/* dependencies */
#include "q3map2.h"
+#include <glib.h>
/*
Random()
char *Q_strcat( char *dst, size_t dlen, const char *src ) {
- size_t n = strlen( dst );
+ size_t n = strlen( dst );
if ( n > dlen ) {
abort(); /* buffer overflow */
}
}
-static int MD4BlockChecksum( void * buffer, int length ) {
- unsigned char digest[16];
- int checksum;
-
- md4_get_digest( buffer, length, digest );
- /* I suppose it has to be done that way for legacy reasons? */
- checksum = digest[0] & ( digest[1] << 8 ) & ( digest[2] << 16 ) & ( digest[3] << 24 );
- checksum ^= digest[4] & ( digest[5] << 8 ) & ( digest[6] << 16 ) & ( digest[7] << 24 );
- checksum ^= digest[8] & ( digest[9] << 8 ) & ( digest[10] << 16 ) & ( digest[11] << 24 );
- checksum ^= digest[12] & ( digest[13] << 8 ) & ( digest[14] << 16 ) & ( digest[15] << 24 );
- return checksum;
-}
/*
- FixAAS()
- resets an aas checksum to match the given BSP
+ ShiftBSPMain()
+ shifts a map: for testing physics with huge coordinates
*/
-int FixAAS( int argc, char **argv ){
- int length, checksum;
- void *buffer;
- FILE *file;
- char aas[ 1024 ], **ext;
- char *exts[] =
- {
- ".aas",
- "_b0.aas",
- "_b1.aas",
- NULL
- };
+int ShiftBSPMain( int argc, char **argv ){
+ int i, j;
+ float f, a;
+ vec3_t scale;
+ vec3_t vec;
+ char str[ 1024 ];
+ int uniform, axis;
+ qboolean texscale;
+ float *old_xyzst = NULL;
+ float spawn_ref = 0;
/* arg checking */
- if ( argc < 2 ) {
- Sys_Printf( "Usage: q3map -fixaas [-v] <mapname>\n" );
+ if ( argc < 3 ) {
+ Sys_Printf( "Usage: q3map [-v] -shift [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
return 0;
}
- /* do some path mangling */
- strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
- StripExtension( source );
- DefaultExtension( source, ".bsp" );
-
- /* note it */
- Sys_Printf( "--- FixAAS ---\n" );
-
- /* load the bsp */
- Sys_Printf( "Loading %s\n", source );
- length = LoadFile( source, &buffer );
-
- /* create bsp checksum */
- Sys_Printf( "Creating checksum...\n" );
- checksum = LittleLong( MD4BlockChecksum( buffer, length ) );
-
- /* write checksum to aas */
- ext = exts;
- while ( *ext )
+ texscale = qfalse;
+ for ( i = 1; i < argc - 2; ++i )
{
- /* mangle name */
- strcpy( aas, source );
- StripExtension( aas );
- strcat( aas, *ext );
- Sys_Printf( "Trying %s\n", aas );
- ext++;
-
- /* fix it */
- file = fopen( aas, "r+b" );
- if ( !file ) {
- continue;
+ if ( !strcmp( argv[i], "-tex" ) ) {
+ texscale = qtrue;
}
- if ( fwrite( &checksum, 4, 1, file ) != 1 ) {
- Error( "Error writing checksum to %s", aas );
+ else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
+ spawn_ref = atof( argv[i + 1] );
+ ++i;
+ }
+ else{
+ break;
}
- fclose( file );
}
- /* return to sender */
- return 0;
-}
+ /* get shift */
+ // if(argc-2 >= i) // always true
+ scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
+ if ( argc - 3 >= i ) {
+ scale[1] = scale[0] = atof( argv[ argc - 3 ] );
+ }
+ if ( argc - 4 >= i ) {
+ scale[0] = atof( argv[ argc - 4 ] );
+ }
+ uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) );
-/*
- AnalyzeBSP() - ydnar
- analyzes a Quake engine BSP file
- */
+ /* do some path mangling */
+ strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+ StripExtension( source );
+ DefaultExtension( source, ".bsp" );
-typedef struct abspHeader_s
-{
- char ident[ 4 ];
- int version;
+ /* load the bsp */
+ Sys_Printf( "Loading %s\n", source );
+ LoadBSPFile( source );
+ ParseEntities();
- bspLump_t lumps[ 1 ]; /* unknown size */
-}
-abspHeader_t;
+ /* note it */
+ Sys_Printf( "--- ShiftBSP ---\n" );
+ Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
-typedef struct abspLumpTest_s
-{
- int radix, minCount;
- char *name;
-}
-abspLumpTest_t;
-
-int AnalyzeBSP( int argc, char **argv ){
- abspHeader_t *header;
- int size, i, version, offset, length, lumpInt, count;
- char ident[ 5 ];
- void *lump;
- float lumpFloat;
- char lumpString[ 1024 ], source[ 1024 ];
- qboolean lumpSwap = qfalse;
- abspLumpTest_t *lumpTest;
- static abspLumpTest_t lumpTests[] =
+ /* shift entity keys */
+ for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
{
- { sizeof( bspPlane_t ), 6, "IBSP LUMP_PLANES" },
- { sizeof( bspBrush_t ), 1, "IBSP LUMP_BRUSHES" },
- { 8, 6, "IBSP LUMP_BRUSHSIDES" },
- { sizeof( bspBrushSide_t ), 6, "RBSP LUMP_BRUSHSIDES" },
- { sizeof( bspModel_t ), 1, "IBSP LUMP_MODELS" },
- { sizeof( bspNode_t ), 2, "IBSP LUMP_NODES" },
- { sizeof( bspLeaf_t ), 1, "IBSP LUMP_LEAFS" },
- { 104, 3, "IBSP LUMP_DRAWSURFS" },
- { 44, 3, "IBSP LUMP_DRAWVERTS" },
- { 4, 6, "IBSP LUMP_DRAWINDEXES" },
- { 128 * 128 * 3, 1, "IBSP LUMP_LIGHTMAPS" },
- { 256 * 256 * 3, 1, "IBSP LUMP_LIGHTMAPS (256 x 256)" },
- { 512 * 512 * 3, 1, "IBSP LUMP_LIGHTMAPS (512 x 512)" },
- { 0, 0, NULL }
- };
+ /* shift origin */
+ GetVectorForKey( &entities[ i ], "origin", vec );
+ if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
+ if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
+ vec[2] += spawn_ref;
+ }
+ vec[0] += scale[0];
+ vec[1] += scale[1];
+ vec[2] += scale[2];
+ if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
+ vec[2] -= spawn_ref;
+ }
+ sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
+ SetKeyValue( &entities[ i ], "origin", str );
+ }
+ }
- /* arg checking */
- if ( argc < 1 ) {
- Sys_Printf( "Usage: q3map -analyze [-lumpswap] [-v] <mapname>\n" );
- return 0;
+ /* shift models */
+ for ( i = 0; i < numBSPModels; i++ )
+ {
+ bspModels[ i ].mins[0] += scale[0];
+ bspModels[ i ].mins[1] += scale[1];
+ bspModels[ i ].mins[2] += scale[2];
+ bspModels[ i ].maxs[0] += scale[0];
+ bspModels[ i ].maxs[1] += scale[1];
+ bspModels[ i ].maxs[2] += scale[2];
}
- /* process arguments */
- for ( i = 1; i < ( argc - 1 ); i++ )
+ /* shift nodes */
+ for ( i = 0; i < numBSPNodes; i++ )
{
- /* -format map|ase|... */
- if ( !strcmp( argv[ i ], "-lumpswap" ) ) {
- Sys_Printf( "Swapped lump structs enabled\n" );
- lumpSwap = qtrue;
- }
+ bspNodes[ i ].mins[0] += scale[0];
+ bspNodes[ i ].mins[1] += scale[1];
+ bspNodes[ i ].mins[2] += scale[2];
+ bspNodes[ i ].maxs[0] += scale[0];
+ bspNodes[ i ].maxs[1] += scale[1];
+ bspNodes[ i ].maxs[2] += scale[2];
}
- /* clean up map name */
- strcpy( source, ExpandArg( argv[ i ] ) );
- Sys_Printf( "Loading %s\n", source );
+ /* shift leafs */
+ for ( i = 0; i < numBSPLeafs; i++ )
+ {
+ bspLeafs[ i ].mins[0] += scale[0];
+ bspLeafs[ i ].mins[1] += scale[1];
+ bspLeafs[ i ].mins[2] += scale[2];
+ bspLeafs[ i ].maxs[0] += scale[0];
+ bspLeafs[ i ].maxs[1] += scale[1];
+ bspLeafs[ i ].maxs[2] += scale[2];
+ }
- /* load the file */
- size = LoadFile( source, (void**) &header );
- if ( size == 0 || header == NULL ) {
- Sys_Printf( "Unable to load %s.\n", source );
- return -1;
+ /* shift drawverts */
+ for ( i = 0; i < numBSPDrawVerts; i++ )
+ {
+ bspDrawVerts[i].xyz[0] += scale[0];
+ bspDrawVerts[i].xyz[1] += scale[1];
+ bspDrawVerts[i].xyz[2] += scale[2];
}
- /* analyze ident/version */
- memcpy( ident, header->ident, 4 );
- ident[ 4 ] = '\0';
- version = LittleLong( header->version );
+ /* shift planes */
- Sys_Printf( "Identity: %s\n", ident );
- Sys_Printf( "Version: %d\n", version );
- Sys_Printf( "---------------------------------------\n" );
+ vec3_t point;
- /* analyze each lump */
- for ( i = 0; i < 100; i++ )
+ for ( i = 0; i < numBSPPlanes; i++ )
{
- /* call of duty swapped lump pairs */
- if ( lumpSwap ) {
- offset = LittleLong( header->lumps[ i ].length );
- length = LittleLong( header->lumps[ i ].offset );
- }
-
- /* standard lump pairs */
- else
- {
- offset = LittleLong( header->lumps[ i ].offset );
- length = LittleLong( header->lumps[ i ].length );
- }
-
- /* extract data */
- lump = (byte*) header + offset;
- lumpInt = LittleLong( (int) *( (int*) lump ) );
- lumpFloat = LittleFloat( (float) *( (float*) lump ) );
- memcpy( lumpString, (char*) lump, ( length < 1024 ? length : 1024 ) );
- lumpString[ 1024 ] = '\0';
-
- /* print basic lump info */
- Sys_Printf( "Lump: %d\n", i );
- Sys_Printf( "Offset: %d bytes\n", offset );
- Sys_Printf( "Length: %d bytes\n", length );
-
- /* only operate on valid lumps */
- if ( length > 0 ) {
- /* print data in 4 formats */
- Sys_Printf( "As hex: %08X\n", lumpInt );
- Sys_Printf( "As int: %d\n", lumpInt );
- Sys_Printf( "As float: %f\n", lumpFloat );
- Sys_Printf( "As string: %s\n", lumpString );
-
- /* guess lump type */
- if ( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' ) {
- Sys_Printf( "Type guess: IBSP LUMP_ENTITIES\n" );
- }
- else if ( strstr( lumpString, "textures/" ) ) {
- Sys_Printf( "Type guess: IBSP LUMP_SHADERS\n" );
- }
- else
- {
- /* guess based on size/count */
- for ( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ )
- {
- if ( ( length % lumpTest->radix ) != 0 ) {
- continue;
- }
- count = length / lumpTest->radix;
- if ( count < lumpTest->minCount ) {
- continue;
- }
- Sys_Printf( "Type guess: %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix );
- }
+ //find point on plane
+ for ( j=0; j<3; j++ ){
+ if ( fabs( bspPlanes[ i ].normal[j] ) > 0.5 ){
+ point[j] = bspPlanes[ i ].dist / bspPlanes[ i ].normal[j];
+ point[(j+1)%3] = point[(j+2)%3] = 0;
+ break;
}
}
-
- Sys_Printf( "---------------------------------------\n" );
-
- /* end of file */
- if ( offset + length >= size ) {
- break;
+ //shift point
+ for ( j=0; j<3; j++ ){
+ point[j] += scale[j];
}
+ //calc new plane dist
+ bspPlanes[ i ].dist = DotProduct( point, bspPlanes[ i ].normal );
}
- /* last stats */
- Sys_Printf( "Lump count: %d\n", i + 1 );
- Sys_Printf( "File size: %d bytes\n", size );
+ /* scale gridsize */
+ /*
+ GetVectorForKey( &entities[ 0 ], "gridsize", vec );
+ if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
+ VectorCopy( gridSize, vec );
+ }
+ vec[0] *= scale[0];
+ vec[1] *= scale[1];
+ vec[2] *= scale[2];
+ sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
+ SetKeyValue( &entities[ 0 ], "gridsize", str );
+*/
+ /* inject command line parameters */
+ InjectCommandLine( argv, 0, argc - 1 );
+
+ /* write the bsp */
+ UnparseEntities();
+ StripExtension( source );
+ DefaultExtension( source, "_sh.bsp" );
+ Sys_Printf( "Writing %s\n", source );
+ WriteBSPFile( source );
- /* return to caller */
+ /* return to sender */
return 0;
}
+void FixDOSName( char *src ){
+ if ( src == NULL ) {
+ return;
+ }
-/*
- BSPInfo()
- emits statistics about the bsp file
- */
+ while ( *src )
+ {
+ if ( *src == '\\' ) {
+ *src = '/';
+ }
+ src++;
+ }
+}
-int BSPInfo( int count, char **fileNames ){
+/*
+ Check if newcoming texture is unique and not excluded
+*/
+void tex2list( char texlist[512][MAX_QPATH], int *texnum, char EXtex[2048][MAX_QPATH], int *EXtexnum ){
int i;
- char source[ 1024 ], ext[ 64 ];
- int size;
- FILE *f;
+ if ( token[0] == '\0') return;
+ StripExtension( token );
+ FixDOSName( token );
+ for ( i = 0; i < *texnum; i++ ){
+ if ( !stricmp( texlist[i], token ) ) return;
+ }
+ for ( i = 0; i < *EXtexnum; i++ ){
+ if ( !stricmp( EXtex[i], token ) ) return;
+ }
+ strcpy ( texlist[*texnum], token );
+ (*texnum)++;
+ return;
+}
- /* dummy check */
- if ( count < 1 ) {
- Sys_Printf( "No files to dump info for.\n" );
- return -1;
+/*
+ Check if newcoming res is unique
+*/
+void res2list( char data[512][MAX_QPATH], int *num ){
+ int i;
+ if ( data[*num][0] == '\0') return;
+ for ( i = 0; i < *num; i++ ){
+ if ( !stricmp( data[i], data[*num] ) ) return;
}
+ (*num)++;
+ return;
+}
- /* enable info mode */
- infoMode = qtrue;
-
- /* walk file list */
- for ( i = 0; i < count; i++ )
+void parseEXblock ( char data[512][MAX_QPATH], int *num, const char *exName ){
+ if ( !GetToken( qtrue ) || strcmp( token, "{" ) ) {
+ Error( "ReadExclusionsFile: %s, line %d: { not found", exName, scriptline );
+ }
+ while ( 1 )
{
- Sys_Printf( "---------------------------------\n" );
-
- /* mangle filename and get size */
- strcpy( source, fileNames[ i ] );
- ExtractFileExtension( source, ext );
- if ( !Q_stricmp( ext, "map" ) ) {
- StripExtension( source );
+ if ( !GetToken( qtrue ) ) {
+ break;
}
- DefaultExtension( source, ".bsp" );
- f = fopen( source, "rb" );
- if ( f ) {
- size = Q_filelength( f );
- fclose( f );
+ if ( !strcmp( token, "}" ) ) {
+ break;
}
- else{
- size = 0;
+ if ( token[0] == '{' ) {
+ Error( "ReadExclusionsFile: %s, line %d: brace, opening twice in a row.", exName, scriptline );
}
- /* load the bsp file and print lump sizes */
- Sys_Printf( "%s\n", source );
- LoadBSPFile( source );
- PrintBSPFileSizes();
-
- /* print sizes */
- Sys_Printf( "\n" );
- Sys_Printf( " total %9d\n", size );
- Sys_Printf( " %9d KB\n", size / 1024 );
- Sys_Printf( " %9d MB\n", size / ( 1024 * 1024 ) );
-
- Sys_Printf( "---------------------------------\n" );
+ /* add to list */
+ strcpy( data[*num], token );
+ (*num)++;
}
-
- /* return count */
- return i;
+ return;
}
-
-
+char q3map2path[1024];
/*
- ScaleBSPMain()
- amaze and confuse your enemies with wierd scaled maps!
+ pk3BSPMain()
+ map autopackager, works for Q3 type of shaders and ents
*/
-int ScaleBSPMain( int argc, char **argv ){
- int i;
- float f, scale;
- vec3_t vec;
- char str[ 1024 ];
-
+int pk3BSPMain( int argc, char **argv ){
+ int i, j;
+ qboolean dbg = qfalse, png = qfalse;
- /* arg checking */
- if ( argc < 2 ) {
- Sys_Printf( "Usage: q3map -scale <value> [-v] <mapname>\n" );
- return 0;
+ /* process arguments */
+ for ( i = 1; i < ( argc - 1 ); i++ ){
+ if ( !strcmp( argv[ i ], "-dbg" ) ) {
+ dbg = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-png" ) ) {
+ png = qtrue;
+ }
}
- /* get scale */
- scale = atof( argv[ argc - 2 ] );
- if ( scale == 0.0f ) {
- Sys_Printf( "Usage: q3map -scale <value> [-v] <mapname>\n" );
- Sys_Printf( "Non-zero scale value required.\n" );
- return 0;
- }
+
/* do some path mangling */
strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
LoadBSPFile( source );
ParseEntities();
- /* note it */
- Sys_Printf( "--- ScaleBSP ---\n" );
- Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
- /* scale entity keys */
+ char packname[ 1024 ], base[ 1024 ], nameOFmap[ 1024 ];
+ int len;
+ strcpy( packname, EnginePath );
+
+
+ /* copy map name */
+ strcpy( base, source );
+ StripExtension( base );
+
+ /* extract map name */
+ len = strlen( base ) - 1;
+ while ( len > 0 && base[ len ] != '/' && base[ len ] != '\\' )
+ len--;
+ strcpy( nameOFmap, &base[ len + 1 ] );
+
+
+ qboolean dsSHs[512] = {qfalse};
+
+ for ( i = 0; i < numBSPDrawSurfaces; i++ ){
+ /* can't exclude nodraw patches here (they want shaders :0!) */
+ //if ( !( bspDrawSurfaces[i].surfaceType == 2 && bspDrawSurfaces[i].numIndexes == 0 ) ) dsSHs[bspDrawSurfaces[i].shaderNum] = qtrue;
+ dsSHs[bspDrawSurfaces[i].shaderNum] = qtrue;
+ //Sys_Printf( "%s\n", bspShaders[bspDrawSurfaces[i].shaderNum].shader );
+ }
+
+ int pk3ShadersN = 0;
+ char pk3Shaders[512][MAX_QPATH];
+ int pk3SoundsN = 0;
+ char pk3Sounds[512][MAX_QPATH];
+ int pk3ShaderfilesN = 0;
+ char pk3Shaderfiles[512][MAX_QPATH];
+ int pk3TexturesN = 0;
+ char pk3Textures[512][MAX_QPATH];
+ int pk3VideosN = 0;
+ char pk3Videos[512][MAX_QPATH];
+
+
+
+ for ( i = 0; i < numBSPShaders; i++ ){
+ if ( dsSHs[i] ){
+ strcpy( pk3Shaders[pk3ShadersN], bspShaders[i].shader );
+ res2list( pk3Shaders, &pk3ShadersN );
+ //pk3ShadersN++;
+ //Sys_Printf( "%s\n", bspShaders[i].shader );
+ }
+ }
+
+ //ent keys
+ epair_t *ep;
+ for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
+ {
+ if ( !strnicmp( ep->key, "vertexremapshader", 17 ) ) {
+ sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders[pk3ShadersN] );
+ res2list( pk3Shaders, &pk3ShadersN );
+ }
+ }
+ strcpy( pk3Sounds[pk3SoundsN], ValueForKey( &entities[0], "music" ) );
+ res2list( pk3Sounds, &pk3SoundsN );
+
for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
{
- /* scale origin */
- GetVectorForKey( &entities[ i ], "origin", vec );
- if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) ) {
- VectorScale( vec, scale, vec );
- sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
- SetKeyValue( &entities[ i ], "origin", str );
+ strcpy( pk3Sounds[pk3SoundsN], ValueForKey( &entities[i], "noise" ) );
+ if ( pk3Sounds[pk3SoundsN][0] != '*' ) res2list( pk3Sounds, &pk3SoundsN );
+
+ if ( !stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
+ strcpy( pk3Sounds[pk3SoundsN], "sound/movers/plats/pt1_strt.wav");
+ res2list( pk3Sounds, &pk3SoundsN );
+ strcpy( pk3Sounds[pk3SoundsN], "sound/movers/plats/pt1_end.wav");
+ res2list( pk3Sounds, &pk3SoundsN );
}
+ if ( !stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
+ if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
+ strcpy( pk3Sounds[pk3SoundsN], "sound/misc/windfly.wav");
+ res2list( pk3Sounds, &pk3SoundsN );
+ }
+ }
+ strcpy( pk3Shaders[pk3ShadersN], ValueForKey( &entities[i], "targetShaderNewName" ) );
+ res2list( pk3Shaders, &pk3ShadersN );
+ }
- /* scale door lip */
- f = FloatForKey( &entities[ i ], "lip" );
- if ( f ) {
- f *= scale;
- sprintf( str, "%f", f );
- SetKeyValue( &entities[ i ], "lip", str );
+ //levelshot
+ sprintf( pk3Shaders[ pk3ShadersN ], "levelshots/%s", nameOFmap );
+ res2list( pk3Shaders, &pk3ShadersN );
+
+
+ if( dbg ){
+ Sys_Printf( "\tDrawsurface+ent calls....%i\n", pk3ShadersN );
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ Sys_Printf( "%s\n", pk3Shaders[i] );
+ }
+ Sys_Printf( "\tSounds....%i\n", pk3SoundsN );
+ for ( i = 0; i < pk3SoundsN; i++ ){
+ Sys_Printf( "%s\n", pk3Sounds[i] );
}
}
- /* scale models */
- for ( i = 0; i < numBSPModels; i++ )
- {
- VectorScale( bspModels[ i ].mins, scale, bspModels[ i ].mins );
- VectorScale( bspModels[ i ].maxs, scale, bspModels[ i ].maxs );
+ vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN );
+
+ if( dbg ){
+ Sys_Printf( "\tSchroider fileses.....%i\n", pk3ShaderfilesN );
+ for ( i = 0; i < pk3ShaderfilesN; i++ ){
+ Sys_Printf( "%s\n", pk3Shaderfiles[i] );
+ }
}
- /* scale nodes */
- for ( i = 0; i < numBSPNodes; i++ )
- {
- VectorScale( bspNodes[ i ].mins, scale, bspNodes[ i ].mins );
- VectorScale( bspNodes[ i ].maxs, scale, bspNodes[ i ].maxs );
+
+ /* load exclusions file */
+ int EXpk3TexturesN = 0;
+ char EXpk3Textures[2048][MAX_QPATH];
+ int EXpk3ShadersN = 0;
+ char EXpk3Shaders[2048][MAX_QPATH];
+ int EXpk3SoundsN = 0;
+ char EXpk3Sounds[2048][MAX_QPATH];
+ int EXpk3ShaderfilesN = 0;
+ char EXpk3Shaderfiles[512][MAX_QPATH];
+ int EXpk3VideosN = 0;
+ char EXpk3Videos[512][MAX_QPATH];
+
+ char exName[ 1024 ];
+ byte *buffer;
+ int size;
+
+ strcpy( exName, q3map2path );
+ char *cut = strrchr( exName, '\\' );
+ char *cut2 = strrchr( exName, '/' );
+ if ( cut == NULL && cut2 == NULL ){
+ Sys_Printf( "WARNING: Unable to load exclusions file.\n" );
+ goto skipEXfile;
+ }
+ if ( cut2 > cut ) cut = cut2;
+ //cut++;
+ cut[1] = '\0';
+ strcat( exName, game->arg );
+ strcat( exName, ".exclude" );
+
+ Sys_Printf( "Loading %s\n", exName );
+ size = TryLoadFile( exName, (void**) &buffer );
+ if ( size <= 0 ) {
+ Sys_Printf( "WARNING: Unable to find exclusions file %s.\n", exName );
+ goto skipEXfile;
}
- /* scale leafs */
- for ( i = 0; i < numBSPLeafs; i++ )
+ /* parse the file */
+ ParseFromMemory( (char *) buffer, size );
+
+ /* blocks pointers */
+ //int *exptrN;
+ //char *exptr[512][64];
+
+
+ /* tokenize it */
+ while ( 1 )
{
- VectorScale( bspLeafs[ i ].mins, scale, bspLeafs[ i ].mins );
- VectorScale( bspLeafs[ i ].maxs, scale, bspLeafs[ i ].maxs );
+ /* test for end of file */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+
+ /* blocks */
+ if ( !stricmp( token, "textures" ) ){
+ parseEXblock ( EXpk3Textures, &EXpk3TexturesN, exName );
+ }
+ else if ( !stricmp( token, "shaders" ) ){
+ parseEXblock ( EXpk3Shaders, &EXpk3ShadersN, exName );
+ }
+ else if ( !stricmp( token, "shaderfiles" ) ){
+ parseEXblock ( EXpk3Shaderfiles, &EXpk3ShaderfilesN, exName );
+ }
+ else if ( !stricmp( token, "sounds" ) ){
+ parseEXblock ( EXpk3Sounds, &EXpk3SoundsN, exName );
+ }
+ else if ( !stricmp( token, "videos" ) ){
+ parseEXblock ( EXpk3Videos, &EXpk3VideosN, exName );
+ }
+ else{
+ Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
+ }
}
- /* scale drawverts */
- for ( i = 0; i < numBSPDrawVerts; i++ )
- VectorScale( bspDrawVerts[ i ].xyz, scale, bspDrawVerts[ i ].xyz );
+ /* free the buffer */
+ free( buffer );
+
+skipEXfile:
+
+ if( dbg ){
+ Sys_Printf( "\tEXpk3Textures....%i\n", EXpk3TexturesN );
+ for ( i = 0; i < EXpk3TexturesN; i++ ) Sys_Printf( "%s\n", EXpk3Textures[i] );
+ Sys_Printf( "\tEXpk3Shaders....%i\n", EXpk3ShadersN );
+ for ( i = 0; i < EXpk3ShadersN; i++ ) Sys_Printf( "%s\n", EXpk3Shaders[i] );
+ Sys_Printf( "\tEXpk3Shaderfiles....%i\n", EXpk3ShaderfilesN );
+ for ( i = 0; i < EXpk3ShaderfilesN; i++ ) Sys_Printf( "%s\n", EXpk3Shaderfiles[i] );
+ Sys_Printf( "\tEXpk3Sounds....%i\n", EXpk3SoundsN );
+ for ( i = 0; i < EXpk3SoundsN; i++ ) Sys_Printf( "%s\n", EXpk3Sounds[i] );
+ Sys_Printf( "\tEXpk3Videos....%i\n", EXpk3VideosN );
+ for ( i = 0; i < EXpk3VideosN; i++ ) Sys_Printf( "%s\n", EXpk3Videos[i] );
+ }
- /* scale planes */
- for ( i = 0; i < numBSPPlanes; i++ )
- bspPlanes[ i ].dist *= scale;
+ char temp[ 1024 ];
- /* scale gridsize */
- GetVectorForKey( &entities[ 0 ], "gridsize", vec );
- if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
- VectorCopy( gridSize, vec );
- }
- VectorScale( vec, scale, vec );
- sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
- SetKeyValue( &entities[ 0 ], "gridsize", str );
+ //Parse Shader Files
+ for ( i = 0; i < pk3ShaderfilesN; i++ ){
+ qboolean wantShader = qfalse;
+ qboolean wantShaderFile = qfalse;
+ char shadername[ 1024 ];
+ char lastwantedShader[ 1024 ];
- /* write the bsp */
- UnparseEntities();
- StripExtension( source );
- DefaultExtension( source, "_s.bsp" );
- Sys_Printf( "Writing %s\n", source );
- WriteBSPFile( source );
- /* return to sender */
- return 0;
-}
+ /* load the shader */
+ sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles[ i ] );
+ LoadScriptFile( temp, 0 );
+ /* tokenize it */
+ while ( 1 )
+ {
+ /* test for end of file */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ //dump shader names
+ if( dbg ) Sys_Printf( "%s\n", token );
+
+ /* do wanna le shader? */
+ wantShader = qfalse;
+ for ( j = 0; j < pk3ShadersN; j++ ){
+ if ( !stricmp( pk3Shaders[j], token) ){
+ strcpy ( shadername, pk3Shaders[j] );
+ pk3Shaders[j][0] = '\0';
+ wantShader = qtrue;
+ break;
+ }
+ }
+ /* handle { } section */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( strcmp( token, "{" ) ) {
+ Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s",
+ temp, scriptline, token );
+ }
-/*
- ConvertBSPMain()
- main argument processing function for bsp conversion
- */
+ while ( 1 )
+ {
+ /* get the next token */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ break;
+ }
-int ConvertBSPMain( int argc, char **argv ){
- int i;
- int ( *convertFunc )( char * );
- game_t *convertGame;
+ /* -----------------------------------------------------------------
+ shader stages (passes)
+ ----------------------------------------------------------------- */
+
+ /* parse stage directives */
+ if ( !strcmp( token, "{" ) ) {
+ while ( 1 )
+ {
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ break;
+ }
+ if ( !wantShader ) continue;
+
+ /* digest any images */
+ if ( !stricmp( token, "map" ) ||
+ !stricmp( token, "clampMap" ) ) {
+
+ /* get an image */
+ GetToken( qfalse );
+ if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ }
+ }
+ else if ( !stricmp( token, "animMap" ) ||
+ !stricmp( token, "clampAnimMap" ) ) {
+ GetToken( qfalse );// skip num
+ while ( TokenAvailable() ){
+ GetToken( qfalse );
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ }
+ }
+ else if ( !stricmp( token, "videoMap" ) ){
+ GetToken( qfalse );
+ FixDOSName( token );
+ if ( strchr( token, "/" ) == NULL ){
+ sprintf( temp, "video/%s", token );
+ strcpy( token, temp );
+ }
+ for ( j = 0; j < pk3VideosN; j++ ){
+ if ( !stricmp( pk3Videos[j], token ) ){
+ goto away;
+ }
+ }
+ for ( j = 0; j < EXpk3VideosN; j++ ){
+ if ( !stricmp( EXpk3Videos[j], token ) ){
+ goto away;
+ }
+ }
+ strcpy ( pk3Videos[pk3VideosN], token );
+ pk3VideosN++;
+ away:
+ j = 0;
+ }
+ }
+ }
+ /* skip to the next shader */
+ else if ( !wantShader ) continue;
+
+ /* -----------------------------------------------------------------
+ surfaceparm * directives
+ ----------------------------------------------------------------- */
+
+ /* match surfaceparm */
+ else if ( !stricmp( token, "surfaceparm" ) ) {
+ GetToken( qfalse );
+ if ( !stricmp( token, "nodraw" ) ) {
+ wantShader = qfalse;
+ }
+ }
- /* set default */
- convertFunc = ConvertBSPToASE;
- convertGame = NULL;
+ /* skyparms <outer image> <cloud height> <inner image> */
+ else if ( !stricmp( token, "skyParms" ) ) {
+ /* get image base */
+ GetToken( qfalse );
+
+ /* ignore bogus paths */
+ if ( stricmp( token, "-" ) && stricmp( token, "full" ) ) {
+ strcpy ( temp, token );
+ sprintf( token, "%s_up", temp );
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ sprintf( token, "%s_dn", temp );
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ sprintf( token, "%s_lf", temp );
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ sprintf( token, "%s_rt", temp );
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ sprintf( token, "%s_bk", temp );
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ sprintf( token, "%s_ft", temp );
+ tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+ }
+ /* skip rest of line */
+ GetToken( qfalse );
+ GetToken( qfalse );
+ }
+ }
+ //exclude shader
+ if ( wantShader ){
+ for ( j = 0; j < EXpk3ShadersN; j++ ){
+ if ( !stricmp( EXpk3Shaders[j], shadername ) ){
+ wantShader = qfalse;
+ break;
+ }
+ }
+ /* shouldnt make shaders for shipped with the game textures aswell */
+ if ( wantShader ){
+ for ( j = 0; j < EXpk3TexturesN; j++ ){
+ if ( !stricmp( EXpk3Textures[j], shadername ) ){
+ wantShader = qfalse;
+ break;
+ }
+ }
+ }
+ if ( wantShader ){
+ wantShaderFile = qtrue;
+ strcpy( lastwantedShader, shadername );
+ }
+ }
+ }
+ //exclude shader file
+ if ( wantShaderFile ){
+ for ( j = 0; j < EXpk3ShaderfilesN; j++ ){
+ if ( !stricmp( EXpk3Shaderfiles[j], pk3Shaderfiles[ i ] ) ){
+ Sys_Printf( "WARNING: excluded shader %s, since it was located in restricted shader file: %s\n", lastwantedShader, pk3Shaderfiles[i] );
+ pk3Shaderfiles[ i ][0] = '\0';
+ break;
+ }
+ }
+ }
+ else {
+ pk3Shaderfiles[ i ][0] = '\0';
+ }
- /* arg checking */
- if ( argc < 1 ) {
- Sys_Printf( "Usage: q3map -convert [-format <ase|map>] [-v] <mapname>\n" );
- return 0;
}
- /* process arguments */
- for ( i = 1; i < ( argc - 1 ); i++ )
- {
- /* -format map|ase|... */
- if ( !strcmp( argv[ i ], "-format" ) ) {
- i++;
- if ( !Q_stricmp( argv[ i ], "ase" ) ) {
- convertFunc = ConvertBSPToASE;
+
+
+/* exclude stuff */
+//pure textures (shader ones are done)
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ if ( pk3Shaders[i][0] != '\0' ){
+ FixDOSName( pk3Shaders[i] );
+ for ( j = 0; j < pk3TexturesN; j++ ){
+ if ( !stricmp( pk3Shaders[i], pk3Textures[j] ) ){
+ pk3Shaders[i][0] = '\0';
+ break;
+ }
}
- else if ( !Q_stricmp( argv[ i ], "map" ) ) {
- convertFunc = ConvertBSPToMap;
+ if ( pk3Shaders[i][0] == '\0' ) continue;
+ for ( j = 0; j < EXpk3TexturesN; j++ ){
+ if ( !stricmp( pk3Shaders[i], EXpk3Textures[j] ) ){
+ pk3Shaders[i][0] = '\0';
+ break;
+ }
}
- else
- {
- convertGame = GetGame( argv[ i ] );
- if ( convertGame == NULL ) {
- Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
+ }
+ }
+
+//snds
+ for ( i = 0; i < pk3SoundsN; i++ ){
+ FixDOSName( pk3Sounds[i] );
+ for ( j = 0; j < EXpk3SoundsN; j++ ){
+ if ( !stricmp( pk3Sounds[i], EXpk3Sounds[j] ) ){
+ pk3Sounds[i][0] = '\0';
+ break;
+ }
+ }
+ }
+
+ if( dbg ){
+ Sys_Printf( "\tShader referenced textures....%i\n", pk3TexturesN );
+ for ( i = 0; i < pk3TexturesN; i++ ){
+ Sys_Printf( "%s\n", pk3Textures[i] );
+ }
+ Sys_Printf( "\tShader files....\n" );
+ for ( i = 0; i < pk3ShaderfilesN; i++ ){
+ if ( pk3Shaderfiles[i][0] != '\0' ) Sys_Printf( "%s\n", pk3Shaderfiles[i] );
+ }
+ Sys_Printf( "\tPure textures....\n" );
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ if ( pk3Shaders[i][0] != '\0' ) Sys_Printf( "%s\n", pk3Shaders[i] );
+ }
+ }
+
+
+
+ sprintf( packname, "%s/%s_autopacked.pk3", EnginePath, nameOFmap );
+ remove( packname );
+
+ Sys_Printf( "--- ZipZip ---\n" );
+
+ Sys_Printf( "\n\tShader referenced textures....\n" );
+
+ for ( i = 0; i < pk3TexturesN; i++ ){
+ if ( png ){
+ sprintf( temp, "%s.png", pk3Textures[i] );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ }
+ sprintf( temp, "%s.tga", pk3Textures[i] );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ sprintf( temp, "%s.jpg", pk3Textures[i] );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Textures[i] );
+ }
+
+ Sys_Printf( "\n\tPure textures....\n" );
+
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ if ( pk3Shaders[i][0] != '\0' ){
+ if ( png ){
+ sprintf( temp, "%s.png", pk3Shaders[i] );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
}
}
+ sprintf( temp, "%s.tga", pk3Shaders[i] );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ sprintf( temp, "%s.jpg", pk3Shaders[i] );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Shaders[i] );
}
}
- /* clean up map name */
- strcpy( source, ExpandArg( argv[ i ] ) );
- StripExtension( source );
- DefaultExtension( source, ".bsp" );
+ Sys_Printf( "\n\tShaizers....\n" );
- LoadShaderInfo();
+ for ( i = 0; i < pk3ShaderfilesN; i++ ){
+ if ( pk3Shaderfiles[i][0] != '\0' ){
+ sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles[ i ] );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Shaders[i] );
+ }
+ }
- Sys_Printf( "Loading %s\n", source );
+ Sys_Printf( "\n\tSounds....\n" );
- /* ydnar: load surface file */
- //% LoadSurfaceExtraFile( source );
+ for ( i = 0; i < pk3SoundsN; i++ ){
+ if ( pk3Sounds[i][0] != '\0' ){
+ if ( vfsPackFile( pk3Sounds[ i ], packname ) ){
+ Sys_Printf( "++%s\n", pk3Sounds[ i ] );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Sounds[i] );
+ }
+ }
- LoadBSPFile( source );
+ Sys_Printf( "\n\tVideos....\n" );
- /* parse bsp entities */
- ParseEntities();
+ for ( i = 0; i < pk3VideosN; i++ ){
+ if ( vfsPackFile( pk3Videos[i], packname ) ){
+ Sys_Printf( "++%s\n", pk3Videos[i] );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Videos[i] );
+ }
- /* bsp format convert? */
- if ( convertGame != NULL ) {
- /* set global game */
- game = convertGame;
+ Sys_Printf( "\n\t.\n" );
- /* write bsp */
- StripExtension( source );
- DefaultExtension( source, "_c.bsp" );
- Sys_Printf( "Writing %s\n", source );
- WriteBSPFile( source );
+ sprintf( temp, "maps/%s.bsp", nameOFmap );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ }
+ else{
+ Sys_Printf( " !FAIL! %s\n", temp );
+ }
- /* return to sender */
- return 0;
+ sprintf( temp, "maps/%s.aas", nameOFmap );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ }
+ else{
+ Sys_Printf( " !FAIL! %s\n", temp );
}
- /* normal convert */
- return convertFunc( source );
-}
+ sprintf( temp, "scripts/%s.arena", nameOFmap );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ }
+ else{
+ Sys_Printf( " !FAIL! %s\n", temp );
+ }
+
+ sprintf( temp, "scripts/%s.defi", nameOFmap );
+ if ( vfsPackFile( temp, packname ) ){
+ Sys_Printf( "++%s\n", temp );
+ }
+ else{
+ Sys_Printf( " !FAIL! %s\n", temp );
+ }
+ Sys_Printf( "\nSaved to %s\n", packname );
+ /* return to sender */
+ return 0;
+}
/*
int main( int argc, char **argv ){
int i, r;
double start, end;
+ extern qboolean werror;
/* we want consistent 'randomness' */
/* read general options first */
for ( i = 1; i < argc; i++ )
{
+ /* -help */
+ if ( !strcmp( argv[ i ], "-h" ) || !strcmp( argv[ i ], "--help" )
+ || !strcmp( argv[ i ], "-help" ) ) {
+ HelpMain(argv[i+1]);
+ return 0;
+ }
+
/* -connect */
if ( !strcmp( argv[ i ], "-connect" ) ) {
argv[ i ] = NULL;
/* verbose */
else if ( !strcmp( argv[ i ], "-v" ) ) {
- verbose = qtrue;
- argv[ i ] = NULL;
+ if ( !verbose ) {
+ verbose = qtrue;
+ argv[ i ] = NULL;
+ }
}
/* force */
argv[ i ] = NULL;
}
+ /* make all warnings into errors */
+ else if ( !strcmp( argv[ i ], "-werror" ) ) {
+ werror = qtrue;
+ argv[ i ] = NULL;
+ }
+
/* patch subdivisions */
else if ( !strcmp( argv[ i ], "-subdivisions" ) ) {
argv[ i ] = NULL;
numthreads = atoi( argv[ i ] );
argv[ i ] = NULL;
}
+
+ else if( !strcmp( argv[ i ], "-nocmdline" ) )
+ {
+ Sys_Printf( "noCmdLine\n" );
+ nocmdline = qtrue;
+ argv[ i ] = NULL;
+ }
+
}
/* init model library */
Sys_Printf( "Q3Map - v1.0r (c) 1999 Id Software Inc.\n" );
Sys_Printf( "Q3Map (ydnar) - v" Q3MAP_VERSION "\n" );
- Sys_Printf( "GtkRadiant - v" RADIANT_VERSION " " __DATE__ " " __TIME__ "\n" );
+ Sys_Printf( "NetRadiant - v" RADIANT_VERSION " " __DATE__ " " __TIME__ "\n" );
Sys_Printf( "%s\n", Q3MAP_MOTD );
+ Sys_Printf( "%s\n", argv[0] );
+
+ strcpy( q3map2path, argv[0] );//fuer autoPack func
/* ydnar: new path initialization */
InitPaths( &argc, argv );
+ /* set game options */
+ if ( !patchSubdivisions ) {
+ patchSubdivisions = game->patchSubdivisions;
+ }
+
/* check if we have enough options left to attempt something */
if ( argc < 2 ) {
Error( "Usage: %s [general options] [options] mapfile", argv[ 0 ] );
/* fixaas */
if ( !strcmp( argv[ 1 ], "-fixaas" ) ) {
- r = FixAAS( argc - 1, argv + 1 );
+ r = FixAASMain( argc - 1, argv + 1 );
}
/* analyze */
else if ( !strcmp( argv[ 1 ], "-analyze" ) ) {
- r = AnalyzeBSP( argc - 1, argv + 1 );
+ r = AnalyzeBSPMain( argc - 1, argv + 1 );
}
/* info */
else if ( !strcmp( argv[ 1 ], "-info" ) ) {
- r = BSPInfo( argc - 2, argv + 2 );
+ r = BSPInfoMain( argc - 2, argv + 2 );
}
/* vis */
/* vlight */
else if ( !strcmp( argv[ 1 ], "-vlight" ) ) {
- Sys_Printf( "WARNING: VLight is no longer supported, defaulting to -light -fast instead\n\n" );
+ Sys_FPrintf( SYS_WRN, "WARNING: VLight is no longer supported, defaulting to -light -fast instead\n\n" );
argv[ 1 ] = "-fast"; /* eek a hack */
r = LightMain( argc, argv );
}
+ /* QBall: export entities */
+ else if ( !strcmp( argv[ 1 ], "-exportents" ) ) {
+ r = ExportEntitiesMain( argc - 1, argv + 1 );
+ }
+
/* ydnar: lightmap export */
else if ( !strcmp( argv[ 1 ], "-export" ) ) {
r = ExportLightmapsMain( argc - 1, argv + 1 );
r = ScaleBSPMain( argc - 1, argv + 1 );
}
+ /* bsp shifting */
+ else if ( !strcmp( argv[ 1 ], "-shift" ) ) {
+ r = ShiftBSPMain( argc - 1, argv + 1 );
+ }
+
+ /* autopacking */
+ else if ( !strcmp( argv[ 1 ], "-pk3" ) ) {
+ r = pk3BSPMain( argc - 1, argv + 1 );
+ }
+
/* ydnar: bsp conversion */
else if ( !strcmp( argv[ 1 ], "-convert" ) ) {
r = ConvertBSPMain( argc - 1, argv + 1 );
}
+ /* div0: minimap */
+ else if ( !strcmp( argv[ 1 ], "-minimap" ) ) {
+ r = MiniMapBSPMain( argc - 1, argv + 1 );
+ }
+
/* ydnar: otherwise create a bsp */
else{
r = BSPMain( argc, argv );