/* set exit call */
atexit( ExitQ3Map );
-
+
/* read general options first */
for( i = 1; i < argc; i++ )
{
/* ydnar: new path initialization */
InitPaths( &argc, argv );
+
+ /* set game options */
+ if (!patchSubdivisions)
+ patchSubdivisions = game->patchSubdivisions;
/* check if we have enough options left to attempt something */
if( argc < 2 )