]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/main.c
Merge commit 'eef39952025db1375e33b6e314692ac76badb93c' into garux-merge
[xonotic/netradiant.git] / tools / quake3 / q3map2 / main.c
index 325235fa57a0e66cdf8c432a970a1a35b2fabd67..75bc4608703040218db568b49aceaa85eaf70162 100644 (file)
@@ -1,30 +1,30 @@
-/* -------------------------------------------------------------------------------;
+/* -------------------------------------------------------------------------------
 
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+   Copyright (C) 1999-2007 id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
--------------------------------------------------------------------------------
+   -------------------------------------------------------------------------------
 
-This code has been altered significantly from its original form, to support
-several games based on the Quake III Arena engine, in the form of "Q3Map2."
+   This code has been altered significantly from its original form, to support
+   several games based on the Quake III Arena engine, in the form of "Q3Map2."
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
 
 
@@ -35,1703 +35,999 @@ several games based on the Quake III Arena engine, in the form of "Q3Map2."
 
 /* dependencies */
 #include "q3map2.h"
-
-
+#include <glib.h>
 
 /*
-Random()
-returns a pseudorandom number between 0 and 1
-*/
+   Random()
+   returns a pseudorandom number between 0 and 1
+ */
 
-vec_t Random( void )
-{
+vec_t Random( void ){
        return (vec_t) rand() / RAND_MAX;
 }
 
 
-
-/*
-ExitQ3Map()
-cleanup routine
-*/
-
-static void ExitQ3Map( void )
-{
-       BSPFilesCleanup();
-       if( mapDrawSurfs != NULL )
-               free( mapDrawSurfs );
-}
-
-
-
-/* minimap stuff */
-
-typedef struct minimap_s
-{
-       bspModel_t *model;
-       int width;
-       int height;
-       int samples;
-       float *sample_offsets;
-       float sharpen_boxmult;
-       float sharpen_centermult;
-       float boost;
-       float *data1f;
-       float *sharpendata1f;
-       vec3_t mins, size;
-}
-minimap_t;
-static minimap_t minimap;
-
-qboolean BrushIntersectionWithLine(bspBrush_t *brush, vec3_t start, vec3_t dir, float *t_in, float *t_out)
-{
-       int i;
-       qboolean in = qfalse, out = qfalse;
-       bspBrushSide_t *sides = &bspBrushSides[brush->firstSide];
-
-       for(i = 0; i < brush->numSides; ++i)
-       {
-               bspPlane_t *p = &bspPlanes[sides[i].planeNum];
-               float sn = DotProduct(start, p->normal);
-               float dn = DotProduct(dir, p->normal);
-               if(dn == 0)
-               {
-                       if(sn > p->dist)
-                               return qfalse; // outside!
-               }
-               else
-               {
-                       float t = (p->dist - sn) / dn;
-                       if(dn < 0)
-                       {
-                               if(!in || t > *t_in)
-                               {
-                                       *t_in = t;
-                                       in = qtrue;
-                                       // as t_in can only increase, and t_out can only decrease, early out
-                                       if(out && *t_in >= *t_out)
-                                               return qfalse;
-                               }
-                       }
-                       else
-                       {
-                               if(!out || t < *t_out)
-                               {
-                                       *t_out = t;
-                                       out = qtrue;
-                                       // as t_in can only increase, and t_out can only decrease, early out
-                                       if(in && *t_in >= *t_out)
-                                               return qfalse;
-                               }
-                       }
-               }
+char *Q_strncpyz( char *dst, const char *src, size_t len ) {
+       if ( len == 0 ) {
+               abort();
        }
-       return in && out;
-}
 
-static float MiniMapSample(float x, float y)
-{
-       vec3_t org, dir;
-       int i, bi;
-       float t0, t1;
-       float samp;
-       bspBrush_t *b;
-       bspBrushSide_t *s;
-       int cnt;
-
-       org[0] = x;
-       org[1] = y;
-       org[2] = 0;
-       dir[0] = 0;
-       dir[1] = 0;
-       dir[2] = 1;
-
-       cnt = 0;
-       samp = 0;
-       for(i = 0; i < minimap.model->numBSPBrushes; ++i)
-       {
-               bi = minimap.model->firstBSPBrush + i;
-               if(opaqueBrushes[bi >> 3] & (1 << (bi & 7)))
-               {
-                       b = &bspBrushes[bi];
-
-                       // sort out mins/maxs of the brush
-                       s = &bspBrushSides[b->firstSide];
-                       if(x < -bspPlanes[s[0].planeNum].dist)
-                               continue;
-                       if(x > +bspPlanes[s[1].planeNum].dist)
-                               continue;
-                       if(y < -bspPlanes[s[2].planeNum].dist)
-                               continue;
-                       if(y > +bspPlanes[s[3].planeNum].dist)
-                               continue;
-
-                       if(BrushIntersectionWithLine(b, org, dir, &t0, &t1))
-                       {
-                               samp += t1 - t0;
-                               ++cnt;
-                       }
-               }
-       }
-
-       return samp;
+       strncpy( dst, src, len );
+       dst[ len - 1 ] = '\0';
+       return dst;
 }
 
-void RandomVector2f(float v[2])
-{
-       do
-       {
-               v[0] = 2 * Random() - 1;
-               v[1] = 2 * Random() - 1;
-       }
-       while(v[0] * v[0] + v[1] * v[1] > 1);
-}
 
-static void MiniMapRandomlySupersampled(int y)
-{
-       int x, i;
-       float *p = &minimap.data1f[y * minimap.width];
-       float ymin = minimap.mins[1] + minimap.size[1] * (y / (float) minimap.height);
-       float dx   =                   minimap.size[0]      / (float) minimap.width;
-       float dy   =                   minimap.size[1]      / (float) minimap.height;
-       float uv[2];
-       float thisval;
-
-       for(x = 0; x < minimap.width; ++x)
-       {
-               float xmin = minimap.mins[0] + minimap.size[0] * (x / (float) minimap.width);
-               float val = 0;
+char *Q_strcat( char *dst, size_t dlen, const char *src ) {
+       size_t n = strlen( dst );
 
-               for(i = 0; i < minimap.samples; ++i)
-               {
-                       RandomVector2f(uv);
-                       thisval = MiniMapSample(
-                               xmin + (uv[0] + 0.5) * dx, /* exaggerated random pattern for better results */
-                               ymin + (uv[1] + 0.5) * dy  /* exaggerated random pattern for better results */
-                       );
-                       val += thisval;
-               }
-               val /= minimap.samples * minimap.size[2];
-               *p++ = val;
+       if ( n > dlen ) {
+               abort(); /* buffer overflow */
        }
-}
-
-static void MiniMapSupersampled(int y)
-{
-       int x, i;
-       float *p = &minimap.data1f[y * minimap.width];
-       float ymin = minimap.mins[1] + minimap.size[1] * (y / (float) minimap.height);
-       float dx   =                   minimap.size[0]      / (float) minimap.width;
-       float dy   =                   minimap.size[1]      / (float) minimap.height;
 
-       for(x = 0; x < minimap.width; ++x)
-       {
-               float xmin = minimap.mins[0] + minimap.size[0] * (x / (float) minimap.width);
-               float val = 0;
-
-               for(i = 0; i < minimap.samples; ++i)
-               {
-                       float thisval = MiniMapSample(
-                               xmin + minimap.sample_offsets[2*i+0] * dx,
-                               ymin + minimap.sample_offsets[2*i+1] * dy
-                       );
-                       val += thisval;
-               }
-               val /= minimap.samples * minimap.size[2];
-               *p++ = val;
-       }
+       return Q_strncpyz( dst + n, src, dlen - n );
 }
 
-static void MiniMapNoSupersampling(int y)
-{
-       int x;
-       float *p = &minimap.data1f[y * minimap.width];
-       float ymin = minimap.mins[1] + minimap.size[1] * ((y + 0.5) / (float) minimap.height);
-
-       for(x = 0; x < minimap.width; ++x)
-       {
-               float xmin = minimap.mins[0] + minimap.size[0] * ((x + 0.5) / (float) minimap.width);
-               *p++ = MiniMapSample(xmin, ymin) / minimap.size[2];
-       }
-}
 
-static void MiniMapSharpen(int y)
-{
-       int x;
-       qboolean up = (y > 0);
-       qboolean down = (y < minimap.height - 1);
-       float *p = &minimap.data1f[y * minimap.width];
-       float *q = &minimap.sharpendata1f[y * minimap.width];
+char *Q_strncat( char *dst, size_t dlen, const char *src, size_t slen ) {
+       size_t n = strlen( dst );
 
-       for(x = 0; x < minimap.width; ++x)
-       {
-               qboolean left = (x > 0);
-               qboolean right = (x < minimap.width - 1);
-               float val = p[0] * minimap.sharpen_centermult;
-
-               if(left && up)
-                       val += p[-1 -minimap.width] * minimap.sharpen_boxmult;
-               if(left && down)
-                       val += p[-1 +minimap.width] * minimap.sharpen_boxmult;
-               if(right && up)
-                       val += p[+1 -minimap.width] * minimap.sharpen_boxmult;
-               if(right && down)
-                       val += p[+1 +minimap.width] * minimap.sharpen_boxmult;
-                       
-               if(left)
-                       val += p[-1] * minimap.sharpen_boxmult;
-               if(right)
-                       val += p[+1] * minimap.sharpen_boxmult;
-               if(up)
-                       val += p[-minimap.width] * minimap.sharpen_boxmult;
-               if(down)
-                       val += p[+minimap.width] * minimap.sharpen_boxmult;
-
-               ++p;
-               *q++ = val;
+       if ( n > dlen ) {
+               abort(); /* buffer overflow */
        }
-}
 
-static void MiniMapContrastBoost(int y)
-{
-       int x;
-       float *q = &minimap.data1f[y * minimap.width];
-       for(x = 0; x < minimap.width; ++x)
-       {
-               *q = *q * minimap.boost / ((minimap.boost - 1) * *q + 1);
-               ++q;
-       }
+       return Q_strncpyz( dst + n, src, MIN( slen, dlen - n ) );
 }
 
-void MiniMapMakeMinsMaxs(vec3_t mins_in, vec3_t maxs_in, float border, qboolean keepaspect)
-{
-       vec3_t mins, maxs, extend;
-       VectorCopy(mins_in, mins);
-       VectorCopy(maxs_in, maxs);
-
-       // line compatible to nexuiz mapinfo
-       Sys_Printf("size %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
-
-       if(keepaspect)
-       {
-               VectorSubtract(maxs, mins, extend);
-               if(extend[1] > extend[0])
-               {
-                       mins[0] -= (extend[1] - extend[0]) * 0.5;
-                       maxs[0] += (extend[1] - extend[0]) * 0.5;
-               }
-               else
-               {
-                       mins[1] -= (extend[0] - extend[1]) * 0.5;
-                       maxs[1] += (extend[0] - extend[1]) * 0.5;
-               }
-       }
-
-       /* border: amount of black area around the image */
-       /* input: border, 1-2*border, border but we need border/(1-2*border) */
-
-       VectorSubtract(maxs, mins, extend);
-       VectorScale(extend, border / (1 - 2 * border), extend);
-
-       VectorSubtract(mins, extend, mins);
-       VectorAdd(maxs, extend, maxs);
-
-       VectorCopy(mins, minimap.mins);
-       VectorSubtract(maxs, mins, minimap.size);
-
-       // line compatible to nexuiz mapinfo
-       Sys_Printf("size_texcoords %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
-}
 
 /*
-MiniMapSetupBrushes()
-determines solid non-sky brushes in the world
-*/
+   ExitQ3Map()
+   cleanup routine
+ */
 
-void MiniMapSetupBrushes( void )
-{
-       int                             i, b, compileFlags;
-       bspBrush_t              *brush;
-       bspShader_t             *shader;
-       shaderInfo_t    *si;
-       
-       
-       /* note it */
-       Sys_FPrintf( SYS_VRB, "--- MiniMapSetupBrushes ---\n" );
-       
-       /* allocate */
-       if( opaqueBrushes == NULL )
-               opaqueBrushes = safe_malloc( numBSPBrushes / 8 + 1 );
-       
-       /* clear */
-       memset( opaqueBrushes, 0, numBSPBrushes / 8 + 1 );
-       numOpaqueBrushes = 0;
-       
-       /* walk the list of worldspawn brushes */
-       for( i = 0; i < minimap.model->numBSPBrushes; i++ )
-       {
-               /* get brush */
-               b = minimap.model->firstBSPBrush + i;
-               brush = &bspBrushes[ b ];
-               
-#if 0
-               /* check all sides */
-               compileFlags = 0;
-               for( j = 0; j < brush->numSides; j++ )
-               {
-                       /* do bsp shader calculations */
-                       side = &bspBrushSides[ brush->firstSide + j ];
-                       shader = &bspShaders[ side->shaderNum ];
-                       
-                       /* get shader info */
-                       si = ShaderInfoForShader( shader->shader );
-                       if( si == NULL )
-                               continue;
-                       
-                       /* or together compile flags */
-                       compileFlags |= si->compileFlags;
-               }
-#else
-               shader = &bspShaders[ brush->shaderNum ];
-               si = ShaderInfoForShader( shader->shader );
-               if( si == NULL )
-                       compileFlags = 0;
-               else
-                       compileFlags = si->compileFlags;
-#endif
-               
-               /* determine if this brush is solid */
-               if( (compileFlags & (C_SOLID | C_SKY)) == C_SOLID )
-               {
-                       opaqueBrushes[ b >> 3 ] |= (1 << (b & 7));
-                       numOpaqueBrushes++;
-                       maxOpaqueBrush = i;
-               }
+static void ExitQ3Map( void ){
+       BSPFilesCleanup();
+       if ( mapDrawSurfs != NULL ) {
+               free( mapDrawSurfs );
        }
-       
-       /* emit some statistics */
-       Sys_FPrintf( SYS_VRB, "%9d solid brushes\n", numOpaqueBrushes );
 }
 
-qboolean MiniMapEvaluateSampleOffsets(int *bestj, int *bestk, float *bestval)
-{
-       float val, dx, dy;
-       int j, k;
-
-       *bestj = *bestk = -1;
-       *bestval = 3; /* max possible val is 2 */
 
-       for(j = 0; j < minimap.samples; ++j)
-               for(k = j + 1; k < minimap.samples; ++k)
-               {
-                       dx = minimap.sample_offsets[2*j+0] - minimap.sample_offsets[2*k+0];
-                       dy = minimap.sample_offsets[2*j+1] - minimap.sample_offsets[2*k+1];
-                       if(dx > +0.5) dx -= 1;
-                       if(dx < -0.5) dx += 1;
-                       if(dy > +0.5) dy -= 1;
-                       if(dy < -0.5) dy += 1;
-                       val = dx * dx + dy * dy;
-                       if(val < *bestval)
-                       {
-                               *bestj = j;
-                               *bestk = k;
-                               *bestval = val;
-                       }
-               }
-       
-       return *bestval < 3;
-}
+/*
+   ShiftBSPMain()
+   shifts a map: for testing physics with huge coordinates
+ */
 
-void MiniMapMakeSampleOffsets()
-{
-       int i, j, k, jj, kk;
-       float val, valj, valk, sx, sy, rx, ry;
+int ShiftBSPMain( int argc, char **argv ){
+       int i, j;
+       float f, a;
+       vec3_t scale;
+       vec3_t vec;
+       char str[ 1024 ];
+       int uniform, axis;
+       qboolean texscale;
+       float *old_xyzst = NULL;
+       float spawn_ref = 0;
 
-       Sys_Printf( "Generating good sample offsets (this may take a while)...\n" );
 
-       /* start with entirely random samples */
-       for(i = 0; i < minimap.samples; ++i)
-       {
-               minimap.sample_offsets[2*i+0] = Random();
-               minimap.sample_offsets[2*i+1] = Random();
+       /* arg checking */
+       if ( argc < 3 ) {
+               Sys_Printf( "Usage: q3map [-v] -shift [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
+               return 0;
        }
 
-       for(i = 0; i < 1000; ++i)
+       texscale = qfalse;
+       for ( i = 1; i < argc - 2; ++i )
        {
-               if(MiniMapEvaluateSampleOffsets(&j, &k, &val))
-               {
-                       sx = minimap.sample_offsets[2*j+0];
-                       sy = minimap.sample_offsets[2*j+1];
-                       minimap.sample_offsets[2*j+0] = rx = Random();
-                       minimap.sample_offsets[2*j+1] = ry = Random();
-                       if(!MiniMapEvaluateSampleOffsets(&jj, &kk, &valj))
-                               valj = -1;
-                       minimap.sample_offsets[2*j+0] = sx;
-                       minimap.sample_offsets[2*j+1] = sy;
-
-                       sx = minimap.sample_offsets[2*k+0];
-                       sy = minimap.sample_offsets[2*k+1];
-                       minimap.sample_offsets[2*k+0] = rx;
-                       minimap.sample_offsets[2*k+1] = ry;
-                       if(!MiniMapEvaluateSampleOffsets(&jj, &kk, &valk))
-                               valk = -1;
-                       minimap.sample_offsets[2*k+0] = sx;
-                       minimap.sample_offsets[2*k+1] = sy;
-
-                       if(valj > valk)
-                       {
-                               if(valj > val)
-                               {
-                                       /* valj is the greatest */
-                                       minimap.sample_offsets[2*j+0] = rx;
-                                       minimap.sample_offsets[2*j+1] = ry;
-                                       i = -1;
-                               }
-                               else
-                               {
-                                       /* valj is the greater and it is useless - forget it */
-                               }
-                       }
-                       else
-                       {
-                               if(valk > val)
-                               {
-                                       /* valk is the greatest */
-                                       minimap.sample_offsets[2*k+0] = rx;
-                                       minimap.sample_offsets[2*k+1] = ry;
-                                       i = -1;
-                               }
-                               else
-                               {
-                                       /* valk is the greater and it is useless - forget it */
-                               }
-                       }
+               if ( !strcmp( argv[i], "-tex" ) ) {
+                       texscale = qtrue;
+               }
+               else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
+                       spawn_ref = atof( argv[i + 1] );
+                       ++i;
                }
-               else
+               else{
                        break;
+               }
        }
-}
 
-void MergeRelativePath(char *out, const char *absolute, const char *relative)
-{
-       const char *endpos = absolute + strlen(absolute);
-       while(endpos != absolute && (endpos[-1] == '/' || endpos[-1] == '\\'))
-               --endpos;
-       while(relative[0] == '.' && relative[1] == '.' && (relative[2] == '/' || relative[2] == '\\'))
-       {
-               relative += 3;
-               while(endpos != absolute)
-               {
-                       --endpos;
-                       if(*endpos == '/' || *endpos == '\\')
-                               break;
-               }
-               while(endpos != absolute && (endpos[-1] == '/' || endpos[-1] == '\\'))
-                       --endpos;
+       /* get shift */
+       // if(argc-2 >= i) // always true
+       scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
+       if ( argc - 3 >= i ) {
+               scale[1] = scale[0] = atof( argv[ argc - 3 ] );
+       }
+       if ( argc - 4 >= i ) {
+               scale[0] = atof( argv[ argc - 4 ] );
        }
-       memcpy(out, absolute, endpos - absolute);
-       out[endpos - absolute] = '/';
-       strcpy(out + (endpos - absolute + 1), relative);
-}
 
-int MiniMapBSPMain( int argc, char **argv )
-{
-       char minimapFilename[1024];
-       char basename[1024];
-       char path[1024];
-       char relativeMinimapFilename[1024];
-       float minimapSharpen;
-       float border;
-       byte *data4b, *p;
-       float *q;
-       int x, y;
-       int i;
-       miniMapMode_t mode;
-       vec3_t mins, maxs;
-       qboolean keepaspect;
+       uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) );
 
-       /* arg checking */
-       if( argc < 2 )
-       {
-               Sys_Printf( "Usage: q3map [-v] -minimap [-size n] [-sharpen f] [-samples n | -random n] [-o filename.tga] [-minmax Xmin Ymin Zmin Xmax Ymax Zmax] <mapname>\n" );
-               return 0;
-       }
 
-       /* load the BSP first */
+       /* do some path mangling */
        strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
        StripExtension( source );
        DefaultExtension( source, ".bsp" );
+
+       /* load the bsp */
        Sys_Printf( "Loading %s\n", source );
-       BeginMapShaderFile( source );
-       LoadShaderInfo();
        LoadBSPFile( source );
+       ParseEntities();
 
-       minimap.model = &bspModels[0];
-       VectorCopy(minimap.model->mins, mins);
-       VectorCopy(minimap.model->maxs, maxs);
+       /* note it */
+       Sys_Printf( "--- ShiftBSP ---\n" );
+       Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
 
-       *minimapFilename = 0;
-       minimapSharpen = game->miniMapSharpen;
-       minimap.width = minimap.height = game->miniMapSize;
-       border = game->miniMapBorder;
-       keepaspect = game->miniMapKeepAspect;
-       mode = game->miniMapMode;
+       /* shift entity keys */
+       for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
+       {
+               /* shift origin */
+               GetVectorForKey( &entities[ i ], "origin", vec );
+               if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
+                       if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
+                               vec[2] += spawn_ref;
+                       }
+                       vec[0] += scale[0];
+                       vec[1] += scale[1];
+                       vec[2] += scale[2];
+                       if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
+                               vec[2] -= spawn_ref;
+                       }
+                       sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
+                       SetKeyValue( &entities[ i ], "origin", str );
+               }
 
-       minimap.samples = 1;
-       minimap.sample_offsets = NULL;
-       minimap.boost = 1.0;
+       }
 
-       /* process arguments */
-       for( i = 1; i < (argc - 1); i++ )
+       /* shift models */
+       for ( i = 0; i < numBSPModels; i++ )
        {
-               if( !strcmp( argv[ i ],  "-size" ) )
-               {
-                       minimap.width = minimap.height = atoi(argv[i + 1]);
-                       i++;
-                       Sys_Printf( "Image size set to %i\n", minimap.width );
-               }
-               else if( !strcmp( argv[ i ],  "-sharpen" ) )
-               {
-                       minimapSharpen = atof(argv[i + 1]);
-                       i++;
-                       Sys_Printf( "Sharpening coefficient set to %f\n", minimapSharpen );
-               }
-               else if( !strcmp( argv[ i ],  "-samples" ) )
-               {
-                       minimap.samples = atoi(argv[i + 1]);
-                       i++;
-                       Sys_Printf( "Samples set to %i\n", minimap.samples );
-                       if(minimap.sample_offsets)
-                               free(minimap.sample_offsets);
-                       minimap.sample_offsets = malloc(2 * sizeof(*minimap.sample_offsets) * minimap.samples);
-                       MiniMapMakeSampleOffsets();
-               }
-               else if( !strcmp( argv[ i ],  "-random" ) )
-               {
-                       minimap.samples = atoi(argv[i + 1]);
-                       i++;
-                       Sys_Printf( "Random samples set to %i\n", minimap.samples );
-                       if(minimap.sample_offsets)
-                               free(minimap.sample_offsets);
-                       minimap.sample_offsets = NULL;
-               }
-               else if( !strcmp( argv[ i ],  "-border" ) )
-               {
-                       border = atof(argv[i + 1]);
-                       i++;
-                       Sys_Printf( "Border set to %f\n", border );
-               }
-               else if( !strcmp( argv[ i ],  "-keepaspect" ) )
-               {
-                       keepaspect = qtrue;
-                       Sys_Printf( "Keeping aspect ratio by letterboxing\n", border );
-               }
-               else if( !strcmp( argv[ i ],  "-nokeepaspect" ) )
-               {
-                       keepaspect = qfalse;
-                       Sys_Printf( "Not keeping aspect ratio\n", border );
-               }
-               else if( !strcmp( argv[ i ],  "-o" ) )
-               {
-                       strcpy(minimapFilename, argv[i + 1]);
-                       i++;
-                       Sys_Printf( "Output file name set to %s\n", minimapFilename );
-               }
-               else if( !strcmp( argv[ i ],  "-minmax" ) && i < (argc - 7) )
-               {
-                       mins[0] = atof(argv[i + 1]);
-                       mins[1] = atof(argv[i + 2]);
-                       mins[2] = atof(argv[i + 3]);
-                       maxs[0] = atof(argv[i + 4]);
-                       maxs[1] = atof(argv[i + 5]);
-                       maxs[2] = atof(argv[i + 6]);
-                       i += 6;
-                       Sys_Printf( "Map mins/maxs overridden\n" );
-               }
-               else if( !strcmp( argv[ i ],  "-gray" ) )
-               {
-                       mode = MINIMAP_MODE_GRAY;
-                       Sys_Printf( "Writing as white-on-black image\n" );
-               }
-               else if( !strcmp( argv[ i ],  "-black" ) )
-               {
-                       mode = MINIMAP_MODE_BLACK;
-                       Sys_Printf( "Writing as black alpha image\n" );
-               }
-               else if( !strcmp( argv[ i ],  "-white" ) )
-               {
-                       mode = MINIMAP_MODE_WHITE;
-                       Sys_Printf( "Writing as white alpha image\n" );
-               }
-               else if( !strcmp( argv[ i ],  "-boost" ) )
-               {
-                       minimap.boost = atof(argv[i + 1]);
-                       i++;
-                       Sys_Printf( "Contrast boost set to %f\n", minimap.boost );
-               }
+               bspModels[ i ].mins[0] += scale[0];
+               bspModels[ i ].mins[1] += scale[1];
+               bspModels[ i ].mins[2] += scale[2];
+               bspModels[ i ].maxs[0] += scale[0];
+               bspModels[ i ].maxs[1] += scale[1];
+               bspModels[ i ].maxs[2] += scale[2];
        }
 
-       MiniMapMakeMinsMaxs(mins, maxs, border, keepaspect);
+       /* shift nodes */
+       for ( i = 0; i < numBSPNodes; i++ )
+       {
+               bspNodes[ i ].mins[0] += scale[0];
+               bspNodes[ i ].mins[1] += scale[1];
+               bspNodes[ i ].mins[2] += scale[2];
+               bspNodes[ i ].maxs[0] += scale[0];
+               bspNodes[ i ].maxs[1] += scale[1];
+               bspNodes[ i ].maxs[2] += scale[2];
+       }
 
-       if(!*minimapFilename)
+       /* shift leafs */
+       for ( i = 0; i < numBSPLeafs; i++ )
        {
-               ExtractFileBase(source, basename);
-               ExtractFilePath(source, path);
-               sprintf(relativeMinimapFilename, game->miniMapNameFormat, basename);
-               MergeRelativePath(minimapFilename, path, relativeMinimapFilename);
-               Sys_Printf("Output file name automatically set to %s\n", minimapFilename);
+               bspLeafs[ i ].mins[0] += scale[0];
+               bspLeafs[ i ].mins[1] += scale[1];
+               bspLeafs[ i ].mins[2] += scale[2];
+               bspLeafs[ i ].maxs[0] += scale[0];
+               bspLeafs[ i ].maxs[1] += scale[1];
+               bspLeafs[ i ].maxs[2] += scale[2];
        }
-       ExtractFilePath(minimapFilename, path);
-       Q_mkdir(path);
 
-       if(minimapSharpen >= 0)
+       /* shift drawverts */
+       for ( i = 0; i < numBSPDrawVerts; i++ )
        {
-               minimap.sharpen_centermult = 8 * minimapSharpen + 1;
-               minimap.sharpen_boxmult    =    -minimapSharpen;
+               bspDrawVerts[i].xyz[0] += scale[0];
+               bspDrawVerts[i].xyz[1] += scale[1];
+               bspDrawVerts[i].xyz[2] += scale[2];
        }
 
-       minimap.data1f = safe_malloc(minimap.width * minimap.height * sizeof(*minimap.data1f));
-       data4b = safe_malloc(minimap.width * minimap.height * 4);
-       if(minimapSharpen >= 0)
-               minimap.sharpendata1f = safe_malloc(minimap.width * minimap.height * sizeof(*minimap.data1f));
+       /* shift planes */
 
-       MiniMapSetupBrushes();
+       vec3_t point;
 
-       if(minimap.samples <= 1)
+       for ( i = 0; i < numBSPPlanes; i++ )
        {
-               Sys_Printf( "\n--- MiniMapNoSupersampling (%d) ---\n", minimap.height );
-               RunThreadsOnIndividual(minimap.height, qtrue, MiniMapNoSupersampling);
-       }
-       else
-       {
-               if(minimap.sample_offsets)
-               {
-                       Sys_Printf( "\n--- MiniMapSupersampled (%d) ---\n", minimap.height );
-                       RunThreadsOnIndividual(minimap.height, qtrue, MiniMapSupersampled);
+               //find point on plane
+               for ( j=0; j<3; j++ ){
+                       if ( fabs( bspPlanes[ i ].normal[j] ) > 0.5 ){
+                               point[j] = bspPlanes[ i ].dist / bspPlanes[ i ].normal[j];
+                               point[(j+1)%3] = point[(j+2)%3] = 0;
+                               break;
+                       }
                }
-               else
-               {
-                       Sys_Printf( "\n--- MiniMapRandomlySupersampled (%d) ---\n", minimap.height );
-                       RunThreadsOnIndividual(minimap.height, qtrue, MiniMapRandomlySupersampled);
+               //shift point
+               for ( j=0; j<3; j++ ){
+                       point[j] += scale[j];
                }
+               //calc new plane dist
+               bspPlanes[ i ].dist = DotProduct( point, bspPlanes[ i ].normal );
        }
 
-       if(minimap.boost != 1.0)
-       {
-               Sys_Printf( "\n--- MiniMapContrastBoost (%d) ---\n", minimap.height );
-               RunThreadsOnIndividual(minimap.height, qtrue, MiniMapContrastBoost);
-       }
-
-       if(minimap.sharpendata1f)
-       {
-               Sys_Printf( "\n--- MiniMapSharpen (%d) ---\n", minimap.height );
-               RunThreadsOnIndividual(minimap.height, qtrue, MiniMapSharpen);
-               q = minimap.sharpendata1f;
-       }
-       else
-       {
-               q = minimap.data1f;
-       }
-
-       Sys_Printf( "\nConverting...");
-
-       switch(mode)
-       {
-               case MINIMAP_MODE_GRAY:
-                       p = data4b;
-                       for(y = 0; y < minimap.height; ++y)
-                               for(x = 0; x < minimap.width; ++x)
-                               {
-                                       byte b;
-                                       float v = *q++;
-                                       if(v < 0) v = 0;
-                                       if(v > 255.0/256.0) v = 255.0/256.0;
-                                       b = v * 256;
-                                       *p++ = b;
-                               }
-                       Sys_Printf( " writing to %s...", minimapFilename );
-                       WriteTGAGray(minimapFilename, data4b, minimap.width, minimap.height);
-                       break;
-               case MINIMAP_MODE_BLACK:
-                       p = data4b;
-                       for(y = 0; y < minimap.height; ++y)
-                               for(x = 0; x < minimap.width; ++x)
-                               {
-                                       byte b;
-                                       float v = *q++;
-                                       if(v < 0) v = 0;
-                                       if(v > 255.0/256.0) v = 255.0/256.0;
-                                       b = v * 256;
-                                       *p++ = 0;
-                                       *p++ = 0;
-                                       *p++ = 0;
-                                       *p++ = b;
-                               }
-                       Sys_Printf( " writing to %s...", minimapFilename );
-                       WriteTGA(minimapFilename, data4b, minimap.width, minimap.height);
-                       break;
-               case MINIMAP_MODE_WHITE:
-                       p = data4b;
-                       for(y = 0; y < minimap.height; ++y)
-                               for(x = 0; x < minimap.width; ++x)
-                               {
-                                       byte b;
-                                       float v = *q++;
-                                       if(v < 0) v = 0;
-                                       if(v > 255.0/256.0) v = 255.0/256.0;
-                                       b = v * 256;
-                                       *p++ = 255;
-                                       *p++ = 255;
-                                       *p++ = 255;
-                                       *p++ = b;
-                               }
-                       Sys_Printf( " writing to %s...", minimapFilename );
-                       WriteTGA(minimapFilename, data4b, minimap.width, minimap.height);
-                       break;
+       /* scale gridsize */
+       /*
+       GetVectorForKey( &entities[ 0 ], "gridsize", vec );
+       if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
+               VectorCopy( gridSize, vec );
        }
+       vec[0] *= scale[0];
+       vec[1] *= scale[1];
+       vec[2] *= scale[2];
+       sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
+       SetKeyValue( &entities[ 0 ], "gridsize", str );
+*/
+       /* inject command line parameters */
+       InjectCommandLine( argv, 0, argc - 1 );
 
-       Sys_Printf( " done.\n" );
+       /* write the bsp */
+       UnparseEntities();
+       StripExtension( source );
+       DefaultExtension( source, "_sh.bsp" );
+       Sys_Printf( "Writing %s\n", source );
+       WriteBSPFile( source );
 
        /* return to sender */
        return 0;
 }
 
 
+void FixDOSName( char *src ){
+       if ( src == NULL ) {
+               return;
+       }
 
-
-
-/*
-MD4BlockChecksum()
-calculates an md4 checksum for a block of data
-*/
-
-static int MD4BlockChecksum( void *buffer, int length )
-{
-       return Com_BlockChecksum(buffer, length);
+       while ( *src )
+       {
+               if ( *src == '\\' ) {
+                       *src = '/';
+               }
+               src++;
+       }
 }
 
 /*
-FixAAS()
-resets an aas checksum to match the given BSP
+       Check if newcoming texture is unique and not excluded
 */
-
-int FixAAS( int argc, char **argv )
-{
-       int                     length, checksum;
-       void            *buffer;
-       FILE            *file;
-       char            aas[ 1024 ], **ext;
-       char            *exts[] =
-                               {
-                                       ".aas",
-                                       "_b0.aas",
-                                       "_b1.aas",
-                                       NULL
-                               };
-       
-       
-       /* arg checking */
-       if( argc < 2 )
-       {
-               Sys_Printf( "Usage: q3map -fixaas [-v] <mapname>\n" );
-               return 0;
+void tex2list( char texlist[512][MAX_QPATH], int *texnum, char EXtex[2048][MAX_QPATH], int *EXtexnum ){
+       int i;
+       if ( token[0] == '\0') return;
+       StripExtension( token );
+       FixDOSName( token );
+       for ( i = 0; i < *texnum; i++ ){
+               if ( !stricmp( texlist[i], token ) ) return;
        }
-       
-       /* do some path mangling */
-       strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
-       StripExtension( source );
-       DefaultExtension( source, ".bsp" );
-       
-       /* note it */
-       Sys_Printf( "--- FixAAS ---\n" );
-       
-       /* load the bsp */
-       Sys_Printf( "Loading %s\n", source );
-       length = LoadFile( source, &buffer );
-       
-       /* create bsp checksum */
-       Sys_Printf( "Creating checksum...\n" );
-       checksum = LittleLong( MD4BlockChecksum( buffer, length ) );
-       
-       /* write checksum to aas */
-       ext = exts;
-       while( *ext )
-       {
-               /* mangle name */
-               strcpy( aas, source );
-               StripExtension( aas );
-               strcat( aas, *ext );
-               Sys_Printf( "Trying %s\n", aas );
-               ext++;
-               
-               /* fix it */
-               file = fopen( aas, "r+b" );
-               if( !file )
-                       continue;
-               if( fwrite( &checksum, 4, 1, file ) != 1 )
-                       Error( "Error writing checksum to %s", aas );
-               fclose( file );
+       for ( i = 0; i < *EXtexnum; i++ ){
+               if ( !stricmp( EXtex[i], token ) ) return;
        }
-       
-       /* return to sender */
-       return 0;
+       strcpy ( texlist[*texnum], token );
+       (*texnum)++;
+       return;
 }
 
 
-
 /*
-AnalyzeBSP() - ydnar
-analyzes a Quake engine BSP file
+       Check if newcoming res is unique
 */
-
-typedef struct abspHeader_s
-{
-       char                    ident[ 4 ];
-       int                             version;
-       
-       bspLump_t               lumps[ 1 ];     /* unknown size */
+void res2list( char data[512][MAX_QPATH], int *num ){
+       int i;
+       if ( data[*num][0] == '\0') return;
+       for ( i = 0; i < *num; i++ ){
+               if ( !stricmp( data[i], data[*num] ) ) return;
+       }
+       (*num)++;
+       return;
 }
-abspHeader_t;
 
-typedef struct abspLumpTest_s
-{
-       int                             radix, minCount;
-       char                    *name;
-}
-abspLumpTest_t;
-
-int AnalyzeBSP( int argc, char **argv )
-{
-       abspHeader_t                    *header;
-       int                                             size, i, version, offset, length, lumpInt, count;
-       char                                    ident[ 5 ];
-       void                                    *lump;
-       float                                   lumpFloat;
-       char                                    lumpString[ 1024 ], source[ 1024 ];
-       qboolean                                lumpSwap = qfalse;
-       abspLumpTest_t                  *lumpTest;
-       static abspLumpTest_t   lumpTests[] =
-                                                       {
-                                                               { sizeof( bspPlane_t ),                 6,              "IBSP LUMP_PLANES" },
-                                                               { sizeof( bspBrush_t ),                 1,              "IBSP LUMP_BRUSHES" },
-                                                               { 8,                                                    6,              "IBSP LUMP_BRUSHSIDES" },
-                                                               { sizeof( bspBrushSide_t ),             6,              "RBSP LUMP_BRUSHSIDES" },
-                                                               { sizeof( bspModel_t ),                 1,              "IBSP LUMP_MODELS" },
-                                                               { sizeof( bspNode_t ),                  2,              "IBSP LUMP_NODES" },
-                                                               { sizeof( bspLeaf_t ),                  1,              "IBSP LUMP_LEAFS" },
-                                                               { 104,                                                  3,              "IBSP LUMP_DRAWSURFS" },
-                                                               { 44,                                                   3,              "IBSP LUMP_DRAWVERTS" },
-                                                               { 4,                                                    6,              "IBSP LUMP_DRAWINDEXES" },
-                                                               { 128 * 128 * 3,                                1,              "IBSP LUMP_LIGHTMAPS" },
-                                                               { 256 * 256 * 3,                                1,              "IBSP LUMP_LIGHTMAPS (256 x 256)" },
-                                                               { 512 * 512 * 3,                                1,              "IBSP LUMP_LIGHTMAPS (512 x 512)" },
-                                                               { 0, 0, NULL }
-                                                       };
-       
-       
-       /* arg checking */
-       if( argc < 1 )
-       {
-               Sys_Printf( "Usage: q3map -analyze [-lumpswap] [-v] <mapname>\n" );
-               return 0;
+void parseEXblock ( char data[512][MAX_QPATH], int *num, const char *exName ){
+       if ( !GetToken( qtrue ) || strcmp( token, "{" ) ) {
+               Error( "ReadExclusionsFile: %s, line %d: { not found", exName, scriptline );
        }
-       
-       /* process arguments */
-       for( i = 1; i < (argc - 1); i++ )
+       while ( 1 )
        {
-               /* -format map|ase|... */
-               if( !strcmp( argv[ i ],  "-lumpswap" ) )
-               {
-                       Sys_Printf( "Swapped lump structs enabled\n" );
-                       lumpSwap = qtrue;
-               }
-       }
-       
-       /* clean up map name */
-       strcpy( source, ExpandArg( argv[ i ] ) );
-       Sys_Printf( "Loading %s\n", source );
-       
-       /* load the file */
-       size = LoadFile( source, (void**) &header );
-       if( size == 0 || header == NULL )
-       {
-               Sys_Printf( "Unable to load %s.\n", source );
-               return -1;
-       }
-       
-       /* analyze ident/version */
-       memcpy( ident, header->ident, 4 );
-       ident[ 4 ] = '\0';
-       version = LittleLong( header->version );
-       
-       Sys_Printf( "Identity:      %s\n", ident );
-       Sys_Printf( "Version:       %d\n", version );
-       Sys_Printf( "---------------------------------------\n" );
-       
-       /* analyze each lump */
-       for( i = 0; i < 100; i++ )
-       {
-               /* call of duty swapped lump pairs */
-               if( lumpSwap )
-               {
-                       offset = LittleLong( header->lumps[ i ].length );
-                       length = LittleLong( header->lumps[ i ].offset );
-               }
-               
-               /* standard lump pairs */
-               else
-               {
-                       offset = LittleLong( header->lumps[ i ].offset );
-                       length = LittleLong( header->lumps[ i ].length );
-               }
-               
-               /* extract data */
-               lump = (byte*) header + offset;
-               lumpInt = LittleLong( (int) *((int*) lump) );
-               lumpFloat = LittleFloat( (float) *((float*) lump) );
-               memcpy( lumpString, (char*) lump, (length < 1024 ? length : 1024) );
-               lumpString[ 1024 ] = '\0';
-               
-               /* print basic lump info */
-               Sys_Printf( "Lump:          %d\n", i );
-               Sys_Printf( "Offset:        %d bytes\n", offset );
-               Sys_Printf( "Length:        %d bytes\n", length );
-               
-               /* only operate on valid lumps */
-               if( length > 0 )
-               {
-                       /* print data in 4 formats */
-                       Sys_Printf( "As hex:        %08X\n", lumpInt );
-                       Sys_Printf( "As int:        %d\n", lumpInt );
-                       Sys_Printf( "As float:      %f\n", lumpFloat );
-                       Sys_Printf( "As string:     %s\n", lumpString );
-                       
-                       /* guess lump type */
-                       if( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' )
-                               Sys_Printf( "Type guess:    IBSP LUMP_ENTITIES\n" );
-                       else if( strstr( lumpString, "textures/" ) )
-                               Sys_Printf( "Type guess:    IBSP LUMP_SHADERS\n" );
-                       else
-                       {
-                               /* guess based on size/count */
-                               for( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ )
-                               {
-                                       if( (length % lumpTest->radix) != 0 )
-                                               continue;
-                                       count = length / lumpTest->radix;
-                                       if( count < lumpTest->minCount )
-                                               continue;
-                                       Sys_Printf( "Type guess:    %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix );
-                               }
-                       }
+               if ( !GetToken( qtrue ) ) {
+                       break;
                }
-               
-               Sys_Printf( "---------------------------------------\n" );
-               
-               /* end of file */
-               if( offset + length >= size )
+               if ( !strcmp( token, "}" ) ) {
                        break;
-       }
-       
-       /* last stats */
-       Sys_Printf( "Lump count:    %d\n", i + 1 );
-       Sys_Printf( "File size:     %d bytes\n", size );
-       
-       /* return to caller */
-       return 0;
-}
-
-
-
-/*
-BSPInfo()
-emits statistics about the bsp file
-*/
-
-int BSPInfo( int count, char **fileNames )
-{
-       int                     i;
-       char            source[ 1024 ], ext[ 64 ];
-       int                     size;
-       FILE            *f;
-       
-       
-       /* dummy check */
-       if( count < 1 )
-       {
-               Sys_Printf( "No files to dump info for.\n");
-               return -1;
-       }
-       
-       /* enable info mode */
-       infoMode = qtrue;
-       
-       /* walk file list */
-       for( i = 0; i < count; i++ )
-       {
-               Sys_Printf( "---------------------------------\n" );
-               
-               /* mangle filename and get size */
-               strcpy( source, fileNames[ i ] );
-               ExtractFileExtension( source, ext );
-               if( !Q_stricmp( ext, "map" ) )
-                       StripExtension( source );
-               DefaultExtension( source, ".bsp" );
-               f = fopen( source, "rb" );
-               if( f )
-               {
-                       size = Q_filelength (f);
-                       fclose( f );
                }
-               else
-                       size = 0;
-               
-               /* load the bsp file and print lump sizes */
-               Sys_Printf( "%s\n", source );
-               LoadBSPFile( source );          
-               PrintBSPFileSizes();
-               
-               /* print sizes */
-               Sys_Printf( "\n" );
-               Sys_Printf( "          total         %9d\n", size );
-               Sys_Printf( "                        %9d KB\n", size / 1024 );
-               Sys_Printf( "                        %9d MB\n", size / (1024 * 1024) );
-               
-               Sys_Printf( "---------------------------------\n" );
-       }
-       
-       /* return count */
-       return i;
-}
-
+               if ( token[0] == '{' ) {
+                       Error( "ReadExclusionsFile: %s, line %d: brace, opening twice in a row.", exName, scriptline );
+               }
 
-static void ExtrapolateTexcoords(const float *axyz, const float *ast, const float *bxyz, const float *bst, const float *cxyz, const float *cst, const float *axyz_new, float *ast_out, const float *bxyz_new, float *bst_out, const float *cxyz_new, float *cst_out)
-{
-       vec4_t scoeffs, tcoeffs;
-       float md;
-       m4x4_t solvematrix;
-
-       vec3_t norm;
-       vec3_t dab, dac;
-       VectorSubtract(bxyz, axyz, dab);
-       VectorSubtract(cxyz, axyz, dac);
-       CrossProduct(dab, dac, norm);
-       
-       // assume:
-       //   s = f(x, y, z)
-       //   s(v + norm) = s(v) when n ortho xyz
-       
-       // s(v) = DotProduct(v, scoeffs) + scoeffs[3]
-
-       // solve:
-       //   scoeffs * (axyz, 1) == ast[0]
-       //   scoeffs * (bxyz, 1) == bst[0]
-       //   scoeffs * (cxyz, 1) == cst[0]
-       //   scoeffs * (norm, 0) == 0
-       // scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0]
-       solvematrix[0] = axyz[0];
-       solvematrix[4] = axyz[1];
-       solvematrix[8] = axyz[2];
-       solvematrix[12] = 1;
-       solvematrix[1] = bxyz[0];
-       solvematrix[5] = bxyz[1];
-       solvematrix[9] = bxyz[2];
-       solvematrix[13] = 1;
-       solvematrix[2] = cxyz[0];
-       solvematrix[6] = cxyz[1];
-       solvematrix[10] = cxyz[2];
-       solvematrix[14] = 1;
-       solvematrix[3] = norm[0];
-       solvematrix[7] = norm[1];
-       solvematrix[11] = norm[2];
-       solvematrix[15] = 0;
-
-       md = m4_det(solvematrix);
-       if(md*md < 1e-10)
-       {
-               Sys_Printf("Cannot invert some matrix, some texcoords aren't extrapolated!");
-               return;
+               /* add to list */
+               strcpy( data[*num], token );
+               (*num)++;
        }
-
-       m4x4_invert(solvematrix);
-
-       scoeffs[0] = ast[0];
-       scoeffs[1] = bst[0];
-       scoeffs[2] = cst[0];
-       scoeffs[3] = 0;
-       m4x4_transform_vec4(solvematrix, scoeffs);
-       tcoeffs[0] = ast[1];
-       tcoeffs[1] = bst[1];
-       tcoeffs[2] = cst[1];
-       tcoeffs[3] = 0;
-       m4x4_transform_vec4(solvematrix, tcoeffs);
-
-       ast_out[0] = scoeffs[0] * axyz_new[0] + scoeffs[1] * axyz_new[1] + scoeffs[2] * axyz_new[2] + scoeffs[3];
-       ast_out[1] = tcoeffs[0] * axyz_new[0] + tcoeffs[1] * axyz_new[1] + tcoeffs[2] * axyz_new[2] + tcoeffs[3];
-       bst_out[0] = scoeffs[0] * bxyz_new[0] + scoeffs[1] * bxyz_new[1] + scoeffs[2] * bxyz_new[2] + scoeffs[3];
-       bst_out[1] = tcoeffs[0] * bxyz_new[0] + tcoeffs[1] * bxyz_new[1] + tcoeffs[2] * bxyz_new[2] + tcoeffs[3];
-       cst_out[0] = scoeffs[0] * cxyz_new[0] + scoeffs[1] * cxyz_new[1] + scoeffs[2] * cxyz_new[2] + scoeffs[3];
-       cst_out[1] = tcoeffs[0] * cxyz_new[0] + tcoeffs[1] * cxyz_new[1] + tcoeffs[2] * cxyz_new[2] + tcoeffs[3];
+       return;
 }
 
+char q3map2path[1024];
 /*
-ScaleBSPMain()
-amaze and confuse your enemies with wierd scaled maps!
-*/
+   pk3BSPMain()
+   map autopackager, works for Q3 type of shaders and ents
+ */
 
-int ScaleBSPMain( int argc, char **argv )
-{
-       int                     i, j;
-       float           f, a;
-       vec3_t scale;
-       vec3_t          vec;
-       char            str[ 1024 ];
-       int uniform, axis;
-       qboolean texscale;
-       float *old_xyzst = NULL;
-       float spawn_ref = 0;
-       
-       
-       /* arg checking */
-       if( argc < 3 )
-       {
-               Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
-               return 0;
-       }
-       
-       texscale = qfalse;
-       for(i = 1; i < argc-2; ++i)
-       {
-               if(!strcmp(argv[i], "-tex"))
-               {
-                       texscale = qtrue;
+int pk3BSPMain( int argc, char **argv ){
+       int i, j;
+       qboolean dbg = qfalse, png = qfalse;
+
+       /* process arguments */
+       for ( i = 1; i < ( argc - 1 ); i++ ){
+               if ( !strcmp( argv[ i ],  "-dbg" ) ) {
+                       dbg = qtrue;
                }
-               else if(!strcmp(argv[i], "-spawn_ref"))
-               {
-                       spawn_ref = atof(argv[i+1]);
-                       ++i;
+               else if ( !strcmp( argv[ i ],  "-png" ) ) {
+                       png = qtrue;
                }
-               else
-                       break;
        }
-       
-       /* get scale */
-       // if(argc-2 >= i) // always true
-               scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
-       if(argc-3 >= i)
-               scale[1] = scale[0] = atof( argv[ argc - 3 ] );
-       if(argc-4 >= i)
-               scale[0] = atof( argv[ argc - 4 ] );
 
-       uniform = ((scale[0] == scale[1]) && (scale[1] == scale[2]));
 
-       if( scale[0] == 0.0f || scale[1] == 0.0f || scale[2] == 0.0f )
-       {
-               Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
-               Sys_Printf( "Non-zero scale value required.\n" );
-               return 0;
-       }
-       
+
        /* do some path mangling */
        strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
        StripExtension( source );
        DefaultExtension( source, ".bsp" );
-       
+
        /* load the bsp */
        Sys_Printf( "Loading %s\n", source );
        LoadBSPFile( source );
        ParseEntities();
-       
-       /* note it */
-       Sys_Printf( "--- ScaleBSP ---\n" );
-       Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
-       
-       /* scale entity keys */
-       for( i = 0; i < numBSPEntities && i < numEntities; i++ )
+
+
+       char packname[ 1024 ], base[ 1024 ], nameOFmap[ 1024 ];
+       int len;
+       strcpy( packname, EnginePath );
+
+
+       /* copy map name */
+       strcpy( base, source );
+       StripExtension( base );
+
+       /* extract map name */
+       len = strlen( base ) - 1;
+       while ( len > 0 && base[ len ] != '/' && base[ len ] != '\\' )
+               len--;
+       strcpy( nameOFmap, &base[ len + 1 ] );
+
+
+       qboolean dsSHs[512] = {qfalse};
+
+       for ( i = 0; i < numBSPDrawSurfaces; i++ ){
+               /* can't exclude nodraw patches here (they want shaders :0!) */
+               //if ( !( bspDrawSurfaces[i].surfaceType == 2 && bspDrawSurfaces[i].numIndexes == 0 ) ) dsSHs[bspDrawSurfaces[i].shaderNum] = qtrue;
+               dsSHs[bspDrawSurfaces[i].shaderNum] = qtrue;
+               //Sys_Printf( "%s\n", bspShaders[bspDrawSurfaces[i].shaderNum].shader );
+       }
+
+       int pk3ShadersN = 0;
+       char pk3Shaders[512][MAX_QPATH];
+       int pk3SoundsN = 0;
+       char pk3Sounds[512][MAX_QPATH];
+       int pk3ShaderfilesN = 0;
+       char pk3Shaderfiles[512][MAX_QPATH];
+       int pk3TexturesN = 0;
+       char pk3Textures[512][MAX_QPATH];
+       int pk3VideosN = 0;
+       char pk3Videos[512][MAX_QPATH];
+
+
+
+       for ( i = 0; i < numBSPShaders; i++ ){
+               if ( dsSHs[i] ){
+                       strcpy( pk3Shaders[pk3ShadersN], bspShaders[i].shader );
+                       res2list( pk3Shaders, &pk3ShadersN );
+                       //pk3ShadersN++;
+                       //Sys_Printf( "%s\n", bspShaders[i].shader );
+               }
+       }
+
+       //ent keys
+       epair_t *ep;
+       for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
+       {
+               if ( !strnicmp( ep->key, "vertexremapshader", 17 ) ) {
+                       sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders[pk3ShadersN] );
+                       res2list( pk3Shaders, &pk3ShadersN );
+               }
+       }
+       strcpy( pk3Sounds[pk3SoundsN], ValueForKey( &entities[0], "music" ) );
+       res2list( pk3Sounds, &pk3SoundsN );
+
+       for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
        {
-               /* scale origin */
-               GetVectorForKey( &entities[ i ], "origin", vec );
-               if( (vec[ 0 ] || vec[ 1 ] || vec[ 2 ]) )
-               {
-                       if(!strncmp(ValueForKey(&entities[i], "classname"), "info_player_", 12))
-                               vec[2] += spawn_ref;
-                       vec[0] *= scale[0];
-                       vec[1] *= scale[1];
-                       vec[2] *= scale[2];
-                       if(!strncmp(ValueForKey(&entities[i], "classname"), "info_player_", 12))
-                               vec[2] -= spawn_ref;
-                       sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
-                       SetKeyValue( &entities[ i ], "origin", str );
+               strcpy( pk3Sounds[pk3SoundsN], ValueForKey( &entities[i], "noise" ) );
+               if ( pk3Sounds[pk3SoundsN][0] != '*' ) res2list( pk3Sounds, &pk3SoundsN );
+
+               if ( !stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
+                       strcpy( pk3Sounds[pk3SoundsN], "sound/movers/plats/pt1_strt.wav");
+                       res2list( pk3Sounds, &pk3SoundsN );
+                       strcpy( pk3Sounds[pk3SoundsN], "sound/movers/plats/pt1_end.wav");
+                       res2list( pk3Sounds, &pk3SoundsN );
                }
+               if ( !stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
+                       if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
+                               strcpy( pk3Sounds[pk3SoundsN], "sound/misc/windfly.wav");
+                               res2list( pk3Sounds, &pk3SoundsN );
+                       }
+               }
+               strcpy( pk3Shaders[pk3ShadersN], ValueForKey( &entities[i], "targetShaderNewName" ) );
+               res2list( pk3Shaders, &pk3ShadersN );
+       }
 
-               a = FloatForKey( &entities[ i ], "angle" );
-               if(a == -1 || a == -2) // z scale
-                       axis = 2;
-               else if(fabs(sin(DEG2RAD(a))) < 0.707)
-                       axis = 0;
-               else
-                       axis = 1;
-               
-               /* scale door lip */
-               f = FloatForKey( &entities[ i ], "lip" );
-               if( f )
-               {
-                       f *= scale[axis];
-                       sprintf( str, "%f", f );
-                       SetKeyValue( &entities[ i ], "lip", str );
+       //levelshot
+       sprintf( pk3Shaders[ pk3ShadersN ], "levelshots/%s", nameOFmap );
+       res2list( pk3Shaders, &pk3ShadersN );
+
+
+       if( dbg ){
+               Sys_Printf( "\tDrawsurface+ent calls....%i\n", pk3ShadersN );
+               for ( i = 0; i < pk3ShadersN; i++ ){
+                       Sys_Printf( "%s\n", pk3Shaders[i] );
                }
-               
-               /* scale plat height */
-               f = FloatForKey( &entities[ i ], "height" );
-               if( f )
-               {
-                       f *= scale[2];
-                       sprintf( str, "%f", f );
-                       SetKeyValue( &entities[ i ], "height", str );
+               Sys_Printf( "\tSounds....%i\n", pk3SoundsN );
+               for ( i = 0; i < pk3SoundsN; i++ ){
+                       Sys_Printf( "%s\n", pk3Sounds[i] );
+               }
+       }
+
+       vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN );
+
+       if( dbg ){
+               Sys_Printf( "\tSchroider fileses.....%i\n", pk3ShaderfilesN );
+               for ( i = 0; i < pk3ShaderfilesN; i++ ){
+                       Sys_Printf( "%s\n", pk3Shaderfiles[i] );
                }
+       }
 
-               // TODO maybe allow a definition file for entities to specify which values are scaled how?
+
+       /* load exclusions file */
+       int EXpk3TexturesN = 0;
+       char EXpk3Textures[2048][MAX_QPATH];
+       int EXpk3ShadersN = 0;
+       char EXpk3Shaders[2048][MAX_QPATH];
+       int EXpk3SoundsN = 0;
+       char EXpk3Sounds[2048][MAX_QPATH];
+       int EXpk3ShaderfilesN = 0;
+       char EXpk3Shaderfiles[512][MAX_QPATH];
+       int EXpk3VideosN = 0;
+       char EXpk3Videos[512][MAX_QPATH];
+
+       char exName[ 1024 ];
+       byte *buffer;
+       int size;
+
+       strcpy( exName, q3map2path );
+       char *cut = strrchr( exName, '\\' );
+       char *cut2 = strrchr( exName, '/' );
+       if ( cut == NULL && cut2 == NULL ){
+               Sys_Printf( "WARNING: Unable to load exclusions file.\n" );
+               goto skipEXfile;
        }
-       
-       /* scale models */
-       for( i = 0; i < numBSPModels; i++ )
-       {
-               bspModels[ i ].mins[0] *= scale[0];
-               bspModels[ i ].mins[1] *= scale[1];
-               bspModels[ i ].mins[2] *= scale[2];
-               bspModels[ i ].maxs[0] *= scale[0];
-               bspModels[ i ].maxs[1] *= scale[1];
-               bspModels[ i ].maxs[2] *= scale[2];
-       }
-       
-       /* scale nodes */
-       for( i = 0; i < numBSPNodes; i++ )
-       {
-               bspNodes[ i ].mins[0] *= scale[0];
-               bspNodes[ i ].mins[1] *= scale[1];
-               bspNodes[ i ].mins[2] *= scale[2];
-               bspNodes[ i ].maxs[0] *= scale[0];
-               bspNodes[ i ].maxs[1] *= scale[1];
-               bspNodes[ i ].maxs[2] *= scale[2];
-       }
-       
-       /* scale leafs */
-       for( i = 0; i < numBSPLeafs; i++ )
-       {
-               bspLeafs[ i ].mins[0] *= scale[0];
-               bspLeafs[ i ].mins[1] *= scale[1];
-               bspLeafs[ i ].mins[2] *= scale[2];
-               bspLeafs[ i ].maxs[0] *= scale[0];
-               bspLeafs[ i ].maxs[1] *= scale[1];
-               bspLeafs[ i ].maxs[2] *= scale[2];
-       }
-       
-       if(texscale)
+       if ( cut2 > cut ) cut = cut2;
+       //cut++;
+       cut[1] = '\0';
+       strcat( exName, game->arg );
+       strcat( exName, ".exclude" );
+
+       Sys_Printf( "Loading %s\n", exName );
+       size = TryLoadFile( exName, (void**) &buffer );
+       if ( size <= 0 ) {
+               Sys_Printf( "WARNING: Unable to find exclusions file %s.\n", exName );
+               goto skipEXfile;
+       }
+
+       /* parse the file */
+       ParseFromMemory( (char *) buffer, size );
+
+       /* blocks pointers */
+       //int *exptrN;
+       //char *exptr[512][64];
+
+
+       /* tokenize it */
+       while ( 1 )
        {
-               Sys_Printf("Using texture unlocking (and probably breaking texture alignment a lot)\n");
-               old_xyzst = safe_malloc(sizeof(*old_xyzst) * numBSPDrawVerts * 5);
-               for(i = 0; i < numBSPDrawVerts; i++)
-               {
-                       old_xyzst[5*i+0] = bspDrawVerts[i].xyz[0];
-                       old_xyzst[5*i+1] = bspDrawVerts[i].xyz[1];
-                       old_xyzst[5*i+2] = bspDrawVerts[i].xyz[2];
-                       old_xyzst[5*i+3] = bspDrawVerts[i].st[0];
-                       old_xyzst[5*i+4] = bspDrawVerts[i].st[1];
+               /* test for end of file */
+               if ( !GetToken( qtrue ) ) {
+                       break;
+               }
+
+               /* blocks */
+               if ( !stricmp( token, "textures" ) ){
+                       parseEXblock ( EXpk3Textures, &EXpk3TexturesN, exName );
+               }
+               else if ( !stricmp( token, "shaders" ) ){
+                       parseEXblock ( EXpk3Shaders, &EXpk3ShadersN, exName );
+               }
+               else if ( !stricmp( token, "shaderfiles" ) ){
+                       parseEXblock ( EXpk3Shaderfiles, &EXpk3ShaderfilesN, exName );
+               }
+               else if ( !stricmp( token, "sounds" ) ){
+                       parseEXblock ( EXpk3Sounds, &EXpk3SoundsN, exName );
+               }
+               else if ( !stricmp( token, "videos" ) ){
+                       parseEXblock ( EXpk3Videos, &EXpk3VideosN, exName );
+               }
+               else{
+                       Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
                }
        }
 
-       /* scale drawverts */
-       for( i = 0; i < numBSPDrawVerts; i++ )
-       {
-               bspDrawVerts[i].xyz[0] *= scale[0];
-               bspDrawVerts[i].xyz[1] *= scale[1];
-               bspDrawVerts[i].xyz[2] *= scale[2];
-               bspDrawVerts[i].normal[0] /= scale[0];
-               bspDrawVerts[i].normal[1] /= scale[1];
-               bspDrawVerts[i].normal[2] /= scale[2];
-               VectorNormalize(bspDrawVerts[i].normal, bspDrawVerts[i].normal);
+       /* free the buffer */
+       free( buffer );
+
+skipEXfile:
+
+       if( dbg ){
+               Sys_Printf( "\tEXpk3Textures....%i\n", EXpk3TexturesN );
+               for ( i = 0; i < EXpk3TexturesN; i++ ) Sys_Printf( "%s\n", EXpk3Textures[i] );
+               Sys_Printf( "\tEXpk3Shaders....%i\n", EXpk3ShadersN );
+               for ( i = 0; i < EXpk3ShadersN; i++ ) Sys_Printf( "%s\n", EXpk3Shaders[i] );
+               Sys_Printf( "\tEXpk3Shaderfiles....%i\n", EXpk3ShaderfilesN );
+               for ( i = 0; i < EXpk3ShaderfilesN; i++ ) Sys_Printf( "%s\n", EXpk3Shaderfiles[i] );
+               Sys_Printf( "\tEXpk3Sounds....%i\n", EXpk3SoundsN );
+               for ( i = 0; i < EXpk3SoundsN; i++ ) Sys_Printf( "%s\n", EXpk3Sounds[i] );
+               Sys_Printf( "\tEXpk3Videos....%i\n", EXpk3VideosN );
+               for ( i = 0; i < EXpk3VideosN; i++ ) Sys_Printf( "%s\n", EXpk3Videos[i] );
        }
 
-       if(texscale)
-       {
-               for(i = 0; i < numBSPDrawSurfaces; i++)
+       char temp[ 1024 ];
+
+       //Parse Shader Files
+       for ( i = 0; i < pk3ShaderfilesN; i++ ){
+               qboolean wantShader = qfalse;
+               qboolean wantShaderFile = qfalse;
+               char shadername[ 1024 ];
+               char lastwantedShader[ 1024 ];
+
+
+               /* load the shader */
+               sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles[ i ] );
+               LoadScriptFile( temp, 0 );
+
+               /* tokenize it */
+               while ( 1 )
                {
-                       switch(bspDrawSurfaces[i].surfaceType)
+                       /* test for end of file */
+                       if ( !GetToken( qtrue ) ) {
+                               break;
+                       }
+                       //dump shader names
+                       if( dbg ) Sys_Printf( "%s\n", token );
+
+                       /* do wanna le shader? */
+                       wantShader = qfalse;
+                       for ( j = 0; j < pk3ShadersN; j++ ){
+                               if ( !stricmp( pk3Shaders[j], token) ){
+                                       strcpy ( shadername, pk3Shaders[j] );
+                                       pk3Shaders[j][0] = '\0';
+                                       wantShader = qtrue;
+                                       break;
+                               }
+                       }
+
+                       /* handle { } section */
+                       if ( !GetToken( qtrue ) ) {
+                               break;
+                       }
+                       if ( strcmp( token, "{" ) ) {
+                                       Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s",
+                                               temp, scriptline, token );
+                       }
+
+                       while ( 1 )
                        {
-                               case SURFACE_FACE:
-                               case SURFACE_META:
-                                       if(bspDrawSurfaces[i].numIndexes % 3)
-                                               Error("Not a triangulation!");
-                                       for(j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3)
+                               /* get the next token */
+                               if ( !GetToken( qtrue ) ) {
+                                       break;
+                               }
+                               if ( !strcmp( token, "}" ) ) {
+                                       break;
+                               }
+
+
+                               /* -----------------------------------------------------------------
+                               shader stages (passes)
+                               ----------------------------------------------------------------- */
+
+                               /* parse stage directives */
+                               if ( !strcmp( token, "{" ) ) {
+                                       while ( 1 )
                                        {
-                                               int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j+1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j+2] + bspDrawSurfaces[i].firstVert;
-                                               bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic];
-                                               float *oa = &old_xyzst[ia*5], *ob = &old_xyzst[ib*5], *oc = &old_xyzst[ic*5];
-                                               // extrapolate:
-                                               //   a->xyz -> oa
-                                               //   b->xyz -> ob
-                                               //   c->xyz -> oc
-                                               ExtrapolateTexcoords(
-                                                       &oa[0], &oa[3],
-                                                       &ob[0], &ob[3],
-                                                       &oc[0], &oc[3],
-                                                       a->xyz, a->st,
-                                                       b->xyz, b->st,
-                                                       c->xyz, c->st);
+                                               if ( !GetToken( qtrue ) ) {
+                                                       break;
+                                               }
+                                               if ( !strcmp( token, "}" ) ) {
+                                                       break;
+                                               }
+                                               if ( !wantShader ) continue;
+
+                                               /* digest any images */
+                                               if ( !stricmp( token, "map" ) ||
+                                                       !stricmp( token, "clampMap" ) ) {
+
+                                                       /* get an image */
+                                                       GetToken( qfalse );
+                                                       if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
+                                                               tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+                                                       }
+                                               }
+                                               else if ( !stricmp( token, "animMap" ) ||
+                                                       !stricmp( token, "clampAnimMap" ) ) {
+                                                       GetToken( qfalse );// skip num
+                                                       while ( TokenAvailable() ){
+                                                               GetToken( qfalse );
+                                                               tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+                                                       }
+                                               }
+                                               else if ( !stricmp( token, "videoMap" ) ){
+                                                       GetToken( qfalse );
+                                                       FixDOSName( token );
+                                                       if ( strchr( token, "/" ) == NULL ){
+                                                               sprintf( temp, "video/%s", token );
+                                                               strcpy( token, temp );
+                                                       }
+                                                       for ( j = 0; j < pk3VideosN; j++ ){
+                                                               if ( !stricmp( pk3Videos[j], token ) ){
+                                                                       goto away;
+                                                               }
+                                                       }
+                                                       for ( j = 0; j < EXpk3VideosN; j++ ){
+                                                               if ( !stricmp( EXpk3Videos[j], token ) ){
+                                                                       goto away;
+                                                               }
+                                                       }
+                                                       strcpy ( pk3Videos[pk3VideosN], token );
+                                                       pk3VideosN++;
+                                                       away:
+                                                       j = 0;
+                                               }
+                                       }
+                               }
+                               /* skip to the next shader */
+                               else if ( !wantShader ) continue;
+
+                               /* -----------------------------------------------------------------
+                               surfaceparm * directives
+                               ----------------------------------------------------------------- */
+
+                               /* match surfaceparm */
+                               else if ( !stricmp( token, "surfaceparm" ) ) {
+                                       GetToken( qfalse );
+                                       if ( !stricmp( token, "nodraw" ) ) {
+                                               wantShader = qfalse;
+                                       }
+                               }
+
+                               /* skyparms <outer image> <cloud height> <inner image> */
+                               else if ( !stricmp( token, "skyParms" ) ) {
+                                       /* get image base */
+                                       GetToken( qfalse );
+
+                                       /* ignore bogus paths */
+                                       if ( stricmp( token, "-" ) && stricmp( token, "full" ) ) {
+                                               strcpy ( temp, token );
+                                               sprintf( token, "%s_up", temp );
+                                               tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+                                               sprintf( token, "%s_dn", temp );
+                                               tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+                                               sprintf( token, "%s_lf", temp );
+                                               tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+                                               sprintf( token, "%s_rt", temp );
+                                               tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+                                               sprintf( token, "%s_bk", temp );
+                                               tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+                                               sprintf( token, "%s_ft", temp );
+                                               tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN );
+                                       }
+                                       /* skip rest of line */
+                                       GetToken( qfalse );
+                                       GetToken( qfalse );
+                               }
+                       }
+                       //exclude shader
+                       if ( wantShader ){
+                               for ( j = 0; j < EXpk3ShadersN; j++ ){
+                                       if ( !stricmp( EXpk3Shaders[j], shadername ) ){
+                                               wantShader = qfalse;
+                                               break;
+                                       }
+                               }
+                               /* shouldnt make shaders for shipped with the game textures aswell */
+                               if ( wantShader ){
+                                       for ( j = 0; j < EXpk3TexturesN; j++ ){
+                                               if ( !stricmp( EXpk3Textures[j], shadername ) ){
+                                                       wantShader = qfalse;
+                                                       break;
+                                               }
                                        }
+                               }
+                               if ( wantShader ){
+                                       wantShaderFile = qtrue;
+                                       strcpy( lastwantedShader, shadername );
+                               }
+                       }
+               }
+               //exclude shader file
+               if ( wantShaderFile ){
+                       for ( j = 0; j < EXpk3ShaderfilesN; j++ ){
+                               if ( !stricmp( EXpk3Shaderfiles[j], pk3Shaderfiles[ i ] ) ){
+                                       Sys_Printf( "WARNING: excluded shader %s, since it was located in restricted shader file: %s\n", lastwantedShader, pk3Shaderfiles[i] );
+                                       pk3Shaderfiles[ i ][0] = '\0';
                                        break;
+                               }
                        }
                }
-       }
-       
-       /* scale planes */
-       if(uniform)
-       {
-               for( i = 0; i < numBSPPlanes; i++ )
-               {
-                       bspPlanes[ i ].dist *= scale[0];
+               else {
+                       pk3Shaderfiles[ i ][0] = '\0';
                }
+
        }
-       else
-       {
-               for( i = 0; i < numBSPPlanes; i++ )
-               {
-                       bspPlanes[ i ].normal[0] /= scale[0];
-                       bspPlanes[ i ].normal[1] /= scale[1];
-                       bspPlanes[ i ].normal[2] /= scale[2];
-                       f = 1/VectorLength(bspPlanes[i].normal);
-                       VectorScale(bspPlanes[i].normal, f, bspPlanes[i].normal);
-                       bspPlanes[ i ].dist *= f;
+
+
+
+/* exclude stuff */
+//pure textures (shader ones are done)
+       for ( i = 0; i < pk3ShadersN; i++ ){
+               if ( pk3Shaders[i][0] != '\0' ){
+                       FixDOSName( pk3Shaders[i] );
+                       for ( j = 0; j < pk3TexturesN; j++ ){
+                               if ( !stricmp( pk3Shaders[i], pk3Textures[j] ) ){
+                                       pk3Shaders[i][0] = '\0';
+                                       break;
+                               }
+                       }
+                       if ( pk3Shaders[i][0] == '\0' ) continue;
+                       for ( j = 0; j < EXpk3TexturesN; j++ ){
+                               if ( !stricmp( pk3Shaders[i], EXpk3Textures[j] ) ){
+                                       pk3Shaders[i][0] = '\0';
+                                       break;
+                               }
+                       }
                }
        }
-       
-       /* scale gridsize */
-       GetVectorForKey( &entities[ 0 ], "gridsize", vec );
-       if( (vec[ 0 ] + vec[ 1 ] + vec[ 2 ]) == 0.0f )
-               VectorCopy( gridSize, vec );
-       vec[0] *= scale[0];
-       vec[1] *= scale[1];
-       vec[2] *= scale[2];
-       sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
-       SetKeyValue( &entities[ 0 ], "gridsize", str );
-
-       /* inject command line parameters */
-       InjectCommandLine(argv, 0, argc - 1);
-       
-       /* write the bsp */
-       UnparseEntities();
-       StripExtension( source );
-       DefaultExtension( source, "_s.bsp" );
-       Sys_Printf( "Writing %s\n", source );
-       WriteBSPFile( source );
-       
-       /* return to sender */
-       return 0;
-}
 
+//snds
+       for ( i = 0; i < pk3SoundsN; i++ ){
+               FixDOSName( pk3Sounds[i] );
+               for ( j = 0; j < EXpk3SoundsN; j++ ){
+                       if ( !stricmp( pk3Sounds[i], EXpk3Sounds[j] ) ){
+                               pk3Sounds[i][0] = '\0';
+                               break;
+                       }
+               }
+       }
 
-/*
-PseudoCompileBSP()
-a stripped down ProcessModels
-*/
-void PseudoCompileBSP(qboolean need_tree)
-{
-       int models;
-       char modelValue[10];
-       entity_t *entity;
-       face_t *faces;
-       tree_t *tree;
-       node_t *node;
-       brush_t *brush;
-       side_t *side;
-       int i;
+       if( dbg ){
+               Sys_Printf( "\tShader referenced textures....%i\n", pk3TexturesN );
+               for ( i = 0; i < pk3TexturesN; i++ ){
+                       Sys_Printf( "%s\n", pk3Textures[i] );
+               }
+               Sys_Printf( "\tShader files....\n" );
+               for ( i = 0; i < pk3ShaderfilesN; i++ ){
+                       if ( pk3Shaderfiles[i][0] != '\0' ) Sys_Printf( "%s\n", pk3Shaderfiles[i] );
+               }
+               Sys_Printf( "\tPure textures....\n" );
+               for ( i = 0; i < pk3ShadersN; i++ ){
+                       if ( pk3Shaders[i][0] != '\0' ) Sys_Printf( "%s\n", pk3Shaders[i] );
+               }
+       }
 
-        SetDrawSurfacesBuffer();
-       mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
-       memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
-       numMapDrawSurfs = 0;
 
-       BeginBSPFile();
-       models = 1;
-       for( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
-       {
-               /* get entity */
-               entity = &entities[ mapEntityNum ];
-               if( entity->brushes == NULL && entity->patches == NULL )
-                       continue;
 
-               if(mapEntityNum != 0)
-               {
-                       sprintf( modelValue, "*%d", models++);
-                       SetKeyValue(entity, "model", modelValue);
-               }
-               
-               /* process the model */
-               Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
-               BeginModel();
+       sprintf( packname, "%s/%s_autopacked.pk3", EnginePath, nameOFmap );
+       remove( packname );
 
-               entity->firstDrawSurf = numMapDrawSurfs;
+       Sys_Printf( "--- ZipZip ---\n" );
 
-               ClearMetaTriangles();
-               PatchMapDrawSurfs(entity);
+       Sys_Printf( "\n\tShader referenced textures....\n" );
 
-               if(mapEntityNum == 0 && need_tree)
-               {
-                       faces = MakeStructuralBSPFaceList(entities[0].brushes);
-                       tree = FaceBSP(faces);
-                       node = tree->headnode;
+       for ( i = 0; i < pk3TexturesN; i++ ){
+               if ( png ){
+                       sprintf( temp, "%s.png", pk3Textures[i] );
+                       if ( vfsPackFile( temp, packname ) ){
+                               Sys_Printf( "++%s\n", temp );
+                               continue;
+                       }
                }
-               else
-               {
-                       node = AllocNode();
-                       node->planenum = PLANENUM_LEAF;
-                       tree = AllocTree();
-                       tree->headnode = node;
+               sprintf( temp, "%s.tga", pk3Textures[i] );
+               if ( vfsPackFile( temp, packname ) ){
+                       Sys_Printf( "++%s\n", temp );
+                       continue;
+               }
+               sprintf( temp, "%s.jpg", pk3Textures[i] );
+               if ( vfsPackFile( temp, packname ) ){
+                       Sys_Printf( "++%s\n", temp );
+                       continue;
                }
+               Sys_Printf( "  !FAIL! %s\n", pk3Textures[i] );
+       }
 
-               /* a minimized ClipSidesIntoTree */
-               for( brush = entity->brushes; brush; brush = brush->next )
-               {
-                       /* walk the brush sides */
-                       for( i = 0; i < brush->numsides; i++ )
-                       {
-                               /* get side */
-                               side = &brush->sides[ i ];
-                               if( side->winding == NULL )
-                                       continue;
-                               /* shader? */
-                               if( side->shaderInfo == NULL )
+       Sys_Printf( "\n\tPure textures....\n" );
+
+       for ( i = 0; i < pk3ShadersN; i++ ){
+               if ( pk3Shaders[i][0] != '\0' ){
+                       if ( png ){
+                               sprintf( temp, "%s.png", pk3Shaders[i] );
+                               if ( vfsPackFile( temp, packname ) ){
+                                       Sys_Printf( "++%s\n", temp );
                                        continue;
-                               /* save this winding as a visible surface */
-                               DrawSurfaceForSide(entity, brush, side, side->winding);
+                               }
+                       }
+                       sprintf( temp, "%s.tga", pk3Shaders[i] );
+                       if ( vfsPackFile( temp, packname ) ){
+                               Sys_Printf( "++%s\n", temp );
+                               continue;
+                       }
+                       sprintf( temp, "%s.jpg", pk3Shaders[i] );
+                       if ( vfsPackFile( temp, packname ) ){
+                               Sys_Printf( "++%s\n", temp );
+                               continue;
                        }
+                       Sys_Printf( "  !FAIL! %s\n", pk3Shaders[i] );
                }
+       }
 
-               if(meta)
-               {
-                       ClassifyEntitySurfaces(entity);
-                       MakeEntityDecals(entity);
-                       MakeEntityMetaTriangles(entity);
-                       SmoothMetaTriangles();
-                       MergeMetaTriangles();
+       Sys_Printf( "\n\tShaizers....\n" );
+
+       for ( i = 0; i < pk3ShaderfilesN; i++ ){
+               if ( pk3Shaderfiles[i][0] != '\0' ){
+                       sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles[ i ] );
+                       if ( vfsPackFile( temp, packname ) ){
+                               Sys_Printf( "++%s\n", temp );
+                               continue;
+                       }
+                       Sys_Printf( "  !FAIL! %s\n", pk3Shaders[i] );
                }
-               FilterDrawsurfsIntoTree(entity, tree);
+       }
 
-               FilterStructuralBrushesIntoTree(entity, tree);
-               FilterDetailBrushesIntoTree(entity, tree);
+       Sys_Printf( "\n\tSounds....\n" );
 
-               EmitBrushes(entity->brushes, &entity->firstBrush, &entity->numBrushes );
-               EndModel(entity, node);
+       for ( i = 0; i < pk3SoundsN; i++ ){
+               if ( pk3Sounds[i][0] != '\0' ){
+                       if ( vfsPackFile( pk3Sounds[ i ], packname ) ){
+                               Sys_Printf( "++%s\n", pk3Sounds[ i ] );
+                               continue;
+                       }
+                       Sys_Printf( "  !FAIL! %s\n", pk3Sounds[i] );
+               }
        }
-       EndBSPFile(qfalse);
-}
 
-/*
-ConvertBSPMain()
-main argument processing function for bsp conversion
-*/
+       Sys_Printf( "\n\tVideos....\n" );
 
-int ConvertBSPMain( int argc, char **argv )
-{
-       int             i;
-       int             (*convertFunc)( char * );
-       game_t  *convertGame;
-       char            ext[1024];
-       qboolean        map_allowed, force_bsp;
-       
-       
-       /* set default */
-       convertFunc = ConvertBSPToASE;
-       convertGame = NULL;
-       map_allowed = qtrue;
-       force_bsp = qfalse;
-       
-       /* arg checking */
-       if( argc < 1 )
-       {
-               Sys_Printf( "Usage: q3map -scale <value> [-v] <mapname>\n" );
-               return 0;
+       for ( i = 0; i < pk3VideosN; i++ ){
+               if ( vfsPackFile( pk3Videos[i], packname ) ){
+                       Sys_Printf( "++%s\n", pk3Videos[i] );
+                       continue;
+               }
+               Sys_Printf( "  !FAIL! %s\n", pk3Videos[i] );
        }
-       
-       /* process arguments */
-       for( i = 1; i < (argc - 1); i++ )
-       {
-               /* -format map|ase|... */
-               if( !strcmp( argv[ i ],  "-format" ) )
-               {
-                       i++;
-                       if( !Q_stricmp( argv[ i ], "ase" ) )
-                       {
-                               convertFunc = ConvertBSPToASE;
-                               map_allowed = qfalse;
-                       }
-                       else if( !Q_stricmp( argv[ i ], "obj" ) )
-                       {
-                               convertFunc = ConvertBSPToOBJ;
-                               map_allowed = qfalse;
-                       }
-                       else if( !Q_stricmp( argv[ i ], "map_bp" ) )
-                       {
-                               convertFunc = ConvertBSPToMap_BP;
-                               map_allowed = qtrue;
-                       }
-                       else if( !Q_stricmp( argv[ i ], "map" ) )
-                       {
-                               convertFunc = ConvertBSPToMap;
-                               map_allowed = qtrue;
-                       }
-                       else
-                       {
-                               convertGame = GetGame( argv[ i ] );
-                               map_allowed = qfalse;
-                               if( convertGame == NULL )
-                                       Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
-                       }
-               }
-               else if( !strcmp( argv[ i ],  "-ne" ) )
-               {
-                       normalEpsilon = atof( argv[ i + 1 ] );
-                       i++;
-                       Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
-               }
-               else if( !strcmp( argv[ i ],  "-de" ) )
-               {
-                       distanceEpsilon = atof( argv[ i + 1 ] );
-                       i++;
-                       Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
-               }
-               else if( !strcmp( argv[ i ],  "-shadersasbitmap" ) )
-                       shadersAsBitmap = qtrue;
-               else if( !strcmp( argv[ i ],  "-lightmapsastexcoord" ) )
-                       lightmapsAsTexcoord = qtrue;
-               else if( !strcmp( argv[ i ],  "-forcereadbsp" ) )
-                       force_bsp = qtrue;
-               else if( !strcmp( argv[ i ],  "-meta" ) )
-                       meta = qtrue;
-               else if( !strcmp( argv[ i ],  "-patchmeta" ) )
-               {
-                       meta = qtrue;
-                       patchMeta = qtrue;
+
+       Sys_Printf( "\n\t.\n" );
+
+       sprintf( temp, "maps/%s.bsp", nameOFmap );
+       if ( vfsPackFile( temp, packname ) ){
+                       Sys_Printf( "++%s\n", temp );
                }
+       else{
+               Sys_Printf( "  !FAIL! %s\n", temp );
        }
 
-       LoadShaderInfo();
-       
-       /* clean up map name */
-       strcpy(source, ExpandArg(argv[i]));
-       ExtractFileExtension(source, ext);
-       if(!Q_stricmp(ext, "map") && !force_bsp)
-       {
-               if(!map_allowed)
-                       Sys_Printf("WARNING: the requested conversion should not be done from .map files. Compile a .bsp first.\n");
-               StripExtension(source);
-               DefaultExtension(source, ".map");
-               Sys_Printf("Loading %s\n", source);
-               LoadMapFile(source, qfalse, convertGame == NULL);
-               PseudoCompileBSP(convertGame != NULL);
-       }
-       else
-       {
-               StripExtension(source);
-               DefaultExtension(source, ".bsp");
-               Sys_Printf("Loading %s\n", source);
-               LoadBSPFile(source);
-               ParseEntities();
-       }
-       
-       /* bsp format convert? */
-       if( convertGame != NULL )
-       {
-               /* set global game */
-               game = convertGame;
-               
-               /* write bsp */
-               StripExtension( source );
-               DefaultExtension( source, "_c.bsp" );
-               Sys_Printf( "Writing %s\n", source );
-               WriteBSPFile( source );
-               
-               /* return to sender */
-               return 0;
+       sprintf( temp, "maps/%s.aas", nameOFmap );
+       if ( vfsPackFile( temp, packname ) ){
+                       Sys_Printf( "++%s\n", temp );
+               }
+       else{
+               Sys_Printf( "  !FAIL! %s\n", temp );
+       }
+
+       sprintf( temp, "scripts/%s.arena", nameOFmap );
+       if ( vfsPackFile( temp, packname ) ){
+                       Sys_Printf( "++%s\n", temp );
+               }
+       else{
+               Sys_Printf( "  !FAIL! %s\n", temp );
+       }
+
+       sprintf( temp, "scripts/%s.defi", nameOFmap );
+       if ( vfsPackFile( temp, packname ) ){
+                       Sys_Printf( "++%s\n", temp );
+               }
+       else{
+               Sys_Printf( "  !FAIL! %s\n", temp );
        }
-       
-       /* normal convert */
-       return convertFunc( source );
-}
 
+       Sys_Printf( "\nSaved to %s\n", packname );
+       /* return to sender */
+       return 0;
+}
 
 
 /*
-main()
-q3map mojo...
-*/
+   main()
+   q3map mojo...
+ */
+
+int main( int argc, char **argv ){
+       int i, r;
+       double start, end;
+       extern qboolean werror;
+
 
-int main( int argc, char **argv )
-{
-       int             i, r;
-       double  start, end;
-       
-       
        /* we want consistent 'randomness' */
        srand( 0 );
-       
+
        /* start timer */
        start = I_FloatTime();
 
        /* this was changed to emit version number over the network */
        printf( Q3MAP_VERSION "\n" );
-       
+
        /* set exit call */
        atexit( ExitQ3Map );
 
        /* read general options first */
-       for( i = 1; i < argc; i++ )
+       for ( i = 1; i < argc; i++ )
        {
+               /* -help */
+               if ( !strcmp( argv[ i ], "-h" ) || !strcmp( argv[ i ], "--help" )
+                       || !strcmp( argv[ i ], "-help" ) ) {
+                       HelpMain(argv[i+1]);
+                       return 0;
+               }
+
                /* -connect */
-               if( !strcmp( argv[ i ], "-connect" ) )
-               {
+               if ( !strcmp( argv[ i ], "-connect" ) ) {
                        argv[ i ] = NULL;
                        i++;
                        Broadcast_Setup( argv[ i ] );
                        argv[ i ] = NULL;
                }
-               
+
                /* verbose */
-               else if( !strcmp( argv[ i ], "-v" ) )
-               {
-                       if(!verbose)
-                       {
+               else if ( !strcmp( argv[ i ], "-v" ) ) {
+                       if ( !verbose ) {
                                verbose = qtrue;
                                argv[ i ] = NULL;
                        }
                }
-               
+
                /* force */
-               else if( !strcmp( argv[ i ], "-force" ) )
-               {
+               else if ( !strcmp( argv[ i ], "-force" ) ) {
                        force = qtrue;
                        argv[ i ] = NULL;
                }
-               
+
+               /* make all warnings into errors */
+               else if ( !strcmp( argv[ i ], "-werror" ) ) {
+                       werror = qtrue;
+                       argv[ i ] = NULL;
+               }
+
                /* patch subdivisions */
-               else if( !strcmp( argv[ i ], "-subdivisions" ) )
-               {
+               else if ( !strcmp( argv[ i ], "-subdivisions" ) ) {
                        argv[ i ] = NULL;
                        i++;
                        patchSubdivisions = atoi( argv[ i ] );
                        argv[ i ] = NULL;
-                       if( patchSubdivisions <= 0 )
+                       if ( patchSubdivisions <= 0 ) {
                                patchSubdivisions = 1;
+                       }
                }
-               
+
                /* threads */
-               else if( !strcmp( argv[ i ], "-threads" ) )
-               {
+               else if ( !strcmp( argv[ i ], "-threads" ) ) {
                        argv[ i ] = NULL;
                        i++;
                        numthreads = atoi( argv[ i ] );
                        argv[ i ] = NULL;
                }
+
+               else if( !strcmp( argv[ i ], "-nocmdline" ) )
+               {
+                       Sys_Printf( "noCmdLine\n" );
+                       nocmdline = qtrue;
+                       argv[ i ] = NULL;
+               }
+
        }
 
        /* init model library */
@@ -1741,95 +1037,125 @@ int main( int argc, char **argv )
        PicoSetPrintFunc( PicoPrintFunc );
        PicoSetLoadFileFunc( PicoLoadFileFunc );
        PicoSetFreeFileFunc( free );
-       
+
        /* set number of threads */
        ThreadSetDefault();
-       
+
        /* generate sinusoid jitter table */
-       for( i = 0; i < MAX_JITTERS; i++ )
+       for ( i = 0; i < MAX_JITTERS; i++ )
        {
                jitters[ i ] = sin( i * 139.54152147 );
                //%     Sys_Printf( "Jitter %4d: %f\n", i, jitters[ i ] );
        }
-       
+
        /* we print out two versions, q3map's main version (since it evolves a bit out of GtkRadiant)
           and we put the GtkRadiant version to make it easy to track with what version of Radiant it was built with */
-       
+
        Sys_Printf( "Q3Map         - v1.0r (c) 1999 Id Software Inc.\n" );
        Sys_Printf( "Q3Map (ydnar) - v" Q3MAP_VERSION "\n" );
        Sys_Printf( "NetRadiant    - v" RADIANT_VERSION " " __DATE__ " " __TIME__ "\n" );
        Sys_Printf( "%s\n", Q3MAP_MOTD );
-       
+       Sys_Printf( "%s\n", argv[0] );
+
+       strcpy( q3map2path, argv[0] );//fuer autoPack func
+
        /* ydnar: new path initialization */
        InitPaths( &argc, argv );
 
        /* set game options */
-       if (!patchSubdivisions)
+       if ( !patchSubdivisions ) {
                patchSubdivisions = game->patchSubdivisions;
-       
+       }
+
        /* check if we have enough options left to attempt something */
-       if( argc < 2 )
+       if ( argc < 2 ) {
                Error( "Usage: %s [general options] [options] mapfile", argv[ 0 ] );
-       
+       }
+
        /* fixaas */
-       if( !strcmp( argv[ 1 ], "-fixaas" ) )
-               r = FixAAS( argc - 1, argv + 1 );
-       
+       if ( !strcmp( argv[ 1 ], "-fixaas" ) ) {
+               r = FixAASMain( argc - 1, argv + 1 );
+       }
+
        /* analyze */
-       else if( !strcmp( argv[ 1 ], "-analyze" ) )
-               r = AnalyzeBSP( argc - 1, argv + 1 );
-       
+       else if ( !strcmp( argv[ 1 ], "-analyze" ) ) {
+               r = AnalyzeBSPMain( argc - 1, argv + 1 );
+       }
+
        /* info */
-       else if( !strcmp( argv[ 1 ], "-info" ) )
-               r = BSPInfo( argc - 2, argv + 2 );
-       
+       else if ( !strcmp( argv[ 1 ], "-info" ) ) {
+               r = BSPInfoMain( argc - 2, argv + 2 );
+       }
+
        /* vis */
-       else if( !strcmp( argv[ 1 ], "-vis" ) )
+       else if ( !strcmp( argv[ 1 ], "-vis" ) ) {
                r = VisMain( argc - 1, argv + 1 );
-       
+       }
+
        /* light */
-       else if( !strcmp( argv[ 1 ], "-light" ) )
+       else if ( !strcmp( argv[ 1 ], "-light" ) ) {
                r = LightMain( argc - 1, argv + 1 );
-       
+       }
+
        /* vlight */
-       else if( !strcmp( argv[ 1 ], "-vlight" ) )
-       {
-               Sys_Printf( "WARNING: VLight is no longer supported, defaulting to -light -fast instead\n\n" );
-               argv[ 1 ] = "-fast";    /* eek a hack */
+       else if ( !strcmp( argv[ 1 ], "-vlight" ) ) {
+               Sys_FPrintf( SYS_WRN, "WARNING: VLight is no longer supported, defaulting to -light -fast instead\n\n" );
+               argv[ 1 ] = "-fast";    /* eek a hack */
                r = LightMain( argc, argv );
        }
-       
+
+       /* QBall: export entities */
+       else if ( !strcmp( argv[ 1 ], "-exportents" ) ) {
+               r = ExportEntitiesMain( argc - 1, argv + 1 );
+       }
+
        /* ydnar: lightmap export */
-       else if( !strcmp( argv[ 1 ], "-export" ) )
+       else if ( !strcmp( argv[ 1 ], "-export" ) ) {
                r = ExportLightmapsMain( argc - 1, argv + 1 );
-       
+       }
+
        /* ydnar: lightmap import */
-       else if( !strcmp( argv[ 1 ], "-import" ) )
+       else if ( !strcmp( argv[ 1 ], "-import" ) ) {
                r = ImportLightmapsMain( argc - 1, argv + 1 );
-       
+       }
+
        /* ydnar: bsp scaling */
-       else if( !strcmp( argv[ 1 ], "-scale" ) )
+       else if ( !strcmp( argv[ 1 ], "-scale" ) ) {
                r = ScaleBSPMain( argc - 1, argv + 1 );
-       
+       }
+
+       /* bsp shifting */
+       else if ( !strcmp( argv[ 1 ], "-shift" ) ) {
+               r = ShiftBSPMain( argc - 1, argv + 1 );
+       }
+
+       /* autopacking */
+       else if ( !strcmp( argv[ 1 ], "-pk3" ) ) {
+               r = pk3BSPMain( argc - 1, argv + 1 );
+       }
+
        /* ydnar: bsp conversion */
-       else if( !strcmp( argv[ 1 ], "-convert" ) )
+       else if ( !strcmp( argv[ 1 ], "-convert" ) ) {
                r = ConvertBSPMain( argc - 1, argv + 1 );
-       
+       }
+
        /* div0: minimap */
-       else if( !strcmp( argv[ 1 ], "-minimap" ) )
-               r = MiniMapBSPMain(argc - 1, argv + 1);
+       else if ( !strcmp( argv[ 1 ], "-minimap" ) ) {
+               r = MiniMapBSPMain( argc - 1, argv + 1 );
+       }
 
        /* ydnar: otherwise create a bsp */
-       else
+       else{
                r = BSPMain( argc, argv );
-       
+       }
+
        /* emit time */
        end = I_FloatTime();
        Sys_Printf( "%9.0f seconds elapsed\n", end - start );
-       
+
        /* shut down connection */
        Broadcast_Shutdown();
-       
+
        /* return any error code */
        return r;
 }