int lightmapSize; /* bsp lightmap width/height */
float lightmapGamma; /* default lightmap gamma */
qboolean lightmapsRGB; /* default lightmap sRGB mode */
+ qboolean texturesRGB; /* default texture sRGB mode */
float lightmapExposure; /* default lightmap exposure */
float lightmapCompensate; /* default lightmap compensate value */
float gridScale; /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
/* for run time tweaking of light sources */
Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
+Q_EXTERN float spotScale Q_ASSIGN( 7500.0f );
Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
/* ydnar: lightmap gamma/compensation */
Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
Q_EXTERN float lightmapsRGB Q_ASSIGN( qfalse );
+Q_EXTERN float texturesRGB Q_ASSIGN( qfalse );
Q_EXTERN float lightmapExposure Q_ASSIGN( 1.0f );
Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
#define AUTOEXPAND_BY_REALLOC_BSP(suffix, def) AUTOEXPAND_BY_REALLOC(bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def)
+#define Image_LinearFloatFromsRGBFloat(c) (((c) <= 0.04045f) ? (c) * (1.0f / 12.92f) : (float)pow(((c) + 0.055f)*(1.0f/1.055f), 2.4f))
+#define Image_sRGBFloatFromLinearFloat(c) (((c) < 0.0031308f) ? (c) * 12.92f : 1.055f * (float)pow((c), 1.0f/2.4f) - 0.055f)
+
/* end marker */
#endif