel[0] = (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth);
- rel[1] = (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight);
+ multitouchs[finger]++;
+
+ rel[0] = bound(-1, (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth), 1);
+ rel[1] = bound(-1, (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight), 1);
rel[2] = 0;
+
+ sqsum = rel[0]*rel[0] + rel[1]*rel[1];
+ // 2d deadzone
+ if (sqsum < deadzone*deadzone)
+ {
+ rel[0] = 0;
+ rel[1] = 0;
+ }
+ else if (sqsum > 1)
+ {
+ // ignore the third component
+ Vector2Normalize2(rel, rel);
+ }
button = true;
break;
}
}
- if (scr_numtouchscreenareas < 16)
+ if (scr_numtouchscreenareas < 128)
{
scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
+ scr_touchscreenareas[scr_numtouchscreenareas].text = text;
+ scr_touchscreenareas[scr_numtouchscreenareas].textheight = textheight;
scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
scr_touchscreenareas[scr_numtouchscreenareas].active = button;
+ // the pics may have alpha too.
+ scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.f;
+ scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 0.95f;
scr_numtouchscreenareas++;
}
}
}
if (resultbutton)
{
- if (*resultbutton != button && (int)key > 0)
- Key_Event(key, 0, button);
+ if (*resultbutton != button)
+ {
+ if ((int)key > 0)
+ Key_Event(key, 0, button);
+ if (typedtext && typedtext[0] && !*resultbutton)
+ {
+ // FIXME: implement UTF8 support - nothing actually specifies a UTF8 string here yet, but should support it...
+ int i;
+ for (i = 0;typedtext[i];i++)
+ {
+ Key_Event(K_TEXT, typedtext[i], true);
+ Key_Event(K_TEXT, typedtext[i], false);
+ }
+ }
+ }
*resultbutton = button;
}
return button;
}
+// ELUAN:
+// not reentrant, but we only need one mouse cursor anyway...
+static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheight, qboolean *resultbutton, keynum_t key)
+{
+ int finger;
+ float fx, fy, fwidth, fheight;
+ qboolean button = false;
+ static int cursorfinger = -1;
+ static int cursorfreemovement = false;
+ static int canclick = false;
+ static int clickxy[2];
+ static int relclickxy[2];
+ static double clickrealtime = 0;
+
+ if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
+ if (pwidth > 0 && pheight > 0)
+ {
+ fx = px / vid_conwidth.value;
+ fy = py / vid_conheight.value;
+ fwidth = pwidth / vid_conwidth.value;
+ fheight = pheight / vid_conheight.value;
+ for (finger = 0;finger < MAXFINGERS;finger++)
+ {
+ if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
+ {
+ if (cursorfinger == -1)
+ {
+ clickxy[0] = multitouch[finger][1] * vid_width.value - 0.5f * pwidth;
+ clickxy[1] = multitouch[finger][2] * vid_height.value - 0.5f * pheight;
+ relclickxy[0] = (multitouch[finger][1] - fx) * vid_width.value - 0.5f * pwidth;
+ relclickxy[1] = (multitouch[finger][2] - fy) * vid_height.value - 0.5f * pheight;
+ }
+ cursorfinger = finger;
+ button = true;
+ canclick = true;
+ cursorfreemovement = false;
+ break;
+ }
+ }
+ if (scr_numtouchscreenareas < 128)
+ {
+ if (clickrealtime + 1 > realtime)
+ {
+ scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_click.tga";
+ }
+ else if (button)
+ {
+ scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
+ }
+ else
+ {
+ switch ((int)realtime * 10 % 20)
+ {
+ case 0:
+ scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
+ break;
+ default:
+ scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_idle.tga";
+ }
+ }
+ scr_touchscreenareas[scr_numtouchscreenareas].text = "";
+ scr_touchscreenareas[scr_numtouchscreenareas].textheight = 0;
+ scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
+ scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
+ scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
+ scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
+ scr_touchscreenareas[scr_numtouchscreenareas].active = button;
+ scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.0f;
+ scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 1.0f;
+ scr_numtouchscreenareas++;
+ }
+ }
+
+ if (cursorfinger != -1)
+ {
+ if (multitouch[cursorfinger][0])
+ {
+ if (multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth < clickxy[0] - 1 ||
+ multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth > clickxy[0] + 1 ||
+ multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight< clickxy[1] - 1 ||
+ multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight> clickxy[1] + 1) // finger drifted more than the allowed amount
+ {
+ cursorfreemovement = true;
+ }
+ if (cursorfreemovement)
+ {
+ // in_windowmouse_x* is in screen resolution coordinates, not console resolution
+ in_windowmouse_x = multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth - relclickxy[0];
+ in_windowmouse_y = multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight - relclickxy[1];
+ }
+ }
+ else
+ {
+ cursorfinger = -1;
+ }
+ }
+
+ if (resultbutton)
+ {
+ if (/**resultbutton != button && */(int)key > 0)
+ {
+ if (!button && !cursorfreemovement && canclick)
+ {
+ Key_Event(key, 0, true);
+ canclick = false;
+ clickrealtime = realtime;
+ }
+
+ // SS:BR can't qc can't cope with presses and releases on the same frame
+ if (clickrealtime && clickrealtime + 0.1 < realtime)
+ {
+ Key_Event(key, 0, false);
+ clickrealtime = 0;
+ }
+ }
+
+ *resultbutton = button;
+ }
+}
+
void VID_BuildJoyState(vid_joystate_t *joystate)
{
VID_Shared_BuildJoyState_Begin(joystate);
VID_Shared_BuildJoyState_Finish(joystate);
}
+// clear every touch screen area, except the one with button[skip]
+#define Vid_ClearAllTouchscreenAreas(skip) \
+ if (skip != 0) \
+ VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); \
+ if (skip != 1) \
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[1], K_MOUSE4, NULL, 0, 0, 0, false); \
+ if (skip != 2) \
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[2], K_MOUSE5, NULL, 0, 0, 0, false); \
+ if (skip != 3) \
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, false); \
+ if (skip != 4) \
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, false); \
+ if (skip != 9) \
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0, 0, 0, false); \
+ if (skip != 10) \
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); \
+ if (skip != 11) \
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, false); \
+ if (skip != 12) \
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, false); \
+ if (skip != 13) \
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); \
+ if (skip != 14) \
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); \
+ if (skip != 15) \
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); \
+
/////////////////////
// Movement handling
////
+static void IN_Move_TouchScreen_SteelStorm(void)
+{
+ // ELUAN
+ int i, numfingers;
+ float xscale, yscale;
+ float move[3], aim[3];
+ static qboolean oldbuttons[128];
+ static qboolean buttons[128];
+ keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
+ memcpy(oldbuttons, buttons, sizeof(oldbuttons));
+ memset(multitouchs, 0, sizeof(multitouchs));
+
+ for (i = 0, numfingers = 0; i < MAXFINGERS - 1; i++)
+ if (multitouch[i][0])
+ numfingers++;
+
+ /*
+ Enable this to use a mouse as a touch device (it may conflict with the iamexclusive parameter if a finger is also reported as a mouse at the same location
+ if (numfingers == 1)
+ {
+ multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y) ? 11 : 0;
+ multitouch[MAXFINGERS-1][1] = (float)x / vid.width;
+ multitouch[MAXFINGERS-1][2] = (float)y / vid.height;
+ }
+ else
+ {
+ // disable it so it doesn't get stuck, because SDL seems to stop updating it if there are more than 1 finger on screen
+ multitouch[MAXFINGERS-1][0] = 0;
+ }*/
+
+ // TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS!
+ // TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed
+ // SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame
+
+ // Tuned for the SGS3, use it's value as a base. CLEAN THIS.
+ xscale = vid_touchscreen_density.value / 2.0f;
+ yscale = vid_touchscreen_density.value / 2.0f;
+ switch(keydest)
+ {
+ case key_console:
+ Vid_ClearAllTouchscreenAreas(14);
+ VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
+ break;
+ case key_game:
+ if (steelstorm_showing_map && steelstorm_showing_map->integer) // FIXME: another hack to be removed when touchscreen areas go to QC
+ {
+ VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false);
+ Vid_ClearAllTouchscreenAreas(10);
+ }
+ else if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
+ {
+ // in_windowmouse_x* is in screen resolution coordinates, not console resolution
+ VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
+ Vid_ClearAllTouchscreenAreas(0);
+ }
+ else
+ {
+ VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1);
+
+ VID_TouchscreenArea( 2,16*xscale,-240*yscale, 224*xscale, 224*yscale, "gfx/gui/touch_l_thumb_dpad.tga", 0.0f, NULL, move, &buttons[1], (keynum_t)0, NULL, 0.15, 112*xscale, 112*yscale, false);
+
+ VID_TouchscreenArea( 3,-240*xscale,-160*yscale, 224*xscale, 128*yscale, "gfx/gui/touch_r_thumb_turn_n_shoot.tga" , 0.0f, NULL, NULL, 0, (keynum_t)0, NULL, 0, 56*xscale, 0, false);
+ VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 224*yscale, NULL , 0.0f, NULL, aim, &buttons[2], (keynum_t)0, NULL, 0.2, 56*xscale, 0, false);
+
+ VID_TouchscreenArea( 2, (vid_conwidth.value / 2) - 128,-80, 256, 80, NULL, 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, true);
+
+ VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_secondary_slide.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 56*xscale, 0, false);
+ VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 160*yscale, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0.2, 56*xscale, 0, false);
+
+ VID_TouchscreenArea( 1,-100, 0, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, true);
+ VID_TouchscreenArea( 1,-100, 120, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, true);
+ VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, true);
+ if (developer.integer)
+ VID_TouchscreenArea( 0, 0, 96, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
+ else
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false);
+ VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
+ switch(cl.activeweapon)
+ {
+ case 14:
+ VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_booster.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
+ break;
+ case 12:
+ VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_shockwave.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
+ break;
+ default:
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false);
+ }
+ }
+ break;
+ default:
+ if (!steelstorm_showing_mousecursor || !steelstorm_showing_mousecursor->integer)
+ {
+ Vid_ClearAllTouchscreenAreas(14);
+ // this way we can skip cutscenes
+ VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
+ }
+ else
+ {
+ // in_windowmouse_x* is in screen resolution coordinates, not console resolution
+ VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
+ Vid_ClearAllTouchscreenAreas(0);
+ }
+ break;
+ }
+
+ if (VID_ShowingKeyboard() && (float)in_windowmouse_y > vid_height.value / 2 - 10)
+ in_windowmouse_y = 128;
+
+ cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
+ cl.cmd.sidemove += move[0] * cl_sidespeed.value;
+ cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
+ cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
+}
+
+static void IN_Move_TouchScreen_Quake(void)
+{
+ int x, y;
+ float move[3], aim[3], click[3];
+ static qboolean oldbuttons[128];
+ static qboolean buttons[128];
+ keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
+ memcpy(oldbuttons, buttons, sizeof(oldbuttons));
+ memset(multitouchs, 0, sizeof(multitouchs));
+
+ // simple quake controls
+ multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
+ multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
+ multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
+
+ // top of screen is toggleconsole and K_ESCAPE
+ switch(keydest)
+ {
+ case key_console:
+ VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
+ VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
+ if (!VID_ShowingKeyboard())
+ {
+ // user entered a command, close the console now
+ Con_ToggleConsole_f();
+ }
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
+ break;
+ case key_game:
+ VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
+ VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
+ VID_TouchscreenArea( 2, 0,-128, 128, 128, "gfx/touch_movebutton.tga" , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
+ VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga" , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
+ VID_TouchscreenArea( 2, 0,-160, 64, 32, "gfx/touch_jumpbutton.tga" , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
+ VID_TouchscreenArea( 3,-128,-160, 64, 32, "gfx/touch_attackbutton.tga" , 0.0f, NULL, NULL, &buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
+ VID_TouchscreenArea( 3, -64,-160, 64, 32, "gfx/touch_attack2button.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
+ buttons[15] = false;
+ break;
+ default:
+ VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
+ VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
+ // in menus, an icon in the corner activates keyboard
+ VID_TouchscreenArea( 2, 0, -32, 32, 32, "gfx/touch_keyboard.tga" , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
+ if (buttons[15])
+ VID_ShowKeyboard(true);
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
+ VID_TouchscreenArea(16, -320,-480,640, 960, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
+ VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
+ if (buttons[2])
+ {
+ in_windowmouse_x = x;
+ in_windowmouse_y = y;
+ }
+ break;
+ }
+
+ cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
+ cl.cmd.sidemove += move[0] * cl_sidespeed.value;
+ cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
+ cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
+}
+
void IN_Move( void )
{
static int old_x = 0, old_y = 0;
static int stuck = 0;
+ static keydest_t oldkeydest;
+ static qboolean oldshowkeyboard;
int x, y;
vid_joystate_t joystate;
+ keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
scr_numtouchscreenareas = 0;
- if (vid_touchscreen.integer)
+
+ // Only apply the new keyboard state if the input changes.
+ if (keydest != oldkeydest || !!vid_touchscreen_showkeyboard.integer != oldshowkeyboard)
{
- vec3_t move, aim, click;
- static qboolean buttons[16];
- static keydest_t oldkeydest;
- keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
- multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
- multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
- multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
- if (oldkeydest != keydest)
+ switch(keydest)
{
- switch(keydest)
- {
- case key_game: VID_ShowKeyboard(false);break;
case key_console: VID_ShowKeyboard(true);break;
case key_message: VID_ShowKeyboard(true);break;
- default: break;
- }
+ default: VID_ShowKeyboard(!!vid_touchscreen_showkeyboard.integer); break;
}
- oldkeydest = keydest;
- // top of screen is toggleconsole and K_ESCAPE
- switch(keydest)
+ }
+ oldkeydest = keydest;
+ oldshowkeyboard = !!vid_touchscreen_showkeyboard.integer;
+
+ if (vid_touchscreen.integer)
+ {
+ switch(gamemode)
{
- case key_console:
-#ifdef __IPHONEOS__
- VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , NULL, &buttons[13], (keynum_t)'`');
- VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE);
- if (!VID_ShowingKeyboard())
- {
- // user entered a command, close the console now
- Con_ToggleConsole_f();
- }
-#endif
- VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[15], (keynum_t)0);
- VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4);
- VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5);
- VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , click,&buttons[2], K_MOUSE1);
- VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE);
- VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2);
- break;
- case key_game:
-#ifdef __IPHONEOS__
- VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , NULL, &buttons[13], (keynum_t)'`');
- VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE);
-#endif
- VID_TouchscreenArea( 2, 0,-128, 128, 128, "gfx/touch_movebutton.tga" , move, &buttons[0], K_MOUSE4);
- VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga" , aim, &buttons[1], K_MOUSE5);
- VID_TouchscreenArea( 2, 0,-160, 64, 32, "gfx/touch_jumpbutton.tga" , NULL, &buttons[3], K_SPACE);
- VID_TouchscreenArea( 3,-128,-160, 64, 32, "gfx/touch_attackbutton.tga" , NULL, &buttons[2], K_MOUSE1);
- VID_TouchscreenArea( 3, -64,-160, 64, 32, "gfx/touch_attack2button.tga", NULL, &buttons[4], K_MOUSE2);
- buttons[15] = false;
+ case GAME_STEELSTORM:
+ IN_Move_TouchScreen_SteelStorm();
break;
default:
-#ifdef __IPHONEOS__
- VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , NULL, &buttons[13], (keynum_t)'`');
- VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE);
- // in menus, an icon in the corner activates keyboard
- VID_TouchscreenArea( 2, 0, -32, 32, 32, "gfx/touch_keyboard.tga" , NULL, &buttons[15], (keynum_t)0);
- if (buttons[15])
- VID_ShowKeyboard(true);
- VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4);
- VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5);
- VID_TouchscreenArea(16, -320,-480,640, 960, NULL , click,&buttons[2], K_MOUSE1);
- VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE);
- VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2);
- if (buttons[2])
- {
- in_windowmouse_x = x;
- in_windowmouse_y = y;
- }
-#else
- VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[15], (keynum_t)0);
- VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4);
- VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5);
- VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , click,&buttons[2], K_MOUSE1);
- VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE);
- VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2);
-#endif
+ IN_Move_TouchScreen_Quake();
break;
}
- cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
- cl.cmd.sidemove += move[0] * cl_sidespeed.value;
- cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
- cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
}
else
{
if (vid_usingmouse)
{
- if (vid_stick_mouse.integer)
+ if (vid_stick_mouse.integer || !vid_usingmouse_relativeworks)
{
// have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
// window grabbing. --blub
// we need 2 frames to initialize the center position
if(!stuck)
{
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
SDL_WarpMouse(win_half_width, win_half_height);
#else
SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
SDL_GetMouseState(&x, &y);
old_x = x - win_half_width;
old_y = y - win_half_height;
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
SDL_WarpMouse(win_half_width, win_half_height);
#else
SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
}
#endif
-#ifndef __IPHONEOS__
-static keynum_t buttonremap[18] =
+static keynum_t buttonremap[] =
{
K_MOUSE1,
K_MOUSE3,
K_MOUSE2,
+#if SDL_MAJOR_VERSION == 1
+ // TODO Find out how SDL maps these buttons. It looks like we should
+ // still include these for sdl2? At least the button indexes don't
+ // differ between SDL1 and SDL2 for me, thus this array should stay the
+ // same (in X11 button order).
K_MWHEELUP,
K_MWHEELDOWN,
+#endif
K_MOUSE4,
K_MOUSE5,
K_MOUSE6,
K_MOUSE15,
K_MOUSE16,
};
-#endif
-#if SETVIDEOMODE
-// SDL 1.2
+#if SDL_MAJOR_VERSION == 1
+// SDL
void Sys_SendKeyEvents( void )
{
static qboolean sound_active = true;
case SDL_KEYUP:
keycode = MapKey(event.key.keysym.sym);
if (!VID_JoyBlockEmulatedKeys(keycode))
+ {
+ if(keycode == K_NUMLOCK || keycode == K_CAPSLOCK)
+ {
+ // simulate down followed by up
+ Key_Event(keycode, event.key.keysym.unicode, true);
+ Key_Event(keycode, event.key.keysym.unicode, false);
+ break;
+ }
Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
+ }
break;
case SDL_ACTIVEEVENT:
if( event.active.state & SDL_APPACTIVE )
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
if (!vid_touchscreen.integer)
- if (event.button.button <= 18)
+ if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
break;
case SDL_JOYBUTTONDOWN:
case SDL_VIDEOEXPOSE:
break;
case SDL_VIDEORESIZE:
- if(vid_resizable.integer < 2)
+ if(vid_resizable.integer < 2 || vid_isfullscreen)
{
vid.width = event.resize.w;
vid.height = event.resize.h;
- screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
+ if (!vid_isfullscreen)
+ video_screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
if (vid_softsurface)
{
SDL_FreeSurface(vid_softsurface);
vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
- vid.softpixels = (unsigned int *)vid_softsurface->pixels;
SDL_SetAlpha(vid_softsurface, 0, 255);
+ vid.softpixels = (unsigned int *)vid_softsurface->pixels;
if (vid.softdepthpixels)
free(vid.softdepthpixels);
vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
#endif
}
break;
-#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
-#else
+#if SDL_MAJOR_VERSION != 1
case SDL_TEXTEDITING:
- // unused when SETVIDEOMODE API is used
break;
case SDL_TEXTINPUT:
- // this occurs with SETVIDEOMODE but we are not using it
break;
#endif
case SDL_MOUSEMOTION:
#else
-// SDL 1.3
+//#define DEBUGSDLEVENTS
+
+// SDL2
void Sys_SendKeyEvents( void )
{
static qboolean sound_active = true;
- static qboolean missingunicodehack = true;
int keycode;
int i;
- int j;
- int unicode;
+ qboolean isdown;
+ Uchar unicode;
SDL_Event event;
VID_EnableJoystick(true);
while( SDL_PollEvent( &event ) )
+ loop_start:
switch( event.type ) {
case SDL_QUIT:
+#ifdef DEBUGSDLEVENTS
+ Con_DPrintf("SDL_Event: SDL_QUIT\n");
+#endif
Sys_Quit(0);
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
+#ifdef DEBUGSDLEVENTS
+ if (event.type == SDL_KEYDOWN)
+ Con_DPrintf("SDL_Event: SDL_KEYDOWN %i\n", event.key.keysym.sym);
+ else
+ Con_DPrintf("SDL_Event: SDL_KEYUP %i\n", event.key.keysym.sym);
+#endif
keycode = MapKey(event.key.keysym.sym);
+ isdown = (event.key.state == SDL_PRESSED);
+ unicode = 0;
+ if(isdown)
+ {
+ if(SDL_PollEvent(&event))
+ {
+ if(event.type == SDL_TEXTINPUT)
+ {
+ // combine key code from SDL_KEYDOWN event and character
+ // from SDL_TEXTINPUT event in a single Key_Event call
+#ifdef DEBUGSDLEVENTS
+ Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
+#endif
+ unicode = u8_getchar_utf8_enabled(event.text.text + (int)u8_bytelen(event.text.text, 0), NULL);
+ }
+ else
+ {
+ if (!VID_JoyBlockEmulatedKeys(keycode))
+ Key_Event(keycode, 0, isdown);
+ goto loop_start;
+ }
+ }
+ }
if (!VID_JoyBlockEmulatedKeys(keycode))
- Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
+ Key_Event(keycode, unicode, isdown);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
+#ifdef DEBUGSDLEVENTS
+ if (event.type == SDL_MOUSEBUTTONDOWN)
+ Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONDOWN\n");
+ else
+ Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONUP\n");
+#endif
if (!vid_touchscreen.integer)
- if (event.button.button <= 18)
+ if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
break;
+ case SDL_MOUSEWHEEL:
+ // TODO support wheel x direction.
+ i = event.wheel.y;
+ while (i > 0) {
+ --i;
+ Key_Event( K_MWHEELUP, 0, true );
+ Key_Event( K_MWHEELUP, 0, false );
+ }
+ while (i < 0) {
+ ++i;
+ Key_Event( K_MWHEELDOWN, 0, true );
+ Key_Event( K_MWHEELDOWN, 0, false );
+ }
+ break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
case SDL_JOYAXISMOTION:
case SDL_JOYBALLMOTION:
case SDL_JOYHATMOTION:
- break;
- case SDL_VIDEOEXPOSE:
+#ifdef DEBUGSDLEVENTS
+ Con_DPrintf("SDL_Event: SDL_JOY*\n");
+#endif
break;
case SDL_WINDOWEVENT:
+#ifdef DEBUGSDLEVENTS
+ Con_DPrintf("SDL_Event: SDL_WINDOWEVENT %i\n", (int)event.window.event);
+#endif
//if (event.window.windowID == window) // how to compare?
{
switch(event.window.event)
vid_hidden = true;
break;
case SDL_WINDOWEVENT_EXPOSED:
+#ifdef DEBUGSDLEVENTS
+ Con_DPrintf("SDL_Event: SDL_WINDOWEVENT_EXPOSED\n");
+#endif
break;
case SDL_WINDOWEVENT_MOVED:
break;
{
SDL_FreeSurface(vid_softsurface);
vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
+ SDL_SetSurfaceBlendMode(vid_softsurface, SDL_BLENDMODE_NONE);
vid.softpixels = (unsigned int *)vid_softsurface->pixels;
- SDL_SetAlpha(vid_softsurface, 0, 255);
if (vid.softdepthpixels)
free(vid.softdepthpixels);
vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
}
break;
case SDL_TEXTEDITING:
+#ifdef DEBUGSDLEVENTS
+ Con_DPrintf("SDL_Event: SDL_TEXTEDITING - composition = %s, cursor = %d, selection lenght = %d\n", event.edit.text, event.edit.start, event.edit.length);
+#endif
// FIXME! this is where composition gets supported
break;
case SDL_TEXTINPUT:
- // we have some characters to parse
- missingunicodehack = false;
- {
- unicode = 0;
- for (i = 0;event.text.text[i];)
- {
- unicode = event.text.text[i++];
- if (unicode & 0x80)
- {
- // UTF-8 character
- // strip high bits (we could count these to validate character length but we don't)
- for (j = 0x80;unicode & j;j >>= 1)
- unicode ^= j;
- for (;(event.text.text[i] & 0xC0) == 0x80;i++)
- unicode = (unicode << 6) | (event.text.text[i] & 0x3F);
- // low characters are invalid and could be bad, so replace them
- if (unicode < 0x80)
- unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character
- }
- //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode);
- Key_Event(K_TEXT, unicode, true);
- Key_Event(K_TEXT, unicode, false);
- }
- }
+#ifdef DEBUGSDLEVENTS
+ Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
+#endif
+ // convert utf8 string to char
+ // NOTE: this code is supposed to run even if utf8enable is 0
+ unicode = u8_getchar_utf8_enabled(event.text.text + (int)u8_bytelen(event.text.text, 0), NULL);
+ Key_Event(K_TEXT, unicode, true);
+ Key_Event(K_TEXT, unicode, false);
break;
case SDL_MOUSEMOTION:
break;
case SDL_FINGERDOWN:
+#ifdef DEBUGSDLEVENTS
Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
+#endif
for (i = 0;i < MAXFINGERS-1;i++)
{
if (!multitouch[i][0])
{
- multitouch[i][0] = event.tfinger.fingerId;
+ multitouch[i][0] = event.tfinger.fingerId + 1;
multitouch[i][1] = event.tfinger.x;
multitouch[i][2] = event.tfinger.y;
// TODO: use event.tfinger.pressure?
Con_DPrintf("Too many fingers at once!\n");
break;
case SDL_FINGERUP:
+#ifdef DEBUGSDLEVENTS
Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
+#endif
for (i = 0;i < MAXFINGERS-1;i++)
{
- if (multitouch[i][0] == event.tfinger.fingerId)
+ if (multitouch[i][0] == event.tfinger.fingerId + 1)
{
multitouch[i][0] = 0;
break;
Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
break;
case SDL_FINGERMOTION:
+#ifdef DEBUGSDLEVENTS
Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
+#endif
for (i = 0;i < MAXFINGERS-1;i++)
{
- if (multitouch[i][0] == event.tfinger.fingerId)
+ if (multitouch[i][0] == event.tfinger.fingerId + 1)
{
multitouch[i][1] = event.tfinger.x;
multitouch[i][2] = event.tfinger.y;
if (i == MAXFINGERS-1)
Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
break;
- case SDL_TOUCHBUTTONDOWN:
- // not sure what to do with this...
- break;
- case SDL_TOUCHBUTTONUP:
- // not sure what to do with this...
- break;
default:
+#ifdef DEBUGSDLEVENTS
Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
+#endif
break;
}
void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {PRECALL;glGetVertexAttribPointerv(index, pname, pointer);POSTCALL;}
#endif
-#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
+#if SDL_MAJOR_VERSION == 1
#define SDL_GL_ExtensionSupported(x) (strstr(gl_extensions, x) || strstr(gl_platformextensions, x))
#endif
// qglIsQueryARB = wrapglIsQuery;
qglIsRenderbufferEXT = wrapglIsRenderbuffer;
// qglUnmapBufferARB = wrapglUnmapBuffer;
- qglCheckFramebufferStatusEXT = wrapglCheckFramebufferStatus;
+ qglCheckFramebufferStatus = wrapglCheckFramebufferStatus;
qglGetError = wrapglGetError;
qglCreateProgram = wrapglCreateProgram;
qglCreateShader = wrapglCreateShader;
qglBindAttribLocation = wrapglBindAttribLocation;
// qglBindFragDataLocation = wrapglBindFragDataLocation;
qglBindBufferARB = wrapglBindBuffer;
- qglBindFramebufferEXT = wrapglBindFramebuffer;
- qglBindRenderbufferEXT = wrapglBindRenderbuffer;
+ qglBindFramebuffer = wrapglBindFramebuffer;
+ qglBindRenderbuffer = wrapglBindRenderbuffer;
qglBindTexture = wrapglBindTexture;
qglBlendEquationEXT = wrapglBlendEquation;
qglBlendFunc = wrapglBlendFunc;
qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
qglCullFace = wrapglCullFace;
qglDeleteBuffersARB = wrapglDeleteBuffers;
- qglDeleteFramebuffersEXT = wrapglDeleteFramebuffers;
+ qglDeleteFramebuffers = wrapglDeleteFramebuffers;
qglDeleteProgram = wrapglDeleteProgram;
qglDeleteShader = wrapglDeleteShader;
// qglDeleteQueriesARB = wrapglDeleteQueries;
- qglDeleteRenderbuffersEXT = wrapglDeleteRenderbuffers;
+ qglDeleteRenderbuffers = wrapglDeleteRenderbuffers;
qglDeleteTextures = wrapglDeleteTextures;
qglDepthFunc = wrapglDepthFunc;
qglDepthMask = wrapglDepthMask;
qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
qglGenBuffersARB = wrapglGenBuffers;
- qglGenFramebuffersEXT = wrapglGenFramebuffers;
+ qglGenFramebuffers = wrapglGenFramebuffers;
// qglGenQueriesARB = wrapglGenQueries;
- qglGenRenderbuffersEXT = wrapglGenRenderbuffers;
+ qglGenRenderbuffers = wrapglGenRenderbuffers;
qglGenTextures = wrapglGenTextures;
qglGenerateMipmapEXT = wrapglGenerateMipmap;
qglGetActiveAttrib = wrapglGetActiveAttrib;
// qglPolygonStipple = wrapglPolygonStipple;
qglReadBuffer = wrapglReadBuffer;
qglReadPixels = wrapglReadPixels;
- qglRenderbufferStorageEXT = wrapglRenderbufferStorage;
+ qglRenderbufferStorage = wrapglRenderbufferStorage;
qglScissor = wrapglScissor;
qglShaderSource = wrapglShaderSource;
qglStencilFunc = wrapglStencilFunc;
vid.support.gl20shaders = true;
vid.support.amd_texture_texture4 = false;
- vid.support.arb_depth_texture = false;
+ vid.support.arb_depth_texture = SDL_GL_ExtensionSupported("GL_OES_depth_texture") != 0; // renderbuffer used anyway on gles2?
vid.support.arb_draw_buffers = false;
vid.support.arb_multitexture = false;
vid.support.arb_occlusion_query = false;
+ vid.support.arb_query_buffer_object = false;
vid.support.arb_shadow = false;
vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
- vid.support.arb_texture_cube_map = true;
+ vid.support.arb_texture_cube_map = SDL_GL_ExtensionSupported("GL_OES_texture_cube_map") != 0;
vid.support.arb_texture_env_combine = false;
vid.support.arb_texture_gather = false;
vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
- vid.support.arb_vertex_buffer_object = true;
+ vid.support.arb_vertex_buffer_object = true; // GLES2 core
vid.support.ati_separate_stencil = false;
vid.support.ext_blend_minmax = false;
- vid.support.ext_blend_subtract = true;
- vid.support.ext_draw_range_elements = true;
- vid.support.ext_framebuffer_object = false;//true;
+ vid.support.ext_blend_subtract = true; // GLES2 core
+ vid.support.ext_blend_func_separate = true; // GLES2 core
+ vid.support.ext_draw_range_elements = false;
+
+ /* ELUAN:
+ Note: "In OS 2.1, the functions in GL_OES_framebuffer_object were not usable from the Java API.
+ Calling them just threw an exception. Android developer relations confirmed that they forgot to implement these. (yeah...)
+ It's apparently been fixed in 2.2, though I haven't tested."
+ */
+ // LadyHavoc: Android 2.1 is way old now, enabling this again, it's going to be required soon.
+ vid.support.ext_framebuffer_object = true;
+
vid.support.ext_packed_depth_stencil = false;
vid.support.ext_stencil_two_side = false;
- vid.support.ext_texture_3d = SDL_GL_ExtensionSupported("GL_OES_texture_3D");
- vid.support.ext_texture_compression_s3tc = SDL_GL_ExtensionSupported("GL_EXT_texture_compression_s3tc");
- vid.support.ext_texture_edge_clamp = true;
+ vid.support.ext_texture_3d = SDL_GL_ExtensionSupported("GL_OES_texture_3D") != 0;
+ vid.support.ext_texture_compression_s3tc = SDL_GL_ExtensionSupported("GL_EXT_texture_compression_s3tc") != 0;
+ vid.support.ext_texture_edge_clamp = true; // GLES2 core
vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
vid.support.ext_texture_srgb = false;
+ vid.support.arb_texture_float = SDL_GL_ExtensionSupported("GL_OES_texture_float") != 0;
+ vid.support.arb_half_float_pixel = SDL_GL_ExtensionSupported("GL_OES_texture_half_float") != 0;
+ vid.support.arb_half_float_vertex = SDL_GL_ExtensionSupported("GL_OES_vertex_half_float") != 0;
+ // NOTE: On some devices, a value of 512 gives better FPS than the maximum.
qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
+
+#ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
if (vid.support.ext_texture_filter_anisotropic)
qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
+#endif
if (vid.support.arb_texture_cube_map)
qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
#ifdef GL_MAX_3D_TEXTURE_SIZE
vid.texunits = 4;
vid.teximageunits = 8;
vid.texarrayunits = 5;
+ //qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
+ qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (GLint*)&vid.teximageunits);CHECKGLERROR
+ //qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (GLint*)&vid.texarrayunits);CHECKGLERROR
vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
Cvar_RegisterVariable(&apple_mouse_noaccel);
#endif
#endif
-#ifdef __IPHONEOS__
+#ifdef DP_MOBILETOUCH
Cvar_SetValueQuick(&vid_touchscreen, 1);
#endif
{
vid_sdljoystick = SDL_JoystickOpen(sdlindex);
if (vid_sdljoystick)
- Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, SDL_JoystickName(sdlindex), (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
+ {
+#if SDL_MAJOR_VERSION == 1
+ const char *joystickname = SDL_JoystickName(sdlindex);
+#else
+ const char *joystickname = SDL_JoystickName(vid_sdljoystick);
+#endif
+ Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
+ }
else
{
Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
}
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
// set the icon (we dont use SDL here since it would be too much a PITA)
#ifdef WIN32
#include "resource.h"
// Adding the OS independent XPM version --blub
#include "darkplaces.xpm"
#include "nexuiz.xpm"
+#if SDL_MAJOR_VERSION == 1
+#if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
+#include <SDL_syswm.h>
+#endif
+#endif
static SDL_Surface *icon = NULL;
static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
{
SDL_WM_SetCaption( gamename, NULL );
screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
-#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
+#if SDL_MAJOR_VERSION == 1
// LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
#if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
static void VID_OutputVersion(void)
{
- const SDL_version *version;
- version = SDL_Linked_Version();
+ SDL_version version;
+#if SDL_MAJOR_VERSION == 1
+ version = *SDL_Linked_Version();
+#else
+ SDL_GetVersion(&version);
+#endif
Con_Printf( "Linked against SDL version %d.%d.%d\n"
"Using SDL library version %d.%d.%d\n",
SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
- version->major, version->minor, version->patch );
+ version.major, version.minor, version.patch );
}
+#ifdef WIN32
+static void AdjustWindowBounds(viddef_mode_t *mode, RECT *rect)
+{
+ LONG width = mode->width; // vid_width
+ LONG height = mode->height; // vid_height
+
+ // adjust width and height for the space occupied by window decorators (title bar, borders)
+ rect->top = 0;
+ rect->left = 0;
+ rect->right = width;
+ rect->bottom = height;
+ AdjustWindowRectEx(rect, WS_CAPTION|WS_THICKFRAME, false, 0);
+
+ RECT workArea;
+ SystemParametersInfo(SPI_GETWORKAREA, 0, &workArea, 0);
+ int workWidth = workArea.right - workArea.left;
+ int workHeight = workArea.bottom - workArea.top;
+
+ // SDL forces the window height to be <= screen height - 27px (on Win8.1 - probably intended for the title bar)
+ // If the task bar is docked to the the left screen border and we move the window to negative y,
+ // there would be some part of the regular desktop visible on the bottom of the screen.
+ int titleBarPixels = 2;
+ int screenHeight = GetSystemMetrics(SM_CYSCREEN);
+ if (screenHeight == workHeight)
+ titleBarPixels = -rect->top;
+
+ //Con_Printf("window mode: %dx%d, workArea: %d/%d-%d/%d (%dx%d), title: %d\n", width, height, workArea.left, workArea.top, workArea.right, workArea.bottom, workArea.right - workArea.left, workArea.bottom - workArea.top, titleBarPixels);
+
+ // if height and width matches the physical or previously adjusted screen height and width, adjust it to available desktop area
+ if ((width == GetSystemMetrics(SM_CXSCREEN) || width == workWidth) && (height == screenHeight || height == workHeight - titleBarPixels))
+ {
+ rect->left = workArea.left;
+ mode->width = workWidth;
+ rect->top = workArea.top + titleBarPixels;
+ mode->height = workHeight - titleBarPixels;
+ }
+ else
+ {
+ rect->left = workArea.left + max(0, (workWidth - width) / 2);
+ rect->top = workArea.top + max(0, (workHeight - height) / 2);
+ }
+}
+#endif
+
static qboolean VID_InitModeGL(viddef_mode_t *mode)
{
- int i;
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
static int notfirstvideomode = false;
int flags = SDL_OPENGL;
#else
int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
+ int xPos = SDL_WINDOWPOS_UNDEFINED;
+ int yPos = SDL_WINDOWPOS_UNDEFINED;
#endif
+#ifndef USE_GLES2
+ int i;
const char *drivername;
+#endif
win_half_width = mode->width>>1;
win_half_height = mode->height>>1;
if(vid_resizable.integer)
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
flags |= SDL_RESIZABLE;
#else
windowflags |= SDL_WINDOW_RESIZABLE;
VID_OutputVersion();
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
/*
SDL 1.2 Hack
We cant switch from one OpenGL video mode to another.
}
#endif
-#ifdef __IPHONEOS__
+#ifdef DP_MOBILETOUCH
// mobile platforms are always fullscreen, we'll get the resolution after opening the window
mode->fullscreen = true;
// hide the menu with SDL_WINDOW_BORDERLESS
// Knghtbrd: should do platform-specific extension string function here
vid_isfullscreen = false;
- if (mode->fullscreen) {
-#if SETVIDEOMODE
- flags |= SDL_FULLSCREEN;
+#if SDL_MAJOR_VERSION == 1
+ {
+ const SDL_VideoInfo *vi = SDL_GetVideoInfo();
+ desktop_mode.width = vi->current_w;
+ desktop_mode.height = vi->current_h;
+ desktop_mode.bpp = vi->vfmt->BitsPerPixel;
+ desktop_mode.pixelheight_num = 1;
+ desktop_mode.pixelheight_denom = 1; // SDL does not provide this
+ if (mode->fullscreen) {
+ if (vid_desktopfullscreen.integer)
+ {
+ mode->width = vi->current_w;
+ mode->height = vi->current_h;
+ mode->bitsperpixel = vi->vfmt->BitsPerPixel;
+ }
+ flags |= SDL_FULLSCREEN;
+ vid_isfullscreen = true;
+ }
+ }
#else
- windowflags |= SDL_WINDOW_FULLSCREEN;
+ {
+ if (mode->fullscreen) {
+ if (vid_desktopfullscreen.integer)
+ {
+ vid_mode_t *m = VID_GetDesktopMode();
+ mode->width = m->width;
+ mode->height = m->height;
+ windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
+ }
+ else
+ windowflags |= SDL_WINDOW_FULLSCREEN;
+ vid_isfullscreen = true;
+ }
+ else {
+#ifdef WIN32
+ RECT rect;
+ AdjustWindowBounds(mode, &rect);
+ xPos = rect.left;
+ yPos = rect.top;
#endif
- vid_isfullscreen = true;
+ }
}
+#endif
//flags |= SDL_HWSURFACE;
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
}
-#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
+#if SDL_MAJOR_VERSION == 1
if (vid_vsync.integer)
SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
else
#endif
video_bpp = mode->bitsperpixel;
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
video_flags = flags;
- screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
- if (screen == NULL)
+ video_screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
+ if (video_screen == NULL)
{
Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
VID_Shutdown();
return false;
}
- mode->width = screen->w;
- mode->height = screen->h;
+ mode->width = video_screen->w;
+ mode->height = video_screen->h;
#else
window_flags = windowflags;
- window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
+ window = SDL_CreateWindow(gamename, xPos, yPos, mode->width, mode->height, windowflags);
if (window == NULL)
{
Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
vid_softsurface = NULL;
vid.softpixels = NULL;
+#if SDL_MAJOR_VERSION == 1
// init keyboard
SDL_EnableUNICODE( SDL_ENABLE );
// enable key repeat since everyone expects it
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+#endif
-#if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
+#if SDL_MAJOR_VERSION != 1
SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
vid_usingvsync = (vid_vsync.integer != 0);
#endif
vid_usingmouse = false;
vid_usinghidecursor = false;
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
SDL_WM_GrabInput(SDL_GRAB_OFF);
#endif
return true;
static qboolean VID_InitModeSoft(viddef_mode_t *mode)
{
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
int flags = SDL_HWSURFACE;
if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT;
#else
win_half_height = mode->height>>1;
if(vid_resizable.integer)
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
flags |= SDL_RESIZABLE;
#else
windowflags |= SDL_WINDOW_RESIZABLE;
vid_isfullscreen = false;
if (mode->fullscreen) {
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
+ const SDL_VideoInfo *vi = SDL_GetVideoInfo();
+ mode->width = vi->current_w;
+ mode->height = vi->current_h;
+ mode->bitsperpixel = vi->vfmt->BitsPerPixel;
flags |= SDL_FULLSCREEN;
#else
- windowflags |= SDL_WINDOW_FULLSCREEN;
+ if (vid_desktopfullscreen.integer)
+ windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
+ else
+ windowflags |= SDL_WINDOW_FULLSCREEN;
#endif
vid_isfullscreen = true;
}
video_bpp = mode->bitsperpixel;
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
video_flags = flags;
- screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
- if (screen == NULL)
+ video_screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
+ if (video_screen == NULL)
{
Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
VID_Shutdown();
return false;
}
- mode->width = screen->w;
- mode->height = screen->h;
+ mode->width = video_screen->w;
+ mode->height = video_screen->h;
#else
window_flags = windowflags;
window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
VID_Shutdown();
return false;
}
+#if SDL_MAJOR_VERSION == 1
SDL_SetAlpha(vid_softsurface, 0, 255);
+#else
+ SDL_SetSurfaceBlendMode(vid_softsurface, SDL_BLENDMODE_NONE);
+#endif
vid.softpixels = (unsigned int *)vid_softsurface->pixels;
vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
return false;
}
+#if SDL_MAJOR_VERSION == 1
// init keyboard
SDL_EnableUNICODE( SDL_ENABLE );
// enable key repeat since everyone expects it
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
+#endif
VID_Soft_SharedSetup();
vid_usingmouse = false;
vid_usinghidecursor = false;
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
SDL_WM_GrabInput(SDL_GRAB_OFF);
#endif
return true;
qboolean VID_InitMode(viddef_mode_t *mode)
{
+ // GAME_STEELSTORM specific
+ steelstorm_showing_map = Cvar_FindVar("steelstorm_showing_map");
+ steelstorm_showing_mousecursor = Cvar_FindVar("steelstorm_showing_mousecursor");
+
if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
+
+#if SDL_MAJOR_VERSION != 1
+ Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0);
+#endif
#ifdef SSE_POSSIBLE
if (vid_soft.integer)
return VID_InitModeSoft(mode);
{
VID_EnableJoystick(false);
VID_SetMouse(false, false, false);
- VID_RestoreSystemGamma();
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
#ifndef WIN32
#ifndef MACOSX
if (icon)
free(vid.softdepthpixels);
vid.softdepthpixels = NULL;
-#if SETVIDEOMODE
-#else
+#if SDL_MAJOR_VERSION != 1
SDL_DestroyWindow(window);
window = NULL;
#endif
gl_platformextensions = "";
}
-int VID_SetGamma (unsigned short *ramps, int rampsize)
-{
- return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
-}
-
-int VID_GetGamma (unsigned short *ramps, int rampsize)
-{
- return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
-}
-
void VID_Finish (void)
{
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
Uint8 appstate;
//react on appstate changes
#endif
vid_activewindow = !vid_hidden && vid_hasfocus;
- VID_UpdateGamma(false, 256);
+ VID_UpdateGamma();
if (!vid_hidden)
{
CHECKGLERROR
if (r_speeds.integer == 2 || gl_finish.integer)
GL_Finish();
-#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
-#else
+
+#if SDL_MAJOR_VERSION != 1
{
qboolean vid_usevsync;
vid_usevsync = (vid_vsync.integer && !cls.timedemo);
if (vid_usingvsync != vid_usevsync)
{
+ vid_usingvsync = vid_usevsync;
if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
else
}
}
#endif
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
SDL_GL_SwapBuffers();
#else
SDL_GL_SwapWindow(window);
break;
case RENDERPATH_SOFT:
DPSOFTRAST_Finish();
-#if SETVIDEOMODE
+#if SDL_MAJOR_VERSION == 1
// if (!r_test.integer)
{
- SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
- SDL_Flip(screen);
+ SDL_BlitSurface(vid_softsurface, NULL, video_screen, NULL);
+ SDL_Flip(video_screen);
}
#else
{
}
}
+vid_mode_t *VID_GetDesktopMode(void)
+{
+#if SDL_MAJOR_VERSION != 1
+ SDL_DisplayMode mode;
+ int bpp;
+ Uint32 rmask, gmask, bmask, amask;
+ SDL_GetDesktopDisplayMode(0, &mode);
+ SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask);
+ desktop_mode.width = mode.w;
+ desktop_mode.height = mode.h;
+ desktop_mode.bpp = bpp;
+ desktop_mode.refreshrate = mode.refresh_rate;
+ desktop_mode.pixelheight_num = 1;
+ desktop_mode.pixelheight_denom = 1; // SDL does not provide this
+ // TODO check whether this actually works, or whether we do still need
+ // a read-window-size-after-entering-desktop-fullscreen hack for
+ // multiscreen setups.
+#endif
+ return &desktop_mode;
+}
+
size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
{
- size_t k;
+ size_t k = 0;
+#if SDL_MAJOR_VERSION == 1
SDL_Rect **vidmodes;
int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
+#ifdef WIN64
+ SDL_Rect **ENDRECT = (SDL_Rect**)-1LL;
+#else
+ SDL_Rect **ENDRECT = (SDL_Rect**)-1;
+#endif
- k = 0;
- for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && vidmodes != (SDL_Rect**)(-1) && *vidmodes; ++vidmodes)
+ for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && vidmodes != ENDRECT && *vidmodes; ++vidmodes)
{
if(k >= maxcount)
break;
modes[k].pixelheight_denom = 1; // SDL does not provide this
++k;
}
+#else
+ int modenum;
+ int nummodes = SDL_GetNumDisplayModes(0);
+ SDL_DisplayMode mode;
+ for (modenum = 0;modenum < nummodes;modenum++)
+ {
+ if (k >= maxcount)
+ break;
+ if (SDL_GetDisplayMode(0, modenum, &mode))
+ continue;
+ modes[k].width = mode.w;
+ modes[k].height = mode.h;
+ // FIXME bpp?
+ modes[k].refreshrate = mode.refresh_rate;
+ modes[k].pixelheight_num = 1;
+ modes[k].pixelheight_denom = 1; // SDL does not provide this
+ k++;
+ }
+#endif
return k;
}