// plane the same way vis will, and flip the side orders if needed
// FIXME: is this still relevent?
WindingPlane (w, normal, &dist);
+
if ( DotProduct (p->plane.normal, normal) < 0.99 )
{ // backwards...
fprintf (pf,"%i %i %i ",w->numpoints, p->nodes[1]->cluster, p->nodes[0]->cluster);