RENDERPATH_GL11,
RENDERPATH_GL13,
RENDERPATH_GL20,
- RENDERPATH_CGGL,
RENDERPATH_D3D9,
RENDERPATH_D3D10,
RENDERPATH_D3D11,
typedef struct viddef_support_s
{
qboolean gl20shaders;
+ qboolean gl20shaders130;
qboolean amd_texture_texture4;
qboolean arb_depth_texture;
qboolean arb_draw_buffers;
int samples;
qboolean stencil;
- void *cgcontext;
-
renderpath_t renderpath;
qboolean forcevbo; // some renderpaths can not operate without it
qboolean useinterleavedarrays; // required by some renderpaths
extern cvar_t vid_vsync;
extern cvar_t vid_mouse;
extern cvar_t vid_grabkeyboard;
+extern cvar_t vid_touchscreen;
extern cvar_t vid_stick_mouse;
extern cvar_t vid_resizable;
extern cvar_t vid_minwidth;