renderpath_t renderpath;
qboolean forcevbo; // some renderpaths can not operate without it
qboolean useinterleavedarrays; // required by some renderpaths
+ qboolean allowalphatocoverage; // indicates the GL_AlphaToCoverage function works on this renderpath and framebuffer
unsigned int texunits;
unsigned int teximageunits;
extern cvar_t vid_height;
extern cvar_t vid_bitsperpixel;
extern cvar_t vid_samples;
-extern cvar_t vid_multisampling;
extern cvar_t vid_refreshrate;
extern cvar_t vid_userefreshrate;
extern cvar_t vid_vsync;