#include <GL/fxmesa.h>
#include <glide/sst1vid.h>
-#define WARP_WIDTH 320
-#define WARP_HEIGHT 200
-
-//unsigned short d_8to16table[256];
unsigned d_8to24table[256];
unsigned char d_15to8table[65536];
const char *gl_version;
const char *gl_extensions;
-void (*qglColorTableEXT) (int, int, int, int, int, const void*);
-void (*qgl3DfxSetPaletteEXT) (GLuint *);
void (*qglMTexCoord2f) (GLenum, GLfloat, GLfloat);
void (*qglSelectTexture) (GLenum);
int gl_mtex_enum = 0;
// LordHavoc: in GLX these are never set, simply provided to make the rest of the code work
-qboolean is8bit = false;
-qboolean isPermedia = false;
-qboolean isATI = false;
qboolean isG200 = false;
qboolean isRagePro = false;
qboolean gl_mtexable = false;
signal(SIGTERM, signal_handler);
}
+// LordHavoc: FIXME or something?
+void VID_CheckVertexArrays()
+{
+}
+
/*
- CheckMultiTextureExtensions
+ VID_CheckMultitexture
Check for ARB, SGIS, or EXT multitexture support
*/
-void
-CheckMultiTextureExtensions ( void )
+void VID_CheckMultitexture()
{
Con_Printf ("Checking for multitexture... ");
if (COM_CheckParm ("-nomtex"))
qglSelectTexture = (void *)dlsym(dlhand, "glActiveTextureARB");
gl_mtex_enum = GL_TEXTURE0_ARB;
gl_mtexable = true;
- } else if (strstr(gl_extensions, "GL_SGIS_multitexture "))
+ }
+ else if (strstr(gl_extensions, "GL_SGIS_multitexture "))
{
Con_Printf ("GL_SGIS_multitexture\n");
qglMTexCoord2f = (void *)dlsym(dlhand, "glMTexCoord2fSGIS");
qglSelectTexture = (void *)dlsym(dlhand, "glSelectTextureSGIS");
gl_mtex_enum = TEXTURE0_SGIS;
gl_mtexable = true;
- } else {
- Con_Printf ("none found\n");
}
+ else
+ Con_Printf ("none found\n");
dlclose(dlhand);
dlhand = NULL;
}
typedef void (GLAPIENTRY *gl3DfxSetDitherModeEXT_FUNC) (GrDitherMode_t mode);
-/*
-===============
-GL_Init
-===============
-*/
-void GL_Init (void)
+void VID_SetupDithering()
{
- gl_vendor = glGetString (GL_VENDOR);
- Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
- gl_renderer = glGetString (GL_RENDERER);
- Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
-
- gl_version = glGetString (GL_VERSION);
- Con_Printf ("GL_VERSION: %s\n", gl_version);
- gl_extensions = glGetString (GL_EXTENSIONS);
- Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
-
- CheckMultiTextureExtensions ();
-
- glCullFace(GL_FRONT);
- glEnable(GL_TEXTURE_2D);
-
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_GREATER, 0.666);
-
- glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
- glShadeModel (GL_FLAT);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
- glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
Con_Printf ("Dithering: ");
dlhand = dlopen (NULL, RTLD_LAZY);
return GR_RESOLUTION_640x480;
}
-qboolean VID_Is8bit(void)
-{
- return is8bit;
-}
-
-typedef void (GLAPIENTRY *glColorTableEXT_FUNC) (GLenum, GLenum, GLsizei,
- GLenum, GLenum, const GLvoid *);
-typedef void (GLAPIENTRY *gl3DfxSetPaletteEXT_FUNC) (GLuint *pal);
-
-void VID_Init8bitPalette()
-{
- // Check for 8bit Extensions and initialize them.
- int i;
-
- dlhand = dlopen (NULL, RTLD_LAZY);
-
- Con_SafePrintf ("8-bit GL extensions: ");
-
- if (dlhand == NULL) {
- Con_SafePrintf ("unable to check.\n");
- return;
- }
-
- if (COM_CheckParm("-no8bit")) {
- Con_SafePrintf("disabled.\n");
- return;
- }
-
- if (strstr(gl_extensions, "3DFX_set_global_palette") && (qgl3DfxSetPaletteEXT = dlsym(dlhand, "gl3DfxSetPaletteEXT")) != NULL)
- {
- GLubyte table[256][4];
- char *oldpal;
-
- Con_SafePrintf("3DFX_set_global_palette.\n");
- glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
- oldpal = (char *) d_8to24table; //d_8to24table3dfx;
- for (i=0;i<256;i++)
- {
- table[i][2] = *oldpal++;
- table[i][1] = *oldpal++;
- table[i][0] = *oldpal++;
- table[i][3] = 255;
- oldpal++;
- }
- qgl3DfxSetPaletteEXT((GLuint *)table);
- is8bit = true;
- } else if (strstr(gl_extensions, "GL_EXT_shared_texture_palette")) {
- char thePalette[256*3];
- char *oldPalette, *newPalette;
- glColorTableEXT_FUNC load_texture = NULL;
-
- Con_SafePrintf("GL_EXT_shared.\n");
- load_texture = (void *) dlsym(dlhand, "glColorTableEXT");
-
- glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
- oldPalette = (char *) d_8to24table; //d_8to24table3dfx;
- newPalette = thePalette;
- for (i=0;i<256;i++) {
- *newPalette++ = *oldPalette++;
- *newPalette++ = *oldPalette++;
- *newPalette++ = *oldPalette++;
- oldPalette++;
- }
- load_texture(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette);
- is8bit = true;
- } else {
- Con_SafePrintf ("not found.\n");
- }
-
- dlclose(dlhand);
- dlhand = NULL;
-}
-
-extern void Check_Gamma (unsigned char *pal);
-void VID_Setup15to8Palette ();
-
-void VID_Init(unsigned char *palette)
+void VID_Init()
{
int i;
GLint attribs[32];
GL_Init();
- snprintf(gldir, sizeof(gldir), "%s/glquake", com_gamedir);
- Sys_mkdir (gldir);
-
- VID_SetPalette(palette);
-
- Check_Gamma(palette);
-
- // Check for 3DFX Extensions and initialize them.
- VID_Init8bitPalette();
-
- if (is8bit) // LordHavoc: avoid calculating 15to8 table if it won't be used
- VID_Setup15to8Palette ();
+ VID_SetupDithering(); // 3DFX specific
Con_SafePrintf ("Video mode %dx%d initialized.\n", width, height);