-/* -------------------------------------------------------------------------------
+/* -------------------------------------------------------------------------------;
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
/* minimap stuff */
-/* borrowed from light.c */
-void WriteTGA24( char *filename, byte *data, int width, int height, qboolean flip );
typedef struct minimap_s
{
bspModel_t *model;
float *sample_offsets;
float sharpen_boxmult;
float sharpen_centermult;
+ float boost;
float *data1f;
float *sharpendata1f;
vec3_t mins, size;
float t0, t1;
float samp;
bspBrush_t *b;
+ bspBrushSide_t *s;
int cnt;
org[0] = x;
b = &bspBrushes[bi];
// sort out mins/maxs of the brush
- bspBrushSide_t *s = &bspBrushSides[b->firstSide];
+ s = &bspBrushSides[b->firstSide];
if(x < -bspPlanes[s[0].planeNum].dist)
continue;
if(x > +bspPlanes[s[1].planeNum].dist)
return samp;
}
+void RandomVector2f(float v[2])
+{
+ do
+ {
+ v[0] = 2 * Random() - 1;
+ v[1] = 2 * Random() - 1;
+ }
+ while(v[0] * v[0] + v[1] * v[1] > 1);
+}
+
static void MiniMapRandomlySupersampled(int y)
{
int x, i;
float ymin = minimap.mins[1] + minimap.size[1] * (y / (float) minimap.height);
float dx = minimap.size[0] / (float) minimap.width;
float dy = minimap.size[1] / (float) minimap.height;
+ float uv[2];
+ float thisval;
for(x = 0; x < minimap.width; ++x)
{
for(i = 0; i < minimap.samples; ++i)
{
- float thisval = MiniMapSample(
- xmin + (2 * Random() - 0.5) * dx, /* exaggerated random pattern for better results */
- ymin + (2 * Random() - 0.5) * dy /* exaggerated random pattern for better results */
+ RandomVector2f(uv);
+ thisval = MiniMapSample(
+ xmin + (uv[0] + 0.5) * dx, /* exaggerated random pattern for better results */
+ ymin + (uv[1] + 0.5) * dy /* exaggerated random pattern for better results */
);
val += thisval;
}
{
int x;
float *p = &minimap.data1f[y * minimap.width];
- float ymin = minimap.mins[1] + minimap.size[1] * (y / (float) minimap.height);
+ float ymin = minimap.mins[1] + minimap.size[1] * ((y + 0.5) / (float) minimap.height);
for(x = 0; x < minimap.width; ++x)
{
- float xmin = minimap.mins[0] + minimap.size[0] * (x / (float) minimap.width);
+ float xmin = minimap.mins[0] + minimap.size[0] * ((x + 0.5) / (float) minimap.width);
*p++ = MiniMapSample(xmin, ymin) / minimap.size[2];
}
}
}
}
-void MiniMapMakeMinsMaxs()
+static void MiniMapContrastBoost(int y)
+{
+ int x;
+ float *q = &minimap.data1f[y * minimap.width];
+ for(x = 0; x < minimap.width; ++x)
+ {
+ *q = *q * minimap.boost / ((minimap.boost - 1) * *q + 1);
+ ++q;
+ }
+}
+
+void MiniMapMakeMinsMaxs(vec3_t mins_in, vec3_t maxs_in, float border, qboolean keepaspect)
{
vec3_t mins, maxs, extend;
- VectorCopy(minimap.model->mins, mins);
- VectorCopy(minimap.model->maxs, maxs);
+ VectorCopy(mins_in, mins);
+ VectorCopy(maxs_in, maxs);
// line compatible to nexuiz mapinfo
Sys_Printf("size %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
- VectorSubtract(maxs, mins, extend);
-
- if(extend[1] > extend[0])
+ if(keepaspect)
{
- mins[0] -= (extend[1] - extend[0]) * 0.5;
- maxs[0] += (extend[1] - extend[0]) * 0.5;
- }
- else
- {
- mins[1] -= (extend[0] - extend[1]) * 0.5;
- maxs[1] += (extend[0] - extend[1]) * 0.5;
+ VectorSubtract(maxs, mins, extend);
+ if(extend[1] > extend[0])
+ {
+ mins[0] -= (extend[1] - extend[0]) * 0.5;
+ maxs[0] += (extend[1] - extend[0]) * 0.5;
+ }
+ else
+ {
+ mins[1] -= (extend[0] - extend[1]) * 0.5;
+ maxs[1] += (extend[0] - extend[1]) * 0.5;
+ }
}
+ /* border: amount of black area around the image */
+ /* input: border, 1-2*border, border but we need border/(1-2*border) */
+
VectorSubtract(maxs, mins, extend);
- VectorScale(extend, 1.0 / 64.0, extend);
+ VectorScale(extend, border / (1 - 2 * border), extend);
VectorSubtract(mins, extend, mins);
VectorAdd(maxs, extend, maxs);
void MiniMapSetupBrushes( void )
{
- int i, j, b, compileFlags;
+ int i, b, compileFlags;
bspBrush_t *brush;
- bspBrushSide_t *side;
bspShader_t *shader;
shaderInfo_t *si;
b = minimap.model->firstBSPBrush + i;
brush = &bspBrushes[ b ];
+#if 0
/* check all sides */
compileFlags = 0;
for( j = 0; j < brush->numSides; j++ )
/* or together compile flags */
compileFlags |= si->compileFlags;
}
+#else
+ shader = &bspShaders[ brush->shaderNum ];
+ si = ShaderInfoForShader( shader->shader );
+ if( si == NULL )
+ compileFlags = 0;
+ else
+ compileFlags = si->compileFlags;
+#endif
/* determine if this brush is solid */
if( (compileFlags & (C_SOLID | C_SKY)) == C_SOLID )
Sys_FPrintf( SYS_VRB, "%9d solid brushes\n", numOpaqueBrushes );
}
+qboolean MiniMapEvaluateSampleOffsets(int *bestj, int *bestk, float *bestval)
+{
+ float val, dx, dy;
+ int j, k;
+
+ *bestj = *bestk = -1;
+ *bestval = 3; /* max possible val is 2 */
+
+ for(j = 0; j < minimap.samples; ++j)
+ for(k = j + 1; k < minimap.samples; ++k)
+ {
+ dx = minimap.sample_offsets[2*j+0] - minimap.sample_offsets[2*k+0];
+ dy = minimap.sample_offsets[2*j+1] - minimap.sample_offsets[2*k+1];
+ if(dx > +0.5) dx -= 1;
+ if(dx < -0.5) dx += 1;
+ if(dy > +0.5) dy -= 1;
+ if(dy < -0.5) dy += 1;
+ val = dx * dx + dy * dy;
+ if(val < *bestval)
+ {
+ *bestj = j;
+ *bestk = k;
+ *bestval = val;
+ }
+ }
+
+ return *bestval < 3;
+}
+
+void MiniMapMakeSampleOffsets()
+{
+ int i, j, k, jj, kk;
+ float val, valj, valk, sx, sy, rx, ry;
+
+ Sys_Printf( "Generating good sample offsets (this may take a while)...\n" );
+
+ /* start with entirely random samples */
+ for(i = 0; i < minimap.samples; ++i)
+ {
+ minimap.sample_offsets[2*i+0] = Random();
+ minimap.sample_offsets[2*i+1] = Random();
+ }
+
+ for(i = 0; i < 1000; ++i)
+ {
+ if(MiniMapEvaluateSampleOffsets(&j, &k, &val))
+ {
+ sx = minimap.sample_offsets[2*j+0];
+ sy = minimap.sample_offsets[2*j+1];
+ minimap.sample_offsets[2*j+0] = rx = Random();
+ minimap.sample_offsets[2*j+1] = ry = Random();
+ if(!MiniMapEvaluateSampleOffsets(&jj, &kk, &valj))
+ valj = -1;
+ minimap.sample_offsets[2*j+0] = sx;
+ minimap.sample_offsets[2*j+1] = sy;
+
+ sx = minimap.sample_offsets[2*k+0];
+ sy = minimap.sample_offsets[2*k+1];
+ minimap.sample_offsets[2*k+0] = rx;
+ minimap.sample_offsets[2*k+1] = ry;
+ if(!MiniMapEvaluateSampleOffsets(&jj, &kk, &valk))
+ valk = -1;
+ minimap.sample_offsets[2*k+0] = sx;
+ minimap.sample_offsets[2*k+1] = sy;
+
+ if(valj > valk)
+ {
+ if(valj > val)
+ {
+ /* valj is the greatest */
+ minimap.sample_offsets[2*j+0] = rx;
+ minimap.sample_offsets[2*j+1] = ry;
+ i = -1;
+ }
+ else
+ {
+ /* valj is the greater and it is useless - forget it */
+ }
+ }
+ else
+ {
+ if(valk > val)
+ {
+ /* valk is the greatest */
+ minimap.sample_offsets[2*k+0] = rx;
+ minimap.sample_offsets[2*k+1] = ry;
+ i = -1;
+ }
+ else
+ {
+ /* valk is the greater and it is useless - forget it */
+ }
+ }
+ }
+ else
+ break;
+ }
+}
+
+void MergeRelativePath(char *out, const char *absolute, const char *relative)
+{
+ const char *endpos = absolute + strlen(absolute);
+ while(endpos != absolute && (endpos[-1] == '/' || endpos[-1] == '\\'))
+ --endpos;
+ while(relative[0] == '.' && relative[1] == '.' && (relative[2] == '/' || relative[2] == '\\'))
+ {
+ relative += 3;
+ while(endpos != absolute)
+ {
+ --endpos;
+ if(*endpos == '/' || *endpos == '\\')
+ break;
+ }
+ while(endpos != absolute && (endpos[-1] == '/' || endpos[-1] == '\\'))
+ --endpos;
+ }
+ memcpy(out, absolute, endpos - absolute);
+ out[endpos - absolute] = '/';
+ strcpy(out + (endpos - absolute + 1), relative);
+}
+
int MiniMapBSPMain( int argc, char **argv )
{
char minimapFilename[1024];
char basename[1024];
char path[1024];
- char parentpath[1024];
+ char relativeMinimapFilename[1024];
float minimapSharpen;
- byte *data3b, *p;
+ float border;
+ byte *data4b, *p;
float *q;
int x, y;
int i;
+ miniMapMode_t mode;
+ vec3_t mins, maxs;
+ qboolean keepaspect;
/* arg checking */
if( argc < 2 )
LoadBSPFile( source );
minimap.model = &bspModels[0];
- MiniMapMakeMinsMaxs();
+ VectorCopy(minimap.model->mins, mins);
+ VectorCopy(minimap.model->maxs, maxs);
*minimapFilename = 0;
- minimapSharpen = 1;
- minimap.width = minimap.height = 512;
+ minimapSharpen = game->miniMapSharpen;
+ minimap.width = minimap.height = game->miniMapSize;
+ border = game->miniMapBorder;
+ keepaspect = game->miniMapKeepAspect;
+ mode = game->miniMapMode;
+
minimap.samples = 1;
minimap.sample_offsets = NULL;
+ minimap.boost = 1.0;
/* process arguments */
for( i = 1; i < (argc - 1); i++ )
if(minimap.sample_offsets)
free(minimap.sample_offsets);
minimap.sample_offsets = malloc(2 * sizeof(*minimap.sample_offsets) * minimap.samples);
- /* TODO use a better pattern */
- for(x = 0; x < 2 * minimap.samples; ++x)
- minimap.sample_offsets[x] = Random();
+ MiniMapMakeSampleOffsets();
}
else if( !strcmp( argv[ i ], "-random" ) )
{
free(minimap.sample_offsets);
minimap.sample_offsets = NULL;
}
+ else if( !strcmp( argv[ i ], "-border" ) )
+ {
+ border = atof(argv[i + 1]);
+ i++;
+ Sys_Printf( "Border set to %f\n", border );
+ }
+ else if( !strcmp( argv[ i ], "-keepaspect" ) )
+ {
+ keepaspect = qtrue;
+ Sys_Printf( "Keeping aspect ratio by letterboxing\n", border );
+ }
+ else if( !strcmp( argv[ i ], "-nokeepaspect" ) )
+ {
+ keepaspect = qfalse;
+ Sys_Printf( "Not keeping aspect ratio\n", border );
+ }
else if( !strcmp( argv[ i ], "-o" ) )
{
strcpy(minimapFilename, argv[i + 1]);
}
else if( !strcmp( argv[ i ], "-minmax" ) && i < (argc - 7) )
{
- minimap.mins[0] = atof(argv[i + 1]);
- minimap.mins[1] = atof(argv[i + 2]);
- minimap.mins[2] = atof(argv[i + 3]);
- minimap.size[0] = atof(argv[i + 4]) - minimap.mins[0];
- minimap.size[1] = atof(argv[i + 5]) - minimap.mins[1];
- minimap.size[2] = atof(argv[i + 6]) - minimap.mins[2];
+ mins[0] = atof(argv[i + 1]);
+ mins[1] = atof(argv[i + 2]);
+ mins[2] = atof(argv[i + 3]);
+ maxs[0] = atof(argv[i + 4]);
+ maxs[1] = atof(argv[i + 5]);
+ maxs[2] = atof(argv[i + 6]);
i += 6;
Sys_Printf( "Map mins/maxs overridden\n" );
}
+ else if( !strcmp( argv[ i ], "-gray" ) )
+ {
+ mode = MINIMAP_MODE_GRAY;
+ Sys_Printf( "Writing as white-on-black image\n" );
+ }
+ else if( !strcmp( argv[ i ], "-black" ) )
+ {
+ mode = MINIMAP_MODE_BLACK;
+ Sys_Printf( "Writing as black alpha image\n" );
+ }
+ else if( !strcmp( argv[ i ], "-white" ) )
+ {
+ mode = MINIMAP_MODE_WHITE;
+ Sys_Printf( "Writing as white alpha image\n" );
+ }
+ else if( !strcmp( argv[ i ], "-boost" ) )
+ {
+ minimap.boost = atof(argv[i + 1]);
+ i++;
+ Sys_Printf( "Contrast boost set to %f\n", minimap.boost );
+ }
}
+ MiniMapMakeMinsMaxs(mins, maxs, border, keepaspect);
+
if(!*minimapFilename)
{
ExtractFileBase(source, basename);
ExtractFilePath(source, path);
- if(*path)
- path[strlen(path)-1] = 0;
- ExtractFilePath(path, parentpath);
- sprintf(minimapFilename, "%sgfx", parentpath);
- Q_mkdir(minimapFilename);
- sprintf(minimapFilename, "%sgfx/%s_mini.tga", parentpath, basename);
+ sprintf(relativeMinimapFilename, game->miniMapNameFormat, basename);
+ MergeRelativePath(minimapFilename, path, relativeMinimapFilename);
Sys_Printf("Output file name automatically set to %s\n", minimapFilename);
}
+ ExtractFilePath(minimapFilename, path);
+ Q_mkdir(path);
if(minimapSharpen >= 0)
{
}
minimap.data1f = safe_malloc(minimap.width * minimap.height * sizeof(*minimap.data1f));
- data3b = safe_malloc(minimap.width * minimap.height * 3);
+ data4b = safe_malloc(minimap.width * minimap.height * 4);
if(minimapSharpen >= 0)
minimap.sharpendata1f = safe_malloc(minimap.width * minimap.height * sizeof(*minimap.data1f));
}
}
+ if(minimap.boost != 1.0)
+ {
+ Sys_Printf( "\n--- MiniMapContrastBoost (%d) ---\n", minimap.height );
+ RunThreadsOnIndividual(minimap.height, qtrue, MiniMapContrastBoost);
+ }
+
if(minimap.sharpendata1f)
{
Sys_Printf( "\n--- MiniMapSharpen (%d) ---\n", minimap.height );
}
Sys_Printf( "\nConverting...");
- p = data3b;
- for(y = 0; y < minimap.height; ++y)
- for(x = 0; x < minimap.width; ++x)
- {
- byte b;
- float v = *q++;
- if(v < 0) v = 0;
- if(v > 255.0/256.0) v = 255.0/256.0;
- b = v * 256;
- *p++ = b;
- *p++ = b;
- *p++ = b;
- }
- Sys_Printf( " writing to %s...", minimapFilename );
- WriteTGA24(minimapFilename, data3b, minimap.width, minimap.height, qfalse);
+ switch(mode)
+ {
+ case MINIMAP_MODE_GRAY:
+ p = data4b;
+ for(y = 0; y < minimap.height; ++y)
+ for(x = 0; x < minimap.width; ++x)
+ {
+ byte b;
+ float v = *q++;
+ if(v < 0) v = 0;
+ if(v > 255.0/256.0) v = 255.0/256.0;
+ b = v * 256;
+ *p++ = b;
+ }
+ Sys_Printf( " writing to %s...", minimapFilename );
+ WriteTGAGray(minimapFilename, data4b, minimap.width, minimap.height);
+ break;
+ case MINIMAP_MODE_BLACK:
+ p = data4b;
+ for(y = 0; y < minimap.height; ++y)
+ for(x = 0; x < minimap.width; ++x)
+ {
+ byte b;
+ float v = *q++;
+ if(v < 0) v = 0;
+ if(v > 255.0/256.0) v = 255.0/256.0;
+ b = v * 256;
+ *p++ = 0;
+ *p++ = 0;
+ *p++ = 0;
+ *p++ = b;
+ }
+ Sys_Printf( " writing to %s...", minimapFilename );
+ WriteTGA(minimapFilename, data4b, minimap.width, minimap.height);
+ break;
+ case MINIMAP_MODE_WHITE:
+ p = data4b;
+ for(y = 0; y < minimap.height; ++y)
+ for(x = 0; x < minimap.width; ++x)
+ {
+ byte b;
+ float v = *q++;
+ if(v < 0) v = 0;
+ if(v > 255.0/256.0) v = 255.0/256.0;
+ b = v * 256;
+ *p++ = 255;
+ *p++ = 255;
+ *p++ = 255;
+ *p++ = b;
+ }
+ Sys_Printf( " writing to %s...", minimapFilename );
+ WriteTGA(minimapFilename, data4b, minimap.width, minimap.height);
+ break;
+ }
Sys_Printf( " done.\n" );
int uniform, axis;
qboolean texscale;
float *old_xyzst = NULL;
+ float spawn_ref = 0;
/* arg checking */
if( argc < 3 )
{
- Sys_Printf( "Usage: q3map [-v] -scale [-tex] <value> <mapname>\n" );
+ Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
return 0;
}
+ texscale = qfalse;
+ for(i = 1; i < argc-2; ++i)
+ {
+ if(!strcmp(argv[i], "-tex"))
+ {
+ texscale = qtrue;
+ }
+ else if(!strcmp(argv[i], "-spawn_ref"))
+ {
+ spawn_ref = atof(argv[i+1]);
+ ++i;
+ }
+ else
+ break;
+ }
+
/* get scale */
- scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
- if(argc >= 4)
+ // if(argc-2 >= i) // always true
+ scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
+ if(argc-3 >= i)
scale[1] = scale[0] = atof( argv[ argc - 3 ] );
- if(argc >= 5)
+ if(argc-4 >= i)
scale[0] = atof( argv[ argc - 4 ] );
- texscale = !strcmp(argv[1], "-tex");
-
uniform = ((scale[0] == scale[1]) && (scale[1] == scale[2]));
if( scale[0] == 0.0f || scale[1] == 0.0f || scale[2] == 0.0f )
{
- Sys_Printf( "Usage: q3map [-v] -scale [-tex] <value> <mapname>\n" );
+ Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
Sys_Printf( "Non-zero scale value required.\n" );
return 0;
}
GetVectorForKey( &entities[ i ], "origin", vec );
if( (vec[ 0 ] || vec[ 1 ] || vec[ 2 ]) )
{
+ if(!strncmp(ValueForKey(&entities[i], "classname"), "info_player_", 12))
+ vec[2] += spawn_ref;
vec[0] *= scale[0];
vec[1] *= scale[1];
vec[2] *= scale[2];
+ if(!strncmp(ValueForKey(&entities[i], "classname"), "info_player_", 12))
+ vec[2] -= spawn_ref;
sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
SetKeyValue( &entities[ i ], "origin", str );
}
}
+/*
+PseudoCompileBSP()
+a stripped down ProcessModels
+*/
+void PseudoCompileBSP(qboolean need_tree)
+{
+ int models;
+ char modelValue[10];
+ entity_t *entity;
+ face_t *faces;
+ tree_t *tree;
+ node_t *node;
+ brush_t *brush;
+ side_t *side;
+ int i;
+
+ SetDrawSurfacesBuffer();
+ mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
+ memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
+ numMapDrawSurfs = 0;
+
+ BeginBSPFile();
+ models = 1;
+ for( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
+ {
+ /* get entity */
+ entity = &entities[ mapEntityNum ];
+ if( entity->brushes == NULL && entity->patches == NULL )
+ continue;
+
+ if(mapEntityNum != 0)
+ {
+ sprintf( modelValue, "*%d", models++);
+ SetKeyValue(entity, "model", modelValue);
+ }
+
+ /* process the model */
+ Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
+ BeginModel();
+
+ entity->firstDrawSurf = numMapDrawSurfs;
+
+ ClearMetaTriangles();
+ PatchMapDrawSurfs(entity);
+
+ if(mapEntityNum == 0 && need_tree)
+ {
+ faces = MakeStructuralBSPFaceList(entities[0].brushes);
+ tree = FaceBSP(faces);
+ node = tree->headnode;
+ }
+ else
+ {
+ node = AllocNode();
+ node->planenum = PLANENUM_LEAF;
+ tree = AllocTree();
+ tree->headnode = node;
+ }
+
+ /* a minimized ClipSidesIntoTree */
+ for( brush = entity->brushes; brush; brush = brush->next )
+ {
+ /* walk the brush sides */
+ for( i = 0; i < brush->numsides; i++ )
+ {
+ /* get side */
+ side = &brush->sides[ i ];
+ if( side->winding == NULL )
+ continue;
+ /* shader? */
+ if( side->shaderInfo == NULL )
+ continue;
+ /* save this winding as a visible surface */
+ DrawSurfaceForSide(entity, brush, side, side->winding);
+ }
+ }
+
+ if(meta)
+ {
+ ClassifyEntitySurfaces(entity);
+ MakeEntityDecals(entity);
+ MakeEntityMetaTriangles(entity);
+ SmoothMetaTriangles();
+ MergeMetaTriangles();
+ }
+ FilterDrawsurfsIntoTree(entity, tree);
+
+ FilterStructuralBrushesIntoTree(entity, tree);
+ FilterDetailBrushesIntoTree(entity, tree);
+
+ EmitBrushes(entity->brushes, &entity->firstBrush, &entity->numBrushes );
+ EndModel(entity, node);
+ }
+ EndBSPFile(qfalse);
+}
/*
ConvertBSPMain()
int i;
int (*convertFunc)( char * );
game_t *convertGame;
+ char ext[1024];
+ qboolean map_allowed, force_bsp;
/* set default */
convertFunc = ConvertBSPToASE;
convertGame = NULL;
+ map_allowed = qtrue;
+ force_bsp = qfalse;
/* arg checking */
if( argc < 1 )
{
i++;
if( !Q_stricmp( argv[ i ], "ase" ) )
+ {
convertFunc = ConvertBSPToASE;
+ map_allowed = qfalse;
+ }
+ else if( !Q_stricmp( argv[ i ], "map_bp" ) )
+ {
+ convertFunc = ConvertBSPToMap_BP;
+ map_allowed = qtrue;
+ }
else if( !Q_stricmp( argv[ i ], "map" ) )
+ {
convertFunc = ConvertBSPToMap;
+ map_allowed = qtrue;
+ }
else
{
convertGame = GetGame( argv[ i ] );
+ map_allowed = qfalse;
if( convertGame == NULL )
Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
}
}
else if( !strcmp( argv[ i ], "-shadersasbitmap" ) )
shadersAsBitmap = qtrue;
+ else if( !strcmp( argv[ i ], "-forcereadbsp" ) )
+ force_bsp = qtrue;
+ else if( !strcmp( argv[ i ], "-meta" ) )
+ meta = qtrue;
+ else if( !strcmp( argv[ i ], "-patchmeta" ) )
+ {
+ meta = qtrue;
+ patchMeta = qtrue;
+ }
}
-
- /* clean up map name */
- strcpy( source, ExpandArg( argv[ i ] ) );
- StripExtension( source );
- DefaultExtension( source, ".bsp" );
-
+
LoadShaderInfo();
- Sys_Printf( "Loading %s\n", source );
-
- /* ydnar: load surface file */
- //% LoadSurfaceExtraFile( source );
-
- LoadBSPFile( source );
-
- /* parse bsp entities */
- ParseEntities();
+ /* clean up map name */
+ strcpy(source, ExpandArg(argv[i]));
+ ExtractFileExtension(source, ext);
+ if(!Q_stricmp(ext, "map") && !force_bsp)
+ {
+ if(!map_allowed)
+ Sys_Printf("WARNING: the requested conversion should not be done from .map files. Compile a .bsp first.\n");
+ StripExtension(source);
+ DefaultExtension(source, ".map");
+ Sys_Printf("Loading %s\n", source);
+ LoadMapFile(source, qfalse, convertGame == NULL);
+ PseudoCompileBSP(convertGame != NULL);
+ }
+ else
+ {
+ StripExtension(source);
+ DefaultExtension(source, ".bsp");
+ Sys_Printf("Loading %s\n", source);
+ LoadBSPFile(source);
+ ParseEntities();
+ }
/* bsp format convert? */
if( convertGame != NULL )
argv[ i ] = NULL;
}
}
-
+
/* init model library */
PicoInit();
PicoSetMallocFunc( safe_malloc );