-/* -------------------------------------------------------------------------------
+/* -------------------------------------------------------------------------------;
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
/* dependencies */
#include "q3map2.h"
+
+
/*
Random()
returns a pseudorandom number between 0 and 1
char *Q_strcat( char *dst, size_t dlen, const char *src ) {
- size_t n = strlen( dst );
+ size_t n = strlen( dst );
if ( n > dlen ) {
abort(); /* buffer overflow */
}
}
-static int MD4BlockChecksum( void * buffer, int length ) {
- unsigned char digest[16];
- int checksum;
- md4_get_digest( buffer, length, digest );
- /* I suppose it has to be done that way for legacy reasons? */
- checksum = digest[0] & ( digest[1] << 8 ) & ( digest[2] << 16 ) & ( digest[3] << 24 );
- checksum ^= digest[4] & ( digest[5] << 8 ) & ( digest[6] << 16 ) & ( digest[7] << 24 );
- checksum ^= digest[8] & ( digest[9] << 8 ) & ( digest[10] << 16 ) & ( digest[11] << 24 );
- checksum ^= digest[12] & ( digest[13] << 8 ) & ( digest[14] << 16 ) & ( digest[15] << 24 );
- return checksum;
+
+/* minimap stuff */
+
+typedef struct minimap_s
+{
+ bspModel_t *model;
+ int width;
+ int height;
+ int samples;
+ float *sample_offsets;
+ float sharpen_boxmult;
+ float sharpen_centermult;
+ float boost, brightness, contrast;
+ float *data1f;
+ float *sharpendata1f;
+ vec3_t mins, size;
}
+minimap_t;
+static minimap_t minimap;
-/*
- FixAAS()
- resets an aas checksum to match the given BSP
- */
+qboolean BrushIntersectionWithLine( bspBrush_t *brush, vec3_t start, vec3_t dir, float *t_in, float *t_out ){
+ int i;
+ qboolean in = qfalse, out = qfalse;
+ bspBrushSide_t *sides = &bspBrushSides[brush->firstSide];
-int FixAAS( int argc, char **argv ){
- int length, checksum;
- void *buffer;
- FILE *file;
- char aas[ 1024 ], **ext;
- char *exts[] =
+ for ( i = 0; i < brush->numSides; ++i )
{
- ".aas",
- "_b0.aas",
- "_b1.aas",
- NULL
- };
+ bspPlane_t *p = &bspPlanes[sides[i].planeNum];
+ float sn = DotProduct( start, p->normal );
+ float dn = DotProduct( dir, p->normal );
+ if ( dn == 0 ) {
+ if ( sn > p->dist ) {
+ return qfalse; // outside!
+ }
+ }
+ else
+ {
+ float t = ( p->dist - sn ) / dn;
+ if ( dn < 0 ) {
+ if ( !in || t > *t_in ) {
+ *t_in = t;
+ in = qtrue;
+ // as t_in can only increase, and t_out can only decrease, early out
+ if ( out && *t_in >= *t_out ) {
+ return qfalse;
+ }
+ }
+ }
+ else
+ {
+ if ( !out || t < *t_out ) {
+ *t_out = t;
+ out = qtrue;
+ // as t_in can only increase, and t_out can only decrease, early out
+ if ( in && *t_in >= *t_out ) {
+ return qfalse;
+ }
+ }
+ }
+ }
+ }
+ return in && out;
+}
+static float MiniMapSample( float x, float y ){
+ vec3_t org, dir;
+ int i, bi;
+ float t0, t1;
+ float samp;
+ bspBrush_t *b;
+ bspBrushSide_t *s;
+ int cnt;
+
+ org[0] = x;
+ org[1] = y;
+ org[2] = 0;
+ dir[0] = 0;
+ dir[1] = 0;
+ dir[2] = 1;
+
+ cnt = 0;
+ samp = 0;
+ for ( i = 0; i < minimap.model->numBSPBrushes; ++i )
+ {
+ bi = minimap.model->firstBSPBrush + i;
+ if ( opaqueBrushes[bi >> 3] & ( 1 << ( bi & 7 ) ) ) {
+ b = &bspBrushes[bi];
+
+ // sort out mins/maxs of the brush
+ s = &bspBrushSides[b->firstSide];
+ if ( x < -bspPlanes[s[0].planeNum].dist ) {
+ continue;
+ }
+ if ( x > +bspPlanes[s[1].planeNum].dist ) {
+ continue;
+ }
+ if ( y < -bspPlanes[s[2].planeNum].dist ) {
+ continue;
+ }
+ if ( y > +bspPlanes[s[3].planeNum].dist ) {
+ continue;
+ }
- /* arg checking */
- if ( argc < 2 ) {
- Sys_Printf( "Usage: q3map -fixaas [-v] <mapname>\n" );
- return 0;
+ if ( BrushIntersectionWithLine( b, org, dir, &t0, &t1 ) ) {
+ samp += t1 - t0;
+ ++cnt;
+ }
+ }
}
- /* do some path mangling */
- strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
- StripExtension( source );
- DefaultExtension( source, ".bsp" );
-
- /* note it */
- Sys_Printf( "--- FixAAS ---\n" );
+ return samp;
+}
- /* load the bsp */
- Sys_Printf( "Loading %s\n", source );
- length = LoadFile( source, &buffer );
+void RandomVector2f( float v[2] ){
+ do
+ {
+ v[0] = 2 * Random() - 1;
+ v[1] = 2 * Random() - 1;
+ }
+ while ( v[0] * v[0] + v[1] * v[1] > 1 );
+}
- /* create bsp checksum */
- Sys_Printf( "Creating checksum...\n" );
- checksum = LittleLong( MD4BlockChecksum( buffer, length ) );
+static void MiniMapRandomlySupersampled( int y ){
+ int x, i;
+ float *p = &minimap.data1f[y * minimap.width];
+ float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
+ float dx = minimap.size[0] / (float) minimap.width;
+ float dy = minimap.size[1] / (float) minimap.height;
+ float uv[2];
+ float thisval;
- /* write checksum to aas */
- ext = exts;
- while ( *ext )
+ for ( x = 0; x < minimap.width; ++x )
{
- /* mangle name */
- strcpy( aas, source );
- StripExtension( aas );
- strcat( aas, *ext );
- Sys_Printf( "Trying %s\n", aas );
- ext++;
+ float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
+ float val = 0;
- /* fix it */
- file = fopen( aas, "r+b" );
- if ( !file ) {
- continue;
+ for ( i = 0; i < minimap.samples; ++i )
+ {
+ RandomVector2f( uv );
+ thisval = MiniMapSample(
+ xmin + ( uv[0] + 0.5 ) * dx, /* exaggerated random pattern for better results */
+ ymin + ( uv[1] + 0.5 ) * dy /* exaggerated random pattern for better results */
+ );
+ val += thisval;
}
- if ( fwrite( &checksum, 4, 1, file ) != 1 ) {
- Error( "Error writing checksum to %s", aas );
+ val /= minimap.samples * minimap.size[2];
+ *p++ = val;
+ }
+}
+
+static void MiniMapSupersampled( int y ){
+ int x, i;
+ float *p = &minimap.data1f[y * minimap.width];
+ float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
+ float dx = minimap.size[0] / (float) minimap.width;
+ float dy = minimap.size[1] / (float) minimap.height;
+
+ for ( x = 0; x < minimap.width; ++x )
+ {
+ float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
+ float val = 0;
+
+ for ( i = 0; i < minimap.samples; ++i )
+ {
+ float thisval = MiniMapSample(
+ xmin + minimap.sample_offsets[2 * i + 0] * dx,
+ ymin + minimap.sample_offsets[2 * i + 1] * dy
+ );
+ val += thisval;
}
- fclose( file );
+ val /= minimap.samples * minimap.size[2];
+ *p++ = val;
}
+}
- /* return to sender */
- return 0;
+static void MiniMapNoSupersampling( int y ){
+ int x;
+ float *p = &minimap.data1f[y * minimap.width];
+ float ymin = minimap.mins[1] + minimap.size[1] * ( ( y + 0.5 ) / (float) minimap.height );
+
+ for ( x = 0; x < minimap.width; ++x )
+ {
+ float xmin = minimap.mins[0] + minimap.size[0] * ( ( x + 0.5 ) / (float) minimap.width );
+ *p++ = MiniMapSample( xmin, ymin ) / minimap.size[2];
+ }
}
+static void MiniMapSharpen( int y ){
+ int x;
+ qboolean up = ( y > 0 );
+ qboolean down = ( y < minimap.height - 1 );
+ float *p = &minimap.data1f[y * minimap.width];
+ float *q = &minimap.sharpendata1f[y * minimap.width];
+ for ( x = 0; x < minimap.width; ++x )
+ {
+ qboolean left = ( x > 0 );
+ qboolean right = ( x < minimap.width - 1 );
+ float val = p[0] * minimap.sharpen_centermult;
-/*
- AnalyzeBSP() - ydnar
- analyzes a Quake engine BSP file
- */
+ if ( left && up ) {
+ val += p[-1 - minimap.width] * minimap.sharpen_boxmult;
+ }
+ if ( left && down ) {
+ val += p[-1 + minimap.width] * minimap.sharpen_boxmult;
+ }
+ if ( right && up ) {
+ val += p[+1 - minimap.width] * minimap.sharpen_boxmult;
+ }
+ if ( right && down ) {
+ val += p[+1 + minimap.width] * minimap.sharpen_boxmult;
+ }
-typedef struct abspHeader_s
-{
- char ident[ 4 ];
- int version;
+ if ( left ) {
+ val += p[-1] * minimap.sharpen_boxmult;
+ }
+ if ( right ) {
+ val += p[+1] * minimap.sharpen_boxmult;
+ }
+ if ( up ) {
+ val += p[-minimap.width] * minimap.sharpen_boxmult;
+ }
+ if ( down ) {
+ val += p[+minimap.width] * minimap.sharpen_boxmult;
+ }
- bspLump_t lumps[ 1 ]; /* unknown size */
+ ++p;
+ *q++ = val;
+ }
}
-abspHeader_t;
-typedef struct abspLumpTest_s
-{
- int radix, minCount;
- char *name;
+static void MiniMapContrastBoost( int y ){
+ int x;
+ float *q = &minimap.data1f[y * minimap.width];
+ for ( x = 0; x < minimap.width; ++x )
+ {
+ *q = *q * minimap.boost / ( ( minimap.boost - 1 ) * *q + 1 );
+ ++q;
+ }
}
-abspLumpTest_t;
-int AnalyzeBSP( int argc, char **argv ){
- abspHeader_t *header;
- int size, i, version, offset, length, lumpInt, count;
- char ident[ 5 ];
- void *lump;
- float lumpFloat;
- char lumpString[ 1024 ], source[ 1024 ];
- qboolean lumpSwap = qfalse;
- abspLumpTest_t *lumpTest;
- static abspLumpTest_t lumpTests[] =
+static void MiniMapBrightnessContrast( int y ){
+ int x;
+ float *q = &minimap.data1f[y * minimap.width];
+ for ( x = 0; x < minimap.width; ++x )
{
- { sizeof( bspPlane_t ), 6, "IBSP LUMP_PLANES" },
- { sizeof( bspBrush_t ), 1, "IBSP LUMP_BRUSHES" },
- { 8, 6, "IBSP LUMP_BRUSHSIDES" },
- { sizeof( bspBrushSide_t ), 6, "RBSP LUMP_BRUSHSIDES" },
- { sizeof( bspModel_t ), 1, "IBSP LUMP_MODELS" },
- { sizeof( bspNode_t ), 2, "IBSP LUMP_NODES" },
- { sizeof( bspLeaf_t ), 1, "IBSP LUMP_LEAFS" },
- { 104, 3, "IBSP LUMP_DRAWSURFS" },
- { 44, 3, "IBSP LUMP_DRAWVERTS" },
- { 4, 6, "IBSP LUMP_DRAWINDEXES" },
- { 128 * 128 * 3, 1, "IBSP LUMP_LIGHTMAPS" },
- { 256 * 256 * 3, 1, "IBSP LUMP_LIGHTMAPS (256 x 256)" },
- { 512 * 512 * 3, 1, "IBSP LUMP_LIGHTMAPS (512 x 512)" },
- { 0, 0, NULL }
- };
+ *q = *q * minimap.contrast + minimap.brightness;
+ ++q;
+ }
+}
+void MiniMapMakeMinsMaxs( vec3_t mins_in, vec3_t maxs_in, float border, qboolean keepaspect ){
+ vec3_t mins, maxs, extend;
+ VectorCopy( mins_in, mins );
+ VectorCopy( maxs_in, maxs );
- /* arg checking */
- if ( argc < 1 ) {
- Sys_Printf( "Usage: q3map -analyze [-lumpswap] [-v] <mapname>\n" );
- return 0;
- }
+ // line compatible to nexuiz mapinfo
+ Sys_Printf( "size %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
- /* process arguments */
- for ( i = 1; i < ( argc - 1 ); i++ )
- {
- /* -format map|ase|... */
- if ( !strcmp( argv[ i ], "-lumpswap" ) ) {
- Sys_Printf( "Swapped lump structs enabled\n" );
- lumpSwap = qtrue;
+ if ( keepaspect ) {
+ VectorSubtract( maxs, mins, extend );
+ if ( extend[1] > extend[0] ) {
+ mins[0] -= ( extend[1] - extend[0] ) * 0.5;
+ maxs[0] += ( extend[1] - extend[0] ) * 0.5;
+ }
+ else
+ {
+ mins[1] -= ( extend[0] - extend[1] ) * 0.5;
+ maxs[1] += ( extend[0] - extend[1] ) * 0.5;
}
}
- /* clean up map name */
- strcpy( source, ExpandArg( argv[ i ] ) );
- Sys_Printf( "Loading %s\n", source );
+ /* border: amount of black area around the image */
+ /* input: border, 1-2*border, border but we need border/(1-2*border) */
- /* load the file */
- size = LoadFile( source, (void**) &header );
- if ( size == 0 || header == NULL ) {
- Sys_Printf( "Unable to load %s.\n", source );
- return -1;
- }
+ VectorSubtract( maxs, mins, extend );
+ VectorScale( extend, border / ( 1 - 2 * border ), extend );
- /* analyze ident/version */
- memcpy( ident, header->ident, 4 );
- ident[ 4 ] = '\0';
- version = LittleLong( header->version );
+ VectorSubtract( mins, extend, mins );
+ VectorAdd( maxs, extend, maxs );
- Sys_Printf( "Identity: %s\n", ident );
- Sys_Printf( "Version: %d\n", version );
- Sys_Printf( "---------------------------------------\n" );
+ VectorCopy( mins, minimap.mins );
+ VectorSubtract( maxs, mins, minimap.size );
- /* analyze each lump */
- for ( i = 0; i < 100; i++ )
- {
- /* call of duty swapped lump pairs */
- if ( lumpSwap ) {
- offset = LittleLong( header->lumps[ i ].length );
- length = LittleLong( header->lumps[ i ].offset );
- }
+ // line compatible to nexuiz mapinfo
+ Sys_Printf( "size_texcoords %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
+}
- /* standard lump pairs */
- else
+/*
+ MiniMapSetupBrushes()
+ determines solid non-sky brushes in the world
+ */
+
+void MiniMapSetupBrushes( void ){
+ SetupBrushesFlags( C_SOLID | C_SKY, C_SOLID, 0, 0 );
+ // at least one must be solid
+ // none may be sky
+ // not all may be nodraw
+}
+
+qboolean MiniMapEvaluateSampleOffsets( int *bestj, int *bestk, float *bestval ){
+ float val, dx, dy;
+ int j, k;
+
+ *bestj = *bestk = -1;
+ *bestval = 3; /* max possible val is 2 */
+
+ for ( j = 0; j < minimap.samples; ++j )
+ for ( k = j + 1; k < minimap.samples; ++k )
{
- offset = LittleLong( header->lumps[ i ].offset );
- length = LittleLong( header->lumps[ i ].length );
+ dx = minimap.sample_offsets[2 * j + 0] - minimap.sample_offsets[2 * k + 0];
+ dy = minimap.sample_offsets[2 * j + 1] - minimap.sample_offsets[2 * k + 1];
+ if ( dx > +0.5 ) {
+ dx -= 1;
+ }
+ if ( dx < -0.5 ) {
+ dx += 1;
+ }
+ if ( dy > +0.5 ) {
+ dy -= 1;
+ }
+ if ( dy < -0.5 ) {
+ dy += 1;
+ }
+ val = dx * dx + dy * dy;
+ if ( val < *bestval ) {
+ *bestj = j;
+ *bestk = k;
+ *bestval = val;
+ }
}
- /* extract data */
- lump = (byte*) header + offset;
- lumpInt = LittleLong( (int) *( (int*) lump ) );
- lumpFloat = LittleFloat( (float) *( (float*) lump ) );
- memcpy( lumpString, (char*) lump, ( length < 1024 ? length : 1024 ) );
- lumpString[ 1024 ] = '\0';
+ return *bestval < 3;
+}
- /* print basic lump info */
- Sys_Printf( "Lump: %d\n", i );
- Sys_Printf( "Offset: %d bytes\n", offset );
- Sys_Printf( "Length: %d bytes\n", length );
+void MiniMapMakeSampleOffsets(){
+ int i, j, k, jj, kk;
+ float val, valj, valk, sx, sy, rx, ry;
- /* only operate on valid lumps */
- if ( length > 0 ) {
- /* print data in 4 formats */
- Sys_Printf( "As hex: %08X\n", lumpInt );
- Sys_Printf( "As int: %d\n", lumpInt );
- Sys_Printf( "As float: %f\n", lumpFloat );
- Sys_Printf( "As string: %s\n", lumpString );
+ Sys_Printf( "Generating good sample offsets (this may take a while)...\n" );
- /* guess lump type */
- if ( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' ) {
- Sys_Printf( "Type guess: IBSP LUMP_ENTITIES\n" );
+ /* start with entirely random samples */
+ for ( i = 0; i < minimap.samples; ++i )
+ {
+ minimap.sample_offsets[2 * i + 0] = Random();
+ minimap.sample_offsets[2 * i + 1] = Random();
+ }
+
+ for ( i = 0; i < 1000; ++i )
+ {
+ if ( MiniMapEvaluateSampleOffsets( &j, &k, &val ) ) {
+ sx = minimap.sample_offsets[2 * j + 0];
+ sy = minimap.sample_offsets[2 * j + 1];
+ minimap.sample_offsets[2 * j + 0] = rx = Random();
+ minimap.sample_offsets[2 * j + 1] = ry = Random();
+ if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valj ) ) {
+ valj = -1;
}
- else if ( strstr( lumpString, "textures/" ) ) {
- Sys_Printf( "Type guess: IBSP LUMP_SHADERS\n" );
+ minimap.sample_offsets[2 * j + 0] = sx;
+ minimap.sample_offsets[2 * j + 1] = sy;
+
+ sx = minimap.sample_offsets[2 * k + 0];
+ sy = minimap.sample_offsets[2 * k + 1];
+ minimap.sample_offsets[2 * k + 0] = rx;
+ minimap.sample_offsets[2 * k + 1] = ry;
+ if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valk ) ) {
+ valk = -1;
+ }
+ minimap.sample_offsets[2 * k + 0] = sx;
+ minimap.sample_offsets[2 * k + 1] = sy;
+
+ if ( valj > valk ) {
+ if ( valj > val ) {
+ /* valj is the greatest */
+ minimap.sample_offsets[2 * j + 0] = rx;
+ minimap.sample_offsets[2 * j + 1] = ry;
+ i = -1;
+ }
+ else
+ {
+ /* valj is the greater and it is useless - forget it */
+ }
+ }
+ else
+ {
+ if ( valk > val ) {
+ /* valk is the greatest */
+ minimap.sample_offsets[2 * k + 0] = rx;
+ minimap.sample_offsets[2 * k + 1] = ry;
+ i = -1;
+ }
+ else
+ {
+ /* valk is the greater and it is useless - forget it */
+ }
+ }
+ }
+ else{
+ break;
+ }
+ }
+}
+
+void MergeRelativePath( char *out, const char *absolute, const char *relative ){
+ const char *endpos = absolute + strlen( absolute );
+ while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
+ --endpos;
+ while ( relative[0] == '.' && relative[1] == '.' && ( relative[2] == '/' || relative[2] == '\\' ) )
+ {
+ relative += 3;
+ while ( endpos != absolute )
+ {
+ --endpos;
+ if ( *endpos == '/' || *endpos == '\\' ) {
+ break;
+ }
+ }
+ while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
+ --endpos;
+ }
+ memcpy( out, absolute, endpos - absolute );
+ out[endpos - absolute] = '/';
+ strcpy( out + ( endpos - absolute + 1 ), relative );
+}
+
+int MiniMapBSPMain( int argc, char **argv ){
+ char minimapFilename[1024];
+ char basename[1024];
+ char path[1024];
+ char relativeMinimapFilename[1024];
+ qboolean autolevel;
+ float minimapSharpen;
+ float border;
+ byte *data4b, *p;
+ float *q;
+ int x, y;
+ int i;
+ miniMapMode_t mode;
+ vec3_t mins, maxs;
+ qboolean keepaspect;
+
+ /* arg checking */
+ if ( argc < 2 ) {
+ Sys_Printf( "Usage: q3map [-v] -minimap [-size n] [-sharpen f] [-samples n | -random n] [-o filename.tga] [-minmax Xmin Ymin Zmin Xmax Ymax Zmax] <mapname>\n" );
+ return 0;
+ }
+
+ /* load the BSP first */
+ strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+ StripExtension( source );
+ DefaultExtension( source, ".bsp" );
+ Sys_Printf( "Loading %s\n", source );
+ //BeginMapShaderFile( source ); //do not delete q3map2_*.shader on minimap generation
+ LoadShaderInfo();
+ LoadBSPFile( source );
+
+ minimap.model = &bspModels[0];
+ VectorCopy( minimap.model->mins, mins );
+ VectorCopy( minimap.model->maxs, maxs );
+
+ *minimapFilename = 0;
+ minimapSharpen = game->miniMapSharpen;
+ minimap.width = minimap.height = game->miniMapSize;
+ border = game->miniMapBorder;
+ keepaspect = game->miniMapKeepAspect;
+ mode = game->miniMapMode;
+
+ autolevel = qfalse;
+ minimap.samples = 1;
+ minimap.sample_offsets = NULL;
+ minimap.boost = 1.0;
+ minimap.brightness = 0.0;
+ minimap.contrast = 1.0;
+
+ /* process arguments */
+ for ( i = 1; i < ( argc - 1 ); i++ )
+ {
+ if ( !strcmp( argv[ i ], "-size" ) ) {
+ minimap.width = minimap.height = atoi( argv[i + 1] );
+ i++;
+ Sys_Printf( "Image size set to %i\n", minimap.width );
+ }
+ else if ( !strcmp( argv[ i ], "-sharpen" ) ) {
+ minimapSharpen = atof( argv[i + 1] );
+ i++;
+ Sys_Printf( "Sharpening coefficient set to %f\n", minimapSharpen );
+ }
+ else if ( !strcmp( argv[ i ], "-samples" ) ) {
+ minimap.samples = atoi( argv[i + 1] );
+ i++;
+ Sys_Printf( "Samples set to %i\n", minimap.samples );
+ if ( minimap.sample_offsets ) {
+ free( minimap.sample_offsets );
+ }
+ minimap.sample_offsets = malloc( 2 * sizeof( *minimap.sample_offsets ) * minimap.samples );
+ MiniMapMakeSampleOffsets();
+ }
+ else if ( !strcmp( argv[ i ], "-random" ) ) {
+ minimap.samples = atoi( argv[i + 1] );
+ i++;
+ Sys_Printf( "Random samples set to %i\n", minimap.samples );
+ if ( minimap.sample_offsets ) {
+ free( minimap.sample_offsets );
+ }
+ minimap.sample_offsets = NULL;
+ }
+ else if ( !strcmp( argv[ i ], "-border" ) ) {
+ border = atof( argv[i + 1] );
+ i++;
+ Sys_Printf( "Border set to %f\n", border );
+ }
+ else if ( !strcmp( argv[ i ], "-keepaspect" ) ) {
+ keepaspect = qtrue;
+ Sys_Printf( "Keeping aspect ratio by letterboxing\n", border );
+ }
+ else if ( !strcmp( argv[ i ], "-nokeepaspect" ) ) {
+ keepaspect = qfalse;
+ Sys_Printf( "Not keeping aspect ratio\n", border );
+ }
+ else if ( !strcmp( argv[ i ], "-o" ) ) {
+ strcpy( minimapFilename, argv[i + 1] );
+ i++;
+ Sys_Printf( "Output file name set to %s\n", minimapFilename );
+ }
+ else if ( !strcmp( argv[ i ], "-minmax" ) && i < ( argc - 7 ) ) {
+ mins[0] = atof( argv[i + 1] );
+ mins[1] = atof( argv[i + 2] );
+ mins[2] = atof( argv[i + 3] );
+ maxs[0] = atof( argv[i + 4] );
+ maxs[1] = atof( argv[i + 5] );
+ maxs[2] = atof( argv[i + 6] );
+ i += 6;
+ Sys_Printf( "Map mins/maxs overridden\n" );
+ }
+ else if ( !strcmp( argv[ i ], "-gray" ) ) {
+ mode = MINIMAP_MODE_GRAY;
+ Sys_Printf( "Writing as white-on-black image\n" );
+ }
+ else if ( !strcmp( argv[ i ], "-black" ) ) {
+ mode = MINIMAP_MODE_BLACK;
+ Sys_Printf( "Writing as black alpha image\n" );
+ }
+ else if ( !strcmp( argv[ i ], "-white" ) ) {
+ mode = MINIMAP_MODE_WHITE;
+ Sys_Printf( "Writing as white alpha image\n" );
+ }
+ else if ( !strcmp( argv[ i ], "-boost" ) && i < ( argc - 2 ) ) {
+ minimap.boost = atof( argv[i + 1] );
+ i++;
+ Sys_Printf( "Contrast boost set to %f\n", minimap.boost );
+ }
+ else if ( !strcmp( argv[ i ], "-brightness" ) && i < ( argc - 2 ) ) {
+ minimap.brightness = atof( argv[i + 1] );
+ i++;
+ Sys_Printf( "Brightness set to %f\n", minimap.brightness );
+ }
+ else if ( !strcmp( argv[ i ], "-contrast" ) && i < ( argc - 2 ) ) {
+ minimap.contrast = atof( argv[i + 1] );
+ i++;
+ Sys_Printf( "Contrast set to %f\n", minimap.contrast );
+ }
+ else if ( !strcmp( argv[ i ], "-autolevel" ) ) {
+ autolevel = qtrue;
+ Sys_Printf( "Auto level enabled\n", border );
+ }
+ else if ( !strcmp( argv[ i ], "-noautolevel" ) ) {
+ autolevel = qfalse;
+ Sys_Printf( "Auto level disabled\n", border );
+ }
+ }
+
+ MiniMapMakeMinsMaxs( mins, maxs, border, keepaspect );
+
+ if ( !*minimapFilename ) {
+ ExtractFileBase( source, basename );
+ ExtractFilePath( source, path );
+ sprintf( relativeMinimapFilename, game->miniMapNameFormat, basename );
+ MergeRelativePath( minimapFilename, path, relativeMinimapFilename );
+ Sys_Printf( "Output file name automatically set to %s\n", minimapFilename );
+ }
+ ExtractFilePath( minimapFilename, path );
+ Q_mkdir( path );
+
+ if ( minimapSharpen >= 0 ) {
+ minimap.sharpen_centermult = 8 * minimapSharpen + 1;
+ minimap.sharpen_boxmult = -minimapSharpen;
+ }
+
+ minimap.data1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
+ data4b = safe_malloc( minimap.width * minimap.height * 4 );
+ if ( minimapSharpen >= 0 ) {
+ minimap.sharpendata1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
+ }
+
+ MiniMapSetupBrushes();
+
+ if ( minimap.samples <= 1 ) {
+ Sys_Printf( "\n--- MiniMapNoSupersampling (%d) ---\n", minimap.height );
+ RunThreadsOnIndividual( minimap.height, qtrue, MiniMapNoSupersampling );
+ }
+ else
+ {
+ if ( minimap.sample_offsets ) {
+ Sys_Printf( "\n--- MiniMapSupersampled (%d) ---\n", minimap.height );
+ RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSupersampled );
+ }
+ else
+ {
+ Sys_Printf( "\n--- MiniMapRandomlySupersampled (%d) ---\n", minimap.height );
+ RunThreadsOnIndividual( minimap.height, qtrue, MiniMapRandomlySupersampled );
+ }
+ }
+
+ if ( minimap.boost != 1.0 ) {
+ Sys_Printf( "\n--- MiniMapContrastBoost (%d) ---\n", minimap.height );
+ RunThreadsOnIndividual( minimap.height, qtrue, MiniMapContrastBoost );
+ }
+
+ if ( autolevel ) {
+ Sys_Printf( "\n--- MiniMapAutoLevel (%d) ---\n", minimap.height );
+ float mi = 1, ma = 0;
+ float s, o;
+
+ // TODO threads!
+ q = minimap.data1f;
+ for ( y = 0; y < minimap.height; ++y )
+ for ( x = 0; x < minimap.width; ++x )
+ {
+ float v = *q++;
+ if ( v < mi ) {
+ mi = v;
+ }
+ if ( v > ma ) {
+ ma = v;
+ }
+ }
+ if ( ma > mi ) {
+ s = 1 / ( ma - mi );
+ o = mi / ( ma - mi );
+
+ // equations:
+ // brightness + contrast * v
+ // after autolevel:
+ // brightness + contrast * (v * s - o)
+ // =
+ // (brightness - contrast * o) + (contrast * s) * v
+ minimap.brightness = minimap.brightness - minimap.contrast * o;
+ minimap.contrast *= s;
+
+ Sys_Printf( "Auto level: Brightness changed to %f\n", minimap.brightness );
+ Sys_Printf( "Auto level: Contrast changed to %f\n", minimap.contrast );
+ }
+ else{
+ Sys_Printf( "Auto level: failed because all pixels are the same value\n" );
+ }
+ }
+
+ if ( minimap.brightness != 0 || minimap.contrast != 1 ) {
+ Sys_Printf( "\n--- MiniMapBrightnessContrast (%d) ---\n", minimap.height );
+ RunThreadsOnIndividual( minimap.height, qtrue, MiniMapBrightnessContrast );
+ }
+
+ if ( minimap.sharpendata1f ) {
+ Sys_Printf( "\n--- MiniMapSharpen (%d) ---\n", minimap.height );
+ RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSharpen );
+ q = minimap.sharpendata1f;
+ }
+ else
+ {
+ q = minimap.data1f;
+ }
+
+ Sys_Printf( "\nConverting..." );
+
+ switch ( mode )
+ {
+ case MINIMAP_MODE_GRAY:
+ p = data4b;
+ for ( y = 0; y < minimap.height; ++y )
+ for ( x = 0; x < minimap.width; ++x )
+ {
+ byte b;
+ float v = *q++;
+ if ( v < 0 ) {
+ v = 0;
+ }
+ if ( v > 255.0 / 256.0 ) {
+ v = 255.0 / 256.0;
+ }
+ b = v * 256;
+ *p++ = b;
+ }
+ Sys_Printf( " writing to %s...", minimapFilename );
+ WriteTGAGray( minimapFilename, data4b, minimap.width, minimap.height );
+ break;
+ case MINIMAP_MODE_BLACK:
+ p = data4b;
+ for ( y = 0; y < minimap.height; ++y )
+ for ( x = 0; x < minimap.width; ++x )
+ {
+ byte b;
+ float v = *q++;
+ if ( v < 0 ) {
+ v = 0;
+ }
+ if ( v > 255.0 / 256.0 ) {
+ v = 255.0 / 256.0;
+ }
+ b = v * 256;
+ *p++ = 0;
+ *p++ = 0;
+ *p++ = 0;
+ *p++ = b;
+ }
+ Sys_Printf( " writing to %s...", minimapFilename );
+ WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
+ break;
+ case MINIMAP_MODE_WHITE:
+ p = data4b;
+ for ( y = 0; y < minimap.height; ++y )
+ for ( x = 0; x < minimap.width; ++x )
+ {
+ byte b;
+ float v = *q++;
+ if ( v < 0 ) {
+ v = 0;
+ }
+ if ( v > 255.0 / 256.0 ) {
+ v = 255.0 / 256.0;
+ }
+ b = v * 256;
+ *p++ = 255;
+ *p++ = 255;
+ *p++ = 255;
+ *p++ = b;
+ }
+ Sys_Printf( " writing to %s...", minimapFilename );
+ WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
+ break;
+ }
+
+ Sys_Printf( " done.\n" );
+
+ /* return to sender */
+ return 0;
+}
+
+
+
+
+
+/*
+ MD4BlockChecksum()
+ calculates an md4 checksum for a block of data
+ */
+
+static int MD4BlockChecksum( void *buffer, int length ){
+ return Com_BlockChecksum( buffer, length );
+}
+
+/*
+ FixAAS()
+ resets an aas checksum to match the given BSP
+ */
+
+int FixAAS( int argc, char **argv ){
+ int length, checksum;
+ void *buffer;
+ FILE *file;
+ char aas[ 1024 ], **ext;
+ char *exts[] =
+ {
+ ".aas",
+ "_b0.aas",
+ "_b1.aas",
+ NULL
+ };
+
+
+ /* arg checking */
+ if ( argc < 2 ) {
+ Sys_Printf( "Usage: q3map -fixaas [-v] <mapname>\n" );
+ return 0;
+ }
+
+ /* do some path mangling */
+ strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+ StripExtension( source );
+ DefaultExtension( source, ".bsp" );
+
+ /* note it */
+ Sys_Printf( "--- FixAAS ---\n" );
+
+ /* load the bsp */
+ Sys_Printf( "Loading %s\n", source );
+ length = LoadFile( source, &buffer );
+
+ /* create bsp checksum */
+ Sys_Printf( "Creating checksum...\n" );
+ checksum = LittleLong( MD4BlockChecksum( buffer, length ) );
+
+ /* write checksum to aas */
+ ext = exts;
+ while ( *ext )
+ {
+ /* mangle name */
+ strcpy( aas, source );
+ StripExtension( aas );
+ strcat( aas, *ext );
+ Sys_Printf( "Trying %s\n", aas );
+ ext++;
+
+ /* fix it */
+ file = fopen( aas, "r+b" );
+ if ( !file ) {
+ continue;
+ }
+ if ( fwrite( &checksum, 4, 1, file ) != 1 ) {
+ Error( "Error writing checksum to %s", aas );
+ }
+ fclose( file );
+ }
+
+ /* return to sender */
+ return 0;
+}
+
+
+
+/*
+ AnalyzeBSP() - ydnar
+ analyzes a Quake engine BSP file
+ */
+
+typedef struct abspHeader_s
+{
+ char ident[ 4 ];
+ int version;
+
+ bspLump_t lumps[ 1 ]; /* unknown size */
+}
+abspHeader_t;
+
+typedef struct abspLumpTest_s
+{
+ int radix, minCount;
+ char *name;
+}
+abspLumpTest_t;
+
+int AnalyzeBSP( int argc, char **argv ){
+ abspHeader_t *header;
+ int size, i, version, offset, length, lumpInt, count;
+ char ident[ 5 ];
+ void *lump;
+ float lumpFloat;
+ char lumpString[ 1024 ], source[ 1024 ];
+ qboolean lumpSwap = qfalse;
+ abspLumpTest_t *lumpTest;
+ static abspLumpTest_t lumpTests[] =
+ {
+ { sizeof( bspPlane_t ), 6, "IBSP LUMP_PLANES" },
+ { sizeof( bspBrush_t ), 1, "IBSP LUMP_BRUSHES" },
+ { 8, 6, "IBSP LUMP_BRUSHSIDES" },
+ { sizeof( bspBrushSide_t ), 6, "RBSP LUMP_BRUSHSIDES" },
+ { sizeof( bspModel_t ), 1, "IBSP LUMP_MODELS" },
+ { sizeof( bspNode_t ), 2, "IBSP LUMP_NODES" },
+ { sizeof( bspLeaf_t ), 1, "IBSP LUMP_LEAFS" },
+ { 104, 3, "IBSP LUMP_DRAWSURFS" },
+ { 44, 3, "IBSP LUMP_DRAWVERTS" },
+ { 4, 6, "IBSP LUMP_DRAWINDEXES" },
+ { 128 * 128 * 3, 1, "IBSP LUMP_LIGHTMAPS" },
+ { 256 * 256 * 3, 1, "IBSP LUMP_LIGHTMAPS (256 x 256)" },
+ { 512 * 512 * 3, 1, "IBSP LUMP_LIGHTMAPS (512 x 512)" },
+ { 0, 0, NULL }
+ };
+
+
+ /* arg checking */
+ if ( argc < 1 ) {
+ Sys_Printf( "Usage: q3map -analyze [-lumpswap] [-v] <mapname>\n" );
+ return 0;
+ }
+
+ /* process arguments */
+ for ( i = 1; i < ( argc - 1 ); i++ )
+ {
+ /* -format map|ase|... */
+ if ( !strcmp( argv[ i ], "-lumpswap" ) ) {
+ Sys_Printf( "Swapped lump structs enabled\n" );
+ lumpSwap = qtrue;
+ }
+ }
+
+ /* clean up map name */
+ strcpy( source, ExpandArg( argv[ i ] ) );
+ Sys_Printf( "Loading %s\n", source );
+
+ /* load the file */
+ size = LoadFile( source, (void**) &header );
+ if ( size == 0 || header == NULL ) {
+ Sys_Printf( "Unable to load %s.\n", source );
+ return -1;
+ }
+
+ /* analyze ident/version */
+ memcpy( ident, header->ident, 4 );
+ ident[ 4 ] = '\0';
+ version = LittleLong( header->version );
+
+ Sys_Printf( "Identity: %s\n", ident );
+ Sys_Printf( "Version: %d\n", version );
+ Sys_Printf( "---------------------------------------\n" );
+
+ /* analyze each lump */
+ for ( i = 0; i < 100; i++ )
+ {
+ /* call of duty swapped lump pairs */
+ if ( lumpSwap ) {
+ offset = LittleLong( header->lumps[ i ].length );
+ length = LittleLong( header->lumps[ i ].offset );
+ }
+
+ /* standard lump pairs */
+ else
+ {
+ offset = LittleLong( header->lumps[ i ].offset );
+ length = LittleLong( header->lumps[ i ].length );
+ }
+
+ /* extract data */
+ lump = (byte*) header + offset;
+ lumpInt = LittleLong( (int) *( (int*) lump ) );
+ lumpFloat = LittleFloat( (float) *( (float*) lump ) );
+ memcpy( lumpString, (char*) lump, ( (size_t)length < sizeof( lumpString ) ? (size_t)length : sizeof( lumpString ) - 1 ) );
+ lumpString[ sizeof( lumpString ) - 1 ] = '\0';
+
+ /* print basic lump info */
+ Sys_Printf( "Lump: %d\n", i );
+ Sys_Printf( "Offset: %d bytes\n", offset );
+ Sys_Printf( "Length: %d bytes\n", length );
+
+ /* only operate on valid lumps */
+ if ( length > 0 ) {
+ /* print data in 4 formats */
+ Sys_Printf( "As hex: %08X\n", lumpInt );
+ Sys_Printf( "As int: %d\n", lumpInt );
+ Sys_Printf( "As float: %f\n", lumpFloat );
+ Sys_Printf( "As string: %s\n", lumpString );
+
+ /* guess lump type */
+ if ( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' ) {
+ Sys_Printf( "Type guess: IBSP LUMP_ENTITIES\n" );
+ }
+ else if ( strstr( lumpString, "textures/" ) ) {
+ Sys_Printf( "Type guess: IBSP LUMP_SHADERS\n" );
+ }
+ else
+ {
+ /* guess based on size/count */
+ for ( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ )
+ {
+ if ( ( length % lumpTest->radix ) != 0 ) {
+ continue;
+ }
+ count = length / lumpTest->radix;
+ if ( count < lumpTest->minCount ) {
+ continue;
+ }
+ Sys_Printf( "Type guess: %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix );
+ }
+ }
+ }
+
+ Sys_Printf( "---------------------------------------\n" );
+
+ /* end of file */
+ if ( offset + length >= size ) {
+ break;
+ }
+ }
+
+ /* last stats */
+ Sys_Printf( "Lump count: %d\n", i + 1 );
+ Sys_Printf( "File size: %d bytes\n", size );
+
+ /* return to caller */
+ return 0;
+}
+
+
+
+/*
+ BSPInfo()
+ emits statistics about the bsp file
+ */
+
+int BSPInfo( int count, char **fileNames ){
+ int i;
+ char source[ 1024 ], ext[ 64 ];
+ int size;
+ FILE *f;
+
+
+ /* dummy check */
+ if ( count < 1 ) {
+ Sys_Printf( "No files to dump info for.\n" );
+ return -1;
+ }
+
+ /* enable info mode */
+ infoMode = qtrue;
+
+ /* walk file list */
+ for ( i = 0; i < count; i++ )
+ {
+ Sys_Printf( "---------------------------------\n" );
+
+ /* mangle filename and get size */
+ strcpy( source, fileNames[ i ] );
+ ExtractFileExtension( source, ext );
+ if ( !Q_stricmp( ext, "map" ) ) {
+ StripExtension( source );
+ }
+ DefaultExtension( source, ".bsp" );
+ f = fopen( source, "rb" );
+ if ( f ) {
+ size = Q_filelength( f );
+ fclose( f );
+ }
+ else{
+ size = 0;
+ }
+
+ /* load the bsp file and print lump sizes */
+ Sys_Printf( "%s\n", source );
+ LoadBSPFile( source );
+ PrintBSPFileSizes();
+
+ /* print sizes */
+ Sys_Printf( "\n" );
+ Sys_Printf( " total %9d\n", size );
+ Sys_Printf( " %9d KB\n", size / 1024 );
+ Sys_Printf( " %9d MB\n", size / ( 1024 * 1024 ) );
+
+ Sys_Printf( "---------------------------------\n" );
+ }
+
+ /* return count */
+ return i;
+}
+
+
+static void ExtrapolateTexcoords( const float *axyz, const float *ast, const float *bxyz, const float *bst, const float *cxyz, const float *cst, const float *axyz_new, float *ast_out, const float *bxyz_new, float *bst_out, const float *cxyz_new, float *cst_out ){
+ vec4_t scoeffs, tcoeffs;
+ float md;
+ m4x4_t solvematrix;
+
+ vec3_t norm;
+ vec3_t dab, dac;
+ VectorSubtract( bxyz, axyz, dab );
+ VectorSubtract( cxyz, axyz, dac );
+ CrossProduct( dab, dac, norm );
+
+ // assume:
+ // s = f(x, y, z)
+ // s(v + norm) = s(v) when n ortho xyz
+
+ // s(v) = DotProduct(v, scoeffs) + scoeffs[3]
+
+ // solve:
+ // scoeffs * (axyz, 1) == ast[0]
+ // scoeffs * (bxyz, 1) == bst[0]
+ // scoeffs * (cxyz, 1) == cst[0]
+ // scoeffs * (norm, 0) == 0
+ // scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0]
+ solvematrix[0] = axyz[0];
+ solvematrix[4] = axyz[1];
+ solvematrix[8] = axyz[2];
+ solvematrix[12] = 1;
+ solvematrix[1] = bxyz[0];
+ solvematrix[5] = bxyz[1];
+ solvematrix[9] = bxyz[2];
+ solvematrix[13] = 1;
+ solvematrix[2] = cxyz[0];
+ solvematrix[6] = cxyz[1];
+ solvematrix[10] = cxyz[2];
+ solvematrix[14] = 1;
+ solvematrix[3] = norm[0];
+ solvematrix[7] = norm[1];
+ solvematrix[11] = norm[2];
+ solvematrix[15] = 0;
+
+ md = m4_det( solvematrix );
+ if ( md * md < 1e-10 ) {
+ Sys_Printf( "Cannot invert some matrix, some texcoords aren't extrapolated!" );
+ return;
+ }
+
+ m4x4_invert( solvematrix );
+
+ scoeffs[0] = ast[0];
+ scoeffs[1] = bst[0];
+ scoeffs[2] = cst[0];
+ scoeffs[3] = 0;
+ m4x4_transform_vec4( solvematrix, scoeffs );
+ tcoeffs[0] = ast[1];
+ tcoeffs[1] = bst[1];
+ tcoeffs[2] = cst[1];
+ tcoeffs[3] = 0;
+ m4x4_transform_vec4( solvematrix, tcoeffs );
+
+ ast_out[0] = scoeffs[0] * axyz_new[0] + scoeffs[1] * axyz_new[1] + scoeffs[2] * axyz_new[2] + scoeffs[3];
+ ast_out[1] = tcoeffs[0] * axyz_new[0] + tcoeffs[1] * axyz_new[1] + tcoeffs[2] * axyz_new[2] + tcoeffs[3];
+ bst_out[0] = scoeffs[0] * bxyz_new[0] + scoeffs[1] * bxyz_new[1] + scoeffs[2] * bxyz_new[2] + scoeffs[3];
+ bst_out[1] = tcoeffs[0] * bxyz_new[0] + tcoeffs[1] * bxyz_new[1] + tcoeffs[2] * bxyz_new[2] + tcoeffs[3];
+ cst_out[0] = scoeffs[0] * cxyz_new[0] + scoeffs[1] * cxyz_new[1] + scoeffs[2] * cxyz_new[2] + scoeffs[3];
+ cst_out[1] = tcoeffs[0] * cxyz_new[0] + tcoeffs[1] * cxyz_new[1] + tcoeffs[2] * cxyz_new[2] + tcoeffs[3];
+}
+
+/*
+ ScaleBSPMain()
+ amaze and confuse your enemies with wierd scaled maps!
+ */
+
+int ScaleBSPMain( int argc, char **argv ){
+ int i, j;
+ float f, a;
+ vec3_t scale;
+ vec3_t vec;
+ char str[ 1024 ];
+ int uniform, axis;
+ qboolean texscale;
+ float *old_xyzst = NULL;
+ float spawn_ref = 0;
+
+
+ /* arg checking */
+ if ( argc < 3 ) {
+ Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
+ return 0;
+ }
+
+ texscale = qfalse;
+ for ( i = 1; i < argc - 2; ++i )
+ {
+ if ( !strcmp( argv[i], "-tex" ) ) {
+ texscale = qtrue;
+ }
+ else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
+ spawn_ref = atof( argv[i + 1] );
+ ++i;
+ }
+ else{
+ break;
+ }
+ }
+
+ /* get scale */
+ // if(argc-2 >= i) // always true
+ scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
+ if ( argc - 3 >= i ) {
+ scale[1] = scale[0] = atof( argv[ argc - 3 ] );
+ }
+ if ( argc - 4 >= i ) {
+ scale[0] = atof( argv[ argc - 4 ] );
+ }
+
+ uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) );
+
+ if ( scale[0] == 0.0f || scale[1] == 0.0f || scale[2] == 0.0f ) {
+ Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
+ Sys_Printf( "Non-zero scale value required.\n" );
+ return 0;
+ }
+
+ /* do some path mangling */
+ strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+ StripExtension( source );
+ DefaultExtension( source, ".bsp" );
+
+ /* load the bsp */
+ Sys_Printf( "Loading %s\n", source );
+ LoadBSPFile( source );
+ ParseEntities();
+
+ /* note it */
+ Sys_Printf( "--- ScaleBSP ---\n" );
+ Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
+
+ /* scale entity keys */
+ for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
+ {
+ /* scale origin */
+ GetVectorForKey( &entities[ i ], "origin", vec );
+ if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
+ if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
+ vec[2] += spawn_ref;
+ }
+ vec[0] *= scale[0];
+ vec[1] *= scale[1];
+ vec[2] *= scale[2];
+ if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
+ vec[2] -= spawn_ref;
+ }
+ sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
+ SetKeyValue( &entities[ i ], "origin", str );
+ }
+
+ a = FloatForKey( &entities[ i ], "angle" );
+ if ( a == -1 || a == -2 ) { // z scale
+ axis = 2;
+ }
+ else if ( fabs( sin( DEG2RAD( a ) ) ) < 0.707 ) {
+ axis = 0;
+ }
+ else{
+ axis = 1;
+ }
+
+ /* scale door lip */
+ f = FloatForKey( &entities[ i ], "lip" );
+ if ( f ) {
+ f *= scale[axis];
+ sprintf( str, "%f", f );
+ SetKeyValue( &entities[ i ], "lip", str );
+ }
+
+ /* scale plat height */
+ f = FloatForKey( &entities[ i ], "height" );
+ if ( f ) {
+ f *= scale[2];
+ sprintf( str, "%f", f );
+ SetKeyValue( &entities[ i ], "height", str );
+ }
+
+ // TODO maybe allow a definition file for entities to specify which values are scaled how?
+ }
+
+ /* scale models */
+ for ( i = 0; i < numBSPModels; i++ )
+ {
+ bspModels[ i ].mins[0] *= scale[0];
+ bspModels[ i ].mins[1] *= scale[1];
+ bspModels[ i ].mins[2] *= scale[2];
+ bspModels[ i ].maxs[0] *= scale[0];
+ bspModels[ i ].maxs[1] *= scale[1];
+ bspModels[ i ].maxs[2] *= scale[2];
+ }
+
+ /* scale nodes */
+ for ( i = 0; i < numBSPNodes; i++ )
+ {
+ bspNodes[ i ].mins[0] *= scale[0];
+ bspNodes[ i ].mins[1] *= scale[1];
+ bspNodes[ i ].mins[2] *= scale[2];
+ bspNodes[ i ].maxs[0] *= scale[0];
+ bspNodes[ i ].maxs[1] *= scale[1];
+ bspNodes[ i ].maxs[2] *= scale[2];
+ }
+
+ /* scale leafs */
+ for ( i = 0; i < numBSPLeafs; i++ )
+ {
+ bspLeafs[ i ].mins[0] *= scale[0];
+ bspLeafs[ i ].mins[1] *= scale[1];
+ bspLeafs[ i ].mins[2] *= scale[2];
+ bspLeafs[ i ].maxs[0] *= scale[0];
+ bspLeafs[ i ].maxs[1] *= scale[1];
+ bspLeafs[ i ].maxs[2] *= scale[2];
+ }
+
+ if ( texscale ) {
+ Sys_Printf( "Using texture unlocking (and probably breaking texture alignment a lot)\n" );
+ old_xyzst = safe_malloc( sizeof( *old_xyzst ) * numBSPDrawVerts * 5 );
+ for ( i = 0; i < numBSPDrawVerts; i++ )
+ {
+ old_xyzst[5 * i + 0] = bspDrawVerts[i].xyz[0];
+ old_xyzst[5 * i + 1] = bspDrawVerts[i].xyz[1];
+ old_xyzst[5 * i + 2] = bspDrawVerts[i].xyz[2];
+ old_xyzst[5 * i + 3] = bspDrawVerts[i].st[0];
+ old_xyzst[5 * i + 4] = bspDrawVerts[i].st[1];
+ }
+ }
+
+ /* scale drawverts */
+ for ( i = 0; i < numBSPDrawVerts; i++ )
+ {
+ bspDrawVerts[i].xyz[0] *= scale[0];
+ bspDrawVerts[i].xyz[1] *= scale[1];
+ bspDrawVerts[i].xyz[2] *= scale[2];
+ bspDrawVerts[i].normal[0] /= scale[0];
+ bspDrawVerts[i].normal[1] /= scale[1];
+ bspDrawVerts[i].normal[2] /= scale[2];
+ VectorNormalize( bspDrawVerts[i].normal, bspDrawVerts[i].normal );
+ }
+
+ if ( texscale ) {
+ for ( i = 0; i < numBSPDrawSurfaces; i++ )
+ {
+ switch ( bspDrawSurfaces[i].surfaceType )
+ {
+ case SURFACE_FACE:
+ case SURFACE_META:
+ if ( bspDrawSurfaces[i].numIndexes % 3 ) {
+ Error( "Not a triangulation!" );
+ }
+ for ( j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3 )
+ {
+ int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j + 1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j + 2] + bspDrawSurfaces[i].firstVert;
+ bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic];
+ float *oa = &old_xyzst[ia * 5], *ob = &old_xyzst[ib * 5], *oc = &old_xyzst[ic * 5];
+ // extrapolate:
+ // a->xyz -> oa
+ // b->xyz -> ob
+ // c->xyz -> oc
+ ExtrapolateTexcoords(
+ &oa[0], &oa[3],
+ &ob[0], &ob[3],
+ &oc[0], &oc[3],
+ a->xyz, a->st,
+ b->xyz, b->st,
+ c->xyz, c->st );
+ }
+ break;
+ }
+ }
+ }
+
+ /* scale planes */
+ if ( uniform ) {
+ for ( i = 0; i < numBSPPlanes; i++ )
+ {
+ bspPlanes[ i ].dist *= scale[0];
+ }
+ }
+ else
+ {
+ for ( i = 0; i < numBSPPlanes; i++ )
+ {
+ bspPlanes[ i ].normal[0] /= scale[0];
+ bspPlanes[ i ].normal[1] /= scale[1];
+ bspPlanes[ i ].normal[2] /= scale[2];
+ f = 1 / VectorLength( bspPlanes[i].normal );
+ VectorScale( bspPlanes[i].normal, f, bspPlanes[i].normal );
+ bspPlanes[ i ].dist *= f;
+ }
+ }
+
+ /* scale gridsize */
+ GetVectorForKey( &entities[ 0 ], "gridsize", vec );
+ if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
+ VectorCopy( gridSize, vec );
+ }
+ vec[0] *= scale[0];
+ vec[1] *= scale[1];
+ vec[2] *= scale[2];
+ sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
+ SetKeyValue( &entities[ 0 ], "gridsize", str );
+
+ /* inject command line parameters */
+ InjectCommandLine( argv, 0, argc - 1 );
+
+ /* write the bsp */
+ UnparseEntities();
+ StripExtension( source );
+ DefaultExtension( source, "_s.bsp" );
+ Sys_Printf( "Writing %s\n", source );
+ WriteBSPFile( source );
+
+ /* return to sender */
+ return 0;
+}
+
+
+/*
+ ShiftBSPMain()
+ shifts a map: for testing physics with huge coordinates
+ */
+
+int ShiftBSPMain( int argc, char **argv ){
+ int i, j;
+ vec3_t scale;
+ vec3_t vec;
+ char str[ 1024 ];
+ float spawn_ref = 0;
+
+
+ /* arg checking */
+ if ( argc < 3 ) {
+ Sys_Printf( "Usage: q3map [-v] -shift [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
+ return 0;
+ }
+
+ for ( i = 1; i < argc - 2; ++i )
+ {
+ if ( !strcmp( argv[i], "-tex" ) ) {
+ }
+ else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
+ spawn_ref = atof( argv[i + 1] );
+ ++i;
+ }
+ else{
+ break;
+ }
+ }
+
+ /* get shift */
+ // if(argc-2 >= i) // always true
+ scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
+ if ( argc - 3 >= i ) {
+ scale[1] = scale[0] = atof( argv[ argc - 3 ] );
+ }
+ if ( argc - 4 >= i ) {
+ scale[0] = atof( argv[ argc - 4 ] );
+ }
+
+
+ /* do some path mangling */
+ strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+ StripExtension( source );
+ DefaultExtension( source, ".bsp" );
+
+ /* load the bsp */
+ Sys_Printf( "Loading %s\n", source );
+ LoadBSPFile( source );
+ ParseEntities();
+
+ /* note it */
+ Sys_Printf( "--- ShiftBSP ---\n" );
+ Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
+
+ /* shift entity keys */
+ for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
+ {
+ /* shift origin */
+ GetVectorForKey( &entities[ i ], "origin", vec );
+ if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
+ if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
+ vec[2] += spawn_ref;
+ }
+ vec[0] += scale[0];
+ vec[1] += scale[1];
+ vec[2] += scale[2];
+ if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
+ vec[2] -= spawn_ref;
+ }
+ sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
+ SetKeyValue( &entities[ i ], "origin", str );
+ }
+
+ }
+
+ /* shift models */
+ for ( i = 0; i < numBSPModels; i++ )
+ {
+ bspModels[ i ].mins[0] += scale[0];
+ bspModels[ i ].mins[1] += scale[1];
+ bspModels[ i ].mins[2] += scale[2];
+ bspModels[ i ].maxs[0] += scale[0];
+ bspModels[ i ].maxs[1] += scale[1];
+ bspModels[ i ].maxs[2] += scale[2];
+ }
+
+ /* shift nodes */
+ for ( i = 0; i < numBSPNodes; i++ )
+ {
+ bspNodes[ i ].mins[0] += scale[0];
+ bspNodes[ i ].mins[1] += scale[1];
+ bspNodes[ i ].mins[2] += scale[2];
+ bspNodes[ i ].maxs[0] += scale[0];
+ bspNodes[ i ].maxs[1] += scale[1];
+ bspNodes[ i ].maxs[2] += scale[2];
+ }
+
+ /* shift leafs */
+ for ( i = 0; i < numBSPLeafs; i++ )
+ {
+ bspLeafs[ i ].mins[0] += scale[0];
+ bspLeafs[ i ].mins[1] += scale[1];
+ bspLeafs[ i ].mins[2] += scale[2];
+ bspLeafs[ i ].maxs[0] += scale[0];
+ bspLeafs[ i ].maxs[1] += scale[1];
+ bspLeafs[ i ].maxs[2] += scale[2];
+ }
+
+ /* shift drawverts */
+ for ( i = 0; i < numBSPDrawVerts; i++ )
+ {
+ bspDrawVerts[i].xyz[0] += scale[0];
+ bspDrawVerts[i].xyz[1] += scale[1];
+ bspDrawVerts[i].xyz[2] += scale[2];
+ }
+
+ /* shift planes */
+
+ vec3_t point;
+
+ for ( i = 0; i < numBSPPlanes; i++ )
+ {
+ //find point on plane
+ for ( j=0; j<3; j++ ){
+ if ( fabs( bspPlanes[ i ].normal[j] ) > 0.5 ){
+ point[j] = bspPlanes[ i ].dist / bspPlanes[ i ].normal[j];
+ point[(j+1)%3] = point[(j+2)%3] = 0;
+ break;
+ }
+ }
+ //shift point
+ for ( j=0; j<3; j++ ){
+ point[j] += scale[j];
+ }
+ //calc new plane dist
+ bspPlanes[ i ].dist = DotProduct( point, bspPlanes[ i ].normal );
+ }
+
+ /* scale gridsize */
+ /*
+ GetVectorForKey( &entities[ 0 ], "gridsize", vec );
+ if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
+ VectorCopy( gridSize, vec );
+ }
+ vec[0] *= scale[0];
+ vec[1] *= scale[1];
+ vec[2] *= scale[2];
+ sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
+ SetKeyValue( &entities[ 0 ], "gridsize", str );
+*/
+ /* inject command line parameters */
+ InjectCommandLine( argv, 0, argc - 1 );
+
+ /* write the bsp */
+ UnparseEntities();
+ StripExtension( source );
+ DefaultExtension( source, "_sh.bsp" );
+ Sys_Printf( "Writing %s\n", source );
+ WriteBSPFile( source );
+
+ /* return to sender */
+ return 0;
+}
+
+
+void FixDOSName( char *src ){
+ if ( src == NULL ) {
+ return;
+ }
+
+ while ( *src )
+ {
+ if ( *src == '\\' ) {
+ *src = '/';
+ }
+ src++;
+ }
+}
+
+/*
+ Check if newcoming texture is unique and not excluded
+*/
+void tex2list( char* texlist, int *texnum, char* EXtex, int *EXtexnum ){
+ int i;
+ if ( token[0] == '\0') return;
+ StripExtension( token );
+ FixDOSName( token );
+ for ( i = 0; i < *texnum; i++ ){
+ if ( !stricmp( texlist + i*65, token ) ) return;
+ }
+ for ( i = 0; i < *EXtexnum; i++ ){
+ if ( !stricmp( EXtex + i*65, token ) ) return;
+ }
+ strcpy ( texlist + (*texnum)*65, token );
+ (*texnum)++;
+ return;
+}
+
+/* 4 repack */
+void tex2list2( char* texlist, int *texnum, char* EXtex, int *EXtexnum, char* rEXtex, int *rEXtexnum ){
+ int i;
+ if ( token[0] == '\0') return;
+ //StripExtension( token );
+ char* dot = strrchr( token, '.' );
+ if ( dot != NULL){
+ if ( stricmp( dot, ".tga" ) && stricmp( dot, ".jpg" ) && stricmp( dot, ".png" ) ){
+ Sys_Printf( "WARNING4: %s : weird or missing extension in shader\n", token );
+ }
+ else{
+ *dot = '\0';
+ }
+ }
+ FixDOSName( token );
+ strcpy ( texlist + (*texnum)*65, token );
+ strcat( token, ".tga" );
+
+ /* exclude */
+ for ( i = 0; i < *texnum; i++ ){
+ if ( !stricmp( texlist + i*65, texlist + (*texnum)*65 ) ) return;
+ }
+ for ( i = 0; i < *EXtexnum; i++ ){
+ if ( !stricmp( EXtex + i*65, texlist + (*texnum)*65 ) ) return;
+ }
+ for ( i = 0; i < *rEXtexnum; i++ ){
+ if ( !stricmp( rEXtex + i*65, texlist + (*texnum)*65 ) ) return;
+ }
+ (*texnum)++;
+ return;
+}
+
+
+/*
+ Check if newcoming res is unique
+*/
+void res2list( char* data, int *num ){
+ int i;
+ if ( strlen( data + (*num)*65 ) > 64 ){
+ Sys_Printf( "WARNING6: %s : path too long.\n", data + (*num)*65 );
+ }
+ while ( *( data + (*num)*65 ) == '\\' || *( data + (*num)*65 ) == '/' ){
+ char* cut = data + (*num)*65 + 1;
+ strcpy( data + (*num)*65, cut );
+ }
+ if ( *( data + (*num)*65 ) == '\0') return;
+ for ( i = 0; i < *num; i++ ){
+ if ( !stricmp( data + i*65, data + (*num)*65 ) ) return;
+ }
+ (*num)++;
+ return;
+}
+
+void parseEXblock ( char* data, int *num, const char *exName ){
+ if ( !GetToken( qtrue ) || strcmp( token, "{" ) ) {
+ Error( "ReadExclusionsFile: %s, line %d: { not found", exName, scriptline );
+ }
+ while ( 1 )
+ {
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ break;
+ }
+ if ( token[0] == '{' ) {
+ Error( "ReadExclusionsFile: %s, line %d: brace, opening twice in a row.", exName, scriptline );
+ }
+
+ /* add to list */
+ strcpy( data + (*num)*65, token );
+ (*num)++;
+ }
+ return;
+}
+
+char q3map2path[1024];
+/*
+ pk3BSPMain()
+ map autopackager, works for Q3 type of shaders and ents
+ */
+
+int pk3BSPMain( int argc, char **argv ){
+ int i, j, len;
+ qboolean dbg = qfalse, png = qfalse, packFAIL = qfalse;
+
+ /* process arguments */
+ for ( i = 1; i < ( argc - 1 ); i++ ){
+ if ( !strcmp( argv[ i ], "-dbg" ) ) {
+ dbg = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-png" ) ) {
+ png = qtrue;
+ }
+ }
+
+ /* do some path mangling */
+ strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+ StripExtension( source );
+ DefaultExtension( source, ".bsp" );
+
+ /* load the bsp */
+ Sys_Printf( "Loading %s\n", source );
+ LoadBSPFile( source );
+ ParseEntities();
+
+
+ char packname[ 1024 ], packFailName[ 1024 ], base[ 1024 ], nameOFmap[ 1024 ], temp[ 1024 ];
+
+ /* copy map name */
+ strcpy( base, source );
+ StripExtension( base );
+
+ /* extract map name */
+ len = strlen( base ) - 1;
+ while ( len > 0 && base[ len ] != '/' && base[ len ] != '\\' )
+ len--;
+ strcpy( nameOFmap, &base[ len + 1 ] );
+
+
+ qboolean drawsurfSHs[1024] = { qfalse };
+
+ for ( i = 0; i < numBSPDrawSurfaces; i++ ){
+ /* can't exclude nodraw patches here (they want shaders :0!) */
+ //if ( !( bspDrawSurfaces[i].surfaceType == 2 && bspDrawSurfaces[i].numIndexes == 0 ) ) drawsurfSHs[bspDrawSurfaces[i].shaderNum] = qtrue;
+ drawsurfSHs[ bspDrawSurfaces[i].shaderNum ] = qtrue;
+ //Sys_Printf( "%s\n", bspShaders[bspDrawSurfaces[i].shaderNum].shader );
+ }
+
+ int pk3ShadersN = 0;
+ char* pk3Shaders = (char *)calloc( 1024*65, sizeof( char ) );
+ int pk3SoundsN = 0;
+ char* pk3Sounds = (char *)calloc( 1024*65, sizeof( char ) );
+ int pk3ShaderfilesN = 0;
+ char* pk3Shaderfiles = (char *)calloc( 1024*65, sizeof( char ) );
+ int pk3TexturesN = 0;
+ char* pk3Textures = (char *)calloc( 1024*65, sizeof( char ) );
+ int pk3VideosN = 0;
+ char* pk3Videos = (char *)calloc( 1024*65, sizeof( char ) );
+
+
+
+ for ( i = 0; i < numBSPShaders; i++ ){
+ if ( drawsurfSHs[i] ){
+ strcpy( pk3Shaders + pk3ShadersN*65, bspShaders[i].shader );
+ res2list( pk3Shaders, &pk3ShadersN );
+ //pk3ShadersN++;
+ //Sys_Printf( "%s\n", bspShaders[i].shader );
+ }
+ }
+
+ /* Ent keys */
+ epair_t *ep;
+ for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
+ {
+ if ( !strnicmp( ep->key, "vertexremapshader", 17 ) ) {
+ sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders + pk3ShadersN*65 );
+ res2list( pk3Shaders, &pk3ShadersN );
+ }
+ }
+ strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[0], "music" ) );
+ if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' ){
+ FixDOSName( pk3Sounds + pk3SoundsN*65 );
+ DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
+ res2list( pk3Sounds, &pk3SoundsN );
+ }
+
+ for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
+ {
+ strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[i], "noise" ) );
+ if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' && *( pk3Sounds + pk3SoundsN*65 ) != '*' ){
+ FixDOSName( pk3Sounds + pk3SoundsN*65 );
+ DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
+ res2list( pk3Sounds, &pk3SoundsN );
+ }
+
+ if ( !stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
+ strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_strt.wav");
+ res2list( pk3Sounds, &pk3SoundsN );
+ strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_end.wav");
+ res2list( pk3Sounds, &pk3SoundsN );
+ }
+ if ( !stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
+ if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
+ strcpy( pk3Sounds + pk3SoundsN*65, "sound/misc/windfly.wav");
+ res2list( pk3Sounds, &pk3SoundsN );
+ }
+ }
+ strcpy( pk3Shaders + pk3ShadersN*65, ValueForKey( &entities[i], "targetShaderNewName" ) );
+ res2list( pk3Shaders, &pk3ShadersN );
+ }
+
+ //levelshot
+ sprintf( pk3Shaders + pk3ShadersN*65, "levelshots/%s", nameOFmap );
+ res2list( pk3Shaders, &pk3ShadersN );
+
+
+ if( dbg ){
+ Sys_Printf( "\n\tDrawsurface+ent calls....%i\n", pk3ShadersN );
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ Sys_Printf( "%s\n", pk3Shaders + i*65 );
+ }
+ Sys_Printf( "\n\tSounds....%i\n", pk3SoundsN );
+ for ( i = 0; i < pk3SoundsN; i++ ){
+ Sys_Printf( "%s\n", pk3Sounds + i*65 );
+ }
+ }
+
+ vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN );
+
+ if( dbg ){
+ Sys_Printf( "\n\tSchroider fileses.....%i\n", pk3ShaderfilesN );
+ for ( i = 0; i < pk3ShaderfilesN; i++ ){
+ Sys_Printf( "%s\n", pk3Shaderfiles + i*65 );
+ }
+ }
+
+
+ /* load exclusions file */
+ int ExTexturesN = 0;
+ char* ExTextures = (char *)calloc( 4096*65, sizeof( char ) );
+ int ExShadersN = 0;
+ char* ExShaders = (char *)calloc( 4096*65, sizeof( char ) );
+ int ExSoundsN = 0;
+ char* ExSounds = (char *)calloc( 4096*65, sizeof( char ) );
+ int ExShaderfilesN = 0;
+ char* ExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
+ int ExVideosN = 0;
+ char* ExVideos = (char *)calloc( 4096*65, sizeof( char ) );
+ int ExPureTexturesN = 0;
+ char* ExPureTextures = (char *)calloc( 4096*65, sizeof( char ) );
+
+ char* ExReasonShader[4096] = { NULL };
+ char* ExReasonShaderFile[4096] = { NULL };
+
+ char exName[ 1024 ];
+ byte *buffer;
+ int size;
+
+ strcpy( exName, q3map2path );
+ char *cut = strrchr( exName, '\\' );
+ char *cut2 = strrchr( exName, '/' );
+ if ( cut == NULL && cut2 == NULL ){
+ Sys_Printf( "WARNING: Unable to load exclusions file.\n" );
+ goto skipEXfile;
+ }
+ if ( cut2 > cut ) cut = cut2;
+ cut[1] = '\0';
+ strcat( exName, game->arg );
+ strcat( exName, ".exclude" );
+
+ Sys_Printf( "Loading %s\n", exName );
+ size = TryLoadFile( exName, (void**) &buffer );
+ if ( size <= 0 ) {
+ Sys_Printf( "WARNING: Unable to find exclusions file %s.\n", exName );
+ goto skipEXfile;
+ }
+
+ /* parse the file */
+ ParseFromMemory( (char *) buffer, size );
+
+ /* tokenize it */
+ while ( 1 )
+ {
+ /* test for end of file */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+
+ /* blocks */
+ if ( !stricmp( token, "textures" ) ){
+ parseEXblock ( ExTextures, &ExTexturesN, exName );
+ }
+ else if ( !stricmp( token, "shaders" ) ){
+ parseEXblock ( ExShaders, &ExShadersN, exName );
+ }
+ else if ( !stricmp( token, "shaderfiles" ) ){
+ parseEXblock ( ExShaderfiles, &ExShaderfilesN, exName );
+ }
+ else if ( !stricmp( token, "sounds" ) ){
+ parseEXblock ( ExSounds, &ExSoundsN, exName );
+ }
+ else if ( !stricmp( token, "videos" ) ){
+ parseEXblock ( ExVideos, &ExVideosN, exName );
+ }
+ else{
+ Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
+ }
+ }
+
+ /* free the buffer */
+ free( buffer );
+
+ for ( i = 0; i < ExTexturesN; i++ ){
+ for ( j = 0; j < ExShadersN; j++ ){
+ if ( !stricmp( ExTextures + i*65, ExShaders + j*65 ) ){
+ break;
+ }
+ }
+ if ( j == ExShadersN ){
+ strcpy ( ExPureTextures + ExPureTexturesN*65, ExTextures + i*65 );
+ ExPureTexturesN++;
+ }
+ }
+
+skipEXfile:
+
+ if( dbg ){
+ Sys_Printf( "\n\tExTextures....%i\n", ExTexturesN );
+ for ( i = 0; i < ExTexturesN; i++ ) Sys_Printf( "%s\n", ExTextures + i*65 );
+ Sys_Printf( "\n\tExPureTextures....%i\n", ExPureTexturesN );
+ for ( i = 0; i < ExPureTexturesN; i++ ) Sys_Printf( "%s\n", ExPureTextures + i*65 );
+ Sys_Printf( "\n\tExShaders....%i\n", ExShadersN );
+ for ( i = 0; i < ExShadersN; i++ ) Sys_Printf( "%s\n", ExShaders + i*65 );
+ Sys_Printf( "\n\tExShaderfiles....%i\n", ExShaderfilesN );
+ for ( i = 0; i < ExShaderfilesN; i++ ) Sys_Printf( "%s\n", ExShaderfiles + i*65 );
+ Sys_Printf( "\n\tExSounds....%i\n", ExSoundsN );
+ for ( i = 0; i < ExSoundsN; i++ ) Sys_Printf( "%s\n", ExSounds + i*65 );
+ Sys_Printf( "\n\tExVideos....%i\n", ExVideosN );
+ for ( i = 0; i < ExVideosN; i++ ) Sys_Printf( "%s\n", ExVideos + i*65 );
+ }
+
+ /* can exclude pure textures right now, shouldn't create shaders for them anyway */
+ for ( i = 0; i < pk3ShadersN ; i++ ){
+ for ( j = 0; j < ExPureTexturesN ; j++ ){
+ if ( !stricmp( pk3Shaders + i*65, ExPureTextures + j*65 ) ){
+ *( pk3Shaders + i*65 ) = '\0';
+ break;
+ }
+ }
+ }
+
+ //Parse Shader Files
+ /* hack */
+ endofscript = qtrue;
+
+ for ( i = 0; i < pk3ShaderfilesN; i++ ){
+ qboolean wantShader = qfalse, wantShaderFile = qfalse, ShaderFileExcluded = qfalse;
+ int shader;
+ char* reasonShader = NULL;
+ char* reasonShaderFile = NULL;
+
+ /* load the shader */
+ sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
+ SilentLoadScriptFile( temp, 0 );
+ if( dbg ) Sys_Printf( "\n\tentering %s\n", pk3Shaderfiles + i*65 );
+
+ /* do wanna le shader file? */
+ for ( j = 0; j < ExShaderfilesN; j++ ){
+ if ( !stricmp( ExShaderfiles + j*65, pk3Shaderfiles + i*65 ) ){
+ ShaderFileExcluded = qtrue;
+ reasonShaderFile = ExShaderfiles + j*65;
+ break;
+ }
+ }
+ /* tokenize it */
+ /* check if shader file has to be excluded */
+ while ( !ShaderFileExcluded )
+ {
+ /* test for end of file */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+
+ /* does it contain restricted shaders/textures? */
+ for ( j = 0; j < ExShadersN; j++ ){
+ if ( !stricmp( ExShaders + j*65, token ) ){
+ ShaderFileExcluded = qtrue;
+ reasonShader = ExShaders + j*65;
+ break;
+ }
+ }
+ if ( ShaderFileExcluded )
+ break;
+ for ( j = 0; j < ExPureTexturesN; j++ ){
+ if ( !stricmp( ExPureTextures + j*65, token ) ){
+ ShaderFileExcluded = qtrue;
+ reasonShader = ExPureTextures + j*65;
+ break;
+ }
+ }
+ if ( ShaderFileExcluded )
+ break;
+
+ /* handle { } section */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( strcmp( token, "{" ) ) {
+ Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s",
+ temp, scriptline, token );
+ }
+
+ while ( 1 )
+ {
+ /* get the next token */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ break;
+ }
+ /* parse stage directives */
+ if ( !strcmp( token, "{" ) ) {
+ while ( 1 )
+ {
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ /* tokenize it again */
+ SilentLoadScriptFile( temp, 0 );
+ while ( 1 )
+ {
+ /* test for end of file */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ //dump shader names
+ if( dbg ) Sys_Printf( "%s\n", token );
+
+ /* do wanna le shader? */
+ wantShader = qfalse;
+ for ( j = 0; j < pk3ShadersN; j++ ){
+ if ( !stricmp( pk3Shaders + j*65, token) ){
+ shader = j;
+ wantShader = qtrue;
+ break;
+ }
+ }
+
+ /* handle { } section */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( strcmp( token, "{" ) ) {
+ Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s",
+ temp, scriptline, token );
+ }
+
+ qboolean hasmap = qfalse;
+ while ( 1 )
+ {
+ /* get the next token */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ break;
+ }
+
+
+ /* -----------------------------------------------------------------
+ shader stages (passes)
+ ----------------------------------------------------------------- */
+
+ /* parse stage directives */
+ if ( !strcmp( token, "{" ) ) {
+ while ( 1 )
+ {
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ break;
+ }
+ if ( !strcmp( token, "{" ) ) {
+ Sys_Printf( "WARNING9: %s : line %d : opening brace inside shader stage\n", temp, scriptline );
+ }
+ if ( !stricmp( token, "mapComp" ) || !stricmp( token, "mapNoComp" ) || !stricmp( token, "animmapcomp" ) || !stricmp( token, "animmapnocomp" ) ){
+ Sys_Printf( "WARNING7: %s : line %d : unsupported '%s' map directive\n", temp, scriptline, token );
+ }
+ /* skip the shader */
+ if ( !wantShader ) continue;
+
+ /* digest any images */
+ if ( !stricmp( token, "map" ) ||
+ !stricmp( token, "clampMap" ) ) {
+ hasmap = qtrue;
+ /* get an image */
+ GetToken( qfalse );
+ if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
+ tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+ }
+ }
+ else if ( !stricmp( token, "animMap" ) ||
+ !stricmp( token, "clampAnimMap" ) ) {
+ hasmap = qtrue;
+ GetToken( qfalse );// skip num
+ while ( TokenAvailable() ){
+ GetToken( qfalse );
+ tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+ }
+ }
+ else if ( !stricmp( token, "videoMap" ) ){
+ hasmap = qtrue;
+ GetToken( qfalse );
+ FixDOSName( token );
+ if ( strchr( token, '/' ) == NULL && strchr( token, '\\' ) == NULL ){
+ sprintf( temp, "video/%s", token );
+ strcpy( token, temp );
+ }
+ FixDOSName( token );
+ for ( j = 0; j < pk3VideosN; j++ ){
+ if ( !stricmp( pk3Videos + j*65, token ) ){
+ goto away;
+ }
+ }
+ for ( j = 0; j < ExVideosN; j++ ){
+ if ( !stricmp( ExVideos + j*65, token ) ){
+ goto away;
+ }
+ }
+ strcpy ( pk3Videos + pk3VideosN*65, token );
+ pk3VideosN++;
+ away:
+ j = 0;
+ }
+ }
+ }
+ else if ( !strnicmp( token, "implicit", 8 ) ){
+ Sys_Printf( "WARNING5: %s : line %d : unsupported %s shader\n", temp, scriptline, token );
+ }
+ /* skip the shader */
+ else if ( !wantShader ) continue;
+
+ /* -----------------------------------------------------------------
+ surfaceparm * directives
+ ----------------------------------------------------------------- */
+
+ /* match surfaceparm */
+ else if ( !stricmp( token, "surfaceparm" ) ) {
+ GetToken( qfalse );
+ if ( !stricmp( token, "nodraw" ) ) {
+ wantShader = qfalse;
+ *( pk3Shaders + shader*65 ) = '\0';
+ }
+ }
+
+ /* skyparms <outer image> <cloud height> <inner image> */
+ else if ( !stricmp( token, "skyParms" ) ) {
+ hasmap = qtrue;
+ /* get image base */
+ GetToken( qfalse );
+
+ /* ignore bogus paths */
+ if ( stricmp( token, "-" ) && stricmp( token, "full" ) ) {
+ strcpy ( temp, token );
+ sprintf( token, "%s_up", temp );
+ tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+ sprintf( token, "%s_dn", temp );
+ tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+ sprintf( token, "%s_lf", temp );
+ tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+ sprintf( token, "%s_rt", temp );
+ tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+ sprintf( token, "%s_bk", temp );
+ tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+ sprintf( token, "%s_ft", temp );
+ tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+ }
+ /* skip rest of line */
+ GetToken( qfalse );
+ GetToken( qfalse );
+ }
+ else if ( !stricmp( token, "fogparms" ) ){
+ hasmap = qtrue;
+ }
+ }
+
+ //exclude shader
+ if ( wantShader ){
+ for ( j = 0; j < ExShadersN; j++ ){
+ if ( !stricmp( ExShaders + j*65, pk3Shaders + shader*65 ) ){
+ wantShader = qfalse;
+ *( pk3Shaders + shader*65 ) = '\0';
+ break;
+ }
+ }
+ if ( !hasmap ){
+ wantShader = qfalse;
+ }
+ if ( wantShader ){
+ if ( ShaderFileExcluded ){
+ if ( reasonShaderFile != NULL ){
+ ExReasonShaderFile[ shader ] = reasonShaderFile;
+ }
+ else{
+ ExReasonShaderFile[ shader ] = ( char* ) calloc( 65, sizeof( char ) );
+ strcpy( ExReasonShaderFile[ shader ], pk3Shaderfiles + i*65 );
+ }
+ ExReasonShader[ shader ] = reasonShader;
+ }
+ else{
+ wantShaderFile = qtrue;
+ *( pk3Shaders + shader*65 ) = '\0';
+ }
+ }
+ }
+ }
+ if ( !wantShaderFile ){
+ *( pk3Shaderfiles + i*65 ) = '\0';
+ }
+ }
+
+
+
+/* exclude stuff */
+//wanted shaders from excluded .shaders
+ Sys_Printf( "\n" );
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ if ( *( pk3Shaders + i*65 ) != '\0' && ( ExReasonShader[i] != NULL || ExReasonShaderFile[i] != NULL ) ){
+ Sys_Printf( " !FAIL! %s\n", pk3Shaders + i*65 );
+ packFAIL = qtrue;
+ if ( ExReasonShader[i] != NULL ){
+ Sys_Printf( " reason: is located in %s,\n containing restricted shader %s\n", ExReasonShaderFile[i], ExReasonShader[i] );
+ }
+ else{
+ Sys_Printf( " reason: is located in restricted %s\n", ExReasonShaderFile[i] );
+ }
+ *( pk3Shaders + i*65 ) = '\0';
+ }
+ }
+//pure textures (shader ones are done)
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ if ( *( pk3Shaders + i*65 ) != '\0' ){
+ FixDOSName( pk3Shaders + i*65 );
+ for ( j = 0; j < pk3TexturesN; j++ ){
+ if ( !stricmp( pk3Shaders + i*65, pk3Textures + j*65 ) ){
+ *( pk3Shaders + i*65 ) = '\0';
+ break;
+ }
+ }
+ if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
+ for ( j = 0; j < ExTexturesN; j++ ){
+ if ( !stricmp( pk3Shaders + i*65, ExTextures + j*65 ) ){
+ *( pk3Shaders + i*65 ) = '\0';
+ break;
+ }
+ }
+ }
+ }
+
+//snds
+ for ( i = 0; i < pk3SoundsN; i++ ){
+ for ( j = 0; j < ExSoundsN; j++ ){
+ if ( !stricmp( pk3Sounds + i*65, ExSounds + j*65 ) ){
+ *( pk3Sounds + i*65 ) = '\0';
+ break;
+ }
+ }
+ }
+
+ /* make a pack */
+ sprintf( packname, "%s/%s_autopacked.pk3", EnginePath, nameOFmap );
+ remove( packname );
+ sprintf( packFailName, "%s/%s_FAILEDpack.pk3", EnginePath, nameOFmap );
+ remove( packFailName );
+
+ Sys_Printf( "\n--- ZipZip ---\n" );
+
+ Sys_Printf( "\n\tShader referenced textures....\n" );
+
+ for ( i = 0; i < pk3TexturesN; i++ ){
+ if ( png ){
+ sprintf( temp, "%s.png", pk3Textures + i*65 );
+ if ( vfsPackFile( temp, packname, 10 ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ }
+ sprintf( temp, "%s.tga", pk3Textures + i*65 );
+ if ( vfsPackFile( temp, packname, 10 ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ sprintf( temp, "%s.jpg", pk3Textures + i*65 );
+ if ( vfsPackFile( temp, packname, 10 ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Textures + i*65 );
+ packFAIL = qtrue;
+ }
+
+ Sys_Printf( "\n\tPure textures....\n" );
+
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ if ( *( pk3Shaders + i*65 ) != '\0' ){
+ if ( png ){
+ sprintf( temp, "%s.png", pk3Shaders + i*65 );
+ if ( vfsPackFile( temp, packname, 10 ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ }
+ sprintf( temp, "%s.tga", pk3Shaders + i*65 );
+ if ( vfsPackFile( temp, packname, 10 ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ sprintf( temp, "%s.jpg", pk3Shaders + i*65 );
+ if ( vfsPackFile( temp, packname, 10 ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Shaders + i*65 );
+ if ( i != pk3ShadersN - 1 ) packFAIL = qtrue; //levelshot typically
+ }
+ }
+
+ Sys_Printf( "\n\tShaizers....\n" );
+
+ for ( i = 0; i < pk3ShaderfilesN; i++ ){
+ if ( *( pk3Shaderfiles + i*65 ) != '\0' ){
+ sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
+ if ( vfsPackFile( temp, packname, 10 ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Shaders + i*65 );
+ packFAIL = qtrue;
+ }
+ }
+
+ Sys_Printf( "\n\tSounds....\n" );
+
+ for ( i = 0; i < pk3SoundsN; i++ ){
+ if ( *( pk3Sounds + i*65 ) != '\0' ){
+ if ( vfsPackFile( pk3Sounds + i*65, packname, 10 ) ){
+ Sys_Printf( "++%s\n", pk3Sounds + i*65 );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Sounds + i*65 );
+ packFAIL = qtrue;
+ }
+ }
+
+ Sys_Printf( "\n\tVideos....\n" );
+
+ for ( i = 0; i < pk3VideosN; i++ ){
+ if ( vfsPackFile( pk3Videos + i*65, packname, 10 ) ){
+ Sys_Printf( "++%s\n", pk3Videos + i*65 );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Videos + i*65 );
+ packFAIL = qtrue;
+ }
+
+ Sys_Printf( "\n\t.bsp and stuff\n" );
+
+ sprintf( temp, "maps/%s.bsp", nameOFmap );
+ if ( vfsPackFile( temp, packname, 10 ) ){
+ Sys_Printf( "++%s\n", temp );
+ }
+ else{
+ Sys_Printf( " !FAIL! %s\n", temp );
+ packFAIL = qtrue;
+ }
+
+ sprintf( temp, "maps/%s.aas", nameOFmap );
+ if ( vfsPackFile( temp, packname, 10 ) ){
+ Sys_Printf( "++%s\n", temp );
+ }
+ else{
+ Sys_Printf( " !FAIL! %s\n", temp );
+ }
+
+ sprintf( temp, "scripts/%s.arena", nameOFmap );
+ if ( vfsPackFile( temp, packname, 10 ) ){
+ Sys_Printf( "++%s\n", temp );
+ }
+ else{
+ Sys_Printf( " !FAIL! %s\n", temp );
+ }
+
+ sprintf( temp, "scripts/%s.defi", nameOFmap );
+ if ( vfsPackFile( temp, packname, 10 ) ){
+ Sys_Printf( "++%s\n", temp );
+ }
+ else{
+ Sys_Printf( " !FAIL! %s\n", temp );
+ }
+
+ if ( !packFAIL ){
+ Sys_Printf( "\nSaved to %s\n", packname );
+ }
+ else{
+ rename( packname, packFailName );
+ Sys_Printf( "\nSaved to %s\n", packFailName );
+ }
+ /* return to sender */
+ return 0;
+}
+
+
+/*
+ repackBSPMain()
+ repack multiple maps, strip out only required shaders
+ works for Q3 type of shaders and ents
+ */
+
+int repackBSPMain( int argc, char **argv ){
+ int i, j, len, compLevel = 0;
+ qboolean dbg = qfalse, png = qfalse;
+
+ /* process arguments */
+ for ( i = 1; i < ( argc - 1 ); i++ ){
+ if ( !strcmp( argv[ i ], "-dbg" ) ) {
+ dbg = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-png" ) ) {
+ png = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-complevel" ) ) {
+ compLevel = atoi( argv[ i + 1 ] );
+ i++;
+ if ( compLevel < -1 ) compLevel = -1;
+ if ( compLevel > 10 ) compLevel = 10;
+ Sys_Printf( "Compression level set to %i\n", compLevel );
+ }
+ }
+
+/* load exclusions file */
+ int ExTexturesN = 0;
+ char* ExTextures = (char *)calloc( 4096*65, sizeof( char ) );
+ int ExShadersN = 0;
+ char* ExShaders = (char *)calloc( 4096*65, sizeof( char ) );
+ int ExSoundsN = 0;
+ char* ExSounds = (char *)calloc( 4096*65, sizeof( char ) );
+ int ExShaderfilesN = 0;
+ char* ExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
+ int ExVideosN = 0;
+ char* ExVideos = (char *)calloc( 4096*65, sizeof( char ) );
+ int ExPureTexturesN = 0;
+ char* ExPureTextures = (char *)calloc( 4096*65, sizeof( char ) );
+
+
+ char exName[ 1024 ];
+ byte *buffer;
+ int size;
+
+ strcpy( exName, q3map2path );
+ char *cut = strrchr( exName, '\\' );
+ char *cut2 = strrchr( exName, '/' );
+ if ( cut == NULL && cut2 == NULL ){
+ Sys_Printf( "WARNING: Unable to load exclusions file.\n" );
+ goto skipEXfile;
+ }
+ if ( cut2 > cut ) cut = cut2;
+ cut[1] = '\0';
+ strcat( exName, game->arg );
+ strcat( exName, ".exclude" );
+
+ Sys_Printf( "Loading %s\n", exName );
+ size = TryLoadFile( exName, (void**) &buffer );
+ if ( size <= 0 ) {
+ Sys_Printf( "WARNING: Unable to find exclusions file %s.\n", exName );
+ goto skipEXfile;
+ }
+
+ /* parse the file */
+ ParseFromMemory( (char *) buffer, size );
+
+ /* tokenize it */
+ while ( 1 )
+ {
+ /* test for end of file */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+
+ /* blocks */
+ if ( !stricmp( token, "textures" ) ){
+ parseEXblock ( ExTextures, &ExTexturesN, exName );
+ }
+ else if ( !stricmp( token, "shaders" ) ){
+ parseEXblock ( ExShaders, &ExShadersN, exName );
+ }
+ else if ( !stricmp( token, "shaderfiles" ) ){
+ parseEXblock ( ExShaderfiles, &ExShaderfilesN, exName );
+ }
+ else if ( !stricmp( token, "sounds" ) ){
+ parseEXblock ( ExSounds, &ExSoundsN, exName );
+ }
+ else if ( !stricmp( token, "videos" ) ){
+ parseEXblock ( ExVideos, &ExVideosN, exName );
+ }
+ else{
+ Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
+ }
+ }
+
+ /* free the buffer */
+ free( buffer );
+
+ for ( i = 0; i < ExTexturesN; i++ ){
+ for ( j = 0; j < ExShadersN; j++ ){
+ if ( !stricmp( ExTextures + i*65, ExShaders + j*65 ) ){
+ break;
+ }
+ }
+ if ( j == ExShadersN ){
+ strcpy ( ExPureTextures + ExPureTexturesN*65, ExTextures + i*65 );
+ ExPureTexturesN++;
+ }
+ }
+
+skipEXfile:
+
+ if( dbg ){
+ Sys_Printf( "\n\tExTextures....%i\n", ExTexturesN );
+ for ( i = 0; i < ExTexturesN; i++ ) Sys_Printf( "%s\n", ExTextures + i*65 );
+ Sys_Printf( "\n\tExPureTextures....%i\n", ExPureTexturesN );
+ for ( i = 0; i < ExPureTexturesN; i++ ) Sys_Printf( "%s\n", ExPureTextures + i*65 );
+ Sys_Printf( "\n\tExShaders....%i\n", ExShadersN );
+ for ( i = 0; i < ExShadersN; i++ ) Sys_Printf( "%s\n", ExShaders + i*65 );
+ Sys_Printf( "\n\tExShaderfiles....%i\n", ExShaderfilesN );
+ for ( i = 0; i < ExShaderfilesN; i++ ) Sys_Printf( "%s\n", ExShaderfiles + i*65 );
+ Sys_Printf( "\n\tExSounds....%i\n", ExSoundsN );
+ for ( i = 0; i < ExSoundsN; i++ ) Sys_Printf( "%s\n", ExSounds + i*65 );
+ Sys_Printf( "\n\tExVideos....%i\n", ExVideosN );
+ for ( i = 0; i < ExVideosN; i++ ) Sys_Printf( "%s\n", ExVideos + i*65 );
+ }
+
+
+
+
+/* load repack.exclude */
+ int rExTexturesN = 0;
+ char* rExTextures = (char *)calloc( 65536*65, sizeof( char ) );
+ int rExShadersN = 0;
+ char* rExShaders = (char *)calloc( 32768*65, sizeof( char ) );
+ int rExSoundsN = 0;
+ char* rExSounds = (char *)calloc( 8192*65, sizeof( char ) );
+ int rExShaderfilesN = 0;
+ char* rExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
+ int rExVideosN = 0;
+ char* rExVideos = (char *)calloc( 4096*65, sizeof( char ) );
+
+ strcpy( exName, q3map2path );
+ cut = strrchr( exName, '\\' );
+ cut2 = strrchr( exName, '/' );
+ if ( cut == NULL && cut2 == NULL ){
+ Sys_Printf( "WARNING: Unable to load repack exclusions file.\n" );
+ goto skipEXrefile;
+ }
+ if ( cut2 > cut ) cut = cut2;
+ cut[1] = '\0';
+ strcat( exName, "repack.exclude" );
+
+ Sys_Printf( "Loading %s\n", exName );
+ size = TryLoadFile( exName, (void**) &buffer );
+ if ( size <= 0 ) {
+ Sys_Printf( "WARNING: Unable to find repack exclusions file %s.\n", exName );
+ goto skipEXrefile;
+ }
+
+ /* parse the file */
+ ParseFromMemory( (char *) buffer, size );
+
+ /* tokenize it */
+ while ( 1 )
+ {
+ /* test for end of file */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+
+ /* blocks */
+ if ( !stricmp( token, "textures" ) ){
+ parseEXblock ( rExTextures, &rExTexturesN, exName );
+ }
+ else if ( !stricmp( token, "shaders" ) ){
+ parseEXblock ( rExShaders, &rExShadersN, exName );
+ }
+ else if ( !stricmp( token, "shaderfiles" ) ){
+ parseEXblock ( rExShaderfiles, &rExShaderfilesN, exName );
+ }
+ else if ( !stricmp( token, "sounds" ) ){
+ parseEXblock ( rExSounds, &rExSoundsN, exName );
+ }
+ else if ( !stricmp( token, "videos" ) ){
+ parseEXblock ( rExVideos, &rExVideosN, exName );
+ }
+ else{
+ Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
+ }
+ }
+
+ /* free the buffer */
+ free( buffer );
+
+skipEXrefile:
+
+ if( dbg ){
+ Sys_Printf( "\n\trExTextures....%i\n", rExTexturesN );
+ for ( i = 0; i < rExTexturesN; i++ ) Sys_Printf( "%s\n", rExTextures + i*65 );
+ Sys_Printf( "\n\trExShaders....%i\n", rExShadersN );
+ for ( i = 0; i < rExShadersN; i++ ) Sys_Printf( "%s\n", rExShaders + i*65 );
+ Sys_Printf( "\n\trExShaderfiles....%i\n", rExShaderfilesN );
+ for ( i = 0; i < rExShaderfilesN; i++ ) Sys_Printf( "%s\n", rExShaderfiles + i*65 );
+ Sys_Printf( "\n\trExSounds....%i\n", rExSoundsN );
+ for ( i = 0; i < rExSoundsN; i++ ) Sys_Printf( "%s\n", rExSounds + i*65 );
+ Sys_Printf( "\n\trExVideos....%i\n", rExVideosN );
+ for ( i = 0; i < rExVideosN; i++ ) Sys_Printf( "%s\n", rExVideos + i*65 );
+ }
+
+
+
+
+ int bspListN = 0;
+ char* bspList = (char *)calloc( 8192*1024, sizeof( char ) );
+
+ /* do some path mangling */
+ strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+ if ( !stricmp( strrchr( source, '.' ), ".bsp" ) ){
+ strcpy( bspList, source );
+ bspListN++;
+ }
+ else{
+ /* load bsps paths list */
+ Sys_Printf( "Loading %s\n", source );
+ size = TryLoadFile( source, (void**) &buffer );
+ if ( size <= 0 ) {
+ Sys_Printf( "WARNING: Unable to open bsps paths list file %s.\n", source );
+ }
+
+ /* parse the file */
+ ParseFromMemory( (char *) buffer, size );
+
+ /* tokenize it */
+ while ( 1 )
+ {
+ /* test for end of file */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ strcpy( bspList + bspListN * 1024 , token );
+ bspListN++;
+ }
+
+ /* free the buffer */
+ free( buffer );
+ }
+
+ char packname[ 1024 ], nameOFrepack[ 1024 ], nameOFmap[ 1024 ], temp[ 1024 ];
+
+ /* copy input file name */
+ strcpy( temp, source );
+ StripExtension( temp );
+
+ /* extract input file name */
+ len = strlen( temp ) - 1;
+ while ( len > 0 && temp[ len ] != '/' && temp[ len ] != '\\' )
+ len--;
+ strcpy( nameOFrepack, &temp[ len + 1 ] );
+
+
+/* load bsps */
+ int pk3ShadersN = 0;
+ char* pk3Shaders = (char *)calloc( 65536*65, sizeof( char ) );
+ int pk3SoundsN = 0;
+ char* pk3Sounds = (char *)calloc( 4096*65, sizeof( char ) );
+ int pk3ShaderfilesN = 0;
+ char* pk3Shaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
+ int pk3TexturesN = 0;
+ char* pk3Textures = (char *)calloc( 65536*65, sizeof( char ) );
+ int pk3VideosN = 0;
+ char* pk3Videos = (char *)calloc( 1024*65, sizeof( char ) );
+
+ for( j = 0; j < bspListN; j++ ){
+
+ int pk3SoundsNold = pk3SoundsN;
+ int pk3ShadersNold = pk3ShadersN;
+
+ strcpy( source, bspList + j*1024 );
+ StripExtension( source );
+ DefaultExtension( source, ".bsp" );
+
+ /* load the bsp */
+ Sys_Printf( "\nLoading %s\n", source );
+ PartialLoadBSPFile( source );
+ ParseEntities();
+
+ /* copy map name */
+ strcpy( temp, source );
+ StripExtension( temp );
+
+ /* extract map name */
+ len = strlen( temp ) - 1;
+ while ( len > 0 && temp[ len ] != '/' && temp[ len ] != '\\' )
+ len--;
+ strcpy( nameOFmap, &temp[ len + 1 ] );
+
+
+ qboolean drawsurfSHs[1024] = { qfalse };
+
+ for ( i = 0; i < numBSPDrawSurfaces; i++ ){
+ drawsurfSHs[ bspDrawSurfaces[i].shaderNum ] = qtrue;
+ }
+
+ for ( i = 0; i < numBSPShaders; i++ ){
+ if ( drawsurfSHs[i] ){
+ strcpy( pk3Shaders + pk3ShadersN*65, bspShaders[i].shader );
+ res2list( pk3Shaders, &pk3ShadersN );
+ }
+ }
+
+ /* Ent keys */
+ epair_t *ep;
+ for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
+ {
+ if ( !strnicmp( ep->key, "vertexremapshader", 17 ) ) {
+ sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders + pk3ShadersN*65 );
+ res2list( pk3Shaders, &pk3ShadersN );
+ }
+ }
+ strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[0], "music" ) );
+ if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' ){
+ FixDOSName( pk3Sounds + pk3SoundsN*65 );
+ DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
+ res2list( pk3Sounds, &pk3SoundsN );
+ }
+
+ for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
+ {
+ strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[i], "noise" ) );
+ if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' && *( pk3Sounds + pk3SoundsN*65 ) != '*' ){
+ FixDOSName( pk3Sounds + pk3SoundsN*65 );
+ DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
+ res2list( pk3Sounds, &pk3SoundsN );
+ }
+
+ if ( !stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
+ strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_strt.wav");
+ res2list( pk3Sounds, &pk3SoundsN );
+ strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_end.wav");
+ res2list( pk3Sounds, &pk3SoundsN );
+ }
+ if ( !stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
+ if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
+ strcpy( pk3Sounds + pk3SoundsN*65, "sound/misc/windfly.wav");
+ res2list( pk3Sounds, &pk3SoundsN );
+ }
+ }
+ strcpy( pk3Shaders + pk3ShadersN*65, ValueForKey( &entities[i], "targetShaderNewName" ) );
+ res2list( pk3Shaders, &pk3ShadersN );
+ }
+
+ //levelshot
+ sprintf( pk3Shaders + pk3ShadersN*65, "levelshots/%s", nameOFmap );
+ res2list( pk3Shaders, &pk3ShadersN );
+
+
+
+ Sys_Printf( "\n\t+Drawsurface+ent calls....%i\n", pk3ShadersN - pk3ShadersNold );
+ for ( i = pk3ShadersNold; i < pk3ShadersN; i++ ){
+ Sys_Printf( "%s\n", pk3Shaders + i*65 );
+ }
+ Sys_Printf( "\n\t+Sounds....%i\n", pk3SoundsN - pk3SoundsNold );
+ for ( i = pk3SoundsNold; i < pk3SoundsN; i++ ){
+ Sys_Printf( "%s\n", pk3Sounds + i*65 );
+ }
+ /* free bsp data */
+/*
+ if ( bspDrawVerts != 0 ) {
+ free( bspDrawVerts );
+ bspDrawVerts = NULL;
+ //numBSPDrawVerts = 0;
+ Sys_Printf( "freed BSPDrawVerts\n" );
+ }
+*/ if ( bspDrawSurfaces != 0 ) {
+ free( bspDrawSurfaces );
+ bspDrawSurfaces = NULL;
+ //numBSPDrawSurfaces = 0;
+ //Sys_Printf( "freed bspDrawSurfaces\n" );
+ }
+/* if ( bspLightBytes != 0 ) {
+ free( bspLightBytes );
+ bspLightBytes = NULL;
+ //numBSPLightBytes = 0;
+ Sys_Printf( "freed BSPLightBytes\n" );
+ }
+ if ( bspGridPoints != 0 ) {
+ free( bspGridPoints );
+ bspGridPoints = NULL;
+ //numBSPGridPoints = 0;
+ Sys_Printf( "freed BSPGridPoints\n" );
+ }
+ if ( bspPlanes != 0 ) {
+ free( bspPlanes );
+ bspPlanes = NULL;
+ Sys_Printf( "freed bspPlanes\n" );
+ //numBSPPlanes = 0;
+ //allocatedBSPPlanes = 0;
+ }
+ if ( bspBrushes != 0 ) {
+ free( bspBrushes );
+ bspBrushes = NULL;
+ Sys_Printf( "freed bspBrushes\n" );
+ //numBSPBrushes = 0;
+ //allocatedBSPBrushes = 0;
+ }
+*/ if ( entities != 0 ) {
+ epair_t *ep2free;
+ for ( i = 0; i < numBSPEntities && i < numEntities; i++ ){
+ ep = entities[i].epairs;
+ while( ep != NULL){
+ ep2free = ep;
+ ep = ep->next;
+ free( ep2free );
+ }
+ }
+ free( entities );
+ entities = NULL;
+ //Sys_Printf( "freed entities\n" );
+ numEntities = 0;
+ numBSPEntities = 0;
+ allocatedEntities = 0;
+ }
+/* if ( bspModels != 0 ) {
+ free( bspModels );
+ bspModels = NULL;
+ Sys_Printf( "freed bspModels\n" );
+ //numBSPModels = 0;
+ //allocatedBSPModels = 0;
+ }
+*/ if ( bspShaders != 0 ) {
+ free( bspShaders );
+ bspShaders = NULL;
+ //Sys_Printf( "freed bspShaders\n" );
+ //numBSPShaders = 0;
+ //allocatedBSPShaders = 0;
+ }
+ if ( bspEntData != 0 ) {
+ free( bspEntData );
+ bspEntData = NULL;
+ //Sys_Printf( "freed bspEntData\n" );
+ //bspEntDataSize = 0;
+ //allocatedBSPEntData = 0;
+ }
+/* if ( bspNodes != 0 ) {
+ free( bspNodes );
+ bspNodes = NULL;
+ Sys_Printf( "freed bspNodes\n" );
+ //numBSPNodes = 0;
+ //allocatedBSPNodes = 0;
+ }
+ if ( bspDrawIndexes != 0 ) {
+ free( bspDrawIndexes );
+ bspDrawIndexes = NULL;
+ Sys_Printf( "freed bspDrawIndexes\n" );
+ //numBSPDrawIndexes = 0;
+ //allocatedBSPDrawIndexes = 0;
+ }
+ if ( bspLeafSurfaces != 0 ) {
+ free( bspLeafSurfaces );
+ bspLeafSurfaces = NULL;
+ Sys_Printf( "freed bspLeafSurfaces\n" );
+ //numBSPLeafSurfaces = 0;
+ //allocatedBSPLeafSurfaces = 0;
+ }
+ if ( bspLeafBrushes != 0 ) {
+ free( bspLeafBrushes );
+ bspLeafBrushes = NULL;
+ Sys_Printf( "freed bspLeafBrushes\n" );
+ //numBSPLeafBrushes = 0;
+ //allocatedBSPLeafBrushes = 0;
+ }
+ if ( bspBrushSides != 0 ) {
+ free( bspBrushSides );
+ bspBrushSides = NULL;
+ Sys_Printf( "freed bspBrushSides\n" );
+ numBSPBrushSides = 0;
+ allocatedBSPBrushSides = 0;
+ }
+ if ( numBSPFogs != 0 ) {
+ Sys_Printf( "freed numBSPFogs\n" );
+ numBSPFogs = 0;
+ }
+ if ( numBSPAds != 0 ) {
+ Sys_Printf( "freed numBSPAds\n" );
+ numBSPAds = 0;
+ }
+ if ( numBSPLeafs != 0 ) {
+ Sys_Printf( "freed numBSPLeafs\n" );
+ numBSPLeafs = 0;
+ }
+ if ( numBSPVisBytes != 0 ) {
+ Sys_Printf( "freed numBSPVisBytes\n" );
+ numBSPVisBytes = 0;
+ }
+*/ }
+
+
+
+ vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN );
+
+ if( dbg ){
+ Sys_Printf( "\n\tSchroider fileses.....%i\n", pk3ShaderfilesN );
+ for ( i = 0; i < pk3ShaderfilesN; i++ ){
+ Sys_Printf( "%s\n", pk3Shaderfiles + i*65 );
+ }
+ }
+
+
+
+ /* can exclude pure *base* textures right now, shouldn't create shaders for them anyway */
+ for ( i = 0; i < pk3ShadersN ; i++ ){
+ for ( j = 0; j < ExPureTexturesN ; j++ ){
+ if ( !stricmp( pk3Shaders + i*65, ExPureTextures + j*65 ) ){
+ *( pk3Shaders + i*65 ) = '\0';
+ break;
+ }
+ }
+ }
+ /* can exclude repack.exclude shaders, assuming they got all their images */
+ for ( i = 0; i < pk3ShadersN ; i++ ){
+ for ( j = 0; j < rExShadersN ; j++ ){
+ if ( !stricmp( pk3Shaders + i*65, rExShaders + j*65 ) ){
+ *( pk3Shaders + i*65 ) = '\0';
+ break;
+ }
+ }
+ }
+
+ //Parse Shader Files
+ Sys_Printf( "\t\nParsing shaders....\n\n" );
+ char shaderText[ 8192 ];
+ char* allShaders = (char *)calloc( 16777216, sizeof( char ) );
+ /* hack */
+ endofscript = qtrue;
+
+ for ( i = 0; i < pk3ShaderfilesN; i++ ){
+ qboolean wantShader = qfalse;
+ int shader;
+
+ /* load the shader */
+ sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
+ if ( dbg ) Sys_Printf( "\n\tentering %s\n", pk3Shaderfiles + i*65 );
+ SilentLoadScriptFile( temp, 0 );
+
+ /* tokenize it */
+ while ( 1 )
+ {
+ int line = scriptline;
+ /* test for end of file */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ //dump shader names
+ if( dbg ) Sys_Printf( "%s\n", token );
+
+ strcpy( shaderText, token );
+
+ if ( strchr( token, '\\') != NULL ){
+ Sys_Printf( "WARNING1: %s : %s : shader name with backslash\n", pk3Shaderfiles + i*65, token );
+ }
+
+ /* do wanna le shader? */
+ wantShader = qfalse;
+ for ( j = 0; j < pk3ShadersN; j++ ){
+ if ( !stricmp( pk3Shaders + j*65, token) ){
+ shader = j;
+ wantShader = qtrue;
+ break;
+ }
+ }
+ if ( wantShader ){
+ for ( j = 0; j < rExTexturesN ; j++ ){
+ if ( !stricmp( pk3Shaders + shader*65, rExTextures + j*65 ) ){
+ Sys_Printf( "WARNING3: %s : about to include shader for excluded texture\n", pk3Shaders + shader*65 );
+ break;
+ }
+ }
+ }
+
+ /* handle { } section */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( strcmp( token, "{" ) ) {
+ Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s",
+ temp, scriptline, token );
+ }
+ strcat( shaderText, "\n{" );
+ qboolean hasmap = qfalse;
+
+ while ( 1 )
+ {
+ line = scriptline;
+ /* get the next token */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ strcat( shaderText, "\n}\n\n" );
+ break;
+ }
+ /* parse stage directives */
+ if ( !strcmp( token, "{" ) ) {
+ qboolean tokenready = qfalse;
+ strcat( shaderText, "\n\t{" );
+ while ( 1 )
+ {
+ /* detour of TokenAvailable() '~' */
+ if ( tokenready ) tokenready = qfalse;
+ else line = scriptline;
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ strcat( shaderText, "\n\t}" );
+ break;
+ }
+ if ( !strcmp( token, "{" ) ) {
+ strcat( shaderText, "\n\t{" );
+ Sys_Printf( "WARNING9: %s : line %d : opening brace inside shader stage\n", temp, scriptline );
+ }
+ /* skip the shader */
+ if ( !wantShader ) continue;
+
+ /* digest any images */
+ if ( !stricmp( token, "map" ) ||
+ !stricmp( token, "clampMap" ) ) {
+ strcat( shaderText, "\n\t\t" );
+ strcat( shaderText, token );
+ hasmap = qtrue;
+
+ /* get an image */
+ GetToken( qfalse );
+ if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
+ tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+ }
+ strcat( shaderText, " " );
+ strcat( shaderText, token );
+ }
+ else if ( !stricmp( token, "animMap" ) ||
+ !stricmp( token, "clampAnimMap" ) ) {
+ strcat( shaderText, "\n\t\t" );
+ strcat( shaderText, token );
+ hasmap = qtrue;
+
+ GetToken( qfalse );// skip num
+ strcat( shaderText, " " );
+ strcat( shaderText, token );
+ while ( TokenAvailable() ){
+ GetToken( qfalse );
+ tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+ strcat( shaderText, " " );
+ strcat( shaderText, token );
+ }
+ tokenready = qtrue;
+ }
+ else if ( !stricmp( token, "videoMap" ) ){
+ strcat( shaderText, "\n\t\t" );
+ strcat( shaderText, token );
+ hasmap = qtrue;
+ GetToken( qfalse );
+ strcat( shaderText, " " );
+ strcat( shaderText, token );
+ FixDOSName( token );
+ if ( strchr( token, '/' ) == NULL && strchr( token, '\\' ) == NULL ){
+ sprintf( temp, "video/%s", token );
+ strcpy( token, temp );
+ }
+ FixDOSName( token );
+ for ( j = 0; j < pk3VideosN; j++ ){
+ if ( !stricmp( pk3Videos + j*65, token ) ){
+ goto away;
+ }
+ }
+ for ( j = 0; j < ExVideosN; j++ ){
+ if ( !stricmp( ExVideos + j*65, token ) ){
+ goto away;
+ }
+ }
+ for ( j = 0; j < rExVideosN; j++ ){
+ if ( !stricmp( rExVideos + j*65, token ) ){
+ goto away;
+ }
+ }
+ strcpy ( pk3Videos + pk3VideosN*65, token );
+ pk3VideosN++;
+ away:
+ j = 0;
+ }
+ else if ( !stricmp( token, "mapComp" ) || !stricmp( token, "mapNoComp" ) || !stricmp( token, "animmapcomp" ) || !stricmp( token, "animmapnocomp" ) ){
+ Sys_Printf( "WARNING7: %s : %s shader\n", pk3Shaders + shader*65, token );
+ hasmap = qtrue;
+ if ( line == scriptline ){
+ strcat( shaderText, " " );
+ strcat( shaderText, token );
+ }
+ else{
+ strcat( shaderText, "\n\t\t" );
+ strcat( shaderText, token );
+ }
+ }
+ else if ( line == scriptline ){
+ strcat( shaderText, " " );
+ strcat( shaderText, token );
+ }
+ else{
+ strcat( shaderText, "\n\t\t" );
+ strcat( shaderText, token );
+ }
+ }
+ }
+ /* skip the shader */
+ else if ( !wantShader ) continue;
+
+ /* -----------------------------------------------------------------
+ surfaceparm * directives
+ ----------------------------------------------------------------- */
+
+ /* match surfaceparm */
+ else if ( !stricmp( token, "surfaceparm" ) ) {
+ strcat( shaderText, "\n\tsurfaceparm " );
+ GetToken( qfalse );
+ strcat( shaderText, token );
+ if ( !stricmp( token, "nodraw" ) ) {
+ wantShader = qfalse;
+ *( pk3Shaders + shader*65 ) = '\0';
+ }
+ }
+
+ /* skyparms <outer image> <cloud height> <inner image> */
+ else if ( !stricmp( token, "skyParms" ) ) {
+ strcat( shaderText, "\n\tskyParms " );
+ hasmap = qtrue;
+ /* get image base */
+ GetToken( qfalse );
+ strcat( shaderText, token );
+
+ /* ignore bogus paths */
+ if ( stricmp( token, "-" ) && stricmp( token, "full" ) ) {
+ strcpy ( temp, token );
+ sprintf( token, "%s_up", temp );
+ tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+ sprintf( token, "%s_dn", temp );
+ tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+ sprintf( token, "%s_lf", temp );
+ tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+ sprintf( token, "%s_rt", temp );
+ tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+ sprintf( token, "%s_bk", temp );
+ tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+ sprintf( token, "%s_ft", temp );
+ tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+ }
+ /* skip rest of line */
+ GetToken( qfalse );
+ strcat( shaderText, " " );
+ strcat( shaderText, token );
+ GetToken( qfalse );
+ strcat( shaderText, " " );
+ strcat( shaderText, token );
+ }
+ else if ( !strnicmp( token, "implicit", 8 ) ){
+ Sys_Printf( "WARNING5: %s : %s shader\n", pk3Shaders + shader*65, token );
+ hasmap = qtrue;
+ if ( line == scriptline ){
+ strcat( shaderText, " " );
+ strcat( shaderText, token );
+ }
+ else{
+ strcat( shaderText, "\n\t" );
+ strcat( shaderText, token );
+ }
+ }
+ else if ( !stricmp( token, "fogparms" ) ){
+ hasmap = qtrue;
+ if ( line == scriptline ){
+ strcat( shaderText, " " );
+ strcat( shaderText, token );
+ }
+ else{
+ strcat( shaderText, "\n\t" );
+ strcat( shaderText, token );
+ }
+ }
+ else if ( line == scriptline ){
+ strcat( shaderText, " " );
+ strcat( shaderText, token );
+ }
+ else{
+ strcat( shaderText, "\n\t" );
+ strcat( shaderText, token );
+ }
}
- else
- {
- /* guess based on size/count */
- for ( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ )
- {
- if ( ( length % lumpTest->radix ) != 0 ) {
- continue;
+
+ //exclude shader
+ if ( wantShader ){
+ for ( j = 0; j < ExShadersN; j++ ){
+ if ( !stricmp( ExShaders + j*65, pk3Shaders + shader*65 ) ){
+ wantShader = qfalse;
+ *( pk3Shaders + shader*65 ) = '\0';
+ break;
}
- count = length / lumpTest->radix;
- if ( count < lumpTest->minCount ) {
- continue;
+ }
+ if ( wantShader && !hasmap ){
+ Sys_Printf( "WARNING8: %s : shader has no known maps\n", pk3Shaders + shader*65 );
+ wantShader = qfalse;
+ *( pk3Shaders + shader*65 ) = '\0';
+ }
+ if ( wantShader ){
+ strcat( allShaders, shaderText );
+ *( pk3Shaders + shader*65 ) = '\0';
+ }
+ }
+ }
+ }
+/* TODO: RTCW's mapComp, mapNoComp, animmapcomp, animmapnocomp; nocompress?; ET's implicitmap, implicitblend, implicitmask */
+
+
+/* exclude stuff */
+
+//pure textures (shader ones are done)
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ if ( *( pk3Shaders + i*65 ) != '\0' ){
+ if ( strchr( pk3Shaders + i*65, '\\') != NULL ){
+ Sys_Printf( "WARNING2: %s : bsp shader path with backslash\n", pk3Shaders + i*65 );
+ FixDOSName( pk3Shaders + i*65 );
+ //what if theres properly slashed one in the list?
+ for ( j = 0; j < pk3ShadersN; j++ ){
+ if ( !stricmp( pk3Shaders + i*65, pk3Shaders + j*65 ) && (i != j) ){
+ *( pk3Shaders + i*65 ) = '\0';
+ break;
}
- Sys_Printf( "Type guess: %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix );
+ }
+ }
+ if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
+ for ( j = 0; j < pk3TexturesN; j++ ){
+ if ( !stricmp( pk3Shaders + i*65, pk3Textures + j*65 ) ){
+ *( pk3Shaders + i*65 ) = '\0';
+ break;
+ }
+ }
+ if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
+ for ( j = 0; j < ExTexturesN; j++ ){
+ if ( !stricmp( pk3Shaders + i*65, ExTextures + j*65 ) ){
+ *( pk3Shaders + i*65 ) = '\0';
+ break;
+ }
+ }
+ if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
+ for ( j = 0; j < rExTexturesN; j++ ){
+ if ( !stricmp( pk3Shaders + i*65, rExTextures + j*65 ) ){
+ *( pk3Shaders + i*65 ) = '\0';
+ break;
}
}
}
+ }
- Sys_Printf( "---------------------------------------\n" );
-
- /* end of file */
- if ( offset + length >= size ) {
- break;
+//snds
+ for ( i = 0; i < pk3SoundsN; i++ ){
+ for ( j = 0; j < ExSoundsN; j++ ){
+ if ( !stricmp( pk3Sounds + i*65, ExSounds + j*65 ) ){
+ *( pk3Sounds + i*65 ) = '\0';
+ break;
+ }
+ }
+ if ( *( pk3Sounds + i*65 ) == '\0' ) continue;
+ for ( j = 0; j < rExSoundsN; j++ ){
+ if ( !stricmp( pk3Sounds + i*65, rExSounds + j*65 ) ){
+ *( pk3Sounds + i*65 ) = '\0';
+ break;
+ }
}
}
- /* last stats */
- Sys_Printf( "Lump count: %d\n", i + 1 );
- Sys_Printf( "File size: %d bytes\n", size );
-
- /* return to caller */
- return 0;
-}
+ /* write shader */
+ sprintf( temp, "%s/%s_strippedBYrepacker.shader", EnginePath, nameOFrepack );
+ FILE *f;
+ f = fopen( temp, "wb" );
+ fwrite( allShaders, sizeof( char ), strlen( allShaders ), f );
+ fclose( f );
+ Sys_Printf( "Shaders saved to %s\n", temp );
+ /* make a pack */
+ sprintf( packname, "%s/%s_repacked.pk3", EnginePath, nameOFrepack );
+ remove( packname );
+ Sys_Printf( "\n--- ZipZip ---\n" );
-/*
- BSPInfo()
- emits statistics about the bsp file
- */
+ Sys_Printf( "\n\tShader referenced textures....\n" );
-int BSPInfo( int count, char **fileNames ){
- int i;
- char source[ 1024 ], ext[ 64 ];
- int size;
- FILE *f;
+ for ( i = 0; i < pk3TexturesN; i++ ){
+ if ( png ){
+ sprintf( temp, "%s.png", pk3Textures + i*65 );
+ if ( vfsPackFile( temp, packname, compLevel ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ }
+ sprintf( temp, "%s.tga", pk3Textures + i*65 );
+ if ( vfsPackFile( temp, packname, compLevel ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ sprintf( temp, "%s.jpg", pk3Textures + i*65 );
+ if ( vfsPackFile( temp, packname, compLevel ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Textures + i*65 );
+ }
+ Sys_Printf( "\n\tPure textures....\n" );
- /* dummy check */
- if ( count < 1 ) {
- Sys_Printf( "No files to dump info for.\n" );
- return -1;
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ if ( *( pk3Shaders + i*65 ) != '\0' ){
+ if ( png ){
+ sprintf( temp, "%s.png", pk3Shaders + i*65 );
+ if ( vfsPackFile( temp, packname, compLevel ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ }
+ sprintf( temp, "%s.tga", pk3Shaders + i*65 );
+ if ( vfsPackFile( temp, packname, compLevel ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ sprintf( temp, "%s.jpg", pk3Shaders + i*65 );
+ if ( vfsPackFile( temp, packname, compLevel ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Shaders + i*65 );
+ }
}
- /* enable info mode */
- infoMode = qtrue;
-
- /* walk file list */
- for ( i = 0; i < count; i++ )
- {
- Sys_Printf( "---------------------------------\n" );
+ Sys_Printf( "\n\tSounds....\n" );
- /* mangle filename and get size */
- strcpy( source, fileNames[ i ] );
- ExtractFileExtension( source, ext );
- if ( !Q_stricmp( ext, "map" ) ) {
- StripExtension( source );
- }
- DefaultExtension( source, ".bsp" );
- f = fopen( source, "rb" );
- if ( f ) {
- size = Q_filelength( f );
- fclose( f );
- }
- else{
- size = 0;
+ for ( i = 0; i < pk3SoundsN; i++ ){
+ if ( *( pk3Sounds + i*65 ) != '\0' ){
+ if ( vfsPackFile( pk3Sounds + i*65, packname, compLevel ) ){
+ Sys_Printf( "++%s\n", pk3Sounds + i*65 );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Sounds + i*65 );
}
+ }
- /* load the bsp file and print lump sizes */
- Sys_Printf( "%s\n", source );
- LoadBSPFile( source );
- PrintBSPFileSizes();
-
- /* print sizes */
- Sys_Printf( "\n" );
- Sys_Printf( " total %9d\n", size );
- Sys_Printf( " %9d KB\n", size / 1024 );
- Sys_Printf( " %9d MB\n", size / ( 1024 * 1024 ) );
+ Sys_Printf( "\n\tVideos....\n" );
- Sys_Printf( "---------------------------------\n" );
+ for ( i = 0; i < pk3VideosN; i++ ){
+ if ( vfsPackFile( pk3Videos + i*65, packname, compLevel ) ){
+ Sys_Printf( "++%s\n", pk3Videos + i*65 );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Videos + i*65 );
}
- /* return count */
- return i;
+ Sys_Printf( "\nSaved to %s\n", packname );
+
+ /* return to sender */
+ return 0;
}
/*
- ScaleBSPMain()
- amaze and confuse your enemies with wierd scaled maps!
+ PseudoCompileBSP()
+ a stripped down ProcessModels
*/
-
-int ScaleBSPMain( int argc, char **argv ){
+void PseudoCompileBSP( qboolean need_tree ){
+ int models;
+ char modelValue[10];
+ entity_t *entity;
+ face_t *faces;
+ tree_t *tree;
+ node_t *node;
+ brush_t *brush;
+ side_t *side;
int i;
- float f, scale;
- vec3_t vec;
- char str[ 1024 ];
-
-
- /* arg checking */
- if ( argc < 2 ) {
- Sys_Printf( "Usage: q3map -scale <value> [-v] <mapname>\n" );
- return 0;
- }
-
- /* get scale */
- scale = atof( argv[ argc - 2 ] );
- if ( scale == 0.0f ) {
- Sys_Printf( "Usage: q3map -scale <value> [-v] <mapname>\n" );
- Sys_Printf( "Non-zero scale value required.\n" );
- return 0;
- }
-
- /* do some path mangling */
- strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
- StripExtension( source );
- DefaultExtension( source, ".bsp" );
-
- /* load the bsp */
- Sys_Printf( "Loading %s\n", source );
- LoadBSPFile( source );
- ParseEntities();
- /* note it */
- Sys_Printf( "--- ScaleBSP ---\n" );
- Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
+ SetDrawSurfacesBuffer();
+ mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
+ memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
+ numMapDrawSurfs = 0;
- /* scale entity keys */
- for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
+ BeginBSPFile();
+ models = 1;
+ for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
{
- /* scale origin */
- GetVectorForKey( &entities[ i ], "origin", vec );
- if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) ) {
- VectorScale( vec, scale, vec );
- sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
- SetKeyValue( &entities[ i ], "origin", str );
+ /* get entity */
+ entity = &entities[ mapEntityNum ];
+ if ( entity->brushes == NULL && entity->patches == NULL ) {
+ continue;
}
- /* scale door lip */
- f = FloatForKey( &entities[ i ], "lip" );
- if ( f ) {
- f *= scale;
- sprintf( str, "%f", f );
- SetKeyValue( &entities[ i ], "lip", str );
+ if ( mapEntityNum != 0 ) {
+ sprintf( modelValue, "*%d", models++ );
+ SetKeyValue( entity, "model", modelValue );
}
- }
- /* scale models */
- for ( i = 0; i < numBSPModels; i++ )
- {
- VectorScale( bspModels[ i ].mins, scale, bspModels[ i ].mins );
- VectorScale( bspModels[ i ].maxs, scale, bspModels[ i ].maxs );
- }
+ /* process the model */
+ Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
+ BeginModel();
- /* scale nodes */
- for ( i = 0; i < numBSPNodes; i++ )
- {
- VectorScale( bspNodes[ i ].mins, scale, bspNodes[ i ].mins );
- VectorScale( bspNodes[ i ].maxs, scale, bspNodes[ i ].maxs );
- }
+ entity->firstDrawSurf = numMapDrawSurfs;
- /* scale leafs */
- for ( i = 0; i < numBSPLeafs; i++ )
- {
- VectorScale( bspLeafs[ i ].mins, scale, bspLeafs[ i ].mins );
- VectorScale( bspLeafs[ i ].maxs, scale, bspLeafs[ i ].maxs );
- }
+ ClearMetaTriangles();
+ PatchMapDrawSurfs( entity );
- /* scale drawverts */
- for ( i = 0; i < numBSPDrawVerts; i++ )
- VectorScale( bspDrawVerts[ i ].xyz, scale, bspDrawVerts[ i ].xyz );
+ if ( mapEntityNum == 0 && need_tree ) {
+ faces = MakeStructuralBSPFaceList( entities[0].brushes );
+ tree = FaceBSP( faces );
+ node = tree->headnode;
+ }
+ else
+ {
+ node = AllocNode();
+ node->planenum = PLANENUM_LEAF;
+ tree = AllocTree();
+ tree->headnode = node;
+ }
- /* scale planes */
- for ( i = 0; i < numBSPPlanes; i++ )
- bspPlanes[ i ].dist *= scale;
+ /* a minimized ClipSidesIntoTree */
+ for ( brush = entity->brushes; brush; brush = brush->next )
+ {
+ /* walk the brush sides */
+ for ( i = 0; i < brush->numsides; i++ )
+ {
+ /* get side */
+ side = &brush->sides[ i ];
+ if ( side->winding == NULL ) {
+ continue;
+ }
+ /* shader? */
+ if ( side->shaderInfo == NULL ) {
+ continue;
+ }
+ /* save this winding as a visible surface */
+ DrawSurfaceForSide( entity, brush, side, side->winding );
+ }
+ }
- /* scale gridsize */
- GetVectorForKey( &entities[ 0 ], "gridsize", vec );
- if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
- VectorCopy( gridSize, vec );
- }
- VectorScale( vec, scale, vec );
- sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
- SetKeyValue( &entities[ 0 ], "gridsize", str );
+ if ( meta ) {
+ ClassifyEntitySurfaces( entity );
+ MakeEntityDecals( entity );
+ MakeEntityMetaTriangles( entity );
+ SmoothMetaTriangles();
+ MergeMetaTriangles();
+ }
+ FilterDrawsurfsIntoTree( entity, tree );
- /* write the bsp */
- UnparseEntities();
- StripExtension( source );
- DefaultExtension( source, "_s.bsp" );
- Sys_Printf( "Writing %s\n", source );
- WriteBSPFile( source );
+ FilterStructuralBrushesIntoTree( entity, tree );
+ FilterDetailBrushesIntoTree( entity, tree );
- /* return to sender */
- return 0;
+ EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes );
+ EndModel( entity, node );
+ }
+ EndBSPFile( qfalse );
}
-
-
/*
ConvertBSPMain()
main argument processing function for bsp conversion
int i;
int ( *convertFunc )( char * );
game_t *convertGame;
+ char ext[1024];
+ qboolean map_allowed, force_bsp, force_map;
/* set default */
convertFunc = ConvertBSPToASE;
convertGame = NULL;
+ map_allowed = qfalse;
+ force_bsp = qfalse;
+ force_map = qfalse;
/* arg checking */
if ( argc < 1 ) {
- Sys_Printf( "Usage: q3map -convert [-format <ase|map>] [-v] <mapname>\n" );
+ Sys_Printf( "Usage: q3map -convert [-format <ase|obj|map_bp|map>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
return 0;
}
i++;
if ( !Q_stricmp( argv[ i ], "ase" ) ) {
convertFunc = ConvertBSPToASE;
+ map_allowed = qfalse;
+ }
+ else if ( !Q_stricmp( argv[ i ], "obj" ) ) {
+ convertFunc = ConvertBSPToOBJ;
+ map_allowed = qfalse;
+ }
+ else if ( !Q_stricmp( argv[ i ], "map_bp" ) ) {
+ convertFunc = ConvertBSPToMap_BP;
+ map_allowed = qtrue;
}
else if ( !Q_stricmp( argv[ i ], "map" ) ) {
convertFunc = ConvertBSPToMap;
+ map_allowed = qtrue;
}
else
{
convertGame = GetGame( argv[ i ] );
+ map_allowed = qfalse;
if ( convertGame == NULL ) {
Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
}
}
}
+ else if ( !strcmp( argv[ i ], "-ne" ) ) {
+ normalEpsilon = atof( argv[ i + 1 ] );
+ i++;
+ Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
+ }
+ else if ( !strcmp( argv[ i ], "-de" ) ) {
+ distanceEpsilon = atof( argv[ i + 1 ] );
+ i++;
+ Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
+ }
+ else if ( !strcmp( argv[ i ], "-shaderasbitmap" ) || !strcmp( argv[ i ], "-shadersasbitmap" ) ) {
+ shadersAsBitmap = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-lightmapastexcoord" ) || !strcmp( argv[ i ], "-lightmapsastexcoord" ) ) {
+ lightmapsAsTexcoord = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-deluxemapastexcoord" ) || !strcmp( argv[ i ], "-deluxemapsastexcoord" ) ) {
+ lightmapsAsTexcoord = qtrue;
+ deluxemap = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-readbsp" ) ) {
+ force_bsp = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-readmap" ) ) {
+ force_map = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-meta" ) ) {
+ meta = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-patchmeta" ) ) {
+ meta = qtrue;
+ patchMeta = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-fast" ) ) {
+ fast = qtrue;
+ }
}
- /* clean up map name */
- strcpy( source, ExpandArg( argv[ i ] ) );
- StripExtension( source );
- DefaultExtension( source, ".bsp" );
-
LoadShaderInfo();
- Sys_Printf( "Loading %s\n", source );
-
- /* ydnar: load surface file */
- //% LoadSurfaceExtraFile( source );
+ /* clean up map name */
+ strcpy( source, ExpandArg( argv[i] ) );
+ ExtractFileExtension( source, ext );
- LoadBSPFile( source );
+ if ( !map_allowed && !force_map ) {
+ force_bsp = qtrue;
+ }
- /* parse bsp entities */
- ParseEntities();
+ if ( force_map || ( !force_bsp && !Q_stricmp( ext, "map" ) && map_allowed ) ) {
+ if ( !map_allowed ) {
+ Sys_Printf( "WARNING: the requested conversion should not be done from .map files. Compile a .bsp first.\n" );
+ }
+ StripExtension( source );
+ DefaultExtension( source, ".map" );
+ Sys_Printf( "Loading %s\n", source );
+ LoadMapFile( source, qfalse, convertGame == NULL );
+ PseudoCompileBSP( convertGame != NULL );
+ }
+ else
+ {
+ StripExtension( source );
+ DefaultExtension( source, ".bsp" );
+ Sys_Printf( "Loading %s\n", source );
+ LoadBSPFile( source );
+ ParseEntities();
+ }
/* bsp format convert? */
if ( convertGame != NULL ) {
/* verbose */
else if ( !strcmp( argv[ i ], "-v" ) ) {
- verbose = qtrue;
- argv[ i ] = NULL;
+ if ( !verbose ) {
+ verbose = qtrue;
+ argv[ i ] = NULL;
+ }
}
/* force */
numthreads = atoi( argv[ i ] );
argv[ i ] = NULL;
}
+
+ else if( !strcmp( argv[ i ], "-nocmdline" ) )
+ {
+ Sys_Printf( "noCmdLine\n" );
+ nocmdline = qtrue;
+ argv[ i ] = NULL;
+ }
+
}
/* init model library */
Sys_Printf( "Q3Map - v1.0r (c) 1999 Id Software Inc.\n" );
Sys_Printf( "Q3Map (ydnar) - v" Q3MAP_VERSION "\n" );
- Sys_Printf( "GtkRadiant - v" RADIANT_VERSION " " __DATE__ " " __TIME__ "\n" );
+ Sys_Printf( "NetRadiant - v" RADIANT_VERSION " " __DATE__ " " __TIME__ "\n" );
Sys_Printf( "%s\n", Q3MAP_MOTD );
+ Sys_Printf( "%s\n", argv[0] );
+
+ strcpy( q3map2path, argv[0] );//fuer autoPack func
/* ydnar: new path initialization */
InitPaths( &argc, argv );
+ /* set game options */
+ if ( !patchSubdivisions ) {
+ patchSubdivisions = game->patchSubdivisions;
+ }
+
/* check if we have enough options left to attempt something */
if ( argc < 2 ) {
Error( "Usage: %s [general options] [options] mapfile", argv[ 0 ] );
r = ScaleBSPMain( argc - 1, argv + 1 );
}
+ /* bsp shifting */
+ else if ( !strcmp( argv[ 1 ], "-shift" ) ) {
+ r = ShiftBSPMain( argc - 1, argv + 1 );
+ }
+
+ /* autopacking */
+ else if ( !strcmp( argv[ 1 ], "-pk3" ) ) {
+ r = pk3BSPMain( argc - 1, argv + 1 );
+ }
+
+ /* repacker */
+ else if ( !strcmp( argv[ 1 ], "-repack" ) ) {
+ r = repackBSPMain( argc - 1, argv + 1 );
+ }
+
/* ydnar: bsp conversion */
else if ( !strcmp( argv[ 1 ], "-convert" ) ) {
r = ConvertBSPMain( argc - 1, argv + 1 );
}
+ /* div0: minimap */
+ else if ( !strcmp( argv[ 1 ], "-minimap" ) ) {
+ r = MiniMapBSPMain( argc - 1, argv + 1 );
+ }
+
/* ydnar: otherwise create a bsp */
else{
r = BSPMain( argc, argv );