qboolean vid_supportrefreshrate = false;
cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
-cvar_t joy_enable = {0, "joy_enable", "1", "enables joystick support"};
+cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
-
-static qboolean vid_usingmouse;
+static qboolean vid_usingmouse = false;
+static qboolean vid_usinghidecursor = false;
static qboolean vid_isfullscreen;
static int vid_numjoysticks = 0;
#define MAX_JOYSTICKS 8
static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
+static int win_half_width = 50;
+static int win_half_height = 50;
+static int video_bpp, video_flags;
+
static SDL_Surface *screen;
/////////////////////////
return tbl_sdltoquake[ sdlkey ];
}
-static void IN_Activate( qboolean grab )
+void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
{
- if (grab)
+ if (vid_usingmouse != relative)
{
- if (!vid_usingmouse)
- {
- vid_usingmouse = true;
- cl_ignoremousemove = true;
- SDL_WM_GrabInput( SDL_GRAB_ON );
- SDL_ShowCursor( SDL_DISABLE );
- }
+ vid_usingmouse = relative;
+ cl_ignoremousemoves = 2;
+ SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
}
- else
+ if (vid_usinghidecursor != hidecursor)
{
- if (vid_usingmouse)
- {
- vid_usingmouse = false;
- cl_ignoremousemove = true;
- SDL_WM_GrabInput( SDL_GRAB_OFF );
- SDL_ShowCursor( SDL_ENABLE );
- }
+ vid_usinghidecursor = hidecursor;
+ SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
}
}
void IN_Move( void )
{
int j;
+ static int old_x = 0, old_y = 0;
+ static int stuck = 0;
int x, y;
- if( vid_usingmouse )
+ if (vid_usingmouse)
{
- SDL_GetRelativeMouseState( &x, &y );
- in_mouse_x = x;
- in_mouse_y = y;
+ if(vid_stick_mouse.integer)
+ {
+ // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
+ // window grabbing. --blub
+
+ // we need 2 frames to initialize the center position
+ if(!stuck)
+ {
+ SDL_WarpMouse(win_half_width, win_half_height);
+ SDL_GetMouseState(&x, &y);
+ SDL_GetRelativeMouseState(&x, &y);
+ ++stuck;
+ } else {
+ SDL_GetRelativeMouseState(&x, &y);
+ in_mouse_x = x + old_x;
+ in_mouse_y = y + old_y;
+ SDL_GetMouseState(&x, &y);
+ old_x = x - win_half_width;
+ old_y = y - win_half_height;
+ SDL_WarpMouse(win_half_width, win_half_height);
+ }
+ } else {
+ SDL_GetRelativeMouseState( &x, &y );
+ in_mouse_x = x;
+ in_mouse_y = y;
+ }
}
+
+ SDL_GetMouseState(&x, &y);
+ in_windowmouse_x = x;
+ in_windowmouse_y = y;
+
if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
{
SDL_Joystick *joy = vid_joysticks[joy_index.integer];
static int Sys_EventFilter( SDL_Event *event )
{
//TODO: Add a quit query in linux, too - though linux user are more likely to know what they do
+ if (event->type == SDL_QUIT)
+ {
#ifdef WIN32
- if( event->type == SDL_QUIT && MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO )
- return 0;
- else
- return 1;
-#else
- return 1;
+ if (MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO)
+ return 0;
#endif
+ }
+ return 1;
}
static keynum_t buttonremap[18] =
if (event.jbutton.button < 48)
Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
break;
+ case SDL_VIDEORESIZE:
+ if(vid_resizable.integer < 2)
+ {
+ vid.width = event.resize.w;
+ vid.height = event.resize.h;
+ SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
+ }
+ break;
}
// enable/disable sound on focus gain/loss
- if (!vid_activewindow && sound_active)
+ if (!vid_hidden && (vid_activewindow || !snd_mutewhenidle.integer))
{
- S_BlockSound ();
- sound_active = false;
+ if (!sound_active)
+ {
+ S_UnblockSound ();
+ sound_active = true;
+ }
}
- else if (vid_activewindow && !sound_active)
+ else
{
- S_UnblockSound ();
- sound_active = true;
+ if (sound_active)
+ {
+ S_BlockSound ();
+ sound_active = false;
+ }
}
}
icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
#ifndef _W64 //If Windows 64bit data types don't exist
+#ifndef SetClassLongPtr
#define SetClassLongPtr SetClassLong
+#endif
+#ifndef GCLP_HICON
#define GCLP_HICON GCL_HICON
+#endif
+#ifndef LONG_PTR
#define LONG_PTR LONG
+#endif
#endif
SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
}
+static void VID_SetIcon()
+{
+}
#else
+// Adding the OS independent XPM version --blub
+#include "darkplaces.xpm"
+#include "nexuiz.xpm"
+static SDL_Surface *icon = NULL;
+static void VID_SetIcon()
+{
+ /*
+ * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
+ * default settings with less than 91 colors and transparency.
+ */
+
+ int width, height, colors, isize, i, j;
+ int thenone = -1;
+ static SDL_Color palette[256];
+ unsigned short palenc[256]; // store color id by char
+
+ char **idata = ENGINE_ICON;
+ char *data = idata[0];
+
+ if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4)
+ {
+ // NOTE: Only 1-char colornames are supported
+ Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
+ return;
+ }
+
+ if(isize != 1)
+ {
+ // NOTE: Only 1-char colornames are supported
+ Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
+ return;
+ }
+
+ for(i = 0; i < colors; ++i)
+ {
+ int r, g, b;
+ char idx;
+
+ if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
+ {
+ char foo[2];
+ if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
+ {
+ Con_Printf("This XPM's palette looks odd. Can't continue.\n");
+ return;
+ }
+ else
+ {
+ palette[i].r = 255; // color key
+ palette[i].g = 0;
+ palette[i].b = 255;
+ thenone = i; // weeeee
+ }
+ }
+ else
+ {
+ palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
+ palette[i].g = g;
+ palette[i].b = b;
+ }
+
+ palenc[(unsigned char) idx] = i;
+ }
+
+ // allocate the image data
+ data = (char*) malloc(width*height);
+
+ for(j = 0; j < height; ++j)
+ {
+ for(i = 0; i < width; ++i)
+ {
+ // casting to the safest possible datatypes ^^
+ data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
+ }
+ }
+
+ if(icon != NULL)
+ {
+ // SDL_FreeSurface should free the data too
+ // but for completeness' sake...
+ if(icon->flags & SDL_PREALLOC)
+ {
+ free(icon->pixels);
+ icon->pixels = NULL; // safety
+ }
+ SDL_FreeSurface(icon);
+ }
+
+ icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
+ // 8 bit surfaces get an empty palette allocated according to the docs
+ // so it's a palette image for sure :) no endian check necessary for the mask
+
+ if(icon == NULL) {
+ Con_Printf( "Failed to create surface for the window Icon!\n"
+ "%s\n", SDL_GetError());
+ free(data);
+ return;
+ }
+ icon->pixels = data;
+ SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
+ SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
+
+ SDL_WM_SetIcon(icon, NULL);
+}
+
+
static void VID_SetCaption()
{
SDL_WM_SetCaption( gamename, NULL );
version->major, version->minor, version->patch );
}
-int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer)
+int VID_InitMode(int fullscreen, int *width, int *height, int bpp, int refreshrate, int stereobuffer, int samples)
{
int i;
static int notfirstvideomode = false;
int flags = SDL_OPENGL;
const char *drivername;
+ win_half_width = *width>>1;
+ win_half_height = *height>>1;
+
+ if(vid_resizable.integer)
+ flags |= SDL_RESIZABLE;
+
VID_OutputVersion();
/*
flags |= SDL_FULLSCREEN;
vid_isfullscreen = true;
}
+ //flags |= SDL_HWSURFACE;
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
if (bpp >= 32)
}
else
{
- SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 1);
- SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 1);
- SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 1);
+ SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
+ SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
+ SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
}
if (stereobuffer)
SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
+ if (vid_vsync.integer)
+ SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
+ else
+ SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
+ if (samples > 1)
+ {
+ SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
+ SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, samples);
+ }
+
+ video_bpp = bpp;
+ video_flags = flags;
+ VID_SetIcon();
+ screen = SDL_SetVideoMode(*width, *height, bpp, flags);
- screen = SDL_SetVideoMode(width, height, bpp, flags);
if (screen == NULL)
{
- Con_Printf("Failed to set video mode to %ix%i: %s\n", width, height, SDL_GetError());
+ Con_Printf("Failed to set video mode to %ix%i: %s\n", *width, *height, SDL_GetError());
VID_Shutdown();
return false;
}
// enable key repeat since everyone expects it
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
- gl_renderer = (const char *)qglGetString(GL_RENDERER);
- gl_vendor = (const char *)qglGetString(GL_VENDOR);
- gl_version = (const char *)qglGetString(GL_VERSION);
- gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
gl_platform = "SDL";
- // Knghtbrd: should assign platform-specific extensions here
- //TODO: maybe ;)
gl_platformextensions = "";
- gl_videosyncavailable = false;
+ gl_videosyncavailable = true;
GL_Init();
vid_hidden = false;
vid_activewindow = false;
vid_usingmouse = false;
+ vid_usinghidecursor = false;
+
+ SDL_WM_GrabInput(SDL_GRAB_OFF);
return true;
}
void VID_Shutdown (void)
{
- // this is needed to retry gamma after a vid_restart
+ VID_SetMouse(false, false, false);
VID_RestoreSystemGamma();
- IN_Activate(false);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
+
+ gl_driver[0] = 0;
+ gl_extensions = "";
+ gl_platform = "";
+ gl_platformextensions = "";
}
int VID_SetGamma (unsigned short *ramps, int rampsize)
return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
}
-void VID_Finish (qboolean allowmousegrab)
+void VID_Finish (void)
{
Uint8 appstate;
- qboolean vid_usemouse;
//react on appstate changes
appstate = SDL_GetAppState();
else
vid_activewindow = true;
- vid_usemouse = false;
- if( allowmousegrab && vid_mouse.integer && !key_consoleactive && (key_dest != key_game || !cls.demoplayback) )
- vid_usemouse = true;
- if( vid_isfullscreen )
- vid_usemouse = true;
- if( !vid_activewindow )
- vid_usemouse = false;
-
- IN_Activate(vid_usemouse);
-
VID_UpdateGamma(false, 256);
if (r_render.integer && !vid_hidden)
{
CHECKGLERROR
- if (r_speeds.integer || gl_finish.integer)
+ if (r_speeds.integer == 2 || gl_finish.integer)
{
qglFinish();CHECKGLERROR
}