#ifndef Q3MAP2_H
#define Q3MAP2_H
-
+#include "globaldefs.h"
/* version */
#ifndef Q3MAP_VERSION
#define Q3MAP_MOTD "Your map saw the pretty lights from q3map2's BFG"
-
-
/* -------------------------------------------------------------------------------
dependencies
------------------------------------------------------------------------------- */
/* platform-specific */
-#if defined( __linux__ ) || defined( __APPLE__ )
- #define Q_UNIX
-#endif
-
-#ifdef Q_UNIX
+#if GDEF_OS_POSIX
#include <unistd.h>
#include <pwd.h>
#include <limits.h>
#endif
-#ifdef WIN32
+#if GDEF_OS_WINDOWS
#include <windows.h>
#endif
/* general */
-#include "version.h" /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
-
#include "cmdlib.h"
#include "mathlib.h"
#include "md5lib.h"
#include "ddslib.h"
+#ifdef BUILD_CRUNCH
+#include "crn_rgba.h"
+#endif // BUILD_CRUNCH
#include "picomodel.h"
------------------------------------------------------------------------------- */
-#define MAC_STATIC_HACK 0
-#if defined( __APPLE__ ) && MAC_STATIC_HACK
- #define MAC_STATIC static
+#if GDEF_OS_WINDOWS
+ #define Q_stricmp stricmp
+ #define Q_strncasecmp strnicmp
#else
- #define MAC_STATIC
+ #define Q_stricmp strcasecmp
+ #define Q_strncasecmp strncasecmp
#endif
-#if 1
- #ifdef WIN32
- #define Q_stricmp stricmp
- #define Q_strncasecmp strnicmp
- #else
- #define Q_stricmp strcasecmp
- #define Q_strncasecmp strncasecmp
- #endif
+// hack to declare and define in the same file
+#ifdef MAIN_C
+ #define Q_EXTERN
+ #define Q_ASSIGN( a ) = a
+#else
+ #define Q_EXTERN extern
+ #define Q_ASSIGN( a )
#endif
/* macro version */
/* general */
#define MAX_QPATH 64
-#define MAX_IMAGES 512
+#define MAX_IMAGES 2048
#define DEFAULT_IMAGE "*default"
-#define MAX_MODELS 512
+#define MAX_MODELS 2048
#define DEF_BACKSPLASH_FRACTION 0.05f /* 5% backsplash by default */
#define DEF_BACKSPLASH_DISTANCE 23
#define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */
+/* new tex surface flags, like Smokin'Guns */
+#define TEX_SURF_METAL 0x00001000
+#define TEX_SURF_WOOD 0x00080000
+#define TEX_SURF_CLOTH 0x00100000
+#define TEX_SURF_DIRT 0x00200000
+#define TEX_SURF_GLASS 0x00400000
+#define TEX_SURF_PLANT 0x00800000
+#define TEX_SURF_SAND 0x01000000
+#define TEX_SURF_SNOW 0x02000000
+#define TEX_SURF_STONE 0x04000000
+#define TEX_SURF_WATER 0x08000000
+#define TEX_SURF_GRASS 0x10000000
+#define TEX_SURF_BREAKABLE 0x20000000
+
+
/* shadow flags */
#define WORLDSPAWN_CAST_SHADOWS 1
#define WORLDSPAWN_RECV_SHADOWS 1
#define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
#define ANTIPORTAL_PRIORITY -1000
#define AREAPORTAL_PRIORITY -1000
-#define DETAIL_PRIORITY -3000
+#define DETAIL_PRIORITY -3000
#define PSIDE_FRONT 1
#define PSIDE_BACK 2
#define RAD_LUXEL_SIZE 3
#define SUPER_LUXEL_SIZE 4
#define SUPER_FLAG_SIZE 4
-#define FLAG_FORCE_SUBSAMPLING 1
+#define FLAG_FORCE_SUBSAMPLING 1
#define FLAG_ALREADY_SUBSAMPLED 2
#define SUPER_ORIGIN_SIZE 3
#define SUPER_NORMAL_SIZE 4
}
miniMapMode_t;
+typedef enum
+{
+ MINIMAP_SIDECAR_NONE,
+ MINIMAP_SIDECAR_UNVANQUISHED
+}
+miniMapSidecarFormat_t;
+
typedef struct game_s
{
char *arg; /* -game matches this */
int maxLMSurfaceVerts; /* default maximum meta surface verts */
int maxSurfaceVerts; /* default maximum surface verts */
int maxSurfaceIndexes; /* default maximum surface indexes (tris * 3) */
+ qboolean texFile; /* enable per shader prefix surface flags and .tex file */
qboolean emitFlares; /* when true, emit flare surfaces */
char *flareShader; /* default flare shader (MUST BE SET) */
qboolean wolfLight; /* when true, lights work like wolf q3map */
qboolean miniMapKeepAspect; /* minimap keep aspect ratio by letterboxing */
miniMapMode_t miniMapMode; /* minimap mode */
char *miniMapNameFormat; /* minimap name format */
+ miniMapSidecarFormat_t miniMapSidecarFormat; /* minimap sidecar format */
char *bspIdent; /* 4-letter bsp file prefix */
int bspVersion; /* bsp version to use */
qboolean lumpSwap; /* cod-style len/ofs order */
struct face_s *next;
int planenum;
int priority;
- //qboolean checked;
+ //qboolean checked;
int compileFlags;
winding_t *w;
}
shaderInfo_t *shaderInfo;
shaderInfo_t *celShader; /* :) */
+ /* jal : entity based _lightmapsamplesize */
+ int lightmapSampleSize;
/* ydnar: gs mods */
- int lightmapSampleSize; /* jal : entity based _lightmapsamplesize */
float lightmapScale;
vec3_t eMins, eMaxs;
indexMap_t *im;
}
surfaceType_t;
-char *surfaceTypes[ NUM_SURFACE_TYPES ]
+Q_EXTERN char *surfaceTypes[ NUM_SURFACE_TYPES ]
#ifndef MAIN_C
;
#else
float *bspLuxels[ MAX_LIGHTMAPS ];
float *radLuxels[ MAX_LIGHTMAPS ];
float *superLuxels[ MAX_LIGHTMAPS ];
- unsigned char *superFlags;
+ unsigned char *superFlags;
float *superOrigins;
float *superNormals;
int *superClusters;
game_t *GetGame( char *arg );
void InitPaths( int *argc, char **argv );
+
/* fixaas.c */
int FixAASMain( int argc, char **argv );
+
/* bsp.c */
int BSPMain( int argc, char **argv );
+
/* bsp_analyze.c */
int AnalyzeBSPMain( int argc, char **argv );
+
/* bsp_info.c */
int BSPInfoMain( int count, char **fileNames );
/* convert_bsp.c */
int ConvertBSPMain( int argc, char **argv );
+
/* convert_map.c */
int ConvertBSPToMap( char *bspName );
int ConvertBSPToMap_BP( char *bspName );
/* light_ydnar.c */
void ColorToBytes( const float *color, byte *colorBytes, float scale );
+void ColorToBytesNonZero( const float *color, byte *colorBytes, float scale );
void SmoothNormals( void );
void MapRawLightmap( int num );
void IlluminateRawLightmap( int num );
void IlluminateVertexes( int num );
-void SetupBrushesFlags( int mask_any, int test_any, int mask_all, int test_all );
+void SetupBrushesFlags( unsigned int mask_any, unsigned int test_any, unsigned int mask_all, unsigned int test_all );
void SetupBrushes( void );
void SetupClusters( void );
qboolean ClusterVisible( int a, int b );
void SetupSurfaceLightmaps( void );
void StitchSurfaceLightmaps( void );
-void StoreSurfaceLightmaps( qboolean fastAllocate );
+void StoreSurfaceLightmaps( qboolean fastAllocate, qboolean storeForReal );
/* exportents.c */
void WriteBSPFile( const char *filename );
void PrintBSPFileSizes( void );
+void WriteTexFile( char *name );
+void LoadSurfaceFlags( char *filename );
+int GetSurfaceParm( const char *tex );
+void RestoreSurfaceFlags( char *filename );
+
epair_t *ParseEPair( void );
void ParseEntities( void );
void UnparseEntities( void );
const char *ValueForKey( const entity_t *ent, const char *key );
int IntForKey( const entity_t *ent, const char *key );
vec_t FloatForKey( const entity_t *ent, const char *key );
-void GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
+qboolean GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
entity_t *FindTargetEntity( const char *target );
void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
void InjectCommandLine( char **argv, int beginArgs, int endArgs );
------------------------------------------------------------------------------- */
-#ifdef MAIN_C
- #define Q_EXTERN
- #define Q_ASSIGN( a ) = a
-#else
- #define Q_EXTERN extern
- #define Q_ASSIGN( a )
-#endif
-
/* game support */
Q_EXTERN game_t games[]
#ifndef MAIN_C
{
#include "game_quake3.h"
,
- #include "game_quakelive.h" /* most be after game_quake3.h as they share defines! */
+ #include "game_nexuiz.h" /* must be after game_quake3.h as they share defines! */
+ ,
+ #include "game_oa.h" /* must be after game_quake3.h as they share defines! */
+ ,
+ #include "game_q3rally.h" /* must be after game_quake3.h as they share defines! */
+ ,
+ #include "game_quakelive.h" /* must be after game_quake3.h as they share defines! */
+ ,
+ #include "game_reaction.h" /* must be after game_quake3.h */
+ ,
+ #include "game_smokinguns.h" /* must be after game_quake3.h */
+ ,
+ #include "game_tremulous.h" /* LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
,
- #include "game_nexuiz.h" /* most be after game_quake3.h as they share defines! */
+ #include "game_unvanquished.h" /* must be after game_tremulous.h as they share defines! */
,
- #include "game_xonotic.h" /* most be after game_quake3.h as they share defines! */
+ #include "game_wop.h" /* must be after game_quake3.h as they share defines! */
,
- #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
+ #include "game_xonotic.h" /* must be after game_quake3.h as they share defines! */
,
#include "game_tenebrae.h"
,
#include "game_wolf.h"
,
- #include "game_wolfet.h" /* most be after game_wolf.h as they share defines! */
+ #include "game_wolfet.h" /* must be after game_wolf.h as they share defines! */
,
#include "game_etut.h"
,
,
#include "game_sof2.h"
,
- #include "game_jk2.h" /* most be after game_sof2.h as they share defines! */
+ #include "game_jk2.h" /* must be after game_sof2.h as they share defines! */
,
- #include "game_ja.h" /* most be after game_jk2.h as they share defines! */
+ #include "game_ja.h" /* must be after game_jk2.h as they share defines! */
,
- #include "game_qfusion.h" /* qfusion game */
+ #include "game_qfusion.h" /* qfusion game */
,
- #include "game_reaction.h" /* must be after game_quake3.h */
+ #include "game_warsow.h" /* must be after game_qfusion.h as they share defines! */
+ ,
+ #include "game_warfork.h" /* must be after game_qfusion.h as they share defines! */
,
- #include "game_darkplaces.h" /* vortex: darkplaces q1 engine */
+ #include "game_darkplaces.h" /* darkplaces q1 engine */
,
- #include "game_dq.h" /* vortex: deluxe quake game ( darkplaces q1 engine) */
+ #include "game_dq.h" /* deluxe quake game ( darkplaces q1 engine) */
,
#include "game_prophecy.h" /* vortex: prophecy game ( darkplaces q1 engine) */
,
/* commandline arguments */
-Q_EXTERN qboolean verbose;
Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
Q_EXTERN qboolean force Q_ASSIGN( qfalse );
Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
-Q_EXTERN qboolean bspAlternateSplitWeights Q_ASSIGN( qfalse ); /* 27 */
-Q_EXTERN qboolean deepBSP Q_ASSIGN( qfalse ); /* div0 */
+Q_EXTERN qboolean bspAlternateSplitWeights Q_ASSIGN( qfalse ); /* 27 */
+Q_EXTERN qboolean deepBSP Q_ASSIGN( qfalse ); /* div0 */
Q_EXTERN qboolean maxAreaFaceSurface Q_ASSIGN( qfalse ); /* divVerent */
Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
Q_EXTERN bspBrushSide_t* bspBrushSides Q_ASSIGN( NULL );
Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
-Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
+Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
//% Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
//% Q_EXTERN byte *bspGridPoints Q_ASSIGN( NULL );
Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
-Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
+Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
Q_EXTERN int allocatedBSPDrawIndexes Q_ASSIGN( 0 );
-Q_EXTERN int *bspDrawIndexes Q_ASSIGN( NULL );
+Q_EXTERN int *bspDrawIndexes Q_ASSIGN( NULL );
Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );
Q_EXTERN int numBSPAds Q_ASSIGN( 0 );
Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];
-#define AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def ) \
+// Used for tex file support, Smokin'Guns globals
+Q_EXTERN qboolean compile_map;
+
+#define _AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def, fillWithZeros ) \
do \
{ \
+ int prevAllocated = allocated; \
if ( reqitem >= allocated ) \
{ \
if ( allocated == 0 ) { \
- allocated = def; } \
+ allocated = def; \
+ } \
while ( reqitem >= allocated && allocated ) \
+ { \
allocated *= 2; \
+ } \
if ( !allocated || allocated > 2147483647 / (int)sizeof( *ptr ) ) \
{ \
- Error( # ptr " over 2 GB" ); \
+ Error( #ptr " over 2 GB" ); \
} \
ptr = realloc( ptr, sizeof( *ptr ) * allocated ); \
if ( !ptr ) { \
- Error( # ptr " out of memory" ); } \
+ Error( #ptr " out of memory" ); \
+ } \
+ if ( fillWithZeros ) \
+ { \
+ memset( ptr + ( sizeof( *ptr ) * prevAllocated ), 0 , sizeof( *ptr ) * ( allocated - prevAllocated ) ); \
+ } \
} \
} \
while ( 0 )
-#define AUTOEXPAND_BY_REALLOC_BSP( suffix, def ) AUTOEXPAND_BY_REALLOC( bsp ## suffix, numBSP ## suffix, allocatedBSP ## suffix, def )
+#define AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def ) _AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def, qfalse )
+
+#define AUTOEXPAND_BY_REALLOC0( ptr, reqitem, allocated, def ) _AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def, qtrue )
+
+#define AUTOEXPAND_BY_REALLOC_BSP( suffix, def ) AUTOEXPAND_BY_REALLOC( bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def )
+
+#define AUTOEXPAND_BY_REALLOC0_BSP( suffix, def ) AUTOEXPAND_BY_REALLOC0( bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def )
#define Image_LinearFloatFromsRGBFloat( c ) ( ( ( c ) <= 0.04045f ) ? ( c ) * ( 1.0f / 12.92f ) : (float)pow( ( ( c ) + 0.055f ) * ( 1.0f / 1.055f ), 2.4f ) )
#define Image_sRGBFloatFromLinearFloat( c ) ( ( ( c ) < 0.0031308f ) ? ( c ) * 12.92f : 1.055f * (float)pow( ( c ), 1.0f / 2.4f ) - 0.055f )