// 1: ignore aim for up/down movement. +forward always moved forward, +jump always moves up
set g_vehicle_raptor_movestyle 1
-set g_vehicle_raptor_turnroll 0.1
+set g_vehicle_raptor_turnroll 0.2
-set g_vehicle_raptor_turnspeed 80
-set g_vehicle_raptor_pitchspeed 40
-set g_vehicle_raptor_pitchlimit 35
+set g_vehicle_raptor_takeofftime 1.5
-set g_vehicle_raptor_speed_forward 900
-set g_vehicle_raptor_speed_strafe 700
-set g_vehicle_raptor_speed_up 500
-set g_vehicle_raptor_speed_down 800
-set g_vehicle_raptor_friction 0.7
+set g_vehicle_raptor_turnspeed 120
+set g_vehicle_raptor_pitchspeed 60
+set g_vehicle_raptor_pitchlimit 45
+
+set g_vehicle_raptor_speed_forward 1500
+set g_vehicle_raptor_speed_strafe 1000
+set g_vehicle_raptor_speed_up 900
+set g_vehicle_raptor_speed_down 1200
+set g_vehicle_raptor_friction 0.8
set g_vehicle_raptor_bomblets 8
set g_vehicle_raptor_bomblet_alt 750
set g_vehicle_raptor_bomblet_explode_delay 0.4
set g_vehicle_raptor_bombs_refire 5
-set g_vehicle_raptor_cannon_turnspeed 90
+set g_vehicle_raptor_cannon_turnspeed 45
set g_vehicle_raptor_cannon_turnlimit 20
set g_vehicle_raptor_cannon_pitchlimit_up 12
set g_vehicle_raptor_cannon_pitchlimit_down 32
set g_vehicle_raptor_cannon_predicttarget 1
set g_vehicle_raptor_cannon_cost 1
-set g_vehicle_raptor_cannon_damage 25
+set g_vehicle_raptor_cannon_damage 20
set g_vehicle_raptor_cannon_radius 60
set g_vehicle_raptor_cannon_refire 0.05
set g_vehicle_raptor_cannon_speed 12000
set g_vehicle_raptor_cannon_spread 0.01
-set g_vehicle_raptor_cannon_force 50
+set g_vehicle_raptor_cannon_force 25
set g_vehicle_raptor_energy 30
set g_vehicle_raptor_energy_regen 15
set g_vehicle_raptor_energy_regen_pause 0.8
-set g_vehicle_raptor_health 150
+set g_vehicle_raptor_health 200
set g_vehicle_raptor_health_regen 0
set g_vehicle_raptor_health_regen_pause 0
-set g_vehicle_raptor_shield 120
+set g_vehicle_raptor_shield 150
set g_vehicle_raptor_shield_regen 25
set g_vehicle_raptor_shield_regen_pause 1.5