/* -------------------------------------------------------------------------------
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-----------------------------------------------------------------------------------
+ ----------------------------------------------------------------------------------
-This code has been altered significantly from its original form, to support
-several games based on the Quake III Arena engine, in the form of "Q3Map2."
+ This code has been altered significantly from its original form, to support
+ several games based on the Quake III Arena engine, in the form of "Q3Map2."
-------------------------------------------------------------------------------- */
+ ------------------------------------------------------------------------------- */
#ifndef Q3MAP2_H
#define Q3MAP2_H
-
+#include "globaldefs.h"
/* version */
#ifndef Q3MAP_VERSION
#error no Q3MAP_VERSION defined
#endif
-#define Q3MAP_MOTD "Your map saw the pretty lights from q3map2's BFG"
-
-
+#define Q3MAP_MOTD "Your map saw the pretty lights from q3map2's BFG"
/* -------------------------------------------------------------------------------
-dependencies
+ dependencies
-------------------------------------------------------------------------------- */
+ ------------------------------------------------------------------------------- */
/* platform-specific */
-#if defined( __linux__ ) || defined( __APPLE__ )
- #define Q_UNIX
-#endif
-
-#ifdef Q_UNIX
+#if GDEF_OS_POSIX
#include <unistd.h>
#include <pwd.h>
#include <limits.h>
#endif
-#ifdef WIN32
+#if GDEF_OS_WINDOWS
#include <windows.h>
#endif
/* general */
-#include "version.h" /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
-
#include "cmdlib.h"
#include "mathlib.h"
#include "md5lib.h"
#include "ddslib.h"
+#ifdef BUILD_CRUNCH
+#include "crn_rgba.h"
+#endif // BUILD_CRUNCH
#include "picomodel.h"
#include "vfs.h"
#include "png.h"
#include "md4.h"
-#include "radiant_jpeglib.h"
#include <stdlib.h>
-
/* -------------------------------------------------------------------------------
-port-related hacks
+ port-related hacks
-------------------------------------------------------------------------------- */
+ ------------------------------------------------------------------------------- */
-#define MAC_STATIC_HACK 0
-#if defined( __APPLE__ ) && MAC_STATIC_HACK
- #define MAC_STATIC static
+#if GDEF_OS_WINDOWS
+ #define Q_stricmp stricmp
+ #define Q_strncasecmp strnicmp
#else
- #define MAC_STATIC
+ #define Q_stricmp strcasecmp
+ #define Q_strncasecmp strncasecmp
#endif
-#if 1
- #ifdef WIN32
- #define Q_stricmp stricmp
- #define Q_strncasecmp strnicmp
- #else
- #define Q_stricmp strcasecmp
- #define Q_strncasecmp strncasecmp
- #endif
+// hack to declare and define in the same file
+#ifdef MAIN_C
+ #define Q_EXTERN
+ #define Q_ASSIGN( a ) = a
+#else
+ #define Q_EXTERN extern
+ #define Q_ASSIGN( a )
#endif
/* macro version */
-#define VectorMA( a, s, b, c ) ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
+#define VectorMA( a, s, b, c ) ( ( c )[ 0 ] = ( a )[ 0 ] + ( s ) * ( b )[ 0 ], ( c )[ 1 ] = ( a )[ 1 ] + ( s ) * ( b )[ 1 ], ( c )[ 2 ] = ( a )[ 2 ] + ( s ) * ( b )[ 2 ] )
/* -------------------------------------------------------------------------------
-constants
+ constants
-------------------------------------------------------------------------------- */
+ ------------------------------------------------------------------------------- */
/* temporary hacks and tests (please keep off in SVN to prevent anyone's legacy map from screwing up) */
/* 2011-01-10 TTimo says we should turn these on in SVN, so turning on now */
-#define Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES 1
-#define Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX 1
-#define Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX 1
+#define Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES 1
+#define Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX 1
+#define Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX 1
/* general */
-#define MAX_QPATH 64
+#define MAX_QPATH 64
-#define MAX_IMAGES 512
-#define DEFAULT_IMAGE "*default"
+#define MAX_IMAGES 2048
+#define DEFAULT_IMAGE "*default"
-#define MAX_MODELS 512
+#define MAX_MODELS 2048
-#define DEF_BACKSPLASH_FRACTION 0.05f /* 5% backsplash by default */
-#define DEF_BACKSPLASH_DISTANCE 23
+#define DEF_BACKSPLASH_FRACTION 0.05f /* 5% backsplash by default */
+#define DEF_BACKSPLASH_DISTANCE 23
-#define DEF_RADIOSITY_BOUNCE 1.0f /* ydnar: default to 100% re-emitted light */
+#define DEF_RADIOSITY_BOUNCE 1.0f /* ydnar: default to 100% re-emitted light */
-#define MAX_SHADER_INFO 8192
-#define MAX_CUST_SURFACEPARMS 64
+#define MAX_SHADER_INFO 8192
+#define MAX_CUST_SURFACEPARMS 256
-#define SHADER_MAX_VERTEXES 1000
-#define SHADER_MAX_INDEXES (6 * SHADER_MAX_VERTEXES)
+#define SHADER_MAX_VERTEXES 1000
+#define SHADER_MAX_INDEXES ( 6 * SHADER_MAX_VERTEXES )
-#define MAX_JITTERS 256
+#define MAX_JITTERS 256
/* epair parsing (note case-sensitivity directive) */
-#define CASE_INSENSITIVE_EPAIRS 1
+#define CASE_INSENSITIVE_EPAIRS 1
#if CASE_INSENSITIVE_EPAIRS
- #define EPAIR_STRCMP Q_stricmp
+ #define EPAIR_STRCMP Q_stricmp
#else
- #define EPAIR_STRCMP strcmp
+ #define EPAIR_STRCMP strcmp
#endif
/* ydnar: compiler flags, because games have widely varying content/surface flags */
-#define C_SOLID 0x00000001
-#define C_TRANSLUCENT 0x00000002
-#define C_STRUCTURAL 0x00000004
-#define C_HINT 0x00000008
-#define C_NODRAW 0x00000010
-#define C_LIGHTGRID 0x00000020
-#define C_ALPHASHADOW 0x00000040
-#define C_LIGHTFILTER 0x00000080
-#define C_VERTEXLIT 0x00000100
-#define C_LIQUID 0x00000200
-#define C_FOG 0x00000400
-#define C_SKY 0x00000800
-#define C_ORIGIN 0x00001000
-#define C_AREAPORTAL 0x00002000
-#define C_ANTIPORTAL 0x00004000 /* like hint, but doesn't generate portals */
-#define C_SKIP 0x00008000 /* like hint, but skips this face (doesn't split bsp) */
-#define C_NOMARKS 0x00010000 /* no decals */
-#define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */
+#define C_SOLID 0x00000001
+#define C_TRANSLUCENT 0x00000002
+#define C_STRUCTURAL 0x00000004
+#define C_HINT 0x00000008
+#define C_NODRAW 0x00000010
+#define C_LIGHTGRID 0x00000020
+#define C_ALPHASHADOW 0x00000040
+#define C_LIGHTFILTER 0x00000080
+#define C_VERTEXLIT 0x00000100
+#define C_LIQUID 0x00000200
+#define C_FOG 0x00000400
+#define C_SKY 0x00000800
+#define C_ORIGIN 0x00001000
+#define C_AREAPORTAL 0x00002000
+#define C_ANTIPORTAL 0x00004000 /* like hint, but doesn't generate portals */
+#define C_SKIP 0x00008000 /* like hint, but skips this face (doesn't split bsp) */
+#define C_NOMARKS 0x00010000 /* no decals */
+#define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */
+
+
+/* new tex surface flags, like Smokin'Guns */
+#define TEX_SURF_METAL 0x00001000
+#define TEX_SURF_WOOD 0x00080000
+#define TEX_SURF_CLOTH 0x00100000
+#define TEX_SURF_DIRT 0x00200000
+#define TEX_SURF_GLASS 0x00400000
+#define TEX_SURF_PLANT 0x00800000
+#define TEX_SURF_SAND 0x01000000
+#define TEX_SURF_SNOW 0x02000000
+#define TEX_SURF_STONE 0x04000000
+#define TEX_SURF_WATER 0x08000000
+#define TEX_SURF_GRASS 0x10000000
+#define TEX_SURF_BREAKABLE 0x20000000
/* shadow flags */
-#define WORLDSPAWN_CAST_SHADOWS 1
-#define WORLDSPAWN_RECV_SHADOWS 1
-#define ENTITY_CAST_SHADOWS 0
-#define ENTITY_RECV_SHADOWS 1
+#define WORLDSPAWN_CAST_SHADOWS 1
+#define WORLDSPAWN_RECV_SHADOWS 1
+#define ENTITY_CAST_SHADOWS 0
+#define ENTITY_RECV_SHADOWS 1
/* bsp */
-#define MAX_PATCH_SIZE 32
-#define MAX_BRUSH_SIDES 1024
-#define MAX_BUILD_SIDES 1024
+#define MAX_PATCH_SIZE 32
+#define MAX_BRUSH_SIDES 1024
+#define MAX_BUILD_SIDES 1024
-#define MAX_EXPANDED_AXIS 128
+#define MAX_EXPANDED_AXIS 128
-#define CLIP_EPSILON 0.1f
-#define PLANESIDE_EPSILON 0.001f
-#define PLANENUM_LEAF -1
+#define CLIP_EPSILON 0.1f
+#define PLANESIDE_EPSILON 0.001f
+#define PLANENUM_LEAF -1
-#define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
-#define ANTIPORTAL_PRIORITY -1000
-#define AREAPORTAL_PRIORITY -1000
-#define DETAIL_PRIORITY -3000
+#define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
+#define ANTIPORTAL_PRIORITY -1000
+#define AREAPORTAL_PRIORITY -1000
+#define DETAIL_PRIORITY -3000
-#define PSIDE_FRONT 1
-#define PSIDE_BACK 2
-#define PSIDE_BOTH (PSIDE_FRONT | PSIDE_BACK)
-#define PSIDE_FACING 4
+#define PSIDE_FRONT 1
+#define PSIDE_BACK 2
+#define PSIDE_BOTH ( PSIDE_FRONT | PSIDE_BACK )
+#define PSIDE_FACING 4
-#define BPRIMIT_UNDEFINED 0
-#define BPRIMIT_OLDBRUSHES 1
-#define BPRIMIT_NEWBRUSHES 2
+#define BPRIMIT_UNDEFINED 0
+#define BPRIMIT_OLDBRUSHES 1
+#define BPRIMIT_NEWBRUSHES 2
/* vis */
-#define VIS_HEADER_SIZE 8
+#define VIS_HEADER_SIZE 8
-#define SEPERATORCACHE /* seperator caching helps a bit */
+#define SEPERATORCACHE /* seperator caching helps a bit */
-#define PORTALFILE "PRT1"
+#define PORTALFILE "PRT1"
-#define MAX_PORTALS 0x20000 /* same as MAX_MAP_PORTALS */
-#define MAX_SEPERATORS MAX_POINTS_ON_WINDING
-#define MAX_POINTS_ON_FIXED_WINDING 24 /* ydnar: increased this from 12 at the expense of more memory */
-#define MAX_PORTALS_ON_LEAF 1024
+#define MAX_PORTALS 0x20000 /* same as MAX_MAP_PORTALS */
+#define MAX_SEPERATORS MAX_POINTS_ON_WINDING
+#define MAX_POINTS_ON_FIXED_WINDING 24 /* ydnar: increased this from 12 at the expense of more memory */
+#define MAX_PORTALS_ON_LEAF 1024
/* light */
-#define EMIT_POINT 0
-#define EMIT_AREA 1
-#define EMIT_SPOT 2
-#define EMIT_SUN 3
-
-#define LIGHT_ATTEN_LINEAR 1
-#define LIGHT_ATTEN_ANGLE 2
-#define LIGHT_ATTEN_DISTANCE 4
-#define LIGHT_TWOSIDED 8
-#define LIGHT_GRID 16
-#define LIGHT_SURFACES 32
-#define LIGHT_DARK 64 /* probably never use this */
-#define LIGHT_FAST 256
-#define LIGHT_FAST_TEMP 512
-#define LIGHT_FAST_ACTUAL (LIGHT_FAST | LIGHT_FAST_TEMP)
-#define LIGHT_NEGATIVE 1024
-#define LIGHT_UNNORMALIZED 2048 /* vortex: do not normalize _color */
-
-#define LIGHT_SUN_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
-#define LIGHT_AREA_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES) /* q3a and wolf are the same */
-#define LIGHT_Q3A_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
-#define LIGHT_WOLF_DEFAULT (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
-
-#define MAX_TRACE_TEST_NODES 256
-#define DEFAULT_INHIBIT_RADIUS 1.5f
-
-#define LUXEL_EPSILON 0.125f
-#define VERTEX_EPSILON -0.125f
-#define GRID_EPSILON 0.0f
-
-#define DEFAULT_LIGHTMAP_SAMPLE_SIZE 16
-#define DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE 0
-#define DEFAULT_LIGHTMAP_SAMPLE_OFFSET 1.0f
-#define DEFAULT_SUBDIVIDE_THRESHOLD 1.0f
-
-#define EXTRA_SCALE 2 /* -extrawide = -super 2 */
-#define EXTRAWIDE_SCALE 2 /* -extrawide = -super 2 -filter */
-
-#define CLUSTER_UNMAPPED -1
-#define CLUSTER_OCCLUDED -2
-#define CLUSTER_FLOODED -3
-
-#define VERTEX_LUXEL_SIZE 3
-#define BSP_LUXEL_SIZE 3
-#define RAD_LUXEL_SIZE 3
-#define SUPER_LUXEL_SIZE 4
-#define SUPER_FLAG_SIZE 4
-#define FLAG_FORCE_SUBSAMPLING 1
+#define EMIT_POINT 0
+#define EMIT_AREA 1
+#define EMIT_SPOT 2
+#define EMIT_SUN 3
+
+#define LIGHT_ATTEN_LINEAR 1
+#define LIGHT_ATTEN_ANGLE 2
+#define LIGHT_ATTEN_DISTANCE 4
+#define LIGHT_TWOSIDED 8
+#define LIGHT_GRID 16
+#define LIGHT_SURFACES 32
+#define LIGHT_DARK 64 /* probably never use this */
+#define LIGHT_FAST 256
+#define LIGHT_FAST_TEMP 512
+#define LIGHT_FAST_ACTUAL ( LIGHT_FAST | LIGHT_FAST_TEMP )
+#define LIGHT_NEGATIVE 1024
+#define LIGHT_UNNORMALIZED 2048 /* vortex: do not normalize _color */
+
+#define LIGHT_SUN_DEFAULT ( LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES )
+#define LIGHT_AREA_DEFAULT ( LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES ) /* q3a and wolf are the same */
+#define LIGHT_Q3A_DEFAULT ( LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST )
+#define LIGHT_WOLF_DEFAULT ( LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST )
+
+#define MAX_TRACE_TEST_NODES 256
+#define DEFAULT_INHIBIT_RADIUS 1.5f
+
+#define LUXEL_EPSILON 0.125f
+#define VERTEX_EPSILON -0.125f
+#define GRID_EPSILON 0.0f
+
+#define DEFAULT_LIGHTMAP_SAMPLE_SIZE 16
+#define DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE 0
+#define DEFAULT_LIGHTMAP_SAMPLE_OFFSET 1.0f
+#define DEFAULT_SUBDIVIDE_THRESHOLD 1.0f
+
+#define EXTRA_SCALE 2 /* -extrawide = -super 2 */
+#define EXTRAWIDE_SCALE 2 /* -extrawide = -super 2 -filter */
+
+#define CLUSTER_UNMAPPED -1
+#define CLUSTER_OCCLUDED -2
+#define CLUSTER_FLOODED -3
+
+#define VERTEX_LUXEL_SIZE 3
+#define BSP_LUXEL_SIZE 3
+#define RAD_LUXEL_SIZE 3
+#define SUPER_LUXEL_SIZE 4
+#define SUPER_FLAG_SIZE 4
+#define FLAG_FORCE_SUBSAMPLING 1
#define FLAG_ALREADY_SUBSAMPLED 2
-#define SUPER_ORIGIN_SIZE 3
-#define SUPER_NORMAL_SIZE 4
-#define SUPER_DELUXEL_SIZE 3
-#define BSP_DELUXEL_SIZE 3
-#define SUPER_FLOODLIGHT_SIZE 4
-
-#define VERTEX_LUXEL( s, v ) (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
-#define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
-#define BSP_LUXEL( s, x, y ) (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
-#define RAD_LUXEL( s, x, y ) (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
-#define SUPER_LUXEL( s, x, y ) (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
-#define SUPER_FLAG( x, y ) (lm->superFlags + ((((y) * lm->sw) + (x)) * SUPER_FLAG_SIZE))
-#define SUPER_DELUXEL( x, y ) (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
-#define BSP_DELUXEL( x, y ) (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
-#define SUPER_CLUSTER( x, y ) (lm->superClusters + (((y) * lm->sw) + (x)))
-#define SUPER_ORIGIN( x, y ) (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
-#define SUPER_NORMAL( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
-#define SUPER_DIRT( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE) + 3) /* stash dirtyness in normal[ 3 ] */
-#define SUPER_FLOODLIGHT( x, y ) (lm->superFloodLight + ((((y) * lm->sw) + (x)) * SUPER_FLOODLIGHT_SIZE) )
+#define SUPER_ORIGIN_SIZE 3
+#define SUPER_NORMAL_SIZE 4
+#define SUPER_DELUXEL_SIZE 3
+#define BSP_DELUXEL_SIZE 3
+#define SUPER_FLOODLIGHT_SIZE 4
+
+#define VERTEX_LUXEL( s, v ) ( vertexLuxels[ s ] + ( ( v ) * VERTEX_LUXEL_SIZE ) )
+#define RAD_VERTEX_LUXEL( s, v )( radVertexLuxels[ s ] + ( ( v ) * VERTEX_LUXEL_SIZE ) )
+#define BSP_LUXEL( s, x, y ) ( lm->bspLuxels[ s ] + ( ( ( ( y ) * lm->w ) + ( x ) ) * BSP_LUXEL_SIZE ) )
+#define RAD_LUXEL( s, x, y ) ( lm->radLuxels[ s ] + ( ( ( ( y ) * lm->w ) + ( x ) ) * RAD_LUXEL_SIZE ) )
+#define SUPER_LUXEL( s, x, y ) ( lm->superLuxels[ s ] + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_LUXEL_SIZE ) )
+#define SUPER_FLAG( x, y ) ( lm->superFlags + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_FLAG_SIZE ) )
+#define SUPER_DELUXEL( x, y ) ( lm->superDeluxels + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_DELUXEL_SIZE ) )
+#define BSP_DELUXEL( x, y ) ( lm->bspDeluxels + ( ( ( ( y ) * lm->w ) + ( x ) ) * BSP_DELUXEL_SIZE ) )
+#define SUPER_CLUSTER( x, y ) ( lm->superClusters + ( ( ( y ) * lm->sw ) + ( x ) ) )
+#define SUPER_ORIGIN( x, y ) ( lm->superOrigins + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_ORIGIN_SIZE ) )
+#define SUPER_NORMAL( x, y ) ( lm->superNormals + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_NORMAL_SIZE ) )
+#define SUPER_DIRT( x, y ) ( lm->superNormals + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_NORMAL_SIZE ) + 3 ) /* stash dirtyness in normal[ 3 ] */
+#define SUPER_FLOODLIGHT( x, y ) ( lm->superFloodLight + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_FLOODLIGHT_SIZE ) )
/* -------------------------------------------------------------------------------
-abstracted bsp file
+ abstracted bsp file
-------------------------------------------------------------------------------- */
+ ------------------------------------------------------------------------------- */
-#define EXTERNAL_LIGHTMAP "lm_%04d.tga"
+#define EXTERNAL_LIGHTMAP "lm_%04d.tga"
-#define MAX_LIGHTMAPS 4 /* RBSP */
-#define MAX_LIGHT_STYLES 64
-#define MAX_SWITCHED_LIGHTS 32
-#define LS_NORMAL 0x00
-#define LS_UNUSED 0xFE
-#define LS_NONE 0xFF
+#define MAX_LIGHTMAPS 4 /* RBSP */
+#define MAX_LIGHT_STYLES 64
+#define MAX_SWITCHED_LIGHTS 32
+#define LS_NORMAL 0x00
+#define LS_UNUSED 0xFE
+#define LS_NONE 0xFF
-#define MAX_LIGHTMAP_SHADERS 256
+#define MAX_LIGHTMAP_SHADERS 256
/* ok to increase these at the expense of more memory */
-#define MAX_MAP_ENTITIES 0x8000 //% 0x800 /* ydnar */
-#define MAX_MAP_ENTSTRING 0x400000 //% 0x40000 /* ydnar */
-
-#define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
-#define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */
-#define MAX_MAP_LEAFS 0x20000
-#define MAX_MAP_PORTALS 0x20000
-#define MAX_MAP_LIGHTING 0x800000
-#define MAX_MAP_LIGHTGRID 0x100000 //% 0x800000 /* ydnar: set to points, not bytes */
+#define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
+#define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */
+#define MAX_MAP_LEAFS 0x20000
+#define MAX_MAP_PORTALS 0x20000
+#define MAX_MAP_LIGHTING 0x800000
+#define MAX_MAP_LIGHTGRID 0x100000 //% 0x800000 /* ydnar: set to points, not bytes */
#define MAX_MAP_VISCLUSTERS 0x4000 // <= MAX_MAP_LEAFS
-#define MAX_MAP_VISIBILITY (VIS_HEADER_SIZE + MAX_MAP_VISCLUSTERS * (((MAX_MAP_VISCLUSTERS + 63) & ~63) >> 3))
+#define MAX_MAP_VISIBILITY ( VIS_HEADER_SIZE + MAX_MAP_VISCLUSTERS * ( ( ( MAX_MAP_VISCLUSTERS + 63 ) & ~63 ) >> 3 ) )
-#define MAX_MAP_DRAW_SURFS 0x20000
-#define MAX_MAP_DRAW_INDEXES 0x80000
+#define MAX_MAP_DRAW_SURFS 0x20000
-#define MAX_MAP_ADVERTISEMENTS 30
+#define MAX_MAP_ADVERTISEMENTS 30
/* key / value pair sizes in the entities lump */
-#define MAX_KEY 32
-#define MAX_VALUE 1024
+#define MAX_KEY 32
+#define MAX_VALUE 1024
/* the editor uses these predefined yaw angles to orient entities up or down */
-#define ANGLE_UP -1
-#define ANGLE_DOWN -2
+#define ANGLE_UP -1
+#define ANGLE_DOWN -2
-#define LIGHTMAP_WIDTH 128
-#define LIGHTMAP_HEIGHT 128
+#define LIGHTMAP_WIDTH 128
+#define LIGHTMAP_HEIGHT 128
-#define MIN_WORLD_COORD (-65536)
-#define MAX_WORLD_COORD (65536)
-#define WORLD_SIZE (MAX_WORLD_COORD - MIN_WORLD_COORD)
+#define MIN_WORLD_COORD ( -65536 )
+#define MAX_WORLD_COORD ( 65536 )
+#define WORLD_SIZE ( MAX_WORLD_COORD - MIN_WORLD_COORD )
-typedef void (*bspFunc)( const char * );
+typedef void ( *bspFunc )( const char * );
typedef struct
{
- int offset, length;
+ int offset, length;
}
bspLump_t;
typedef struct
{
- char ident[ 4 ];
- int version;
-
- bspLump_t lumps[ 100 ]; /* theoretical maximum # of bsp lumps */
+ char ident[ 4 ];
+ int version;
+
+ bspLump_t lumps[ 100 ]; /* theoretical maximum # of bsp lumps */
}
bspHeader_t;
typedef struct
{
- float mins[ 3 ], maxs[ 3 ];
- int firstBSPSurface, numBSPSurfaces;
- int firstBSPBrush, numBSPBrushes;
+ float mins[ 3 ], maxs[ 3 ];
+ int firstBSPSurface, numBSPSurfaces;
+ int firstBSPBrush, numBSPBrushes;
}
bspModel_t;
typedef struct
{
- char shader[ MAX_QPATH ];
- int surfaceFlags;
- int contentFlags;
+ char shader[ MAX_QPATH ];
+ int surfaceFlags;
+ int contentFlags;
}
bspShader_t;
typedef struct
{
- float normal[ 3 ];
- float dist;
+ float normal[ 3 ];
+ float dist;
}
bspPlane_t;
typedef struct
{
- int planeNum;
- int children[ 2 ]; /* negative numbers are -(leafs+1), not nodes */
- int mins[ 3 ]; /* for frustom culling */
- int maxs[ 3 ];
+ int planeNum;
+ int children[ 2 ]; /* negative numbers are -(leafs+1), not nodes */
+ int mins[ 3 ]; /* for frustom culling */
+ int maxs[ 3 ];
}
bspNode_t;
typedef struct
{
- int cluster; /* -1 = opaque cluster (do I still store these?) */
- int area;
-
- int mins[ 3 ]; /* for frustum culling */
- int maxs[ 3 ];
-
- int firstBSPLeafSurface;
- int numBSPLeafSurfaces;
-
- int firstBSPLeafBrush;
- int numBSPLeafBrushes;
+ int cluster; /* -1 = opaque cluster (do I still store these?) */
+ int area;
+
+ int mins[ 3 ]; /* for frustum culling */
+ int maxs[ 3 ];
+
+ int firstBSPLeafSurface;
+ int numBSPLeafSurfaces;
+
+ int firstBSPLeafBrush;
+ int numBSPLeafBrushes;
}
bspLeaf_t;
typedef struct
{
- int planeNum; /* positive plane side faces out of the leaf */
- int shaderNum;
- int surfaceNum; /* RBSP */
+ int planeNum; /* positive plane side faces out of the leaf */
+ int shaderNum;
+ int surfaceNum; /* RBSP */
}
bspBrushSide_t;
typedef struct
{
- int firstSide;
- int numSides;
- int shaderNum; /* the shader that determines the content flags */
+ int firstSide;
+ int numSides;
+ int shaderNum; /* the shader that determines the content flags */
}
bspBrush_t;
typedef struct
{
- char shader[ MAX_QPATH ];
- int brushNum;
- int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
+ char shader[ MAX_QPATH ];
+ int brushNum;
+ int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
}
bspFog_t;
typedef struct
{
- vec3_t xyz;
- float st[ 2 ];
- float lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
- vec3_t normal;
- byte color[ MAX_LIGHTMAPS ][ 4 ]; /* RBSP */
+ vec3_t xyz;
+ float st[ 2 ];
+ float lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
+ vec3_t normal;
+ byte color[ MAX_LIGHTMAPS ][ 4 ]; /* RBSP */
}
bspDrawVert_t;
typedef struct bspGridPoint_s
{
- byte ambient[ MAX_LIGHTMAPS ][ 3 ];
- byte directed[ MAX_LIGHTMAPS ][ 3 ];
- byte styles[ MAX_LIGHTMAPS ];
- byte latLong[ 2 ];
+ byte ambient[ MAX_LIGHTMAPS ][ 3 ];
+ byte directed[ MAX_LIGHTMAPS ][ 3 ];
+ byte styles[ MAX_LIGHTMAPS ];
+ byte latLong[ 2 ];
}
bspGridPoint_t;
typedef struct
{
- int shaderNum;
- int fogNum;
- int surfaceType;
-
- int firstVert;
- int numVerts;
-
- int firstIndex;
- int numIndexes;
-
- byte lightmapStyles[ MAX_LIGHTMAPS ]; /* RBSP */
- byte vertexStyles[ MAX_LIGHTMAPS ]; /* RBSP */
- int lightmapNum[ MAX_LIGHTMAPS ]; /* RBSP */
- int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
- int lightmapWidth, lightmapHeight;
-
- vec3_t lightmapOrigin;
- vec3_t lightmapVecs[ 3 ]; /* on patches, [ 0 ] and [ 1 ] are lodbounds */
-
- int patchWidth;
- int patchHeight;
+ int shaderNum;
+ int fogNum;
+ int surfaceType;
+
+ int firstVert;
+ int numVerts;
+
+ int firstIndex;
+ int numIndexes;
+
+ byte lightmapStyles[ MAX_LIGHTMAPS ]; /* RBSP */
+ byte vertexStyles[ MAX_LIGHTMAPS ]; /* RBSP */
+ int lightmapNum[ MAX_LIGHTMAPS ]; /* RBSP */
+ int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
+ int lightmapWidth, lightmapHeight;
+
+ vec3_t lightmapOrigin;
+ vec3_t lightmapVecs[ 3 ]; /* on patches, [ 0 ] and [ 1 ] are lodbounds */
+
+ int patchWidth;
+ int patchHeight;
}
bspDrawSurface_t;
/* advertisements */
typedef struct {
- int cellId;
- vec3_t normal;
- vec3_t rect[4];
- char model[ MAX_QPATH ];
+ int cellId;
+ vec3_t normal;
+ vec3_t rect[4];
+ char model[ MAX_QPATH ];
} bspAdvertisement_t;
/* -------------------------------------------------------------------------------
-general types
+ general types
-------------------------------------------------------------------------------- */
+ ------------------------------------------------------------------------------- */
/* ydnar: for smaller structs */
-typedef unsigned char qb_t;
+typedef unsigned char qb_t;
/* ydnar: for q3map_tcMod */
-typedef float tcMod_t[ 3 ][ 3 ];
+typedef float tcMod_t[ 3 ][ 3 ];
/* ydnar: for multiple game support */
typedef struct surfaceParm_s
{
- char *name;
- int contentFlags, contentFlagsClear;
- int surfaceFlags, surfaceFlagsClear;
- int compileFlags, compileFlagsClear;
+ char *name;
+ int contentFlags, contentFlagsClear;
+ int surfaceFlags, surfaceFlagsClear;
+ int compileFlags, compileFlagsClear;
}
surfaceParm_t;
}
miniMapMode_t;
+typedef enum
+{
+ MINIMAP_SIDECAR_NONE,
+ MINIMAP_SIDECAR_UNVANQUISHED
+}
+miniMapSidecarFormat_t;
+
typedef struct game_s
{
- char *arg; /* -game matches this */
- char *gamePath; /* main game data dir */
- char *homeBasePath; /* home sub-dir on unix */
- char *magic; /* magic word for figuring out base path */
- char *shaderPath; /* shader directory */
- int maxLMSurfaceVerts; /* default maximum meta surface verts */
- int maxSurfaceVerts; /* default maximum surface verts */
- int maxSurfaceIndexes; /* default maximum surface indexes (tris * 3) */
- qboolean emitFlares; /* when true, emit flare surfaces */
- char *flareShader; /* default flare shader (MUST BE SET) */
- qboolean wolfLight; /* when true, lights work like wolf q3map */
- int lightmapSize; /* bsp lightmap width/height */
- float lightmapGamma; /* default lightmap gamma */
- float lightmapExposure; /* default lightmap exposure */
- float lightmapCompensate; /* default lightmap compensate value */
- float gridScale; /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
- float gridAmbientScale; /* vortex: default lightgrid ambient spectre scale */
- qboolean lightAngleHL; /* jal: use half-lambert curve for light angle attenuation */
- qboolean noStyles; /* use lightstyles hack or not */
- qboolean keepLights; /* keep light entities on bsp */
- int patchSubdivisions; /* default patch subdivisions tolerance */
- qboolean patchShadows; /* patch casting enabled */
- qboolean deluxeMap; /* compile deluxemaps */
- int deluxeMode; /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
- int miniMapSize; /* minimap size */
- float miniMapSharpen; /* minimap sharpening coefficient */
- float miniMapBorder; /* minimap border amount */
- qboolean miniMapKeepAspect; /* minimap keep aspect ratio by letterboxing */
- miniMapMode_t miniMapMode; /* minimap mode */
+ char *arg; /* -game matches this */
+ char *gamePath; /* main game data dir */
+ char *homeBasePath; /* home sub-dir on unix */
+ char *magic; /* magic word for figuring out base path */
+ char *shaderPath; /* shader directory */
+ int maxLMSurfaceVerts; /* default maximum meta surface verts */
+ int maxSurfaceVerts; /* default maximum surface verts */
+ int maxSurfaceIndexes; /* default maximum surface indexes (tris * 3) */
+ qboolean texFile; /* enable per shader prefix surface flags and .tex file */
+ qboolean emitFlares; /* when true, emit flare surfaces */
+ char *flareShader; /* default flare shader (MUST BE SET) */
+ qboolean wolfLight; /* when true, lights work like wolf q3map */
+ int lightmapSize; /* bsp lightmap width/height */
+ float lightmapGamma; /* default lightmap gamma */
+ qboolean lightmapsRGB; /* default lightmap sRGB mode */
+ qboolean texturesRGB; /* default texture sRGB mode */
+ qboolean colorsRGB; /* default color sRGB mode */
+ float lightmapExposure; /* default lightmap exposure */
+ float lightmapCompensate; /* default lightmap compensate value */
+ float gridScale; /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
+ float gridAmbientScale; /* vortex: default lightgrid ambient spectre scale */
+ qboolean lightAngleHL; /* jal: use half-lambert curve for light angle attenuation */
+ qboolean noStyles; /* use lightstyles hack or not */
+ qboolean keepLights; /* keep light entities on bsp */
+ int patchSubdivisions; /* default patch subdivisions tolerance */
+ qboolean patchShadows; /* patch casting enabled */
+ qboolean deluxeMap; /* compile deluxemaps */
+ int deluxeMode; /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
+ int miniMapSize; /* minimap size */
+ float miniMapSharpen; /* minimap sharpening coefficient */
+ float miniMapBorder; /* minimap border amount */
+ qboolean miniMapKeepAspect; /* minimap keep aspect ratio by letterboxing */
+ miniMapMode_t miniMapMode; /* minimap mode */
char *miniMapNameFormat; /* minimap name format */
- char *bspIdent; /* 4-letter bsp file prefix */
- int bspVersion; /* bsp version to use */
- qboolean lumpSwap; /* cod-style len/ofs order */
- bspFunc load, write; /* load/write function pointers */
- surfaceParm_t surfaceParms[ 128 ]; /* surfaceparm array */
+ miniMapSidecarFormat_t miniMapSidecarFormat; /* minimap sidecar format */
+ char *bspIdent; /* 4-letter bsp file prefix */
+ int bspVersion; /* bsp version to use */
+ qboolean lumpSwap; /* cod-style len/ofs order */
+ bspFunc load, write; /* load/write function pointers */
+ surfaceParm_t surfaceParms[ 128 ]; /* surfaceparm array */
}
game_t;
typedef struct image_s
{
- char *name, *filename;
- int refCount;
- int width, height;
- byte *pixels;
+ char *name, *filename;
+ int refCount;
+ int width, height;
+ byte *pixels;
}
image_t;
typedef struct sun_s
{
- struct sun_s *next;
- vec3_t direction, color;
- float photons, deviance, filterRadius;
- int numSamples, style;
+ struct sun_s *next;
+ vec3_t direction, color;
+ float photons, deviance, filterRadius;
+ int numSamples, style;
}
sun_t;
-typedef struct surfaceModel_s
+typedef struct surfaceModel_s
{
- struct surfaceModel_s *next;
- char model[ MAX_QPATH ];
- float density, odds;
- float minScale, maxScale;
- float minAngle, maxAngle;
- qboolean oriented;
+ struct surfaceModel_s *next;
+ char model[ MAX_QPATH ];
+ float density, odds;
+ float minScale, maxScale;
+ float minAngle, maxAngle;
+ qboolean oriented;
}
surfaceModel_t;
/* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
-typedef struct foliage_s
+typedef struct foliage_s
{
- struct foliage_s *next;
- char model[ MAX_QPATH ];
- float scale, density, odds;
- qboolean inverseAlpha;
+ struct foliage_s *next;
+ char model[ MAX_QPATH ];
+ float scale, density, odds;
+ qboolean inverseAlpha;
}
foliage_t;
typedef struct foliageInstance_s
{
- vec3_t xyz, normal;
+ vec3_t xyz, normal;
}
foliageInstance_t;
typedef struct remap_s
{
- struct remap_s *next;
- char from[ 1024 ];
- char to[ MAX_QPATH ];
+ struct remap_s *next;
+ char from[ 1024 ];
+ char to[ MAX_QPATH ];
}
remap_t;
typedef struct skinfile_s
{
- struct skinfile_s *next;
- char name[ 1024 ];
- char to[ MAX_QPATH ];
+ struct skinfile_s *next;
+ char name[ 1024 ];
+ char to[ MAX_QPATH ];
}
skinfile_t;
typedef struct colorMod_s
{
- struct colorMod_s *next;
- colorModType_t type;
- vec_t data[ 16 ];
+ struct colorMod_s *next;
+ colorModType_t type;
+ vec_t data[ 16 ];
}
colorMod_t;
typedef struct shaderInfo_s
{
- char shader[ MAX_QPATH ];
- int surfaceFlags;
- int contentFlags;
- int compileFlags;
- float value; /* light value */
-
- char *flareShader; /* for light flares */
- char *damageShader; /* ydnar: sof2 damage shader name */
- char *backShader; /* for surfaces that generate different front and back passes */
- char *cloneShader; /* ydnar: for cloning of a surface */
- char *remapShader; /* ydnar: remap a shader in final stage */
- char *deprecateShader; /* vortex: shader is deprecated and replaced by this on use */
-
- surfaceModel_t *surfaceModel; /* ydnar: for distribution of models */
- foliage_t *foliage; /* ydnar/splash damage: wolf et foliage */
-
- float subdivisions; /* from a "tesssize xxx" */
- float backsplashFraction; /* floating point value, usually 0.05 */
- float backsplashDistance; /* default 16 */
- float lightSubdivide; /* default 999 */
- float lightFilterRadius; /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
-
- int lightmapSampleSize; /* lightmap sample size */
- float lightmapSampleOffset; /* ydnar: lightmap sample offset (default: 1.0) */
-
- float bounceScale; /* ydnar: radiosity re-emission [0,1.0+] */
- float offset; /* ydnar: offset in units */
- float shadeAngleDegrees; /* ydnar: breaking angle for smooth shading (degrees) */
-
- vec3_t mins, maxs; /* ydnar: for particle studio vertexDeform move support */
-
- qb_t legacyTerrain; /* ydnar: enable legacy terrain crutches */
- qb_t indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
- qb_t forceMeta; /* ydnar: force metasurface path */
- qb_t noClip; /* ydnar: don't clip into bsp, preserve original face winding */
- qb_t noFast; /* ydnar: supress fast lighting for surfaces with this shader */
- qb_t invert; /* ydnar: reverse facing */
- qb_t nonplanar; /* ydnar: for nonplanar meta surface merging */
- qb_t tcGen; /* ydnar: has explicit texcoord generation */
- vec3_t vecs[ 2 ]; /* ydnar: explicit texture vectors for [0,1] texture space */
- tcMod_t mod; /* ydnar: q3map_tcMod matrix for djbob :) */
- vec3_t lightmapAxis; /* ydnar: explicit lightmap axis projection */
- colorMod_t *colorMod; /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
-
- int furNumLayers; /* ydnar: number of fur layers */
- float furOffset; /* ydnar: offset of each layer */
- float furFade; /* ydnar: alpha fade amount per layer */
-
- qb_t splotchFix; /* ydnar: filter splotches on lightmaps */
-
- qb_t hasPasses; /* false if the shader doesn't define any rendering passes */
- qb_t globalTexture; /* don't normalize texture repeats */
- qb_t twoSided; /* cull none */
- qb_t autosprite; /* autosprite shaders will become point lights instead of area lights */
- qb_t polygonOffset; /* ydnar: don't face cull this or against this */
- qb_t patchShadows; /* have patches casting shadows when using -light for this surface */
- qb_t vertexShadows; /* shadows will be casted at this surface even when vertex lit */
- qb_t forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
- qb_t notjunc; /* don't use this surface for tjunction fixing */
- qb_t fogParms; /* ydnar: has fogparms */
- qb_t noFog; /* ydnar: supress fogging */
- qb_t clipModel; /* ydnar: solid model hack */
- qb_t noVertexLight; /* ydnar: leave vertex color alone */
- qb_t noDirty; /* jal: do not apply the dirty pass to this surface */
-
- byte styleMarker; /* ydnar: light styles hack */
-
- float vertexScale; /* vertex light scale */
-
- char skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
-
- char editorImagePath[ MAX_QPATH ]; /* use this image to generate texture coordinates */
- char lightImagePath[ MAX_QPATH ]; /* use this image to generate color / averageColor */
- char normalImagePath[ MAX_QPATH ]; /* ydnar: normalmap image for bumpmapping */
-
- implicitMap_t implicitMap; /* ydnar: enemy territory implicit shaders */
- char implicitImagePath[ MAX_QPATH ];
-
- image_t *shaderImage;
- image_t *lightImage;
- image_t *normalImage;
-
- float skyLightValue; /* ydnar */
- int skyLightIterations; /* ydnar */
- sun_t *sun; /* ydnar */
-
- vec3_t color; /* normalized color */
- vec3_t averageColor;
- byte lightStyle;
+ char shader[ MAX_QPATH ];
+ int surfaceFlags;
+ int contentFlags;
+ int compileFlags;
+ float value; /* light value */
+
+ char *flareShader; /* for light flares */
+ char *damageShader; /* ydnar: sof2 damage shader name */
+ char *backShader; /* for surfaces that generate different front and back passes */
+ char *cloneShader; /* ydnar: for cloning of a surface */
+ char *remapShader; /* ydnar: remap a shader in final stage */
+ char *deprecateShader; /* vortex: shader is deprecated and replaced by this on use */
+
+ surfaceModel_t *surfaceModel; /* ydnar: for distribution of models */
+ foliage_t *foliage; /* ydnar/splash damage: wolf et foliage */
+
+ float subdivisions; /* from a "tesssize xxx" */
+ float backsplashFraction; /* floating point value, usually 0.05 */
+ float backsplashDistance; /* default 16 */
+ float lightSubdivide; /* default 999 */
+ float lightFilterRadius; /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
+
+ int lightmapSampleSize; /* lightmap sample size */
+ float lightmapSampleOffset; /* ydnar: lightmap sample offset (default: 1.0) */
+
+ float bounceScale; /* ydnar: radiosity re-emission [0,1.0+] */
+ float offset; /* ydnar: offset in units */
+ float shadeAngleDegrees; /* ydnar: breaking angle for smooth shading (degrees) */
+
+ vec3_t mins, maxs; /* ydnar: for particle studio vertexDeform move support */
+
+ qb_t legacyTerrain; /* ydnar: enable legacy terrain crutches */
+ qb_t indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
+ qb_t forceMeta; /* ydnar: force metasurface path */
+ qb_t noClip; /* ydnar: don't clip into bsp, preserve original face winding */
+ qb_t noFast; /* ydnar: supress fast lighting for surfaces with this shader */
+ qb_t invert; /* ydnar: reverse facing */
+ qb_t nonplanar; /* ydnar: for nonplanar meta surface merging */
+ qb_t tcGen; /* ydnar: has explicit texcoord generation */
+ vec3_t vecs[ 2 ]; /* ydnar: explicit texture vectors for [0,1] texture space */
+ tcMod_t mod; /* ydnar: q3map_tcMod matrix for djbob :) */
+ vec3_t lightmapAxis; /* ydnar: explicit lightmap axis projection */
+ colorMod_t *colorMod; /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
+
+ int furNumLayers; /* ydnar: number of fur layers */
+ float furOffset; /* ydnar: offset of each layer */
+ float furFade; /* ydnar: alpha fade amount per layer */
+
+ qb_t splotchFix; /* ydnar: filter splotches on lightmaps */
+
+ qb_t hasPasses; /* false if the shader doesn't define any rendering passes */
+ qb_t globalTexture; /* don't normalize texture repeats */
+ qb_t twoSided; /* cull none */
+ qb_t autosprite; /* autosprite shaders will become point lights instead of area lights */
+ qb_t polygonOffset; /* ydnar: don't face cull this or against this */
+ qb_t patchShadows; /* have patches casting shadows when using -light for this surface */
+ qb_t vertexShadows; /* shadows will be casted at this surface even when vertex lit */
+ qb_t forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
+ qb_t notjunc; /* don't use this surface for tjunction fixing */
+ qb_t fogParms; /* ydnar: has fogparms */
+ qb_t noFog; /* ydnar: supress fogging */
+ qb_t clipModel; /* ydnar: solid model hack */
+ qb_t noVertexLight; /* ydnar: leave vertex color alone */
+ qb_t noDirty; /* jal: do not apply the dirty pass to this surface */
+
+ byte styleMarker; /* ydnar: light styles hack */
+
+ float vertexScale; /* vertex light scale */
+
+ char skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
+
+ char editorImagePath[ MAX_QPATH ]; /* use this image to generate texture coordinates */
+ char lightImagePath[ MAX_QPATH ]; /* use this image to generate color / averageColor */
+ char normalImagePath[ MAX_QPATH ]; /* ydnar: normalmap image for bumpmapping */
+
+ implicitMap_t implicitMap; /* ydnar: enemy territory implicit shaders */
+ char implicitImagePath[ MAX_QPATH ];
+
+ image_t *shaderImage;
+ image_t *lightImage;
+ image_t *normalImage;
+
+ float skyLightValue; /* ydnar */
+ int skyLightIterations; /* ydnar */
+ sun_t *sun; /* ydnar */
+
+ vec3_t color; /* normalized color */
+ vec3_t averageColor;
+ byte lightStyle;
/* vortex: per-surface floodlight */
- float floodlightDirectionScale;
- vec3_t floodlightRGB;
- float floodlightIntensity;
- float floodlightDistance;
-
- qb_t lmMergable; /* ydnar */
- int lmCustomWidth, lmCustomHeight; /* ydnar */
- float lmBrightness; /* ydnar */
- float lmFilterRadius; /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
-
- int shaderWidth, shaderHeight; /* ydnar */
- float stFlat[ 2 ];
-
- vec3_t fogDir; /* ydnar */
-
- char *shaderText; /* ydnar */
- qb_t custom;
- qb_t finished;
+ float floodlightDirectionScale;
+ vec3_t floodlightRGB;
+ float floodlightIntensity;
+ float floodlightDistance;
+
+ qb_t lmMergable; /* ydnar */
+ int lmCustomWidth, lmCustomHeight; /* ydnar */
+ float lmBrightness; /* ydnar */
+ float lmFilterRadius; /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
+
+ int shaderWidth, shaderHeight; /* ydnar */
+ float stFlat[ 2 ];
+
+ vec3_t fogDir; /* ydnar */
+
+ char *shaderText; /* ydnar */
+ qb_t custom;
+ qb_t finished;
}
shaderInfo_t;
/* -------------------------------------------------------------------------------
-bsp structures
+ bsp structures
-------------------------------------------------------------------------------- */
+ ------------------------------------------------------------------------------- */
typedef struct face_s
{
- struct face_s *next;
- int planenum;
- int priority;
- //qboolean checked;
- int compileFlags;
- winding_t *w;
+ struct face_s *next;
+ int planenum;
+ int priority;
+ //qboolean checked;
+ int compileFlags;
+ winding_t *w;
}
face_t;
typedef struct plane_s
{
- vec3_t normal;
- vec_t dist;
- int type;
- int counter;
- int hash_chain;
+ vec3_t normal;
+ vec_t dist;
+ int type;
+ int counter;
+ int hash_chain;
}
plane_t;
typedef struct side_s
{
- int planenum;
-
- int outputNum; /* set when the side is written to the file list */
-
- float texMat[ 2 ][ 3 ]; /* brush primitive texture matrix */
- float vecs[ 2 ][ 4 ]; /* old-style texture coordinate mapping */
+ int planenum;
+
+ int outputNum; /* set when the side is written to the file list */
+
+ float texMat[ 2 ][ 3 ]; /* brush primitive texture matrix */
+ float vecs[ 2 ][ 4 ]; /* old-style texture coordinate mapping */
- winding_t *winding;
- winding_t *visibleHull; /* convex hull of all visible fragments */
+ winding_t *winding;
+ winding_t *visibleHull; /* convex hull of all visible fragments */
- shaderInfo_t *shaderInfo;
+ shaderInfo_t *shaderInfo;
- int contentFlags; /* from shaderInfo */
- int surfaceFlags; /* from shaderInfo */
- int compileFlags; /* from shaderInfo */
- int value; /* from shaderInfo */
+ int contentFlags; /* from shaderInfo */
+ int surfaceFlags; /* from shaderInfo */
+ int compileFlags; /* from shaderInfo */
+ int value; /* from shaderInfo */
- qboolean visible; /* choose visble planes first */
- qboolean bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
- qboolean culled; /* ydnar: face culling */
+ qboolean visible; /* choose visble planes first */
+ qboolean bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
+ qboolean culled; /* ydnar: face culling */
}
side_t;
typedef struct sideRef_s
{
- struct sideRef_s *next;
- side_t *side;
+ struct sideRef_s *next;
+ side_t *side;
}
sideRef_t;
/* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
typedef struct indexMap_s
{
- int w, h, numLayers;
- char name[ MAX_QPATH ], shader[ MAX_QPATH ];
- float offsets[ 256 ];
- byte *pixels;
+ int w, h, numLayers;
+ char name[ MAX_QPATH ], shader[ MAX_QPATH ];
+ float offsets[ 256 ];
+ byte *pixels;
}
indexMap_t;
typedef struct brush_s
{
- struct brush_s *next;
- struct brush_s *nextColorModBrush; /* ydnar: colorMod volume brushes go here */
- struct brush_s *original; /* chopped up brushes will reference the originals */
-
- int entityNum, brushNum;/* editor numbering */
- int outputNum; /* set when the brush is written to the file list */
-
+ struct brush_s *next;
+ struct brush_s *nextColorModBrush; /* ydnar: colorMod volume brushes go here */
+ struct brush_s *original; /* chopped up brushes will reference the originals */
+
+ int entityNum, brushNum; /* editor numbering */
+ int outputNum; /* set when the brush is written to the file list */
+
/* ydnar: for shadowcasting entities */
- int castShadows;
- int recvShadows;
-
- shaderInfo_t *contentShader;
- shaderInfo_t *celShader; /* :) */
-
+ int castShadows;
+ int recvShadows;
+
+ shaderInfo_t *contentShader;
+ shaderInfo_t *celShader; /* :) */
+
/* ydnar: gs mods */
- int lightmapSampleSize; /* jal : entity based _lightmapsamplesize */
- float lightmapScale;
- float shadeAngleDegrees; /* jal : entity based _shadeangle */
- vec3_t eMins, eMaxs;
- indexMap_t *im;
-
- int contentFlags;
- int compileFlags; /* ydnar */
- qboolean detail;
- qboolean opaque;
-
- int portalareas[ 2 ];
-
- vec3_t mins, maxs;
- int numsides;
-
- side_t sides[ 6 ]; /* variably sized */
+ int lightmapSampleSize; /* jal : entity based _lightmapsamplesize */
+ float lightmapScale;
+ float shadeAngleDegrees; /* jal : entity based _shadeangle */
+ vec3_t eMins, eMaxs;
+ indexMap_t *im;
+
+ int contentFlags;
+ int compileFlags; /* ydnar */
+ qboolean detail;
+ qboolean opaque;
+
+ int portalareas[ 2 ];
+
+ vec3_t mins, maxs;
+ int numsides;
+
+ side_t sides[ 6 ]; /* variably sized */
}
brush_t;
typedef struct fog_s
{
- shaderInfo_t *si;
- brush_t *brush;
- int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
+ shaderInfo_t *si;
+ brush_t *brush;
+ int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
}
fog_t;
typedef struct
{
- int width, height;
- bspDrawVert_t *verts;
+ int width, height;
+ bspDrawVert_t *verts;
}
mesh_t;
typedef struct parseMesh_s
{
- struct parseMesh_s *next;
-
- int entityNum, brushNum; /* ydnar: editor numbering */
-
+ struct parseMesh_s *next;
+
+ int entityNum, brushNum; /* ydnar: editor numbering */
+
/* ydnar: for shadowcasting entities */
- int castShadows;
- int recvShadows;
-
- mesh_t mesh;
- shaderInfo_t *shaderInfo;
- shaderInfo_t *celShader; /* :) */
-
+ int castShadows;
+ int recvShadows;
+
+ mesh_t mesh;
+ shaderInfo_t *shaderInfo;
+ shaderInfo_t *celShader; /* :) */
+
+ /* jal : entity based _lightmapsamplesize */
+ int lightmapSampleSize;
/* ydnar: gs mods */
- int lightmapSampleSize; /* jal : entity based _lightmapsamplesize */
- float lightmapScale;
- vec3_t eMins, eMaxs;
- indexMap_t *im;
-
+ float lightmapScale;
+ vec3_t eMins, eMaxs;
+ indexMap_t *im;
+
/* grouping */
- qboolean grouped;
- float longestCurve;
- int maxIterations;
+ qboolean grouped;
+ float longestCurve;
+ int maxIterations;
}
parseMesh_t;
/*
- ydnar: the drawsurf struct was extended to allow for:
- - non-convex planar surfaces
- - non-planar brushface surfaces
- - lightmapped terrain
- - planar patches
-*/
+ ydnar: the drawsurf struct was extended to allow for:
+ - non-convex planar surfaces
+ - non-planar brushface surfaces
+ - lightmapped terrain
+ - planar patches
+ */
typedef enum
{
SURFACE_PATCH,
SURFACE_TRIANGLES,
SURFACE_FLARE,
- SURFACE_FOLIAGE, /* wolf et */
-
+ SURFACE_FOLIAGE, /* wolf et */
+
/* ydnar: compiler-relevant surface types */
SURFACE_FORCED_META,
SURFACE_META,
SURFACE_FOGHULL,
SURFACE_DECAL,
SURFACE_SHADER,
-
+
NUM_SURFACE_TYPES
}
surfaceType_t;
-char *surfaceTypes[ NUM_SURFACE_TYPES ]
+Q_EXTERN char *surfaceTypes[ NUM_SURFACE_TYPES ]
#ifndef MAIN_C
- ;
+;
#else
- =
- {
- "SURFACE_BAD",
- "SURFACE_FACE",
- "SURFACE_PATCH",
- "SURFACE_TRIANGLES",
- "SURFACE_FLARE",
- "SURFACE_FOLIAGE",
- "SURFACE_FORCED_META",
- "SURFACE_META",
- "SURFACE_FOGHULL",
- "SURFACE_DECAL",
- "SURFACE_SHADER"
- };
+ =
+ {
+ "SURFACE_BAD",
+ "SURFACE_FACE",
+ "SURFACE_PATCH",
+ "SURFACE_TRIANGLES",
+ "SURFACE_FLARE",
+ "SURFACE_FOLIAGE",
+ "SURFACE_FORCED_META",
+ "SURFACE_META",
+ "SURFACE_FOGHULL",
+ "SURFACE_DECAL",
+ "SURFACE_SHADER"
+ };
#endif
/* ydnar: this struct needs an overhaul (again, heh) */
typedef struct mapDrawSurface_s
{
- surfaceType_t type;
- qboolean planar;
- int outputNum; /* ydnar: to match this sort of thing up */
-
- qboolean fur; /* ydnar: this is kind of a hack, but hey... */
- qboolean skybox; /* ydnar: yet another fun hack */
- qboolean backSide; /* ydnar: q3map_backShader support */
-
- struct mapDrawSurface_s *parent; /* ydnar: for cloned (skybox) surfaces to share lighting data */
- struct mapDrawSurface_s *clone; /* ydnar: for cloned surfaces */
- struct mapDrawSurface_s *cel; /* ydnar: for cloned cel surfaces */
-
- shaderInfo_t *shaderInfo;
- shaderInfo_t *celShader;
- brush_t *mapBrush;
- parseMesh_t *mapMesh;
- sideRef_t *sideRef;
-
- int fogNum;
-
- int numVerts; /* vertexes and triangles */
- bspDrawVert_t *verts;
- int numIndexes;
- int *indexes;
-
- int planeNum;
- vec3_t lightmapOrigin; /* also used for flares */
- vec3_t lightmapVecs[ 3 ]; /* also used for flares */
- int lightStyle; /* used for flares */
-
+ surfaceType_t type;
+ qboolean planar;
+ int outputNum; /* ydnar: to match this sort of thing up */
+
+ qboolean fur; /* ydnar: this is kind of a hack, but hey... */
+ qboolean skybox; /* ydnar: yet another fun hack */
+ qboolean backSide; /* ydnar: q3map_backShader support */
+
+ struct mapDrawSurface_s *parent; /* ydnar: for cloned (skybox) surfaces to share lighting data */
+ struct mapDrawSurface_s *clone; /* ydnar: for cloned surfaces */
+ struct mapDrawSurface_s *cel; /* ydnar: for cloned cel surfaces */
+
+ shaderInfo_t *shaderInfo;
+ shaderInfo_t *celShader;
+ brush_t *mapBrush;
+ parseMesh_t *mapMesh;
+ sideRef_t *sideRef;
+
+ int fogNum;
+
+ int numVerts; /* vertexes and triangles */
+ bspDrawVert_t *verts;
+ int numIndexes;
+ int *indexes;
+
+ int planeNum;
+ vec3_t lightmapOrigin; /* also used for flares */
+ vec3_t lightmapVecs[ 3 ]; /* also used for flares */
+ int lightStyle; /* used for flares */
+
/* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
- float lightmapScale;
+ float lightmapScale;
/* jal: per-surface (per-entity, actually) shadeangle */
- float shadeAngleDegrees;
-
+ float shadeAngleDegrees;
+
/* ydnar: surface classification */
- vec3_t mins, maxs;
- vec3_t lightmapAxis;
- int sampleSize;
-
+ vec3_t mins, maxs;
+ vec3_t lightmapAxis;
+ int sampleSize;
+
/* ydnar: shadow group support */
- int castShadows, recvShadows;
-
+ int castShadows, recvShadows;
+
/* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
- float bias[ 2 ];
- int texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
-
+ float bias[ 2 ];
+ int texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
+
/* ydnar: for patches */
- float longestCurve;
- int maxIterations;
- int patchWidth, patchHeight;
- vec3_t bounds[ 2 ];
+ float longestCurve;
+ int maxIterations;
+ int patchWidth, patchHeight;
+ vec3_t bounds[ 2 ];
/* ydnar/sd: for foliage */
- int numFoliageInstances;
-
+ int numFoliageInstances;
+
/* ydnar: editor/useful numbering */
- int entityNum;
- int surfaceNum;
+ int entityNum;
+ int surfaceNum;
}
mapDrawSurface_t;
typedef struct drawSurfRef_s
{
- struct drawSurfRef_s *nextRef;
- int outputNum;
+ struct drawSurfRef_s *nextRef;
+ int outputNum;
}
drawSurfRef_t;
/* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
typedef struct metaTriangle_s
{
- shaderInfo_t *si;
- side_t *side;
- int entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
- float shadeAngleDegrees;
- vec4_t plane;
- vec3_t lightmapAxis;
- int indexes[ 3 ];
+ shaderInfo_t *si;
+ side_t *side;
+ int entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
+ float shadeAngleDegrees;
+ vec4_t plane;
+ vec3_t lightmapAxis;
+ int indexes[ 3 ];
}
metaTriangle_t;
typedef struct epair_s
{
- struct epair_s *next;
- char *key, *value;
+ struct epair_s *next;
+ char *key, *value;
}
epair_t;
typedef struct
{
- vec3_t origin;
- brush_t *brushes, *lastBrush, *colorModBrushes;
- parseMesh_t *patches;
- int mapEntityNum, firstDrawSurf;
- int firstBrush, numBrushes; /* only valid during BSP compile */
- epair_t *epairs;
- vec3_t originbrush_origin;
+ vec3_t origin;
+ brush_t *brushes, *lastBrush, *colorModBrushes;
+ parseMesh_t *patches;
+ int mapEntityNum, firstDrawSurf;
+ int firstBrush, numBrushes; /* only valid during BSP compile */
+ epair_t *epairs;
+ vec3_t originbrush_origin;
}
entity_t;
typedef struct node_s
{
/* both leafs and nodes */
- int planenum; /* -1 = leaf node */
- struct node_s *parent;
- vec3_t mins, maxs; /* valid after portalization */
- brush_t *volume; /* one for each leaf/node */
+ int planenum; /* -1 = leaf node */
+ struct node_s *parent;
+ vec3_t mins, maxs; /* valid after portalization */
+ brush_t *volume; /* one for each leaf/node */
/* nodes only */
- side_t *side; /* the side that created the node */
- struct node_s *children[ 2 ];
- int compileFlags; /* ydnar: hint, antiportal */
- int tinyportals;
- vec3_t referencepoint;
+ side_t *side; /* the side that created the node */
+ struct node_s *children[ 2 ];
+ int compileFlags; /* ydnar: hint, antiportal */
+ int tinyportals;
+ vec3_t referencepoint;
/* leafs only */
- qboolean opaque; /* view can never be inside */
- qboolean areaportal;
- qboolean skybox; /* ydnar: a skybox leaf */
- qboolean sky; /* ydnar: a sky leaf */
- int cluster; /* for portalfile writing */
- int area; /* for areaportals */
- brush_t *brushlist; /* fragments of all brushes in this leaf */
- drawSurfRef_t *drawSurfReferences;
+ qboolean opaque; /* view can never be inside */
+ qboolean areaportal;
+ qboolean skybox; /* ydnar: a skybox leaf */
+ qboolean sky; /* ydnar: a sky leaf */
+ int cluster; /* for portalfile writing */
+ int area; /* for areaportals */
+ brush_t *brushlist; /* fragments of all brushes in this leaf */
+ drawSurfRef_t *drawSurfReferences;
- int occupied; /* 1 or greater can reach entity */
- entity_t *occupant; /* for leak file testing */
+ int occupied; /* 1 or greater can reach entity */
+ entity_t *occupant; /* for leak file testing */
- struct portal_s *portals; /* also on nodes during construction */
+ struct portal_s *portals; /* also on nodes during construction */
- qboolean has_structural_children;
+ qboolean has_structural_children;
}
node_t;
typedef struct portal_s
{
- plane_t plane;
- node_t *onnode; /* NULL = outside box */
- node_t *nodes[ 2 ]; /* [ 0 ] = front side of plane */
- struct portal_s *next[ 2 ];
- winding_t *winding;
-
- qboolean sidefound; /* false if ->side hasn't been checked */
- int compileFlags; /* from original face that caused the split */
- side_t *side; /* NULL = non-visible */
+ plane_t plane;
+ node_t *onnode; /* NULL = outside box */
+ node_t *nodes[ 2 ]; /* [ 0 ] = front side of plane */
+ struct portal_s *next[ 2 ];
+ winding_t *winding;
+
+ qboolean sidefound; /* false if ->side hasn't been checked */
+ int compileFlags; /* from original face that caused the split */
+ side_t *side; /* NULL = non-visible */
}
portal_t;
typedef struct
{
- node_t *headnode;
- node_t outside_node;
- vec3_t mins, maxs;
+ node_t *headnode;
+ node_t outside_node;
+ vec3_t mins, maxs;
}
tree_t;
/* -------------------------------------------------------------------------------
-vis structures
+ vis structures
-------------------------------------------------------------------------------- */
+ ------------------------------------------------------------------------------- */
typedef struct
{
- vec3_t normal;
- float dist;
+ vec3_t normal;
+ float dist;
}
visPlane_t;
typedef struct
{
- int numpoints;
- vec3_t points[ MAX_POINTS_ON_FIXED_WINDING ]; /* variable sized */
-}
+ int numpoints;
+ vec3_t points[ MAX_POINTS_ON_FIXED_WINDING ]; /* variable sized */
+}
fixedWinding_t;
typedef struct passage_s
{
- struct passage_s *next;
- byte cansee[ 1 ]; /* all portals that can be seen through this passage */
+ struct passage_s *next;
+ byte cansee[ 1 ]; /* all portals that can be seen through this passage */
} passage_t;
typedef struct
{
- int num;
- qboolean hint; /* true if this portal was created from a hint splitter */
- qboolean removed;
- visPlane_t plane; /* normal pointing into neighbor */
- int leaf; /* neighbor */
-
- vec3_t origin; /* for fast clip testing */
- float radius;
-
- fixedWinding_t *winding;
- vstatus_t status;
- byte *portalfront; /* [portals], preliminary */
- byte *portalflood; /* [portals], intermediate */
- byte *portalvis; /* [portals], final */
-
- int nummightsee; /* bit count on portalflood for sort */
- passage_t *passages; /* there are just as many passages as there */
- /* are portals in the leaf this portal leads */
+ int num;
+ qboolean hint; /* true if this portal was created from a hint splitter */
+ qboolean sky; /* true if this portal belongs to a sky leaf */
+ qboolean removed;
+ visPlane_t plane; /* normal pointing into neighbor */
+ int leaf; /* neighbor */
+
+ vec3_t origin; /* for fast clip testing */
+ float radius;
+
+ fixedWinding_t *winding;
+ vstatus_t status;
+ byte *portalfront; /* [portals], preliminary */
+ byte *portalflood; /* [portals], intermediate */
+ byte *portalvis; /* [portals], final */
+
+ int nummightsee; /* bit count on portalflood for sort */
+ passage_t *passages; /* there are just as many passages as there */
+ /* are portals in the leaf this portal leads */
}
vportal_t;
typedef struct leaf_s
{
- int numportals;
- int merged;
- vportal_t *portals[MAX_PORTALS_ON_LEAF];
+ int numportals;
+ int merged;
+ vportal_t *portals[MAX_PORTALS_ON_LEAF];
}
leaf_t;
-
+
typedef struct pstack_s
{
- byte mightsee[ MAX_PORTALS / 8 ];
- struct pstack_s *next;
- leaf_t *leaf;
- vportal_t *portal; /* portal exiting */
- fixedWinding_t *source;
- fixedWinding_t *pass;
+ byte mightsee[ MAX_PORTALS / 8 ];
+ struct pstack_s *next;
+ leaf_t *leaf;
+ vportal_t *portal; /* portal exiting */
+ fixedWinding_t *source;
+ fixedWinding_t *pass;
- fixedWinding_t windings[ 3 ]; /* source, pass, temp in any order */
- int freewindings[ 3 ];
+ fixedWinding_t windings[ 3 ]; /* source, pass, temp in any order */
+ int freewindings[ 3 ];
- visPlane_t portalplane;
+ visPlane_t portalplane;
int depth;
#ifdef SEPERATORCACHE
- visPlane_t seperators[ 2 ][ MAX_SEPERATORS ];
- int numseperators[ 2 ];
+ visPlane_t seperators[ 2 ][ MAX_SEPERATORS ];
+ int numseperators[ 2 ];
#endif
}
pstack_t;
typedef struct
{
- vportal_t *base;
- int c_chains;
- pstack_t pstack_head;
+ vportal_t *base;
+ int c_chains;
+ pstack_t pstack_head;
}
threaddata_t;
/* -------------------------------------------------------------------------------
-light structures
+ light structures
-------------------------------------------------------------------------------- */
+ ------------------------------------------------------------------------------- */
/* ydnar: new light struct with flags */
typedef struct light_s
{
- struct light_s *next;
-
- int type;
- int flags; /* ydnar: condensed all the booleans into one flags int */
- shaderInfo_t *si;
-
- vec3_t origin;
- vec3_t normal; /* for surfaces, spotlights, and suns */
- float dist; /* plane location along normal */
-
- float photons;
- int style;
- vec3_t color;
- float radiusByDist; /* for spotlights */
- float fade; /* ydnar: from wolf, for linear lights */
- float angleScale; /* ydnar: stolen from vlight for K */
- float extraDist; /* "extra dimension" distance of the light, to kill hot spots */
-
- float add; /* ydnar: used for area lights */
- float envelope; /* ydnar: units until falloff < tolerance */
- float envelope2; /* ydnar: envelope squared (tiny optimization) */
- vec3_t mins, maxs; /* ydnar: pvs envelope */
- int cluster; /* ydnar: cluster light falls into */
-
- winding_t *w;
- vec3_t emitColor; /* full out-of-gamut value */
-
- float falloffTolerance; /* ydnar: minimum attenuation threshold */
- float filterRadius; /* ydnar: lightmap filter radius in world units, 0 == default */
+ struct light_s *next;
+
+ int type;
+ int flags; /* ydnar: condensed all the booleans into one flags int */
+ shaderInfo_t *si;
+
+ vec3_t origin;
+ vec3_t normal; /* for surfaces, spotlights, and suns */
+ float dist; /* plane location along normal */
+
+ float photons;
+ int style;
+ vec3_t color;
+ float radiusByDist; /* for spotlights */
+ float fade; /* ydnar: from wolf, for linear lights */
+ float angleScale; /* ydnar: stolen from vlight for K */
+ float extraDist; /* "extra dimension" distance of the light, to kill hot spots */
+
+ float add; /* ydnar: used for area lights */
+ float envelope; /* ydnar: units until falloff < tolerance */
+ float envelope2; /* ydnar: envelope squared (tiny optimization) */
+ vec3_t mins, maxs; /* ydnar: pvs envelope */
+ int cluster; /* ydnar: cluster light falls into */
+
+ winding_t *w;
+ vec3_t emitColor; /* full out-of-gamut value */
+
+ float falloffTolerance; /* ydnar: minimum attenuation threshold */
+ float filterRadius; /* ydnar: lightmap filter radius in world units, 0 == default */
}
light_t;
typedef struct
{
/* constant input */
- qboolean testOcclusion, forceSunlight, testAll;
- int recvShadows;
-
- int numSurfaces;
- int *surfaces;
-
- int numLights;
- light_t **lights;
-
- qboolean twoSided;
-
+ qboolean testOcclusion, forceSunlight, testAll;
+ int recvShadows;
+
+ int numSurfaces;
+ int *surfaces;
+
+ int numLights;
+ light_t **lights;
+
+ qboolean twoSided;
+
/* per-sample input */
- int cluster;
- vec3_t origin, normal;
- vec_t inhibitRadius; /* sphere in which occluding geometry is ignored */
-
+ int cluster;
+ vec3_t origin, normal;
+ vec_t inhibitRadius; /* sphere in which occluding geometry is ignored */
+
/* per-light input */
- light_t *light;
- vec3_t end;
-
+ light_t *light;
+ vec3_t end;
+
/* calculated input */
- vec3_t displacement, direction;
- vec_t distance;
-
+ vec3_t displacement, direction;
+ vec_t distance;
+
/* input and output */
- vec3_t color; /* starts out at full color, may be reduced if transparent surfaces are crossed */
- vec3_t colorNoShadow; /* result color with no shadow casting */
- vec3_t directionContribution; /* result contribution to the deluxe map */
+ vec3_t color; /* starts out at full color, may be reduced if transparent surfaces are crossed */
+ vec3_t colorNoShadow; /* result color with no shadow casting */
+ vec3_t directionContribution; /* result contribution to the deluxe map */
/* output */
- vec3_t hit;
- int compileFlags; /* for determining surface compile flags traced through */
- qboolean passSolid;
- qboolean opaque;
- vec_t forceSubsampling; /* needs subsampling (alphashadow), value = max color contribution possible from it */
-
+ vec3_t hit;
+ int compileFlags; /* for determining surface compile flags traced through */
+ qboolean passSolid;
+ qboolean opaque;
+ vec_t forceSubsampling; /* needs subsampling (alphashadow), value = max color contribution possible from it */
+
/* working data */
- int numTestNodes;
- int testNodes[ MAX_TRACE_TEST_NODES ];
+ int numTestNodes;
+ int testNodes[ MAX_TRACE_TEST_NODES ];
}
trace_t;
/* must be identical to bspDrawVert_t except for float color! */
typedef struct
{
- vec3_t xyz;
- float st[ 2 ];
- float lightmap[ MAX_LIGHTMAPS ][ 2 ];
- vec3_t normal;
- float color[ MAX_LIGHTMAPS ][ 4 ];
+ vec3_t xyz;
+ float st[ 2 ];
+ float lightmap[ MAX_LIGHTMAPS ][ 2 ];
+ vec3_t normal;
+ float color[ MAX_LIGHTMAPS ][ 4 ];
}
radVert_t;
typedef struct
{
- int numVerts;
- radVert_t verts[ MAX_POINTS_ON_WINDING ];
+ int numVerts;
+ radVert_t verts[ MAX_POINTS_ON_WINDING ];
}
radWinding_t;
/* crutch for poor local allocations in win32 smp */
typedef struct
{
- vec_t dists[ MAX_POINTS_ON_WINDING + 4 ];
- int sides[ MAX_POINTS_ON_WINDING + 4 ];
+ vec_t dists[ MAX_POINTS_ON_WINDING + 4 ];
+ int sides[ MAX_POINTS_ON_WINDING + 4 ];
}
clipWork_t;
/* ydnar: new lightmap handling code */
typedef struct outLightmap_s
{
- int lightmapNum, extLightmapNum;
- int customWidth, customHeight;
- int numLightmaps;
- int freeLuxels;
- int numShaders;
- shaderInfo_t *shaders[ MAX_LIGHTMAP_SHADERS ];
- byte *lightBits;
- byte *bspLightBytes;
- byte *bspDirBytes;
+ int lightmapNum, extLightmapNum;
+ int customWidth, customHeight;
+ int numLightmaps;
+ int freeLuxels;
+ int numShaders;
+ shaderInfo_t *shaders[ MAX_LIGHTMAP_SHADERS ];
+ byte *lightBits;
+ byte *bspLightBytes;
+ byte *bspDirBytes;
}
outLightmap_t;
typedef struct rawLightmap_s
{
- qboolean finished, splotchFix, wrap[ 2 ];
- int customWidth, customHeight;
- float brightness;
- float filterRadius;
-
- int firstLightSurface, numLightSurfaces; /* index into lightSurfaces */
- int numLightClusters, *lightClusters;
-
- int sampleSize, actualSampleSize, axisNum;
+ qboolean finished, splotchFix, wrap[ 2 ];
+ int customWidth, customHeight;
+ float brightness;
+ float filterRadius;
+
+ int firstLightSurface, numLightSurfaces; /* index into lightSurfaces */
+ int numLightClusters, *lightClusters;
+
+ int sampleSize, actualSampleSize, axisNum;
/* vortex: per-surface floodlight */
- float floodlightDirectionScale;
- vec3_t floodlightRGB;
- float floodlightIntensity;
- float floodlightDistance;
-
- int entityNum;
- int recvShadows;
- vec3_t mins, maxs, axis, origin, *vecs;
- float *plane;
- int w, h, sw, sh, used;
-
- qboolean solid[ MAX_LIGHTMAPS ];
- vec3_t solidColor[ MAX_LIGHTMAPS ];
-
- int numStyledTwins;
- struct rawLightmap_s *twins[ MAX_LIGHTMAPS ];
-
- int outLightmapNums[ MAX_LIGHTMAPS ];
- int twinNums[ MAX_LIGHTMAPS ];
- int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
- byte styles[ MAX_LIGHTMAPS ];
- float *bspLuxels[ MAX_LIGHTMAPS ];
- float *radLuxels[ MAX_LIGHTMAPS ];
- float *superLuxels[ MAX_LIGHTMAPS ];
- unsigned char *superFlags;
- float *superOrigins;
- float *superNormals;
- int *superClusters;
-
- float *superDeluxels; /* average light direction */
- float *bspDeluxels;
- float *superFloodLight;
+ float floodlightDirectionScale;
+ vec3_t floodlightRGB;
+ float floodlightIntensity;
+ float floodlightDistance;
+
+ int entityNum;
+ int recvShadows;
+ vec3_t mins, maxs, axis, origin, *vecs;
+ float *plane;
+ int w, h, sw, sh, used;
+
+ qboolean solid[ MAX_LIGHTMAPS ];
+ vec3_t solidColor[ MAX_LIGHTMAPS ];
+
+ int numStyledTwins;
+ struct rawLightmap_s *twins[ MAX_LIGHTMAPS ];
+
+ int outLightmapNums[ MAX_LIGHTMAPS ];
+ int twinNums[ MAX_LIGHTMAPS ];
+ int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
+ byte styles[ MAX_LIGHTMAPS ];
+ float *bspLuxels[ MAX_LIGHTMAPS ];
+ float *radLuxels[ MAX_LIGHTMAPS ];
+ float *superLuxels[ MAX_LIGHTMAPS ];
+ unsigned char *superFlags;
+ float *superOrigins;
+ float *superNormals;
+ int *superClusters;
+
+ float *superDeluxels; /* average light direction */
+ float *bspDeluxels;
+ float *superFloodLight;
}
rawLightmap_t;
typedef struct rawGridPoint_s
{
- vec3_t ambient[ MAX_LIGHTMAPS ];
- vec3_t directed[ MAX_LIGHTMAPS ];
- vec3_t dir;
- byte styles[ MAX_LIGHTMAPS ];
+ vec3_t ambient[ MAX_LIGHTMAPS ];
+ vec3_t directed[ MAX_LIGHTMAPS ];
+ vec3_t dir;
+ byte styles[ MAX_LIGHTMAPS ];
}
rawGridPoint_t;
typedef struct surfaceInfo_s
{
- int modelindex;
- shaderInfo_t *si;
- rawLightmap_t *lm;
- int parentSurfaceNum, childSurfaceNum;
- int entityNum, castShadows, recvShadows, sampleSize, patchIterations;
- float longestCurve;
- float *plane;
- vec3_t axis, mins, maxs;
- qboolean hasLightmap, approximated;
- int firstSurfaceCluster, numSurfaceClusters;
+ int modelindex;
+ shaderInfo_t *si;
+ rawLightmap_t *lm;
+ int parentSurfaceNum, childSurfaceNum;
+ int entityNum, castShadows, recvShadows, sampleSize, patchIterations;
+ float longestCurve;
+ float *plane;
+ vec3_t axis, mins, maxs;
+ qboolean hasLightmap, approximated;
+ int firstSurfaceCluster, numSurfaceClusters;
}
surfaceInfo_t;
/* -------------------------------------------------------------------------------
-prototypes
+ prototypes
-------------------------------------------------------------------------------- */
+ ------------------------------------------------------------------------------- */
/* main.c */
-vec_t Random( void );
-int BSPInfo( int count, char **fileNames );
-int ScaleBSPMain( int argc, char **argv );
-int ConvertMain( int argc, char **argv );
+vec_t Random( void );
+char *Q_strncpyz( char *dst, const char *src, size_t len );
+char *Q_strcat( char *dst, size_t dlen, const char *src );
+char *Q_strncat( char *dst, size_t dlen, const char *src, size_t slen );
+/* help.c */
+void HelpMain(const char* arg);
/* path_init.c */
-game_t *GetGame( char *arg );
-void InitPaths( int *argc, char **argv );
+game_t *GetGame( char *arg );
+void InitPaths( int *argc, char **argv );
+
+
+/* fixaas.c */
+int FixAASMain( int argc, char **argv );
/* bsp.c */
-int BSPMain( int argc, char **argv );
+int BSPMain( int argc, char **argv );
-/* convert_map.c */
-int ConvertBSPToMap( char *bspName );
-int ConvertBSPToMap_BP( char *bspName );
+/* bsp_analyze.c */
+int AnalyzeBSPMain( int argc, char **argv );
+
+
+/* bsp_info.c */
+int BSPInfoMain( int count, char **fileNames );
+
+/* bsp_scale.c */
+int ScaleBSPMain( int argc, char **argv );
+
+/* minimap.c */
+int MiniMapBSPMain( int argc, char **argv );
+
+/* convert_bsp.c */
+int ConvertBSPMain( int argc, char **argv );
+/* convert_map.c */
+int ConvertBSPToMap( char *bspName );
+int ConvertBSPToMap_BP( char *bspName );
+
/* convert_ase.c */
-int ConvertBSPToASE( char *bspName );
+int ConvertBSPToASE( char *bspName );
/* convert_obj.c */
-int ConvertBSPToOBJ( char *bspName );
-
+int ConvertBSPToOBJ( char *bspName );
/* brush.c */
-sideRef_t *AllocSideRef( side_t *side, sideRef_t *next );
-int CountBrushList( brush_t *brushes );
-brush_t *AllocBrush( int numsides );
-void FreeBrush( brush_t *brushes );
-void FreeBrushList( brush_t *brushes );
-brush_t *CopyBrush( brush_t *brush );
-qboolean BoundBrush( brush_t *brush );
-qboolean CreateBrushWindings( brush_t *brush );
-brush_t *BrushFromBounds( vec3_t mins, vec3_t maxs );
-vec_t BrushVolume( brush_t *brush );
-void WriteBSPBrushMap( char *name, brush_t *list );
+sideRef_t *AllocSideRef( side_t *side, sideRef_t *next );
+int CountBrushList( brush_t *brushes );
+brush_t *AllocBrush( int numsides );
+void FreeBrush( brush_t *brushes );
+void FreeBrushList( brush_t *brushes );
+brush_t *CopyBrush( brush_t *brush );
+qboolean BoundBrush( brush_t *brush );
+qboolean CreateBrushWindings( brush_t *brush );
+brush_t *BrushFromBounds( vec3_t mins, vec3_t maxs );
+vec_t BrushVolume( brush_t *brush );
+void WriteBSPBrushMap( char *name, brush_t *list );
-void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
-void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
+void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
+void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
-int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
-qboolean WindingIsTiny( winding_t *w );
+int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
+qboolean WindingIsTiny( winding_t *w );
-void SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
+void SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back );
-tree_t *AllocTree( void );
-node_t *AllocNode( void );
+tree_t *AllocTree( void );
+node_t *AllocNode( void );
/* mesh.c */
-void LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
-void LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
-void FreeMesh( mesh_t *m );
-mesh_t *CopyMesh( mesh_t *mesh );
-void PrintMesh( mesh_t *m );
-mesh_t *TransposeMesh( mesh_t *in );
-void InvertMesh( mesh_t *m );
-mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
-int IterationsForCurve( float len, int subdivisions );
-mesh_t *SubdivideMesh2( mesh_t in, int iterations );
-mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
-mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
-void MakeMeshNormals( mesh_t in );
-void PutMeshOnCurve( mesh_t in );
-
-void MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
+void LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
+void LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
+void FreeMesh( mesh_t *m );
+mesh_t *CopyMesh( mesh_t *mesh );
+void PrintMesh( mesh_t *m );
+mesh_t *TransposeMesh( mesh_t *in );
+void InvertMesh( mesh_t *m );
+mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
+int IterationsForCurve( float len, int subdivisions );
+mesh_t *SubdivideMesh2( mesh_t in, int iterations );
+mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
+mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
+void MakeMeshNormals( mesh_t in );
+void PutMeshOnCurve( mesh_t in );
+
+void MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
/* map.c */
-void LoadMapFile( char *filename, qboolean onlyLights, qboolean noCollapseGroups );
-int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
-int PlaneTypeForNormal( vec3_t normal );
-void AddBrushBevels( void );
-brush_t *FinishBrush(qboolean noCollapseGroups);
+void LoadMapFile( char *filename, qboolean onlyLights, qboolean noCollapseGroups );
+int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
+int PlaneTypeForNormal( vec3_t normal );
+void AddBrushBevels( void );
+brush_t *FinishBrush( qboolean noCollapseGroups );
/* portals.c */
-void MakeHeadnodePortals( tree_t *tree );
-void MakeNodePortal( node_t *node );
-void SplitNodePortals( node_t *node );
+void MakeHeadnodePortals( tree_t *tree );
+void MakeNodePortal( node_t *node );
+void SplitNodePortals( node_t *node );
-qboolean PortalPassable( portal_t *p );
+qboolean PortalPassable( portal_t *p );
-qboolean FloodEntities( tree_t *tree );
-void FillOutside( node_t *headnode);
-void FloodAreas( tree_t *tree);
-face_t *VisibleFaces( entity_t *e, tree_t *tree );
-void FreePortal( portal_t *p );
+#define FLOODENTITIES_LEAKED 1
+#define FLOODENTITIES_GOOD 0
+#define FLOODENTITIES_EMPTY -1
+int FloodEntities( tree_t *tree );
+void FillOutside( node_t *headnode );
+void FloodAreas( tree_t *tree );
+face_t *VisibleFaces( entity_t *e, tree_t *tree );
+void FreePortal( portal_t *p );
-void MakeTreePortals( tree_t *tree );
+void MakeTreePortals( tree_t *tree );
/* leakfile.c */
-xmlNodePtr LeakFile( tree_t *tree );
+xmlNodePtr LeakFile( tree_t *tree, const char *lineFilePath );
/* prtfile.c */
-void NumberClusters( tree_t *tree );
-void WritePortalFile( tree_t *tree );
+void NumberClusters( tree_t *tree );
+void WritePortalFile( tree_t *tree, const char *portalFilePath );
/* writebsp.c */
-void SetModelNumbers( void );
-void SetLightStyles( void );
+void SetModelNumbers( void );
+void SetLightStyles( void );
-int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
+int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
-void BeginBSPFile( void );
-void EndBSPFile( qboolean do_write );
-void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
-void EmitFogs( void );
+void BeginBSPFile( void );
+void EndBSPFile( qboolean do_write, const char *BSPFilePath, const char *surfaceFilePath );
+void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
+void EmitFogs( void );
-void BeginModel( void );
-void EndModel( entity_t *e, node_t *headnode );
+void BeginModel( void );
+void EndModel( entity_t *e, node_t *headnode );
/* tree.c */
-void FreeTree( tree_t *tree );
-void FreeTree_r( node_t *node );
-void PrintTree_r( node_t *node, int depth );
-void FreeTreePortals_r( node_t *node );
+void FreeTree( tree_t *tree );
+void FreeTree_r( node_t *node );
+void PrintTree_r( node_t *node, int depth );
+void FreeTreePortals_r( node_t *node );
/* patch.c */
-void ParsePatch( qboolean onlyLights );
-mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
-void PatchMapDrawSurfs( entity_t *e );
-void TriangulatePatchSurface( entity_t *e , mapDrawSurface_t *ds );
+void ParsePatch( qboolean onlyLights );
+mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
+void PatchMapDrawSurfs( entity_t *e );
+void TriangulatePatchSurface( entity_t *e, mapDrawSurface_t *ds );
/* tjunction.c */
-void FixTJunctions( entity_t *e );
+void FixTJunctions( entity_t *e );
/* fog.c */
-winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds );
-void FogDrawSurfaces( entity_t *e );
-int FogForPoint( vec3_t point, float epsilon );
-int FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
-void CreateMapFogs( void );
+winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds );
+void FogDrawSurfaces( entity_t *e );
+int FogForPoint( vec3_t point, float epsilon );
+int FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
+void CreateMapFogs( void );
/* facebsp.c */
-face_t *MakeStructuralBSPFaceList( brush_t *list );
-face_t *MakeVisibleBSPFaceList( brush_t *list );
-tree_t *FaceBSP( face_t *list );
+face_t *MakeStructuralBSPFaceList( brush_t *list );
+face_t *MakeVisibleBSPFaceList( brush_t *list );
+tree_t *FaceBSP( face_t *list );
/* model.c */
-void PicoPrintFunc( int level, const char *str );
-void PicoLoadFileFunc( const char *name, byte **buffer, int *bufSize );
-picoModel_t *FindModel( const char *name, int frame );
-picoModel_t *LoadModel( const char *name, int frame );
-void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle );
-void AddTriangleModels( entity_t *e );
+void PicoPrintFunc( int level, const char *str );
+void PicoLoadFileFunc( const char *name, byte **buffer, int *bufSize );
+picoModel_t *FindModel( const char *name, int frame );
+picoModel_t *LoadModel( const char *name, int frame );
+void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle );
+void AddTriangleModels( entity_t *e );
/* surface.c */
-mapDrawSurface_t *AllocDrawSurface( surfaceType_t type );
-void FinishSurface( mapDrawSurface_t *ds );
-void StripFaceSurface( mapDrawSurface_t *ds );
-void MaxAreaFaceSurface( mapDrawSurface_t *ds );
-qboolean CalcSurfaceTextureRange( mapDrawSurface_t *ds );
-qboolean CalcLightmapAxis( vec3_t normal, vec3_t axis );
-void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
-void ClassifyEntitySurfaces( entity_t *e );
-void TidyEntitySurfaces( entity_t *e );
-mapDrawSurface_t *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
-mapDrawSurface_t *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
-qboolean IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
-void ClearSurface( mapDrawSurface_t *ds );
-void AddEntitySurfaceModels( entity_t *e );
-mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
-mapDrawSurface_t *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
-mapDrawSurface_t *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, const char *flareShader, int lightStyle );
-mapDrawSurface_t *DrawSurfaceForShader( char *shader );
-void ClipSidesIntoTree( entity_t *e, tree_t *tree );
-void MakeDebugPortalSurfs( tree_t *tree );
-void MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
-void SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
-void AddEntitySurfaceModels( entity_t *e );
-int AddSurfaceModels( mapDrawSurface_t *ds );
-void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
-void EmitPatchSurface( entity_t *e, mapDrawSurface_t *ds );
-void EmitTriangleSurface( mapDrawSurface_t *ds );
+mapDrawSurface_t *AllocDrawSurface( surfaceType_t type );
+void FinishSurface( mapDrawSurface_t *ds );
+void StripFaceSurface( mapDrawSurface_t *ds );
+void MaxAreaFaceSurface( mapDrawSurface_t *ds );
+qboolean CalcSurfaceTextureRange( mapDrawSurface_t *ds );
+qboolean CalcLightmapAxis( vec3_t normal, vec3_t axis );
+void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
+void ClassifyEntitySurfaces( entity_t *e );
+void TidyEntitySurfaces( entity_t *e );
+mapDrawSurface_t *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
+mapDrawSurface_t *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
+qboolean IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
+void ClearSurface( mapDrawSurface_t *ds );
+void AddEntitySurfaceModels( entity_t *e );
+mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
+mapDrawSurface_t *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
+mapDrawSurface_t *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, const char *flareShader, int lightStyle );
+mapDrawSurface_t *DrawSurfaceForShader( char *shader );
+void ClipSidesIntoTree( entity_t *e, tree_t *tree );
+void MakeDebugPortalSurfs( tree_t *tree );
+void MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
+void SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
+void AddEntitySurfaceModels( entity_t *e );
+int AddSurfaceModels( mapDrawSurface_t *ds );
+void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
+void EmitPatchSurface( entity_t *e, mapDrawSurface_t *ds );
+void EmitTriangleSurface( mapDrawSurface_t *ds );
/* surface_fur.c */
-void Fur( mapDrawSurface_t *src );
+void Fur( mapDrawSurface_t *src );
/* surface_foliage.c */
-void Foliage( mapDrawSurface_t *src );
+void Foliage( mapDrawSurface_t *src );
/* ydnar: surface_meta.c */
-void ClearMetaTriangles( void );
-int FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
-void MakeEntityMetaTriangles( entity_t *e );
-void FixMetaTJunctions( void );
-void SmoothMetaTriangles( void );
-void MergeMetaTriangles( void );
-void EmitMetaStats(); // vortex: print meta statistics even in no-verbose mode
+void ClearMetaTriangles( void );
+int FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
+void MakeEntityMetaTriangles( entity_t *e );
+void FixMetaTJunctions( void );
+void SmoothMetaTriangles( void );
+void MergeMetaTriangles( void );
+void EmitMetaStats(); // vortex: print meta statistics even in no-verbose mode
/* surface_extra.c */
-void SetDefaultSampleSize( int sampleSize );
+void SetDefaultSampleSize( int sampleSize );
-void SetSurfaceExtra( mapDrawSurface_t *ds, int num );
+void SetSurfaceExtra( mapDrawSurface_t *ds, int num );
-shaderInfo_t *GetSurfaceExtraShaderInfo( int num );
-int GetSurfaceExtraParentSurfaceNum( int num );
-int GetSurfaceExtraEntityNum( int num );
-int GetSurfaceExtraCastShadows( int num );
-int GetSurfaceExtraRecvShadows( int num );
-int GetSurfaceExtraSampleSize( int num );
-int GetSurfaceExtraMinSampleSize( int num );
-float GetSurfaceExtraLongestCurve( int num );
-void GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
+shaderInfo_t *GetSurfaceExtraShaderInfo( int num );
+int GetSurfaceExtraParentSurfaceNum( int num );
+int GetSurfaceExtraEntityNum( int num );
+int GetSurfaceExtraCastShadows( int num );
+int GetSurfaceExtraRecvShadows( int num );
+int GetSurfaceExtraSampleSize( int num );
+int GetSurfaceExtraMinSampleSize( int num );
+float GetSurfaceExtraLongestCurve( int num );
+void GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
-void WriteSurfaceExtraFile( const char *path );
-void LoadSurfaceExtraFile( const char *path );
+void WriteSurfaceExtraFile( const char *surfaceFilePath );
+void LoadSurfaceExtraFile( const char *surfaceFilePath );
/* decals.c */
-void ProcessDecals( void );
-void MakeEntityDecals( entity_t *e );
+void ProcessDecals( void );
+void MakeEntityDecals( entity_t *e );
/* map.c */
-void TextureAxisFromPlane( plane_t *pln, vec3_t xv, vec3_t yv );
+void TextureAxisFromPlane( plane_t *pln, vec3_t xv, vec3_t yv );
/* brush_primit.c */
-void ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
+void ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY );
/* vis.c */
-fixedWinding_t *NewFixedWinding( int points );
-int VisMain( int argc, char **argv );
+fixedWinding_t *NewFixedWinding( int points );
+int VisMain( int argc, char **argv );
/* visflow.c */
-int CountBits( byte *bits, int numbits );
-void PassageFlow( int portalnum );
-void CreatePassages( int portalnum );
-void PassageMemory( void );
-void BasePortalVis( int portalnum );
-void BetterPortalVis( int portalnum );
-void PortalFlow( int portalnum );
-void PassagePortalFlow( int portalnum );
+int CountBits( byte *bits, int numbits );
+void PassageFlow( int portalnum );
+void CreatePassages( int portalnum );
+void PassageMemory( void );
+void BasePortalVis( int portalnum );
+void BetterPortalVis( int portalnum );
+void PortalFlow( int portalnum );
+void PassagePortalFlow( int portalnum );
/* light.c */
-float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
-int LightContributionToSample( trace_t *trace );
-void LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
-int LightContributionToPoint( trace_t *trace );
-int LightMain( int argc, char **argv );
+float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
+int LightContributionToSample( trace_t *trace );
+void LightingAtSample( trace_t * trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
+int LightContributionToPoint( trace_t *trace );
+int LightMain( int argc, char **argv );
/* light_trace.c */
-void SetupTraceNodes( void );
-void TraceLine( trace_t *trace );
-float SetupTrace( trace_t *trace );
+void SetupTraceNodes( void );
+void TraceLine( trace_t *trace );
+float SetupTrace( trace_t *trace );
/* light_bounce.c */
-qboolean RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
-void RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
-void RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
-void RadCreateDiffuseLights( void );
-void RadFreeLights();
+qboolean RadSampleImage( byte * pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
+void RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
+void RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
+void RadCreateDiffuseLights( void );
+void RadFreeLights();
/* light_ydnar.c */
-void ColorToBytes( const float *color, byte *colorBytes, float scale );
-void SmoothNormals( void );
-
-void MapRawLightmap( int num );
-
-void SetupDirt();
-float DirtForSample( trace_t *trace );
-void DirtyRawLightmap( int num );
-
-void SetupFloodLight();
-void FloodlightRawLightmaps();
-void FloodlightIlluminateLightmap( rawLightmap_t *lm );
-float FloodLightForSample( trace_t *trace , float floodLightDistance, qboolean floodLightLowQuality);
-void FloodLightRawLightmap( int num );
-
-void IlluminateRawLightmap( int num );
-void IlluminateVertexes( int num );
-
-void SetupBrushes( void );
-void SetupClusters( void );
-qboolean ClusterVisible( int a, int b );
-qboolean ClusterVisibleToPoint( vec3_t point, int cluster );
-int ClusterForPoint( vec3_t point );
-int ClusterForPointExt( vec3_t point, float epsilon );
-int ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
-int ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
-void SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
-void FreeTraceLights( trace_t *trace );
-void CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
-void CreateTraceLightsForSurface( int num, trace_t *trace );
+void ColorToBytes( const float *color, byte *colorBytes, float scale );
+void ColorToBytesNonZero( const float *color, byte *colorBytes, float scale );
+void SmoothNormals( void );
+
+void MapRawLightmap( int num );
+
+void SetupDirt();
+float DirtForSample( trace_t *trace );
+void DirtyRawLightmap( int num );
+
+void SetupFloodLight();
+void FloodlightRawLightmaps();
+void FloodlightIlluminateLightmap( rawLightmap_t *lm );
+float FloodLightForSample( trace_t *trace, float floodLightDistance, qboolean floodLightLowQuality );
+void FloodLightRawLightmap( int num );
+
+void IlluminateRawLightmap( int num );
+void IlluminateVertexes( int num );
+
+void SetupBrushesFlags( unsigned int mask_any, unsigned int test_any, unsigned int mask_all, unsigned int test_all );
+void SetupBrushes( void );
+void SetupClusters( void );
+qboolean ClusterVisible( int a, int b );
+qboolean ClusterVisibleToPoint( vec3_t point, int cluster );
+int ClusterForPoint( vec3_t point );
+int ClusterForPointExt( vec3_t point, float epsilon );
+int ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
+int ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
+void SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
+void FreeTraceLights( trace_t *trace );
+void CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
+void CreateTraceLightsForSurface( int num, trace_t *trace );
/* lightmaps_ydnar.c */
-void ExportLightmaps( void );
+void ExportLightmaps( void );
+
+int ExportLightmapsMain( int argc, char **argv );
+int ImportLightmapsMain( int argc, char **argv );
-int ExportLightmapsMain( int argc, char **argv );
-int ImportLightmapsMain( int argc, char **argv );
+void SetupSurfaceLightmaps( void );
+void StitchSurfaceLightmaps( void );
+void StoreSurfaceLightmaps( qboolean fastAllocate, qboolean storeForReal );
-void SetupSurfaceLightmaps( void );
-void StitchSurfaceLightmaps( void );
-void StoreSurfaceLightmaps( void );
+
+/* exportents.c */
+void ExportEntities( void );
+int ExportEntitiesMain( int argc, char **argv );
/* image.c */
-void ImageFree( image_t *image );
-image_t *ImageFind( const char *filename );
-image_t *ImageLoad( const char *filename );
+void ImageFree( image_t *image );
+image_t *ImageFind( const char *filename );
+image_t *ImageLoad( const char *filename );
/* shaders.c */
-void ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
+void ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
-void TCMod( tcMod_t mod, float st[ 2 ] );
-void TCModIdentity( tcMod_t mod );
-void TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
-void TCModTranslate( tcMod_t mod, float s, float t );
-void TCModScale( tcMod_t mod, float s, float t );
-void TCModRotate( tcMod_t mod, float euler );
+void TCMod( tcMod_t mod, float st[ 2 ] );
+void TCModIdentity( tcMod_t mod );
+void TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
+void TCModTranslate( tcMod_t mod, float s, float t );
+void TCModScale( tcMod_t mod, float s, float t );
+void TCModRotate( tcMod_t mod, float euler );
-qboolean ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
+qboolean ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
-void BeginMapShaderFile( const char *mapFile );
-void WriteMapShaderFile( void );
-shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace );
-void EmitVertexRemapShader( char *from, char *to );
+void BeginMapShaderFile( const char *mapFile );
+void WriteMapShaderFile( void );
+shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace );
+void EmitVertexRemapShader( char *from, char *to );
-void LoadShaderInfo( void );
-shaderInfo_t *ShaderInfoForShader( const char *shader );
+void LoadShaderInfo( void );
+shaderInfo_t *ShaderInfoForShader( const char *shader );
+shaderInfo_t *ShaderInfoForShaderNull( const char *shader );
/* bspfile_abstract.c */
-void SetGridPoints( int n );
-void SetDrawVerts( int n );
-void IncDrawVerts();
-void SetDrawSurfaces(int n);
-void SetDrawSurfacesBuffer();
-void BSPFilesCleanup();
-
-void SwapBlock( int *block, int size );
-
-int GetLumpElements( bspHeader_t *header, int lump, int size );
-void *GetLump( bspHeader_t *header, int lump );
-int CopyLump( bspHeader_t *header, int lump, void *dest, int size );
-int CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable );
-void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
-
-void LoadBSPFile( const char *filename );
-void WriteBSPFile( const char *filename );
-void PrintBSPFileSizes( void );
-
-epair_t *ParseEPair( void );
-void ParseEntities( void );
-void UnparseEntities( void );
-void PrintEntity( const entity_t *ent );
-void SetKeyValue( entity_t *ent, const char *key, const char *value );
-qboolean KeyExists( const entity_t *ent, const char *key ); /* VorteX: check if key exists */
-const char *ValueForKey( const entity_t *ent, const char *key );
-int IntForKey( const entity_t *ent, const char *key );
-vec_t FloatForKey( const entity_t *ent, const char *key );
-void GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
-entity_t *FindTargetEntity( const char *target );
-void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
-void InjectCommandLine(char **argv, int beginArgs, int endArgs);
-
+void SetGridPoints( int n );
+void SetDrawVerts( int n );
+void IncDrawVerts();
+void SetDrawSurfaces( int n );
+void SetDrawSurfacesBuffer();
+void BSPFilesCleanup();
+
+void SwapBlock( int *block, int size );
+
+int GetLumpElements( bspHeader_t *header, int lump, int size );
+void *GetLump( bspHeader_t *header, int lump );
+int CopyLump( bspHeader_t *header, int lump, void *dest, int size );
+int CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable );
+void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
+
+void LoadBSPFile( const char *filename );
+void WriteBSPFile( const char *filename );
+void PrintBSPFileSizes( void );
+
+void WriteTexFile( char *name );
+void LoadSurfaceFlags( char *filename );
+int GetSurfaceParm( const char *tex );
+void RestoreSurfaceFlags( char *filename );
+
+epair_t *ParseEPair( void );
+void ParseEntities( void );
+void UnparseEntities( void );
+void PrintEntity( const entity_t *ent );
+void SetKeyValue( entity_t *ent, const char *key, const char *value );
+qboolean KeyExists( const entity_t *ent, const char *key ); /* VorteX: check if key exists */
+const char *ValueForKey( const entity_t *ent, const char *key );
+int IntForKey( const entity_t *ent, const char *key );
+vec_t FloatForKey( const entity_t *ent, const char *key );
+qboolean GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
+entity_t *FindTargetEntity( const char *target );
+void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
+void InjectCommandLine( char **argv, int beginArgs, int endArgs );
+
/* bspfile_ibsp.c */
-void LoadIBSPFile( const char *filename );
-void WriteIBSPFile( const char *filename );
+void LoadIBSPFile( const char *filename );
+void WriteIBSPFile( const char *filename );
/* bspfile_rbsp.c */
-void LoadRBSPFile( const char *filename );
-void WriteRBSPFile( const char *filename );
+void LoadRBSPFile( const char *filename );
+void WriteRBSPFile( const char *filename );
/* -------------------------------------------------------------------------------
-bsp/general global variables
+ bsp/general global variables
-------------------------------------------------------------------------------- */
-
-#ifdef MAIN_C
- #define Q_EXTERN
- #define Q_ASSIGN( a ) = a
-#else
- #define Q_EXTERN extern
- #define Q_ASSIGN( a )
-#endif
+ ------------------------------------------------------------------------------- */
/* game support */
-Q_EXTERN game_t games[]
+Q_EXTERN game_t games[]
#ifndef MAIN_C
- ;
+;
#else
- =
- {
+ =
+ {
#include "game_quake3.h"
- ,
- #include "game_quakelive.h"/* most be after game_quake3.h as they share defines! */
- ,
- #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
- ,
- #include "game_xonotic.h"/* most be after game_quake3.h as they share defines! */
- ,
- #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
- ,
+ ,
+ #include "game_nexuiz.h" /* must be after game_quake3.h as they share defines! */
+ ,
+ #include "game_oa.h" /* must be after game_quake3.h as they share defines! */
+ ,
+ #include "game_q3rally.h" /* must be after game_quake3.h as they share defines! */
+ ,
+ #include "game_quakelive.h" /* must be after game_quake3.h as they share defines! */
+ ,
+ #include "game_reaction.h" /* must be after game_quake3.h */
+ ,
+ #include "game_smokinguns.h" /* must be after game_quake3.h */
+ ,
+ #include "game_tremulous.h" /* LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
+ ,
+ #include "game_unvanquished.h" /* must be after game_tremulous.h as they share defines! */
+ ,
+ #include "game_wop.h" /* must be after game_quake3.h as they share defines! */
+ ,
+ #include "game_xonotic.h" /* must be after game_quake3.h as they share defines! */
+ ,
#include "game_tenebrae.h"
- ,
+ ,
#include "game_wolf.h"
- ,
- #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
- ,
+ ,
+ #include "game_wolfet.h" /* must be after game_wolf.h as they share defines! */
+ ,
#include "game_etut.h"
- ,
+ ,
#include "game_ef.h"
- ,
+ ,
#include "game_sof2.h"
- ,
- #include "game_jk2.h" /* most be after game_sof2.h as they share defines! */
- ,
- #include "game_ja.h" /* most be after game_jk2.h as they share defines! */
- ,
- #include "game_qfusion.h" /* qfusion game */
- ,
- #include "game_reaction.h" /* must be after game_quake3.h */
- ,
- #include "game_darkplaces.h" /* vortex: darkplaces q1 engine */
- ,
- #include "game_dq.h" /* vortex: deluxe quake game ( darkplaces q1 engine) */
- ,
- #include "game_prophecy.h" /* vortex: prophecy game ( darkplaces q1 engine) */
- ,
- #include "game__null.h" /* null game (must be last item) */
- };
+ ,
+ #include "game_jk2.h" /* must be after game_sof2.h as they share defines! */
+ ,
+ #include "game_ja.h" /* must be after game_jk2.h as they share defines! */
+ ,
+ #include "game_qfusion.h" /* qfusion game */
+ ,
+ #include "game_warsow.h" /* must be after game_qfusion.h as they share defines! */
+ ,
+ #include "game_warfork.h" /* must be after game_qfusion.h as they share defines! */
+ ,
+ #include "game_darkplaces.h" /* darkplaces q1 engine */
+ ,
+ #include "game_dq.h" /* deluxe quake game ( darkplaces q1 engine) */
+ ,
+ #include "game_prophecy.h" /* vortex: prophecy game ( darkplaces q1 engine) */
+ ,
+ #include "game__null.h" /* null game (must be last item) */
+ };
#endif
-Q_EXTERN game_t *game Q_ASSIGN( &games[ 0 ] );
+Q_EXTERN game_t *game Q_ASSIGN( &games[ 0 ] );
/* general */
-Q_EXTERN int numImages Q_ASSIGN( 0 );
-Q_EXTERN image_t images[ MAX_IMAGES ];
+Q_EXTERN int numImages Q_ASSIGN( 0 );
+Q_EXTERN image_t images[ MAX_IMAGES ];
-Q_EXTERN int numPicoModels Q_ASSIGN( 0 );
-Q_EXTERN picoModel_t *picoModels[ MAX_MODELS ];
+Q_EXTERN int numPicoModels Q_ASSIGN( 0 );
+Q_EXTERN picoModel_t *picoModels[ MAX_MODELS ];
-Q_EXTERN shaderInfo_t *shaderInfo Q_ASSIGN( NULL );
-Q_EXTERN int numShaderInfo Q_ASSIGN( 0 );
-Q_EXTERN int numVertexRemaps Q_ASSIGN( 0 );
+Q_EXTERN shaderInfo_t *shaderInfo Q_ASSIGN( NULL );
+Q_EXTERN int numShaderInfo Q_ASSIGN( 0 );
+Q_EXTERN int numVertexRemaps Q_ASSIGN( 0 );
-Q_EXTERN surfaceParm_t custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
-Q_EXTERN int numCustSurfaceParms Q_ASSIGN( 0 );
+Q_EXTERN surfaceParm_t custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
+Q_EXTERN int numCustSurfaceParms Q_ASSIGN( 0 );
-Q_EXTERN char mapName[ MAX_QPATH ]; /* ydnar: per-map custom shaders for larger lightmaps */
-Q_EXTERN char mapShaderFile[ 1024 ];
-Q_EXTERN qboolean warnImage Q_ASSIGN( qtrue );
+Q_EXTERN char mapName[ MAX_QPATH ]; /* ydnar: per-map custom shaders for larger lightmaps */
+Q_EXTERN char mapShaderFile[ 1024 ];
+Q_EXTERN qboolean warnImage Q_ASSIGN( qtrue );
/* ydnar: sinusoid samples */
-Q_EXTERN float jitters[ MAX_JITTERS ];
+Q_EXTERN float jitters[ MAX_JITTERS ];
/* commandline arguments */
-Q_EXTERN qboolean verbose;
-Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
-Q_EXTERN qboolean force Q_ASSIGN( qfalse );
-Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
-Q_EXTERN qboolean useCustomInfoParms Q_ASSIGN( qfalse );
-Q_EXTERN qboolean noprune Q_ASSIGN( qfalse );
-Q_EXTERN qboolean leaktest Q_ASSIGN( qfalse );
-Q_EXTERN qboolean nodetail Q_ASSIGN( qfalse );
-Q_EXTERN qboolean nosubdivide Q_ASSIGN( qfalse );
-Q_EXTERN qboolean notjunc Q_ASSIGN( qfalse );
-Q_EXTERN qboolean fulldetail Q_ASSIGN( qfalse );
-Q_EXTERN qboolean nowater Q_ASSIGN( qfalse );
-Q_EXTERN qboolean noCurveBrushes Q_ASSIGN( qfalse );
-Q_EXTERN qboolean fakemap Q_ASSIGN( qfalse );
-Q_EXTERN qboolean coplanar Q_ASSIGN( qfalse );
-Q_EXTERN qboolean nofog Q_ASSIGN( qfalse );
-Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
-Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
-Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
-Q_EXTERN qboolean bspAlternateSplitWeights Q_ASSIGN( qfalse ); /* 27 */
-Q_EXTERN qboolean deepBSP Q_ASSIGN( qfalse ); /* div0 */
-Q_EXTERN qboolean maxAreaFaceSurface Q_ASSIGN( qfalse ); /* divVerent */
-
-Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
-
-Q_EXTERN int maxLMSurfaceVerts Q_ASSIGN( 64 ); /* ydnar */
-Q_EXTERN int maxSurfaceVerts Q_ASSIGN( 999 ); /* ydnar */
-Q_EXTERN int maxSurfaceIndexes Q_ASSIGN( 6000 ); /* ydnar */
-Q_EXTERN float npDegrees Q_ASSIGN( 0.0f ); /* ydnar: nonplanar degrees */
-Q_EXTERN int bevelSnap Q_ASSIGN( 0 ); /* ydnar: bevel plane snap */
-Q_EXTERN int texRange Q_ASSIGN( 0 );
-Q_EXTERN qboolean flat Q_ASSIGN( qfalse );
-Q_EXTERN qboolean meta Q_ASSIGN( qfalse );
-Q_EXTERN qboolean patchMeta Q_ASSIGN( qfalse );
-Q_EXTERN qboolean emitFlares Q_ASSIGN( qfalse );
-Q_EXTERN qboolean debugSurfaces Q_ASSIGN( qfalse );
-Q_EXTERN qboolean debugInset Q_ASSIGN( qfalse );
-Q_EXTERN qboolean debugPortals Q_ASSIGN( qfalse );
-Q_EXTERN qboolean lightmapTriangleCheck Q_ASSIGN(qfalse);
-Q_EXTERN qboolean lightmapExtraVisClusterNudge Q_ASSIGN(qfalse);
-Q_EXTERN qboolean lightmapFill Q_ASSIGN(qfalse);
+Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
+Q_EXTERN qboolean force Q_ASSIGN( qfalse );
+Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
+Q_EXTERN qboolean useCustomInfoParms Q_ASSIGN( qfalse );
+Q_EXTERN qboolean noprune Q_ASSIGN( qfalse );
+Q_EXTERN qboolean leaktest Q_ASSIGN( qfalse );
+Q_EXTERN qboolean nodetail Q_ASSIGN( qfalse );
+Q_EXTERN qboolean nosubdivide Q_ASSIGN( qfalse );
+Q_EXTERN qboolean notjunc Q_ASSIGN( qfalse );
+Q_EXTERN qboolean fulldetail Q_ASSIGN( qfalse );
+Q_EXTERN qboolean nowater Q_ASSIGN( qfalse );
+Q_EXTERN qboolean noCurveBrushes Q_ASSIGN( qfalse );
+Q_EXTERN qboolean fakemap Q_ASSIGN( qfalse );
+Q_EXTERN qboolean coplanar Q_ASSIGN( qfalse );
+Q_EXTERN qboolean nofog Q_ASSIGN( qfalse );
+Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
+Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
+Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
+Q_EXTERN qboolean bspAlternateSplitWeights Q_ASSIGN( qfalse ); /* 27 */
+Q_EXTERN qboolean deepBSP Q_ASSIGN( qfalse ); /* div0 */
+Q_EXTERN qboolean maxAreaFaceSurface Q_ASSIGN( qfalse ); /* divVerent */
+
+Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
+
+Q_EXTERN int maxLMSurfaceVerts Q_ASSIGN( 64 ); /* ydnar */
+Q_EXTERN int maxSurfaceVerts Q_ASSIGN( 999 ); /* ydnar */
+Q_EXTERN int maxSurfaceIndexes Q_ASSIGN( 6000 ); /* ydnar */
+Q_EXTERN float npDegrees Q_ASSIGN( 0.0f ); /* ydnar: nonplanar degrees */
+Q_EXTERN int bevelSnap Q_ASSIGN( 0 ); /* ydnar: bevel plane snap */
+Q_EXTERN int texRange Q_ASSIGN( 0 );
+Q_EXTERN qboolean flat Q_ASSIGN( qfalse );
+Q_EXTERN qboolean meta Q_ASSIGN( qfalse );
+Q_EXTERN qboolean patchMeta Q_ASSIGN( qfalse );
+Q_EXTERN qboolean emitFlares Q_ASSIGN( qfalse );
+Q_EXTERN qboolean debugSurfaces Q_ASSIGN( qfalse );
+Q_EXTERN qboolean debugInset Q_ASSIGN( qfalse );
+Q_EXTERN qboolean debugPortals Q_ASSIGN( qfalse );
+Q_EXTERN qboolean lightmapTriangleCheck Q_ASSIGN( qfalse );
+Q_EXTERN qboolean lightmapExtraVisClusterNudge Q_ASSIGN( qfalse );
+Q_EXTERN qboolean lightmapFill Q_ASSIGN( qfalse );
+Q_EXTERN int metaAdequateScore Q_ASSIGN( -1 );
+Q_EXTERN int metaGoodScore Q_ASSIGN( -1 );
+Q_EXTERN float metaMaxBBoxDistance Q_ASSIGN( -1 );
#if Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX
// Increasing the normalEpsilon to compensate for new logic in SnapNormal(), where
// components. Unfortunately, normalEpsilon is also used in PlaneEqual(). So changing
// this will affect anything that calls PlaneEqual() as well (which are, at the time
// of this writing, FindFloatPlane() and AddBrushBevels()).
-Q_EXTERN double normalEpsilon Q_ASSIGN(0.00005);
+Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00005 );
#else
-Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00001 );
+Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00001 );
#endif
#if Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
// opinion. The real fix for this problem is to have 64 bit distances and then make
// this epsilon even smaller, or to constrain world coordinates to plus minus 2^15
// (or even 2^14).
-Q_EXTERN double distanceEpsilon Q_ASSIGN(0.005);
+Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.005 );
#else
-Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.01 );
+Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.01 );
#endif
/* bsp */
-Q_EXTERN int numMapEntities Q_ASSIGN( 0 );
+Q_EXTERN int numMapEntities Q_ASSIGN( 0 );
-Q_EXTERN int blockSize[ 3 ] /* should be the same as in radiant */
+Q_EXTERN int blockSize[ 3 ] /* should be the same as in radiant */
#ifndef MAIN_C
- ;
+;
#else
- = { 1024, 1024, 1024 };
+ = { 1024, 1024, 1024 };
#endif
-Q_EXTERN char name[ 1024 ];
-Q_EXTERN char source[ 1024 ];
-Q_EXTERN char outbase[ 32 ];
+Q_EXTERN char name[ 1024 ];
+Q_EXTERN char source[ 1024 ];
+Q_EXTERN char outbase[ 32 ];
-Q_EXTERN int sampleSize; /* lightmap sample size in units */
-Q_EXTERN int minSampleSize; /* minimum sample size to use at all */
-Q_EXTERN int sampleScale; /* vortex: lightmap sample scale (ie quality)*/
+Q_EXTERN int sampleSize; /* lightmap sample size in units */
+Q_EXTERN int minSampleSize; /* minimum sample size to use at all */
+Q_EXTERN int sampleScale; /* vortex: lightmap sample scale (ie quality)*/
-Q_EXTERN int mapEntityNum Q_ASSIGN( 0 );
+Q_EXTERN int mapEntityNum Q_ASSIGN( 0 );
-Q_EXTERN int entitySourceBrushes;
+Q_EXTERN int entitySourceBrushes;
-Q_EXTERN plane_t *mapplanes Q_ASSIGN(NULL); /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
-Q_EXTERN int nummapplanes Q_ASSIGN(0); /* nummapplanes will always be even */
-Q_EXTERN int allocatedmapplanes Q_ASSIGN(0);
-Q_EXTERN int numMapPatches;
-Q_EXTERN vec3_t mapMins, mapMaxs;
+Q_EXTERN plane_t *mapplanes Q_ASSIGN( NULL ); /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
+Q_EXTERN int nummapplanes Q_ASSIGN( 0 ); /* nummapplanes will always be even */
+Q_EXTERN int allocatedmapplanes Q_ASSIGN( 0 );
+Q_EXTERN int numMapPatches;
+Q_EXTERN vec3_t mapMins, mapMaxs;
-Q_EXTERN int defaultFogNum Q_ASSIGN( -1 ); /* ydnar: cleaner fog handling */
-Q_EXTERN int numMapFogs Q_ASSIGN( 0 );
-Q_EXTERN fog_t mapFogs[ MAX_MAP_FOGS ];
+Q_EXTERN int defaultFogNum Q_ASSIGN( -1 ); /* ydnar: cleaner fog handling */
+Q_EXTERN int numMapFogs Q_ASSIGN( 0 );
+Q_EXTERN fog_t mapFogs[ MAX_MAP_FOGS ];
-Q_EXTERN entity_t *mapEnt;
-Q_EXTERN brush_t *buildBrush;
-Q_EXTERN int numActiveBrushes;
-Q_EXTERN int g_bBrushPrimit;
+Q_EXTERN entity_t *mapEnt;
+Q_EXTERN brush_t *buildBrush;
+Q_EXTERN int numActiveBrushes;
+Q_EXTERN int g_bBrushPrimit;
-Q_EXTERN int numStrippedLights Q_ASSIGN( 0 );
+Q_EXTERN int numStrippedLights Q_ASSIGN( 0 );
/* surface stuff */
-Q_EXTERN mapDrawSurface_t *mapDrawSurfs Q_ASSIGN( NULL );
-Q_EXTERN int numMapDrawSurfs;
+Q_EXTERN mapDrawSurface_t *mapDrawSurfs Q_ASSIGN( NULL );
+Q_EXTERN int numMapDrawSurfs;
-Q_EXTERN int numSurfacesByType[ NUM_SURFACE_TYPES ];
-Q_EXTERN int numClearedSurfaces;
-Q_EXTERN int numStripSurfaces;
-Q_EXTERN int numMaxAreaSurfaces;
-Q_EXTERN int numFanSurfaces;
-Q_EXTERN int numMergedSurfaces;
-Q_EXTERN int numMergedVerts;
+Q_EXTERN int numSurfacesByType[ NUM_SURFACE_TYPES ];
+Q_EXTERN int numClearedSurfaces;
+Q_EXTERN int numStripSurfaces;
+Q_EXTERN int numMaxAreaSurfaces;
+Q_EXTERN int numFanSurfaces;
+Q_EXTERN int numMergedSurfaces;
+Q_EXTERN int numMergedVerts;
-Q_EXTERN int numRedundantIndexes;
+Q_EXTERN int numRedundantIndexes;
-Q_EXTERN int numSurfaceModels Q_ASSIGN( 0 );
+Q_EXTERN int numSurfaceModels Q_ASSIGN( 0 );
-Q_EXTERN byte debugColors[ 12 ][ 3 ]
+Q_EXTERN byte debugColors[ 12 ][ 3 ]
#ifndef MAIN_C
- ;
+;
#else
- =
- {
- { 255, 0, 0 },
- { 192, 128, 128 },
- { 255, 255, 0 },
- { 192, 192, 128 },
- { 0, 255, 255 },
- { 128, 192, 192 },
- { 0, 0, 255 },
- { 128, 128, 192 },
- { 255, 0, 255 },
- { 192, 128, 192 },
- { 0, 255, 0 },
- { 128, 192, 128 }
- };
+ =
+ {
+ { 255, 0, 0 },
+ { 192, 128, 128 },
+ { 255, 255, 0 },
+ { 192, 192, 128 },
+ { 0, 255, 255 },
+ { 128, 192, 192 },
+ { 0, 0, 255 },
+ { 128, 128, 192 },
+ { 255, 0, 255 },
+ { 192, 128, 192 },
+ { 0, 255, 0 },
+ { 128, 192, 128 }
+ };
#endif
-Q_EXTERN qboolean skyboxPresent Q_ASSIGN( qfalse );
-Q_EXTERN int skyboxArea Q_ASSIGN( -1 );
-Q_EXTERN m4x4_t skyboxTransform;
+Q_EXTERN qboolean skyboxPresent Q_ASSIGN( qfalse );
+Q_EXTERN int skyboxArea Q_ASSIGN( -1 );
+Q_EXTERN m4x4_t skyboxTransform;
/* -------------------------------------------------------------------------------
-vis global variables
+ vis global variables
-------------------------------------------------------------------------------- */
+ ------------------------------------------------------------------------------- */
/* commandline arguments */
-Q_EXTERN qboolean fastvis;
-Q_EXTERN qboolean noPassageVis;
-Q_EXTERN qboolean passageVisOnly;
-Q_EXTERN qboolean mergevis;
-Q_EXTERN qboolean mergevisportals;
-Q_EXTERN qboolean nosort;
-Q_EXTERN qboolean saveprt;
-Q_EXTERN qboolean hint; /* ydnar */
-Q_EXTERN char inbase[ MAX_QPATH ];
-Q_EXTERN char globalCelShader[ MAX_QPATH ];
+Q_EXTERN qboolean fastvis;
+Q_EXTERN qboolean noPassageVis;
+Q_EXTERN qboolean passageVisOnly;
+Q_EXTERN qboolean mergevis;
+Q_EXTERN qboolean mergevisportals;
+Q_EXTERN qboolean nosort;
+Q_EXTERN qboolean saveprt;
+Q_EXTERN qboolean hint; /* ydnar */
+Q_EXTERN char inbase[ MAX_QPATH ];
+Q_EXTERN char globalCelShader[ MAX_QPATH ];
-Q_EXTERN float farPlaneDist; /* rr2do2, rf, mre, ydnar all contributed to this one... */
+Q_EXTERN float farPlaneDist; /* rr2do2, rf, mre, ydnar all contributed to this one... */
-Q_EXTERN int numportals;
-Q_EXTERN int portalclusters;
+Q_EXTERN int numportals;
+Q_EXTERN int portalclusters;
-Q_EXTERN vportal_t *portals;
-Q_EXTERN leaf_t *leafs;
+Q_EXTERN vportal_t *portals;
+Q_EXTERN leaf_t *leafs;
-Q_EXTERN vportal_t *faces;
-Q_EXTERN leaf_t *faceleafs;
+Q_EXTERN vportal_t *faces;
+Q_EXTERN leaf_t *faceleafs;
-Q_EXTERN int numfaces;
+Q_EXTERN int numfaces;
-Q_EXTERN int c_portaltest, c_portalpass, c_portalcheck;
-Q_EXTERN int c_portalskip, c_leafskip;
-Q_EXTERN int c_vistest, c_mighttest;
-Q_EXTERN int c_chains;
+Q_EXTERN int c_portaltest, c_portalpass, c_portalcheck;
+Q_EXTERN int c_portalskip, c_leafskip;
+Q_EXTERN int c_vistest, c_mighttest;
+Q_EXTERN int c_chains;
-Q_EXTERN byte *vismap, *vismap_p, *vismap_end;
+Q_EXTERN byte *vismap, *vismap_p, *vismap_end;
-Q_EXTERN int testlevel;
+Q_EXTERN int testlevel;
-Q_EXTERN byte *uncompressed;
+Q_EXTERN byte *uncompressed;
-Q_EXTERN int leafbytes, leaflongs;
-Q_EXTERN int portalbytes, portallongs;
+Q_EXTERN int leafbytes, leaflongs;
+Q_EXTERN int portalbytes, portallongs;
-Q_EXTERN vportal_t *sorted_portals[ MAX_MAP_PORTALS * 2 ];
+Q_EXTERN vportal_t *sorted_portals[ MAX_MAP_PORTALS * 2 ];
/* -------------------------------------------------------------------------------
-light global variables
+ light global variables
-------------------------------------------------------------------------------- */
+ ------------------------------------------------------------------------------- */
/* commandline arguments */
-Q_EXTERN qboolean wolfLight Q_ASSIGN( qfalse );
-Q_EXTERN float extraDist Q_ASSIGN( 0.0f );
-Q_EXTERN qboolean loMem Q_ASSIGN( qfalse );
-Q_EXTERN qboolean noStyles Q_ASSIGN( qfalse );
-Q_EXTERN qboolean keepLights Q_ASSIGN( qfalse );
-
-Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
-Q_EXTERN int minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE );
-Q_EXTERN qboolean noVertexLighting Q_ASSIGN( qfalse );
-Q_EXTERN qboolean noGridLighting Q_ASSIGN( qfalse );
-
-Q_EXTERN qboolean noTrace Q_ASSIGN( qfalse );
-Q_EXTERN qboolean noSurfaces Q_ASSIGN( qfalse );
-Q_EXTERN qboolean patchShadows Q_ASSIGN( qfalse );
-Q_EXTERN qboolean cpmaHack Q_ASSIGN( qfalse );
-
-Q_EXTERN qboolean deluxemap Q_ASSIGN( qfalse );
-Q_EXTERN qboolean debugDeluxemap Q_ASSIGN( qfalse );
-Q_EXTERN int deluxemode Q_ASSIGN( 0 ); /* deluxemap format (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
-
-Q_EXTERN qboolean fast Q_ASSIGN( qfalse );
-Q_EXTERN qboolean faster Q_ASSIGN( qfalse );
-Q_EXTERN qboolean fastgrid Q_ASSIGN( qfalse );
-Q_EXTERN qboolean fastbounce Q_ASSIGN( qfalse );
-Q_EXTERN qboolean cheap Q_ASSIGN( qfalse );
-Q_EXTERN qboolean cheapgrid Q_ASSIGN( qfalse );
-Q_EXTERN int bounce Q_ASSIGN( 0 );
-Q_EXTERN qboolean bounceOnly Q_ASSIGN( qfalse );
-Q_EXTERN qboolean bouncing Q_ASSIGN( qfalse );
-Q_EXTERN qboolean bouncegrid Q_ASSIGN( qfalse );
-Q_EXTERN qboolean normalmap Q_ASSIGN( qfalse );
-Q_EXTERN qboolean trisoup Q_ASSIGN( qfalse );
-Q_EXTERN qboolean shade Q_ASSIGN( qfalse );
-Q_EXTERN float shadeAngleDegrees Q_ASSIGN( 0.0f );
-Q_EXTERN int superSample Q_ASSIGN( 0 );
-Q_EXTERN int lightSamples Q_ASSIGN( 1 );
-Q_EXTERN qboolean lightRandomSamples Q_ASSIGN( qfalse );
-Q_EXTERN int lightSamplesSearchBoxSize Q_ASSIGN( 1 );
-Q_EXTERN qboolean filter Q_ASSIGN( qfalse );
-Q_EXTERN qboolean dark Q_ASSIGN( qfalse );
-Q_EXTERN qboolean sunOnly Q_ASSIGN( qfalse );
-Q_EXTERN int approximateTolerance Q_ASSIGN( 0 );
-Q_EXTERN qboolean noCollapse Q_ASSIGN( qfalse );
-Q_EXTERN int lightmapSearchBlockSize Q_ASSIGN( 0 );
-Q_EXTERN qboolean exportLightmaps Q_ASSIGN( qfalse );
-Q_EXTERN qboolean externalLightmaps Q_ASSIGN( qfalse );
-Q_EXTERN int lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
-Q_EXTERN char * lmCustomDir Q_ASSIGN( NULL );
-Q_EXTERN int lmLimitSize Q_ASSIGN( 0 );
-
-Q_EXTERN qboolean dirty Q_ASSIGN( qfalse );
-Q_EXTERN qboolean dirtDebug Q_ASSIGN( qfalse );
-Q_EXTERN int dirtMode Q_ASSIGN( 0 );
-Q_EXTERN float dirtDepth Q_ASSIGN( 128.0f );
-Q_EXTERN float dirtScale Q_ASSIGN( 1.0f );
-Q_EXTERN float dirtGain Q_ASSIGN( 1.0f );
+Q_EXTERN qboolean wolfLight Q_ASSIGN( qfalse );
+Q_EXTERN float extraDist Q_ASSIGN( 0.0f );
+Q_EXTERN qboolean loMem Q_ASSIGN( qfalse );
+Q_EXTERN qboolean noStyles Q_ASSIGN( qfalse );
+Q_EXTERN qboolean keepLights Q_ASSIGN( qfalse );
+
+Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
+Q_EXTERN int minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE );
+Q_EXTERN qboolean noVertexLighting Q_ASSIGN( qfalse );
+Q_EXTERN qboolean noGridLighting Q_ASSIGN( qfalse );
+
+Q_EXTERN qboolean noTrace Q_ASSIGN( qfalse );
+Q_EXTERN qboolean noSurfaces Q_ASSIGN( qfalse );
+Q_EXTERN qboolean patchShadows Q_ASSIGN( qfalse );
+Q_EXTERN qboolean cpmaHack Q_ASSIGN( qfalse );
+
+Q_EXTERN qboolean deluxemap Q_ASSIGN( qfalse );
+Q_EXTERN qboolean debugDeluxemap Q_ASSIGN( qfalse );
+Q_EXTERN int deluxemode Q_ASSIGN( 0 ); /* deluxemap format (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
+
+Q_EXTERN qboolean fast Q_ASSIGN( qfalse );
+Q_EXTERN qboolean fastpoint Q_ASSIGN( qtrue );
+Q_EXTERN qboolean faster Q_ASSIGN( qfalse );
+Q_EXTERN qboolean fastgrid Q_ASSIGN( qfalse );
+Q_EXTERN qboolean fastbounce Q_ASSIGN( qfalse );
+Q_EXTERN qboolean cheap Q_ASSIGN( qfalse );
+Q_EXTERN qboolean cheapgrid Q_ASSIGN( qfalse );
+Q_EXTERN int bounce Q_ASSIGN( 0 );
+Q_EXTERN qboolean bounceOnly Q_ASSIGN( qfalse );
+Q_EXTERN qboolean bouncing Q_ASSIGN( qfalse );
+Q_EXTERN qboolean bouncegrid Q_ASSIGN( qfalse );
+Q_EXTERN qboolean normalmap Q_ASSIGN( qfalse );
+Q_EXTERN qboolean trisoup Q_ASSIGN( qfalse );
+Q_EXTERN qboolean shade Q_ASSIGN( qfalse );
+Q_EXTERN float shadeAngleDegrees Q_ASSIGN( 0.0f );
+Q_EXTERN int superSample Q_ASSIGN( 0 );
+Q_EXTERN int lightSamples Q_ASSIGN( 1 );
+Q_EXTERN qboolean lightRandomSamples Q_ASSIGN( qfalse );
+Q_EXTERN int lightSamplesSearchBoxSize Q_ASSIGN( 1 );
+Q_EXTERN qboolean filter Q_ASSIGN( qfalse );
+Q_EXTERN qboolean dark Q_ASSIGN( qfalse );
+Q_EXTERN qboolean sunOnly Q_ASSIGN( qfalse );
+Q_EXTERN int approximateTolerance Q_ASSIGN( 0 );
+Q_EXTERN qboolean noCollapse Q_ASSIGN( qfalse );
+Q_EXTERN int lightmapSearchBlockSize Q_ASSIGN( 0 );
+Q_EXTERN qboolean exportLightmaps Q_ASSIGN( qfalse );
+Q_EXTERN qboolean externalLightmaps Q_ASSIGN( qfalse );
+Q_EXTERN int lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
+Q_EXTERN char * lmCustomDir Q_ASSIGN( NULL );
+Q_EXTERN int lmLimitSize Q_ASSIGN( 0 );
+
+Q_EXTERN qboolean dirty Q_ASSIGN( qfalse );
+Q_EXTERN qboolean dirtDebug Q_ASSIGN( qfalse );
+Q_EXTERN int dirtMode Q_ASSIGN( 0 );
+Q_EXTERN float dirtDepth Q_ASSIGN( 128.0f );
+Q_EXTERN float dirtScale Q_ASSIGN( 1.0f );
+Q_EXTERN float dirtGain Q_ASSIGN( 1.0f );
/* 27: floodlighting */
-Q_EXTERN qboolean debugnormals Q_ASSIGN( qfalse );
-Q_EXTERN qboolean floodlighty Q_ASSIGN( qfalse );
-Q_EXTERN qboolean floodlight_lowquality Q_ASSIGN( qfalse );
-Q_EXTERN vec3_t floodlightRGB;
-Q_EXTERN float floodlightIntensity Q_ASSIGN( 512.0f );
-Q_EXTERN float floodlightDistance Q_ASSIGN( 1024.0f );
-Q_EXTERN float floodlightDirectionScale Q_ASSIGN( 1.0f );
-
-Q_EXTERN qboolean dump Q_ASSIGN( qfalse );
-Q_EXTERN qboolean debug Q_ASSIGN( qfalse );
-Q_EXTERN qboolean debugUnused Q_ASSIGN( qfalse );
-Q_EXTERN qboolean debugAxis Q_ASSIGN( qfalse );
-Q_EXTERN qboolean debugCluster Q_ASSIGN( qfalse );
-Q_EXTERN qboolean debugOrigin Q_ASSIGN( qfalse );
-Q_EXTERN qboolean lightmapBorder Q_ASSIGN( qfalse );
+Q_EXTERN qboolean debugnormals Q_ASSIGN( qfalse );
+Q_EXTERN qboolean floodlighty Q_ASSIGN( qfalse );
+Q_EXTERN qboolean floodlight_lowquality Q_ASSIGN( qfalse );
+Q_EXTERN vec3_t floodlightRGB;
+Q_EXTERN float floodlightIntensity Q_ASSIGN( 512.0f );
+Q_EXTERN float floodlightDistance Q_ASSIGN( 1024.0f );
+Q_EXTERN float floodlightDirectionScale Q_ASSIGN( 1.0f );
+
+Q_EXTERN qboolean dump Q_ASSIGN( qfalse );
+Q_EXTERN qboolean debug Q_ASSIGN( qfalse );
+Q_EXTERN qboolean debugUnused Q_ASSIGN( qfalse );
+Q_EXTERN qboolean debugAxis Q_ASSIGN( qfalse );
+Q_EXTERN qboolean debugCluster Q_ASSIGN( qfalse );
+Q_EXTERN qboolean debugOrigin Q_ASSIGN( qfalse );
+Q_EXTERN qboolean lightmapBorder Q_ASSIGN( qfalse );
/* longest distance across the map */
-Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );
+Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );
/* for run time tweaking of light sources */
-Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
-Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
-Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
-Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
+Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
+Q_EXTERN float spotScale Q_ASSIGN( 7500.0f );
+Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
+Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
+Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
/* jal: alternative angle attenuation curve */
-Q_EXTERN qboolean lightAngleHL Q_ASSIGN( qfalse );
-
+Q_EXTERN qboolean lightAngleHL Q_ASSIGN( qfalse );
+
/* vortex: gridscale and gridambientscale */
-Q_EXTERN float gridScale Q_ASSIGN( 1.0f );
-Q_EXTERN float gridAmbientScale Q_ASSIGN( 1.0f );
-Q_EXTERN float gridDirectionality Q_ASSIGN( 1.0f );
-Q_EXTERN float gridAmbientDirectionality Q_ASSIGN( 0.0f );
-Q_EXTERN qboolean inGrid Q_ASSIGN(0);
+Q_EXTERN float gridScale Q_ASSIGN( 1.0f );
+Q_EXTERN float gridAmbientScale Q_ASSIGN( 1.0f );
+Q_EXTERN float gridDirectionality Q_ASSIGN( 1.0f );
+Q_EXTERN float gridAmbientDirectionality Q_ASSIGN( 0.0f );
+Q_EXTERN qboolean inGrid Q_ASSIGN( 0 );
/* ydnar: lightmap gamma/compensation */
-Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
-Q_EXTERN float lightmapExposure Q_ASSIGN( 1.0f );
-Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
+Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
+Q_EXTERN float lightmapsRGB Q_ASSIGN( qfalse );
+Q_EXTERN float texturesRGB Q_ASSIGN( qfalse );
+Q_EXTERN float colorsRGB Q_ASSIGN( qfalse );
+Q_EXTERN float lightmapExposure Q_ASSIGN( 0.0f );
+Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
/* ydnar: for runtime tweaking of falloff tolerance */
-Q_EXTERN float falloffTolerance Q_ASSIGN( 1.0f );
-Q_EXTERN qboolean exactPointToPolygon Q_ASSIGN( qtrue );
-Q_EXTERN float formFactorValueScale Q_ASSIGN( 3.0f );
-Q_EXTERN float linearScale Q_ASSIGN( 1.0f / 8000.0f );
+Q_EXTERN float falloffTolerance Q_ASSIGN( 1.0f );
+Q_EXTERN qboolean exactPointToPolygon Q_ASSIGN( qtrue );
+Q_EXTERN float formFactorValueScale Q_ASSIGN( 3.0f );
+Q_EXTERN float linearScale Q_ASSIGN( 1.0f / 8000.0f );
// for .ase conversion
-Q_EXTERN qboolean shadersAsBitmap Q_ASSIGN( qfalse );
-Q_EXTERN qboolean lightmapsAsTexcoord Q_ASSIGN( qfalse );
+Q_EXTERN qboolean shadersAsBitmap Q_ASSIGN( qfalse );
+Q_EXTERN qboolean lightmapsAsTexcoord Q_ASSIGN( qfalse );
-Q_EXTERN light_t *lights;
-Q_EXTERN int numPointLights;
-Q_EXTERN int numSpotLights;
-Q_EXTERN int numSunLights;
-Q_EXTERN int numAreaLights;
+Q_EXTERN light_t *lights;
+Q_EXTERN int numPointLights;
+Q_EXTERN int numSpotLights;
+Q_EXTERN int numSunLights;
+Q_EXTERN int numAreaLights;
/* ydnar: for luxel placement */
-Q_EXTERN int numSurfaceClusters, maxSurfaceClusters;
-Q_EXTERN int *surfaceClusters;
+Q_EXTERN int numSurfaceClusters, maxSurfaceClusters;
+Q_EXTERN int *surfaceClusters;
/* ydnar: for radiosity */
-Q_EXTERN int numDiffuseLights;
-Q_EXTERN int numBrushDiffuseLights;
-Q_EXTERN int numTriangleDiffuseLights;
-Q_EXTERN int numPatchDiffuseLights;
+Q_EXTERN int numDiffuseLights;
+Q_EXTERN int numBrushDiffuseLights;
+Q_EXTERN int numTriangleDiffuseLights;
+Q_EXTERN int numPatchDiffuseLights;
/* ydnar: general purpose extra copy of drawvert list */
-Q_EXTERN bspDrawVert_t *yDrawVerts;
+Q_EXTERN bspDrawVert_t *yDrawVerts;
/* ydnar: for tracing statistics */
-Q_EXTERN int minSurfacesTested;
-Q_EXTERN int maxSurfacesTested;
-Q_EXTERN int totalSurfacesTested;
-Q_EXTERN int totalTraces;
+Q_EXTERN int minSurfacesTested;
+Q_EXTERN int maxSurfacesTested;
+Q_EXTERN int totalSurfacesTested;
+Q_EXTERN int totalTraces;
-Q_EXTERN FILE *dumpFile;
+Q_EXTERN FILE *dumpFile;
-Q_EXTERN int c_visible, c_occluded;
-Q_EXTERN int c_subsampled; /* ydnar */
+Q_EXTERN int c_visible, c_occluded;
+Q_EXTERN int c_subsampled; /* ydnar */
-Q_EXTERN int defaultLightSubdivide Q_ASSIGN( 999 );
+Q_EXTERN int defaultLightSubdivide Q_ASSIGN( 999 );
-Q_EXTERN vec3_t ambientColor;
-Q_EXTERN vec3_t minLight, minVertexLight, minGridLight;
+Q_EXTERN vec3_t ambientColor;
+Q_EXTERN vec3_t minLight, minVertexLight, minGridLight;
-Q_EXTERN int *entitySurface;
-Q_EXTERN vec3_t *surfaceOrigin;
+Q_EXTERN int *entitySurface;
+Q_EXTERN vec3_t *surfaceOrigin;
-Q_EXTERN vec3_t sunDirection;
-Q_EXTERN vec3_t sunLight;
+Q_EXTERN vec3_t sunDirection;
+Q_EXTERN vec3_t sunLight;
/* tracing */
-Q_EXTERN int c_totalTrace;
-Q_EXTERN int c_cullTrace, c_testTrace;
-Q_EXTERN int c_testFacets;
+Q_EXTERN int c_totalTrace;
+Q_EXTERN int c_cullTrace, c_testTrace;
+Q_EXTERN int c_testFacets;
/* ydnar: light optimization */
-Q_EXTERN float subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
+Q_EXTERN float subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
-Q_EXTERN int numOpaqueBrushes, maxOpaqueBrush;
-Q_EXTERN byte *opaqueBrushes;
+Q_EXTERN int numOpaqueBrushes, maxOpaqueBrush;
+Q_EXTERN byte *opaqueBrushes;
-Q_EXTERN int numLights;
-Q_EXTERN int numCulledLights;
+Q_EXTERN int numLights;
+Q_EXTERN int numCulledLights;
-Q_EXTERN int gridBoundsCulled;
-Q_EXTERN int gridEnvelopeCulled;
+Q_EXTERN int gridBoundsCulled;
+Q_EXTERN int gridEnvelopeCulled;
-Q_EXTERN int lightsBoundsCulled;
-Q_EXTERN int lightsEnvelopeCulled;
-Q_EXTERN int lightsPlaneCulled;
-Q_EXTERN int lightsClusterCulled;
+Q_EXTERN int lightsBoundsCulled;
+Q_EXTERN int lightsEnvelopeCulled;
+Q_EXTERN int lightsPlaneCulled;
+Q_EXTERN int lightsClusterCulled;
/* ydnar: radiosity */
-Q_EXTERN float diffuseSubdivide Q_ASSIGN( 256.0f );
-Q_EXTERN float minDiffuseSubdivide Q_ASSIGN( 64.0f );
-Q_EXTERN int numDiffuseSurfaces Q_ASSIGN( 0 );
+Q_EXTERN float diffuseSubdivide Q_ASSIGN( 256.0f );
+Q_EXTERN float minDiffuseSubdivide Q_ASSIGN( 64.0f );
+Q_EXTERN int numDiffuseSurfaces Q_ASSIGN( 0 );
/* ydnar: list of surface information necessary for lightmap calculation */
-Q_EXTERN surfaceInfo_t *surfaceInfos Q_ASSIGN( NULL );
+Q_EXTERN surfaceInfo_t *surfaceInfos Q_ASSIGN( NULL );
/* ydnar: sorted list of surfaces */
-Q_EXTERN int *sortSurfaces Q_ASSIGN( NULL );
+Q_EXTERN int *sortSurfaces Q_ASSIGN( NULL );
/* clumps of surfaces that share a raw lightmap */
-Q_EXTERN int numLightSurfaces Q_ASSIGN( 0 );
-Q_EXTERN int *lightSurfaces Q_ASSIGN( NULL );
+Q_EXTERN int numLightSurfaces Q_ASSIGN( 0 );
+Q_EXTERN int *lightSurfaces Q_ASSIGN( NULL );
/* raw lightmaps */
-Q_EXTERN int numRawSuperLuxels Q_ASSIGN( 0 );
-Q_EXTERN int numRawLightmaps Q_ASSIGN( 0 );
-Q_EXTERN rawLightmap_t *rawLightmaps Q_ASSIGN( NULL );
-Q_EXTERN int *sortLightmaps Q_ASSIGN( NULL );
+Q_EXTERN int numRawSuperLuxels Q_ASSIGN( 0 );
+Q_EXTERN int numRawLightmaps Q_ASSIGN( 0 );
+Q_EXTERN rawLightmap_t *rawLightmaps Q_ASSIGN( NULL );
+Q_EXTERN int *sortLightmaps Q_ASSIGN( NULL );
/* vertex luxels */
-Q_EXTERN float *vertexLuxels[ MAX_LIGHTMAPS ];
-Q_EXTERN float *radVertexLuxels[ MAX_LIGHTMAPS ];
+Q_EXTERN float *vertexLuxels[ MAX_LIGHTMAPS ];
+Q_EXTERN float *radVertexLuxels[ MAX_LIGHTMAPS ];
/* bsp lightmaps */
-Q_EXTERN int numLightmapShaders Q_ASSIGN( 0 );
-Q_EXTERN int numSolidLightmaps Q_ASSIGN( 0 );
-Q_EXTERN int numOutLightmaps Q_ASSIGN( 0 );
-Q_EXTERN int numBSPLightmaps Q_ASSIGN( 0 );
-Q_EXTERN int numExtLightmaps Q_ASSIGN( 0 );
-Q_EXTERN outLightmap_t *outLightmaps Q_ASSIGN( NULL );
+Q_EXTERN int numLightmapShaders Q_ASSIGN( 0 );
+Q_EXTERN int numSolidLightmaps Q_ASSIGN( 0 );
+Q_EXTERN int numOutLightmaps Q_ASSIGN( 0 );
+Q_EXTERN int numBSPLightmaps Q_ASSIGN( 0 );
+Q_EXTERN int numExtLightmaps Q_ASSIGN( 0 );
+Q_EXTERN outLightmap_t *outLightmaps Q_ASSIGN( NULL );
/* vortex: per surface floodlight statictics */
-Q_EXTERN int numSurfacesFloodlighten Q_ASSIGN( 0 );
+Q_EXTERN int numSurfacesFloodlighten Q_ASSIGN( 0 );
/* grid points */
-Q_EXTERN int numRawGridPoints Q_ASSIGN( 0 );
-Q_EXTERN rawGridPoint_t *rawGridPoints Q_ASSIGN( NULL );
-
-Q_EXTERN int numSurfsVertexLit Q_ASSIGN( 0 );
-Q_EXTERN int numSurfsVertexForced Q_ASSIGN( 0 );
-Q_EXTERN int numSurfsVertexApproximated Q_ASSIGN( 0 );
-Q_EXTERN int numSurfsLightmapped Q_ASSIGN( 0 );
-Q_EXTERN int numPlanarsLightmapped Q_ASSIGN( 0 );
-Q_EXTERN int numNonPlanarsLightmapped Q_ASSIGN( 0 );
-Q_EXTERN int numPatchesLightmapped Q_ASSIGN( 0 );
-Q_EXTERN int numPlanarPatchesLightmapped Q_ASSIGN( 0 );
-
-Q_EXTERN int numLuxels Q_ASSIGN( 0 );
-Q_EXTERN int numLuxelsMapped Q_ASSIGN( 0 );
-Q_EXTERN int numLuxelsOccluded Q_ASSIGN( 0 );
-Q_EXTERN int numLuxelsIlluminated Q_ASSIGN( 0 );
-Q_EXTERN int numVertsIlluminated Q_ASSIGN( 0 );
+Q_EXTERN int numRawGridPoints Q_ASSIGN( 0 );
+Q_EXTERN rawGridPoint_t *rawGridPoints Q_ASSIGN( NULL );
+
+Q_EXTERN int numSurfsVertexLit Q_ASSIGN( 0 );
+Q_EXTERN int numSurfsVertexForced Q_ASSIGN( 0 );
+Q_EXTERN int numSurfsVertexApproximated Q_ASSIGN( 0 );
+Q_EXTERN int numSurfsLightmapped Q_ASSIGN( 0 );
+Q_EXTERN int numPlanarsLightmapped Q_ASSIGN( 0 );
+Q_EXTERN int numNonPlanarsLightmapped Q_ASSIGN( 0 );
+Q_EXTERN int numPatchesLightmapped Q_ASSIGN( 0 );
+Q_EXTERN int numPlanarPatchesLightmapped Q_ASSIGN( 0 );
+
+Q_EXTERN int numLuxels Q_ASSIGN( 0 );
+Q_EXTERN int numLuxelsMapped Q_ASSIGN( 0 );
+Q_EXTERN int numLuxelsOccluded Q_ASSIGN( 0 );
+Q_EXTERN int numLuxelsIlluminated Q_ASSIGN( 0 );
+Q_EXTERN int numVertsIlluminated Q_ASSIGN( 0 );
/* lightgrid */
-Q_EXTERN vec3_t gridMins;
-Q_EXTERN int gridBounds[ 3 ];
-Q_EXTERN vec3_t gridSize
+Q_EXTERN vec3_t gridMins;
+Q_EXTERN int gridBounds[ 3 ];
+Q_EXTERN vec3_t gridSize
#ifndef MAIN_C
- ;
+;
#else
- = { 64, 64, 128 };
+ = { 64, 64, 128 };
#endif
/* -------------------------------------------------------------------------------
-abstracted bsp globals
+ abstracted bsp globals
-------------------------------------------------------------------------------- */
+ ------------------------------------------------------------------------------- */
-Q_EXTERN int numEntities Q_ASSIGN( 0 );
-Q_EXTERN int numBSPEntities Q_ASSIGN( 0 );
-Q_EXTERN entity_t entities[ MAX_MAP_ENTITIES ];
+Q_EXTERN int numEntities Q_ASSIGN( 0 );
+Q_EXTERN int numBSPEntities Q_ASSIGN( 0 );
+Q_EXTERN int allocatedEntities Q_ASSIGN( 0 );
+Q_EXTERN entity_t* entities Q_ASSIGN( NULL );
-Q_EXTERN int numBSPModels Q_ASSIGN( 0 );
-Q_EXTERN int allocatedBSPModels Q_ASSIGN( 0 );
-Q_EXTERN bspModel_t* bspModels Q_ASSIGN(NULL);
+Q_EXTERN int numBSPModels Q_ASSIGN( 0 );
+Q_EXTERN int allocatedBSPModels Q_ASSIGN( 0 );
+Q_EXTERN bspModel_t* bspModels Q_ASSIGN( NULL );
-Q_EXTERN int numBSPShaders Q_ASSIGN( 0 );
-Q_EXTERN int allocatedBSPShaders Q_ASSIGN( 0 );
-Q_EXTERN bspShader_t* bspShaders Q_ASSIGN(0);
+Q_EXTERN int numBSPShaders Q_ASSIGN( 0 );
+Q_EXTERN int allocatedBSPShaders Q_ASSIGN( 0 );
+Q_EXTERN bspShader_t* bspShaders Q_ASSIGN( 0 );
-Q_EXTERN int bspEntDataSize Q_ASSIGN( 0 );
-Q_EXTERN int allocatedBSPEntData Q_ASSIGN( 0 );
-Q_EXTERN char *bspEntData Q_ASSIGN(0);
+Q_EXTERN int bspEntDataSize Q_ASSIGN( 0 );
+Q_EXTERN int allocatedBSPEntData Q_ASSIGN( 0 );
+Q_EXTERN char *bspEntData Q_ASSIGN( 0 );
-Q_EXTERN int numBSPLeafs Q_ASSIGN( 0 );
-Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
+Q_EXTERN int numBSPLeafs Q_ASSIGN( 0 );
+Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
-Q_EXTERN int numBSPPlanes Q_ASSIGN( 0 );
-Q_EXTERN int allocatedBSPPlanes Q_ASSIGN(0);
-Q_EXTERN bspPlane_t *bspPlanes;
+Q_EXTERN int numBSPPlanes Q_ASSIGN( 0 );
+Q_EXTERN int allocatedBSPPlanes Q_ASSIGN( 0 );
+Q_EXTERN bspPlane_t *bspPlanes;
-Q_EXTERN int numBSPNodes Q_ASSIGN( 0 );
-Q_EXTERN int allocatedBSPNodes Q_ASSIGN( 0 );
-Q_EXTERN bspNode_t* bspNodes Q_ASSIGN(NULL);
+Q_EXTERN int numBSPNodes Q_ASSIGN( 0 );
+Q_EXTERN int allocatedBSPNodes Q_ASSIGN( 0 );
+Q_EXTERN bspNode_t* bspNodes Q_ASSIGN( NULL );
-Q_EXTERN int numBSPLeafSurfaces Q_ASSIGN( 0 );
-Q_EXTERN int allocatedBSPLeafSurfaces Q_ASSIGN( 0 );
-Q_EXTERN int* bspLeafSurfaces Q_ASSIGN(NULL);
+Q_EXTERN int numBSPLeafSurfaces Q_ASSIGN( 0 );
+Q_EXTERN int allocatedBSPLeafSurfaces Q_ASSIGN( 0 );
+Q_EXTERN int* bspLeafSurfaces Q_ASSIGN( NULL );
-Q_EXTERN int numBSPLeafBrushes Q_ASSIGN( 0 );
-Q_EXTERN int allocatedBSPLeafBrushes Q_ASSIGN( 0 );
-Q_EXTERN int* bspLeafBrushes Q_ASSIGN(NULL);
+Q_EXTERN int numBSPLeafBrushes Q_ASSIGN( 0 );
+Q_EXTERN int allocatedBSPLeafBrushes Q_ASSIGN( 0 );
+Q_EXTERN int* bspLeafBrushes Q_ASSIGN( NULL );
-Q_EXTERN int numBSPBrushes Q_ASSIGN( 0 );
-Q_EXTERN int allocatedBSPBrushes Q_ASSIGN( 0 );
-Q_EXTERN bspBrush_t* bspBrushes Q_ASSIGN(NULL);
+Q_EXTERN int numBSPBrushes Q_ASSIGN( 0 );
+Q_EXTERN int allocatedBSPBrushes Q_ASSIGN( 0 );
+Q_EXTERN bspBrush_t* bspBrushes Q_ASSIGN( NULL );
-Q_EXTERN int numBSPBrushSides Q_ASSIGN( 0 );
-Q_EXTERN int allocatedBSPBrushSides Q_ASSIGN( 0 );
-Q_EXTERN bspBrushSide_t* bspBrushSides Q_ASSIGN(NULL);
+Q_EXTERN int numBSPBrushSides Q_ASSIGN( 0 );
+Q_EXTERN int allocatedBSPBrushSides Q_ASSIGN( 0 );
+Q_EXTERN bspBrushSide_t* bspBrushSides Q_ASSIGN( NULL );
-Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
-Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
+Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
+Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
//% Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
//% Q_EXTERN byte *bspGridPoints Q_ASSIGN( NULL );
-Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
-Q_EXTERN bspGridPoint_t *bspGridPoints Q_ASSIGN( NULL );
+Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
+Q_EXTERN bspGridPoint_t *bspGridPoints Q_ASSIGN( NULL );
-Q_EXTERN int numBSPVisBytes Q_ASSIGN( 0 );
-Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
+Q_EXTERN int numBSPVisBytes Q_ASSIGN( 0 );
+Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
-Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
-Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
+Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
+Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
-Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
-Q_EXTERN int bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
+Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
+Q_EXTERN int allocatedBSPDrawIndexes Q_ASSIGN( 0 );
+Q_EXTERN int *bspDrawIndexes Q_ASSIGN( NULL );
-Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
-Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );
+Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
+Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );
-Q_EXTERN int numBSPFogs Q_ASSIGN( 0 );
-Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];
+Q_EXTERN int numBSPFogs Q_ASSIGN( 0 );
+Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];
-Q_EXTERN int numBSPAds Q_ASSIGN( 0 );
-Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];
+Q_EXTERN int numBSPAds Q_ASSIGN( 0 );
+Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];
-#define AUTOEXPAND_BY_REALLOC(ptr, reqitem, allocated, def) \
+// Used for tex file support, Smokin'Guns globals
+Q_EXTERN qboolean compile_map;
+
+#define _AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def, fillWithZeros ) \
do \
{ \
- if(reqitem >= allocated) \
+ int prevAllocated = allocated; \
+ if ( reqitem >= allocated ) \
{ \
- if(allocated == 0) \
+ if ( allocated == 0 ) { \
allocated = def; \
- while(reqitem >= allocated && allocated) \
- allocated *= 2; \
- if(!allocated || allocated > 2147483647 / (int)sizeof(*ptr)) \
+ } \
+ while ( reqitem >= allocated && allocated ) \
{ \
- Error(#ptr " over 2 GB"); \
+ allocated *= 2; \
+ } \
+ if ( !allocated || allocated > 2147483647 / (int)sizeof( *ptr ) ) \
+ { \
+ Error( #ptr " over 2 GB" ); \
+ } \
+ ptr = realloc( ptr, sizeof( *ptr ) * allocated ); \
+ if ( !ptr ) { \
+ Error( #ptr " out of memory" ); \
+ } \
+ if ( fillWithZeros ) \
+ { \
+ memset( ptr + ( sizeof( *ptr ) * prevAllocated ), 0 , sizeof( *ptr ) * ( allocated - prevAllocated ) ); \
} \
- ptr = realloc(ptr, sizeof(*ptr) * allocated); \
- if(!ptr) \
- Error(#ptr " out of memory"); \
} \
} \
- while(0)
+ while ( 0 )
+
+#define AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def ) _AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def, qfalse )
+
+#define AUTOEXPAND_BY_REALLOC0( ptr, reqitem, allocated, def ) _AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def, qtrue )
+
+#define AUTOEXPAND_BY_REALLOC_BSP( suffix, def ) AUTOEXPAND_BY_REALLOC( bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def )
+
+#define AUTOEXPAND_BY_REALLOC0_BSP( suffix, def ) AUTOEXPAND_BY_REALLOC0( bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def )
-#define AUTOEXPAND_BY_REALLOC_BSP(suffix, def) AUTOEXPAND_BY_REALLOC(bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def)
+#define Image_LinearFloatFromsRGBFloat( c ) ( ( ( c ) <= 0.04045f ) ? ( c ) * ( 1.0f / 12.92f ) : (float)pow( ( ( c ) + 0.055f ) * ( 1.0f / 1.055f ), 2.4f ) )
+#define Image_sRGBFloatFromLinearFloat( c ) ( ( ( c ) < 0.0031308f ) ? ( c ) * 12.92f : 1.055f * (float)pow( ( c ), 1.0f / 2.4f ) - 0.055f )
/* end marker */
#endif