]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/q3map2.h
nolightmapsearch by LH
[xonotic/netradiant.git] / tools / quake3 / q3map2 / q3map2.h
index f78f45f2ae093fab018e538cdfddfe400ef5e242..f5ab761942e128ae85b3fbd06d57d67377f07f01 100644 (file)
@@ -535,6 +535,13 @@ typedef struct surfaceParm_s
 }
 surfaceParm_t;
 
+typedef enum
+{
+       MINIMAP_MODE_GRAY,
+       MINIMAP_MODE_BLACK,
+       MINIMAP_MODE_WHITE
+}
+miniMapMode_t;
 
 typedef struct game_s
 {
@@ -561,6 +568,12 @@ typedef struct game_s
        qboolean                        patchShadows;                                   /* patch casting enabled */
        qboolean                        deluxeMap;                                              /* compile deluxemaps */
        int                                     deluxeMode;                                             /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
+       int                 miniMapSize;                    /* minimap size */
+       float               miniMapSharpen;                 /* minimap sharpening coefficient */
+       float               miniMapBorder;                  /* minimap border amount */
+       qboolean            miniMapKeepAspect;              /* minimap keep aspect ratio by letterboxing */
+       miniMapMode_t       miniMapMode;                    /* minimap mode */
+       char                *miniMapNameFormat;             /* minimap name format */
        char                            *bspIdent;                                              /* 4-letter bsp file prefix */
        int                                     bspVersion;                                             /* bsp version to use */
        qboolean                        lumpSwap;                                               /* cod-style len/ofs order */
@@ -876,7 +889,9 @@ typedef struct brush_s
        shaderInfo_t            *celShader;                     /* :) */
        
        /* ydnar: gs mods */
+       int                                     lightmapSampleSize; /* jal : entity based _lightmapsamplesize */
        float                           lightmapScale;
+       float                           shadeAngleDegrees; /* jal : entity based _shadeangle */
        vec3_t                          eMins, eMaxs;
        indexMap_t                      *im;
 
@@ -927,6 +942,7 @@ typedef struct parseMesh_s
        shaderInfo_t            *celShader;                             /* :) */
        
        /* ydnar: gs mods */
+       int                                     lightmapSampleSize;             /* jal : entity based _lightmapsamplesize */
        float                           lightmapScale;
        vec3_t                          eMins, eMaxs;
        indexMap_t                      *im;
@@ -1024,6 +1040,9 @@ typedef struct mapDrawSurface_s
        
        /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
        float                           lightmapScale;
+
+       /* jal: per-surface (per-entity, actually) shadeangle */
+       float                           shadeAngleDegrees;
        
        /* ydnar: surface classification */
        vec3_t                          mins, maxs;
@@ -1067,6 +1086,7 @@ typedef struct metaTriangle_s
        shaderInfo_t            *si;
        side_t                          *side;
        int                                     entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
+       float                           shadeAngleDegrees;
        vec4_t                          plane;
        vec3_t                          lightmapAxis;
        int                                     indexes[ 3 ];
@@ -1091,7 +1111,6 @@ typedef struct
        int                                     firstBrush, numBrushes;         /* only valid during BSP compile */
        epair_t                         *epairs;
        vec3_t                          originbrush_origin;
-       qboolean                        forceNormalSmoothing; /* vortex: true if entity has _smoothnormals/_sn/_smooth key */
 }
 entity_t;
 
@@ -1622,7 +1641,7 @@ void                                              PicoPrintFunc( int level, const char *str );
 void                                           PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
 picoModel_t                                    *FindModel( char *name, int frame );
 picoModel_t                                    *LoadModel( char *name, int frame );
-void                                           InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale );
+void                                           InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle );
 void                                           AddTriangleModels( entity_t *e );
 
 
@@ -2160,6 +2179,7 @@ Q_EXTERN qboolean                 dark Q_ASSIGN( qfalse );
 Q_EXTERN qboolean                      sunOnly Q_ASSIGN( qfalse );
 Q_EXTERN int                           approximateTolerance Q_ASSIGN( 0 );
 Q_EXTERN qboolean                      noCollapse Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      noLightmapSearch Q_ASSIGN( qfalse );
 Q_EXTERN qboolean                      exportLightmaps Q_ASSIGN( qfalse );
 Q_EXTERN qboolean                      externalLightmaps Q_ASSIGN( qfalse );
 Q_EXTERN int                           lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );