bspShader_t;
-/* planes x^1 is allways the opposite of plane x */
+/* planes x^1 is always the opposite of plane x */
typedef struct
{
{
int planeNum;
int children[ 2 ]; /* negative numbers are -(leafs+1), not nodes */
- int mins[ 3 ]; /* for frustom culling */
+ int mins[ 3 ]; /* for frustum culling */
int maxs[ 3 ];
}
bspNode_t;
Q_EXTERN qboolean debugCluster Q_ASSIGN( qfalse );
Q_EXTERN qboolean debugOrigin Q_ASSIGN( qfalse );
Q_EXTERN qboolean lightmapBorder Q_ASSIGN( qfalse );
+//1=warn; 0=warn if lmsize>128
+Q_EXTERN int debugSampleSize Q_ASSIGN( 0 );
/* longest distance across the map */
Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );