]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/surface.c
Q3map2:
[xonotic/netradiant.git] / tools / quake3 / q3map2 / surface.c
index 2aeda857975d703cff070dd3c38b39b776c77f5e..2bc185cd4f106fbb20f471a748f43fe267e29d07 100644 (file)
@@ -598,7 +598,7 @@ void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds ){
                   ----------------------------------------------------------------- */
 
                /* vertex lit surfaces don't need this information */
-               if ( si->compileFlags & C_VERTEXLIT || ds->type == SURFACE_TRIANGLES ) {
+               if ( si->compileFlags & C_VERTEXLIT || ds->type == SURFACE_TRIANGLES || nolm == qtrue ) {
                        VectorClear( ds->lightmapAxis );
                        //%     VectorClear( ds->lightmapVecs[ 2 ] );
                        ds->sampleSize = 0;
@@ -3648,10 +3648,10 @@ void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree ){
                }
 
                /* ydnar: remap shader */
-               if ( ds->shaderInfo->remapShader && ds->shaderInfo->remapShader[ 0 ] ) {
+/*             if ( ds->shaderInfo->remapShader && ds->shaderInfo->remapShader[ 0 ] ) {
                        ds->shaderInfo = ShaderInfoForShader( ds->shaderInfo->remapShader );
                }
-
+*/
                /* ydnar: gs mods: handle the various types of surfaces */
                switch ( ds->type )
                {