]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - vid_glx.c
damn, revert the accidental change to makefile.inc
[xonotic/darkplaces.git] / vid_glx.c
index 26f441b42c39b9596e848250f64b92d1077a955c..5cdd71e29bc0e1fc9f6598ce6c6439cc9dea11c9 100644 (file)
--- a/vid_glx.c
+++ b/vid_glx.c
@@ -23,6 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include <X11/Xlib.h>
 #include <X11/Xutil.h>
+#include <X11/Xatom.h>
 #include <X11/XKBlib.h> // TODO possibly ifdef this out on non-supporting systems... Solaris (as always)?
 #include <GL/glx.h>
 
@@ -75,10 +76,13 @@ static dllfunction_t swapcontrolfuncs[] =
 
 static Display *vidx11_display = NULL;
 static int vidx11_screen;
-static Window win;
+static Window win, root;
 static GLXContext ctx = NULL;
 
 Atom wm_delete_window_atom;
+Atom net_wm_state_atom;
+Atom net_wm_state_hidden_atom;
+Atom net_wm_state_fullscreen_atom;
 
 #define KEY_MASK (KeyPressMask | KeyReleaseMask)
 #define MOUSE_MASK (ButtonPressMask | ButtonReleaseMask | \
@@ -99,16 +103,18 @@ static qboolean vid_x11_dgasupported = false;
 static int vid_x11_gammarampsize = 0;
 
 #if !defined(__APPLE__) && !defined(SUNOS)
-cvar_t vid_dgamouse = {CVAR_SAVE, "vid_dgamouse", "1", "make use of DGA mouse input"};
+cvar_t vid_dgamouse = {CVAR_SAVE, "vid_dgamouse", "0", "make use of DGA mouse input"};
 static qboolean vid_usingdgamouse = false;
 #endif
+cvar_t vid_netwmfullscreen = {CVAR_SAVE, "vid_netwmfullscreen", "0", "make use _NET_WM_STATE_FULLSCREEN; turn this off if fullscreen does not work for you"};
 
 qboolean vidmode_ext = false;
 
 static int win_x, win_y;
 
-static XF86VidModeModeInfo init_vidmode;
+static XF86VidModeModeInfo init_vidmode, game_vidmode;
 static qboolean vid_isfullscreen = false;
+static qboolean vid_isnetwmfullscreen = false;
 
 static Visual *vidx11_visual;
 static Colormap vidx11_colormap;
@@ -285,7 +291,7 @@ void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecurso
                if (fullscreengrab)
                {
                        XGrabPointer(vidx11_display, win,  True, 0, GrabModeAsync, GrabModeAsync, win, None, CurrentTime);
-                       if (vid_grabkeyboard.integer || vid_isfullscreen)
+                       if (vid_grabkeyboard.integer || (vid_isfullscreen && !vid_isnetwmfullscreen))
                                XGrabKeyboard(vidx11_display, win, False, GrabModeAsync, GrabModeAsync, CurrentTime);
                }
                else
@@ -483,31 +489,85 @@ static void HandleEvents(void)
                                Sys_Quit(0);
                        break;
                case MapNotify:
-                       if (vid.fullscreen)
+                       if (vid_isfullscreen && !vid_isnetwmfullscreen)
                                break;
                        // window restored
                        vid_hidden = false;
                        VID_RestoreSystemGamma();
+
+                       if(vid_isfullscreen)
+                       {
+                               // set our video mode
+                               XF86VidModeSwitchToMode(vidx11_display, vidx11_screen, &game_vidmode);
+
+                               // Move the viewport to top left
+                               XF86VidModeSetViewPort(vidx11_display, vidx11_screen, 0, 0);
+
+                               // make sure it's fullscreen
+                               {
+                                       XEvent event;
+                                       event.type = ClientMessage;
+                                       event.xclient.serial = 0;
+                                       event.xclient.send_event = True;
+                                       event.xclient.message_type = net_wm_state_atom;
+                                       event.xclient.window = win;
+                                       event.xclient.format = 32;
+                                       event.xclient.data.l[0] = 1;
+                                       event.xclient.data.l[1] = net_wm_state_fullscreen_atom;
+                                       event.xclient.data.l[2] = 0;
+                                       event.xclient.data.l[3] = 1;
+                                       event.xclient.data.l[4] = 0;
+                                       XSendEvent(vidx11_display, root, False, SubstructureRedirectMask | SubstructureNotifyMask, &event);
+
+                                       dowarp = true;
+                               }
+                       }
+
                        break;
                case UnmapNotify:
-                       if (vid.fullscreen)
+                       if (vid_isfullscreen && !vid_isnetwmfullscreen)
                                break;
                        // window iconified/rolledup/whatever
                        vid_hidden = true;
                        VID_RestoreSystemGamma();
+
+                       if(vid_isfullscreen)
+                               XF86VidModeSwitchToMode(vidx11_display, vidx11_screen, &init_vidmode);
+
                        break;
                case FocusIn:
-                       if (vid.fullscreen)
+                       if (vid_isfullscreen && !vid_isnetwmfullscreen)
                                break;
                        // window is now the input focus
                        vid_activewindow = true;
                        break;
                case FocusOut:
-                       if (vid.fullscreen)
+                       if (vid_isfullscreen && !vid_isnetwmfullscreen)
                                break;
+
+                       if(vid_isfullscreen && event.xfocus.mode == NotifyNormal)
+                       {
+                               // iconify netwm fullscreen window when it loses focus
+                               // when the user selects it in the taskbar, the window manager will map it again and send MapNotify
+                               XEvent event;
+                               event.type = ClientMessage;
+                               event.xclient.serial = 0;
+                               event.xclient.send_event = True;
+                               event.xclient.message_type = net_wm_state_atom;
+                               event.xclient.window = win;
+                               event.xclient.format = 32;
+                               event.xclient.data.l[0] = 1;
+                               event.xclient.data.l[1] = net_wm_state_hidden_atom;
+                               event.xclient.data.l[2] = 0;
+                               event.xclient.data.l[3] = 1;
+                               event.xclient.data.l[4] = 0;
+                               XSendEvent(vidx11_display, root, False, SubstructureRedirectMask | SubstructureNotifyMask, &event);
+                       }
+
                        // window is no longer the input focus
                        vid_activewindow = false;
                        VID_RestoreSystemGamma();
+
                        break;
                case EnterNotify:
                        // mouse entered window
@@ -588,6 +648,7 @@ void VID_Shutdown(void)
 
        vid_hidden = true;
        vid_isfullscreen = false;
+       vid_isnetwmfullscreen = false;
        vidx11_display = NULL;
        win = 0;
        ctx = NULL;
@@ -656,6 +717,7 @@ void VID_Init(void)
 #if !defined(__APPLE__) && !defined(SUNOS)
        Cvar_RegisterVariable (&vid_dgamouse);
 #endif
+       Cvar_RegisterVariable (&vid_netwmfullscreen);
        InitSig(); // trap evil signals
 // COMMANDLINEOPTION: Input: -nomouse disables mouse support (see also vid_mouse cvar)
        if (COM_CheckParm ("-nomouse"))
@@ -697,7 +759,6 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
        XWMHints *wmhints;
        XSizeHints *szhints;
        unsigned long mask;
-       Window root;
        XVisualInfo *visinfo;
        int MajorVersion, MinorVersion;
        const char *drivername;
@@ -725,6 +786,13 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
                return false;
        }
 
+       // LordHavoc: making the close button on a window do the right thing
+       // seems to involve this mess, sigh...
+       wm_delete_window_atom = XInternAtom(vidx11_display, "WM_DELETE_WINDOW", false);
+       net_wm_state_atom = XInternAtom(vidx11_display, "_NET_WM_STATE", false);
+       net_wm_state_fullscreen_atom = XInternAtom(vidx11_display, "_NET_WM_STATE_FULLSCREEN", false);
+       net_wm_state_hidden_atom = XInternAtom(vidx11_display, "_NET_WM_STATE_HIDDEN", false);
+
        // make autorepeat send keypress/keypress/.../keyrelease instead of intervening keyrelease
        XkbSetDetectableAutoRepeat(vidx11_display, true, NULL);
 
@@ -776,7 +844,7 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
                        XF86VidModeGetModeLine(vidx11_display, vidx11_screen, (int*)&init_vidmode.dotclock, current_vidmode);
 
                        XF86VidModeGetAllModeLines(vidx11_display, vidx11_screen, &num_vidmodes, &vidmodes);
-                       best_dist = 9999999;
+                       best_dist = 0;
                        best_fit = -1;
 
                        for (i = 0; i < num_vidmodes; i++)
@@ -787,7 +855,7 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
                                x = width - vidmodes[i]->hdisplay;
                                y = height - vidmodes[i]->vdisplay;
                                dist = (x * x) + (y * y);
-                               if (dist < best_dist)
+                               if (best_fit == -1 || dist < best_dist)
                                {
                                        best_dist = dist;
                                        best_fit = i;
@@ -804,6 +872,7 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
 
                                // change to the mode
                                XF86VidModeSwitchToMode(vidx11_display, vidx11_screen, vidmodes[best_fit]);
+                               memcpy(&game_vidmode, vidmodes[best_fit], sizeof(game_vidmode));
                                vid_isfullscreen = true;
 
                                // Move the viewport to top left
@@ -825,15 +894,30 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
        // LordHavoc: save the colormap for later, too
        vidx11_colormap = attr.colormap = XCreateColormap(vidx11_display, root, visinfo->visual, AllocNone);
        attr.event_mask = X_MASK;
+
        if (vid_isfullscreen)
        {
-               mask = CWBackPixel | CWColormap | CWSaveUnder | CWBackingStore | CWEventMask | CWOverrideRedirect;
-               attr.override_redirect = True;
-               attr.backing_store = NotUseful;
-               attr.save_under = False;
+               if(vid_netwmfullscreen.integer)
+               {
+                       mask = CWBackPixel | CWColormap | CWSaveUnder | CWBackingStore | CWEventMask;
+                       attr.backing_store = NotUseful;
+                       attr.save_under = False;
+                       vid_isnetwmfullscreen = true;
+               }
+               else
+               {
+                       mask = CWBackPixel | CWColormap | CWSaveUnder | CWBackingStore | CWEventMask | CWOverrideRedirect;
+                       attr.override_redirect = True;
+                       attr.backing_store = NotUseful;
+                       attr.save_under = False;
+                       vid_isnetwmfullscreen = false;
+               }
        }
        else
+       {
                mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+               vid_isnetwmfullscreen = false;
+       }
 
        win = XCreateWindow(vidx11_display, root, 0, 0, width, height, 0, visinfo->depth, InputOutput, visinfo->visual, mask, &attr);
 
@@ -848,7 +932,7 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
        clshints->res_class = strdup("DarkPlaces");
 
        szhints = XAllocSizeHints();
-       if(vid_resizable.integer == 0)
+       if(vid_resizable.integer == 0 && !vid_isnetwmfullscreen)
        {
                szhints->min_width = szhints->max_width = width;
                szhints->min_height = szhints->max_height = height;
@@ -859,15 +943,13 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
        XFree(clshints);
        XFree(wmhints);
        XFree(szhints);
+
        //XStoreName(vidx11_display, win, gamename);
        XMapWindow(vidx11_display, win);
 
-       // LordHavoc: making the close button on a window do the right thing
-       // seems to involve this mess, sigh...
-       wm_delete_window_atom = XInternAtom(vidx11_display, "WM_DELETE_WINDOW", false);
        XSetWMProtocols(vidx11_display, win, &wm_delete_window_atom, 1);
 
-       if (vid_isfullscreen)
+       if (vid_isfullscreen && !vid_isnetwmfullscreen)
        {
                XMoveWindow(vidx11_display, win, 0, 0);
                XRaiseWindow(vidx11_display, win);