]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/q3map2.h
also new option: -sRGBtex, and renamed -sRGB to -sRGBlight
[xonotic/netradiant.git] / tools / quake3 / q3map2 / q3map2.h
index e86575e339d262362f9fbdf7cb6039ee06d29f8c..8c240ea899b6ac97463f9b569f7410c73d1c98fa 100644 (file)
@@ -565,6 +565,8 @@ typedef struct game_s
        qboolean                        wolfLight;                                              /* when true, lights work like wolf q3map  */
        int                                     lightmapSize;                                   /* bsp lightmap width/height */
        float                           lightmapGamma;                                  /* default lightmap gamma */
+       qboolean                        lightmapsRGB;                                   /* default lightmap sRGB mode */
+       qboolean                        texturesRGB;                                    /* default texture sRGB mode */
        float                           lightmapExposure;                               /* default lightmap exposure */
        float                           lightmapCompensate;                             /* default lightmap compensate value */
        float                           gridScale;                                              /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
@@ -2279,6 +2281,7 @@ Q_EXTERN float                            maxMapDistance Q_ASSIGN( 0 );
 
 /* for run time tweaking of light sources */
 Q_EXTERN float                         pointScale Q_ASSIGN( 7500.0f );
+Q_EXTERN float                         spotScale Q_ASSIGN( 7500.0f );
 Q_EXTERN float                         areaScale Q_ASSIGN( 0.25f );
 Q_EXTERN float                         skyScale Q_ASSIGN( 1.0f );
 Q_EXTERN float                         bounceScale Q_ASSIGN( 0.25f );
@@ -2295,6 +2298,8 @@ Q_EXTERN qboolean                 inGrid Q_ASSIGN(0);
 
 /* ydnar: lightmap gamma/compensation */
 Q_EXTERN float                         lightmapGamma Q_ASSIGN( 1.0f );
+Q_EXTERN float                         lightmapsRGB Q_ASSIGN( qfalse );
+Q_EXTERN float                         texturesRGB Q_ASSIGN( qfalse );
 Q_EXTERN float                         lightmapExposure Q_ASSIGN( 1.0f );
 Q_EXTERN float                         lightmapCompensate Q_ASSIGN( 1.0f );
 
@@ -2537,5 +2542,8 @@ Q_EXTERN bspAdvertisement_t       bspAds[ MAX_MAP_ADVERTISEMENTS ];
 
 #define AUTOEXPAND_BY_REALLOC_BSP(suffix, def) AUTOEXPAND_BY_REALLOC(bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def)
 
+#define Image_LinearFloatFromsRGBFloat(c) (((c) <= 0.04045f) ? (c) * (1.0f / 12.92f) : (float)pow(((c) + 0.055f)*(1.0f/1.055f), 2.4f))
+#define Image_sRGBFloatFromLinearFloat(c) (((c) < 0.0031308f) ? (c) * 12.92f : 1.055f * (float)pow((c), 1.0f/2.4f) - 0.055f)
+
 /* end marker */
 #endif