/*-----------------------------------------------------------------------*/
-float gldepthmin, gldepthmax;
-
const char *gl_vendor;
const char *gl_renderer;
const char *gl_version;
dither_select(GR_DITHER_4x4);
Con_Printf ("4x4.\n");
} else {
- glDisable(GL_DITHER);
+ qglDisable(GL_DITHER);
Con_Printf ("disabled.\n");
}
}
{
if (r_render.integer)
{
- glFinish();
+ qglFinish();
fxMesaSwapBuffers();
}
}