char *Q_strcat( char *dst, size_t dlen, const char *src ) {
- size_t n = strlen( dst );
+ size_t n = strlen( dst );
if ( n > dlen ) {
abort(); /* buffer overflow */
StripExtension( source );
DefaultExtension( source, ".bsp" );
Sys_Printf( "Loading %s\n", source );
- BeginMapShaderFile( source );
+ //BeginMapShaderFile( source ); //do not delete q3map2_*.shader on minimap generation
LoadShaderInfo();
LoadBSPFile( source );
/*
- PseudoCompileBSP()
- a stripped down ProcessModels
+ ShiftBSPMain()
+ shifts a map: for testing physics with huge coordinates
*/
-void PseudoCompileBSP( qboolean need_tree ){
- int models;
- char modelValue[10];
- entity_t *entity;
- face_t *faces;
- tree_t *tree;
- node_t *node;
- brush_t *brush;
- side_t *side;
- int i;
- SetDrawSurfacesBuffer();
- mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
- memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
- numMapDrawSurfs = 0;
+int ShiftBSPMain( int argc, char **argv ){
+ int i, j;
+ vec3_t scale;
+ vec3_t vec;
+ char str[ 1024 ];
+ float spawn_ref = 0;
- BeginBSPFile();
- models = 1;
- for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
+
+ /* arg checking */
+ if ( argc < 3 ) {
+ Sys_Printf( "Usage: q3map [-v] -shift [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
+ return 0;
+ }
+
+ for ( i = 1; i < argc - 2; ++i )
{
- /* get entity */
- entity = &entities[ mapEntityNum ];
- if ( entity->brushes == NULL && entity->patches == NULL ) {
- continue;
+ if ( !strcmp( argv[i], "-tex" ) ) {
}
-
- if ( mapEntityNum != 0 ) {
- sprintf( modelValue, "*%d", models++ );
- SetKeyValue( entity, "model", modelValue );
+ else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
+ spawn_ref = atof( argv[i + 1] );
+ ++i;
}
+ else{
+ break;
+ }
+ }
- /* process the model */
- Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
- BeginModel();
+ /* get shift */
+ // if(argc-2 >= i) // always true
+ scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
+ if ( argc - 3 >= i ) {
+ scale[1] = scale[0] = atof( argv[ argc - 3 ] );
+ }
+ if ( argc - 4 >= i ) {
+ scale[0] = atof( argv[ argc - 4 ] );
+ }
- entity->firstDrawSurf = numMapDrawSurfs;
- ClearMetaTriangles();
- PatchMapDrawSurfs( entity );
+ /* do some path mangling */
+ strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+ StripExtension( source );
+ DefaultExtension( source, ".bsp" );
- if ( mapEntityNum == 0 && need_tree ) {
- faces = MakeStructuralBSPFaceList( entities[0].brushes );
- tree = FaceBSP( faces );
- node = tree->headnode;
- }
- else
- {
- node = AllocNode();
- node->planenum = PLANENUM_LEAF;
- tree = AllocTree();
- tree->headnode = node;
- }
+ /* load the bsp */
+ Sys_Printf( "Loading %s\n", source );
+ LoadBSPFile( source );
+ ParseEntities();
- /* a minimized ClipSidesIntoTree */
- for ( brush = entity->brushes; brush; brush = brush->next )
- {
- /* walk the brush sides */
- for ( i = 0; i < brush->numsides; i++ )
- {
- /* get side */
- side = &brush->sides[ i ];
- if ( side->winding == NULL ) {
- continue;
- }
- /* shader? */
- if ( side->shaderInfo == NULL ) {
- continue;
- }
- /* save this winding as a visible surface */
- DrawSurfaceForSide( entity, brush, side, side->winding );
- }
- }
+ /* note it */
+ Sys_Printf( "--- ShiftBSP ---\n" );
+ Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
- if ( meta ) {
- ClassifyEntitySurfaces( entity );
- MakeEntityDecals( entity );
- MakeEntityMetaTriangles( entity );
- SmoothMetaTriangles();
- MergeMetaTriangles();
+ /* shift entity keys */
+ for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
+ {
+ /* shift origin */
+ GetVectorForKey( &entities[ i ], "origin", vec );
+ if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
+ if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
+ vec[2] += spawn_ref;
+ }
+ vec[0] += scale[0];
+ vec[1] += scale[1];
+ vec[2] += scale[2];
+ if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
+ vec[2] -= spawn_ref;
+ }
+ sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
+ SetKeyValue( &entities[ i ], "origin", str );
}
- FilterDrawsurfsIntoTree( entity, tree );
- FilterStructuralBrushesIntoTree( entity, tree );
- FilterDetailBrushesIntoTree( entity, tree );
+ }
- EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes );
- EndModel( entity, node );
+ /* shift models */
+ for ( i = 0; i < numBSPModels; i++ )
+ {
+ bspModels[ i ].mins[0] += scale[0];
+ bspModels[ i ].mins[1] += scale[1];
+ bspModels[ i ].mins[2] += scale[2];
+ bspModels[ i ].maxs[0] += scale[0];
+ bspModels[ i ].maxs[1] += scale[1];
+ bspModels[ i ].maxs[2] += scale[2];
}
- EndBSPFile( qfalse );
-}
-/*
- ConvertBSPMain()
- main argument processing function for bsp conversion
- */
+ /* shift nodes */
+ for ( i = 0; i < numBSPNodes; i++ )
+ {
+ bspNodes[ i ].mins[0] += scale[0];
+ bspNodes[ i ].mins[1] += scale[1];
+ bspNodes[ i ].mins[2] += scale[2];
+ bspNodes[ i ].maxs[0] += scale[0];
+ bspNodes[ i ].maxs[1] += scale[1];
+ bspNodes[ i ].maxs[2] += scale[2];
+ }
-int ConvertBSPMain( int argc, char **argv ){
- int i;
- int ( *convertFunc )( char * );
- game_t *convertGame;
- char ext[1024];
- qboolean map_allowed, force_bsp, force_map;
+ /* shift leafs */
+ for ( i = 0; i < numBSPLeafs; i++ )
+ {
+ bspLeafs[ i ].mins[0] += scale[0];
+ bspLeafs[ i ].mins[1] += scale[1];
+ bspLeafs[ i ].mins[2] += scale[2];
+ bspLeafs[ i ].maxs[0] += scale[0];
+ bspLeafs[ i ].maxs[1] += scale[1];
+ bspLeafs[ i ].maxs[2] += scale[2];
+ }
+ /* shift drawverts */
+ for ( i = 0; i < numBSPDrawVerts; i++ )
+ {
+ bspDrawVerts[i].xyz[0] += scale[0];
+ bspDrawVerts[i].xyz[1] += scale[1];
+ bspDrawVerts[i].xyz[2] += scale[2];
+ }
- /* set default */
- convertFunc = ConvertBSPToASE;
- convertGame = NULL;
- map_allowed = qfalse;
- force_bsp = qfalse;
- force_map = qfalse;
+ /* shift planes */
- /* arg checking */
- if ( argc < 1 ) {
- Sys_Printf( "Usage: q3map -convert [-format <ase|obj|map_bp|map>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
- return 0;
- }
+ vec3_t point;
- /* process arguments */
- for ( i = 1; i < ( argc - 1 ); i++ )
+ for ( i = 0; i < numBSPPlanes; i++ )
{
- /* -format map|ase|... */
- if ( !strcmp( argv[ i ], "-format" ) ) {
- i++;
- if ( !Q_stricmp( argv[ i ], "ase" ) ) {
- convertFunc = ConvertBSPToASE;
- map_allowed = qfalse;
- }
- else if ( !Q_stricmp( argv[ i ], "obj" ) ) {
- convertFunc = ConvertBSPToOBJ;
- map_allowed = qfalse;
- }
- else if ( !Q_stricmp( argv[ i ], "map_bp" ) ) {
- convertFunc = ConvertBSPToMap_BP;
- map_allowed = qtrue;
- }
- else if ( !Q_stricmp( argv[ i ], "map" ) ) {
- convertFunc = ConvertBSPToMap;
- map_allowed = qtrue;
- }
- else
- {
- convertGame = GetGame( argv[ i ] );
- map_allowed = qfalse;
- if ( convertGame == NULL ) {
- Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
- }
+ //find point on plane
+ for ( j=0; j<3; j++ ){
+ if ( fabs( bspPlanes[ i ].normal[j] ) > 0.5 ){
+ point[j] = bspPlanes[ i ].dist / bspPlanes[ i ].normal[j];
+ point[(j+1)%3] = point[(j+2)%3] = 0;
+ break;
}
}
- else if ( !strcmp( argv[ i ], "-ne" ) ) {
- normalEpsilon = atof( argv[ i + 1 ] );
- i++;
- Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
- }
- else if ( !strcmp( argv[ i ], "-de" ) ) {
- distanceEpsilon = atof( argv[ i + 1 ] );
- i++;
- Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
- }
- else if ( !strcmp( argv[ i ], "-shaderasbitmap" ) || !strcmp( argv[ i ], "-shadersasbitmap" ) ) {
- shadersAsBitmap = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-lightmapastexcoord" ) || !strcmp( argv[ i ], "-lightmapsastexcoord" ) ) {
- lightmapsAsTexcoord = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-deluxemapastexcoord" ) || !strcmp( argv[ i ], "-deluxemapsastexcoord" ) ) {
- lightmapsAsTexcoord = qtrue;
- deluxemap = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-readbsp" ) ) {
- force_bsp = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-readmap" ) ) {
- force_map = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-meta" ) ) {
- meta = qtrue;
- }
- else if ( !strcmp( argv[ i ], "-patchmeta" ) ) {
- meta = qtrue;
- patchMeta = qtrue;
+ //shift point
+ for ( j=0; j<3; j++ ){
+ point[j] += scale[j];
}
+ //calc new plane dist
+ bspPlanes[ i ].dist = DotProduct( point, bspPlanes[ i ].normal );
}
- LoadShaderInfo();
+ /* scale gridsize */
+ /*
+ GetVectorForKey( &entities[ 0 ], "gridsize", vec );
+ if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
+ VectorCopy( gridSize, vec );
+ }
+ vec[0] *= scale[0];
+ vec[1] *= scale[1];
+ vec[2] *= scale[2];
+ sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
+ SetKeyValue( &entities[ 0 ], "gridsize", str );
+*/
+ /* inject command line parameters */
+ InjectCommandLine( argv, 0, argc - 1 );
- /* clean up map name */
- strcpy( source, ExpandArg( argv[i] ) );
- ExtractFileExtension( source, ext );
+ /* write the bsp */
+ UnparseEntities();
+ StripExtension( source );
+ DefaultExtension( source, "_sh.bsp" );
+ Sys_Printf( "Writing %s\n", source );
+ WriteBSPFile( source );
- if ( !map_allowed && !force_map ) {
- force_bsp = qtrue;
+ /* return to sender */
+ return 0;
+}
+
+
+void FixDOSName( char *src ){
+ if ( src == NULL ) {
+ return;
}
- if ( force_map || ( !force_bsp && !Q_stricmp( ext, "map" ) && map_allowed ) ) {
- if ( !map_allowed ) {
- Sys_Printf( "WARNING: the requested conversion should not be done from .map files. Compile a .bsp first.\n" );
+ while ( *src )
+ {
+ if ( *src == '\\' ) {
+ *src = '/';
}
- StripExtension( source );
+ src++;
+ }
+}
+
+/*
+ Check if newcoming texture is unique and not excluded
+*/
+void tex2list( char* texlist, int *texnum, char* EXtex, int *EXtexnum ){
+ int i;
+ if ( token[0] == '\0') return;
+ StripExtension( token );
+ FixDOSName( token );
+ for ( i = 0; i < *texnum; i++ ){
+ if ( !stricmp( texlist + i*65, token ) ) return;
+ }
+ for ( i = 0; i < *EXtexnum; i++ ){
+ if ( !stricmp( EXtex + i*65, token ) ) return;
+ }
+ strcpy ( texlist + (*texnum)*65, token );
+ (*texnum)++;
+ return;
+}
+
+/* 4 repack */
+void tex2list2( char* texlist, int *texnum, char* EXtex, int *EXtexnum, char* rEXtex, int *rEXtexnum ){
+ int i;
+ if ( token[0] == '\0') return;
+ //StripExtension( token );
+ char* dot = strrchr( token, '.' );
+ if ( dot != NULL){
+ if ( stricmp( dot, ".tga" ) && stricmp( dot, ".jpg" ) && stricmp( dot, ".png" ) ){
+ Sys_Printf( "WARNING4: %s : weird or missing extension in shader\n", token );
+ }
+ else{
+ *dot = '\0';
+ }
+ }
+ FixDOSName( token );
+ strcpy ( texlist + (*texnum)*65, token );
+ strcat( token, ".tga" );
+
+ /* exclude */
+ for ( i = 0; i < *texnum; i++ ){
+ if ( !stricmp( texlist + i*65, texlist + (*texnum)*65 ) ) return;
+ }
+ for ( i = 0; i < *EXtexnum; i++ ){
+ if ( !stricmp( EXtex + i*65, texlist + (*texnum)*65 ) ) return;
+ }
+ for ( i = 0; i < *rEXtexnum; i++ ){
+ if ( !stricmp( rEXtex + i*65, texlist + (*texnum)*65 ) ) return;
+ }
+ (*texnum)++;
+ return;
+}
+
+
+/*
+ Check if newcoming res is unique
+*/
+void res2list( char* data, int *num ){
+ int i;
+ if ( strlen( data + (*num)*65 ) > 64 ){
+ Sys_Printf( "WARNING6: %s : path too long.\n", data + (*num)*65 );
+ }
+ while ( *( data + (*num)*65 ) == '\\' || *( data + (*num)*65 ) == '/' ){
+ char* cut = data + (*num)*65 + 1;
+ strcpy( data + (*num)*65, cut );
+ }
+ if ( *( data + (*num)*65 ) == '\0') return;
+ for ( i = 0; i < *num; i++ ){
+ if ( !stricmp( data + i*65, data + (*num)*65 ) ) return;
+ }
+ (*num)++;
+ return;
+}
+
+void parseEXblock ( char* data, int *num, const char *exName ){
+ if ( !GetToken( qtrue ) || strcmp( token, "{" ) ) {
+ Error( "ReadExclusionsFile: %s, line %d: { not found", exName, scriptline );
+ }
+ while ( 1 )
+ {
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ break;
+ }
+ if ( token[0] == '{' ) {
+ Error( "ReadExclusionsFile: %s, line %d: brace, opening twice in a row.", exName, scriptline );
+ }
+
+ /* add to list */
+ strcpy( data + (*num)*65, token );
+ (*num)++;
+ }
+ return;
+}
+
+char q3map2path[1024];
+/*
+ pk3BSPMain()
+ map autopackager, works for Q3 type of shaders and ents
+ */
+
+int pk3BSPMain( int argc, char **argv ){
+ int i, j, len;
+ qboolean dbg = qfalse, png = qfalse, packFAIL = qfalse;
+
+ /* process arguments */
+ for ( i = 1; i < ( argc - 1 ); i++ ){
+ if ( !strcmp( argv[ i ], "-dbg" ) ) {
+ dbg = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-png" ) ) {
+ png = qtrue;
+ }
+ }
+
+ /* do some path mangling */
+ strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+ StripExtension( source );
+ DefaultExtension( source, ".bsp" );
+
+ /* load the bsp */
+ Sys_Printf( "Loading %s\n", source );
+ LoadBSPFile( source );
+ ParseEntities();
+
+
+ char packname[ 1024 ], packFailName[ 1024 ], base[ 1024 ], nameOFmap[ 1024 ], temp[ 1024 ];
+
+ /* copy map name */
+ strcpy( base, source );
+ StripExtension( base );
+
+ /* extract map name */
+ len = strlen( base ) - 1;
+ while ( len > 0 && base[ len ] != '/' && base[ len ] != '\\' )
+ len--;
+ strcpy( nameOFmap, &base[ len + 1 ] );
+
+
+ qboolean drawsurfSHs[1024] = { qfalse };
+
+ for ( i = 0; i < numBSPDrawSurfaces; i++ ){
+ /* can't exclude nodraw patches here (they want shaders :0!) */
+ //if ( !( bspDrawSurfaces[i].surfaceType == 2 && bspDrawSurfaces[i].numIndexes == 0 ) ) drawsurfSHs[bspDrawSurfaces[i].shaderNum] = qtrue;
+ drawsurfSHs[ bspDrawSurfaces[i].shaderNum ] = qtrue;
+ //Sys_Printf( "%s\n", bspShaders[bspDrawSurfaces[i].shaderNum].shader );
+ }
+
+ int pk3ShadersN = 0;
+ char* pk3Shaders = (char *)calloc( 1024*65, sizeof( char ) );
+ int pk3SoundsN = 0;
+ char* pk3Sounds = (char *)calloc( 1024*65, sizeof( char ) );
+ int pk3ShaderfilesN = 0;
+ char* pk3Shaderfiles = (char *)calloc( 1024*65, sizeof( char ) );
+ int pk3TexturesN = 0;
+ char* pk3Textures = (char *)calloc( 1024*65, sizeof( char ) );
+ int pk3VideosN = 0;
+ char* pk3Videos = (char *)calloc( 1024*65, sizeof( char ) );
+
+
+
+ for ( i = 0; i < numBSPShaders; i++ ){
+ if ( drawsurfSHs[i] ){
+ strcpy( pk3Shaders + pk3ShadersN*65, bspShaders[i].shader );
+ res2list( pk3Shaders, &pk3ShadersN );
+ //pk3ShadersN++;
+ //Sys_Printf( "%s\n", bspShaders[i].shader );
+ }
+ }
+
+ /* Ent keys */
+ epair_t *ep;
+ for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
+ {
+ if ( !strnicmp( ep->key, "vertexremapshader", 17 ) ) {
+ sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders + pk3ShadersN*65 );
+ res2list( pk3Shaders, &pk3ShadersN );
+ }
+ }
+ strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[0], "music" ) );
+ if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' ){
+ FixDOSName( pk3Sounds + pk3SoundsN*65 );
+ DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
+ res2list( pk3Sounds, &pk3SoundsN );
+ }
+
+ for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
+ {
+ strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[i], "noise" ) );
+ if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' && *( pk3Sounds + pk3SoundsN*65 ) != '*' ){
+ FixDOSName( pk3Sounds + pk3SoundsN*65 );
+ DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
+ res2list( pk3Sounds, &pk3SoundsN );
+ }
+
+ if ( !stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
+ strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_strt.wav");
+ res2list( pk3Sounds, &pk3SoundsN );
+ strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_end.wav");
+ res2list( pk3Sounds, &pk3SoundsN );
+ }
+ if ( !stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
+ if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
+ strcpy( pk3Sounds + pk3SoundsN*65, "sound/misc/windfly.wav");
+ res2list( pk3Sounds, &pk3SoundsN );
+ }
+ }
+ strcpy( pk3Shaders + pk3ShadersN*65, ValueForKey( &entities[i], "targetShaderNewName" ) );
+ res2list( pk3Shaders, &pk3ShadersN );
+ }
+
+ //levelshot
+ sprintf( pk3Shaders + pk3ShadersN*65, "levelshots/%s", nameOFmap );
+ res2list( pk3Shaders, &pk3ShadersN );
+
+
+ if( dbg ){
+ Sys_Printf( "\n\tDrawsurface+ent calls....%i\n", pk3ShadersN );
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ Sys_Printf( "%s\n", pk3Shaders + i*65 );
+ }
+ Sys_Printf( "\n\tSounds....%i\n", pk3SoundsN );
+ for ( i = 0; i < pk3SoundsN; i++ ){
+ Sys_Printf( "%s\n", pk3Sounds + i*65 );
+ }
+ }
+
+ vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN );
+
+ if( dbg ){
+ Sys_Printf( "\n\tSchroider fileses.....%i\n", pk3ShaderfilesN );
+ for ( i = 0; i < pk3ShaderfilesN; i++ ){
+ Sys_Printf( "%s\n", pk3Shaderfiles + i*65 );
+ }
+ }
+
+
+ /* load exclusions file */
+ int ExTexturesN = 0;
+ char* ExTextures = (char *)calloc( 4096*65, sizeof( char ) );
+ int ExShadersN = 0;
+ char* ExShaders = (char *)calloc( 4096*65, sizeof( char ) );
+ int ExSoundsN = 0;
+ char* ExSounds = (char *)calloc( 4096*65, sizeof( char ) );
+ int ExShaderfilesN = 0;
+ char* ExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
+ int ExVideosN = 0;
+ char* ExVideos = (char *)calloc( 4096*65, sizeof( char ) );
+ int ExPureTexturesN = 0;
+ char* ExPureTextures = (char *)calloc( 4096*65, sizeof( char ) );
+
+ char* ExReasonShader[4096] = { NULL };
+ char* ExReasonShaderFile[4096] = { NULL };
+
+ char exName[ 1024 ];
+ byte *buffer;
+ int size;
+
+ strcpy( exName, q3map2path );
+ char *cut = strrchr( exName, '\\' );
+ char *cut2 = strrchr( exName, '/' );
+ if ( cut == NULL && cut2 == NULL ){
+ Sys_Printf( "WARNING: Unable to load exclusions file.\n" );
+ goto skipEXfile;
+ }
+ if ( cut2 > cut ) cut = cut2;
+ cut[1] = '\0';
+ strcat( exName, game->arg );
+ strcat( exName, ".exclude" );
+
+ Sys_Printf( "Loading %s\n", exName );
+ size = TryLoadFile( exName, (void**) &buffer );
+ if ( size <= 0 ) {
+ Sys_Printf( "WARNING: Unable to find exclusions file %s.\n", exName );
+ goto skipEXfile;
+ }
+
+ /* parse the file */
+ ParseFromMemory( (char *) buffer, size );
+
+ /* tokenize it */
+ while ( 1 )
+ {
+ /* test for end of file */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+
+ /* blocks */
+ if ( !stricmp( token, "textures" ) ){
+ parseEXblock ( ExTextures, &ExTexturesN, exName );
+ }
+ else if ( !stricmp( token, "shaders" ) ){
+ parseEXblock ( ExShaders, &ExShadersN, exName );
+ }
+ else if ( !stricmp( token, "shaderfiles" ) ){
+ parseEXblock ( ExShaderfiles, &ExShaderfilesN, exName );
+ }
+ else if ( !stricmp( token, "sounds" ) ){
+ parseEXblock ( ExSounds, &ExSoundsN, exName );
+ }
+ else if ( !stricmp( token, "videos" ) ){
+ parseEXblock ( ExVideos, &ExVideosN, exName );
+ }
+ else{
+ Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
+ }
+ }
+
+ /* free the buffer */
+ free( buffer );
+
+ for ( i = 0; i < ExTexturesN; i++ ){
+ for ( j = 0; j < ExShadersN; j++ ){
+ if ( !stricmp( ExTextures + i*65, ExShaders + j*65 ) ){
+ break;
+ }
+ }
+ if ( j == ExShadersN ){
+ strcpy ( ExPureTextures + ExPureTexturesN*65, ExTextures + i*65 );
+ ExPureTexturesN++;
+ }
+ }
+
+skipEXfile:
+
+ if( dbg ){
+ Sys_Printf( "\n\tExTextures....%i\n", ExTexturesN );
+ for ( i = 0; i < ExTexturesN; i++ ) Sys_Printf( "%s\n", ExTextures + i*65 );
+ Sys_Printf( "\n\tExPureTextures....%i\n", ExPureTexturesN );
+ for ( i = 0; i < ExPureTexturesN; i++ ) Sys_Printf( "%s\n", ExPureTextures + i*65 );
+ Sys_Printf( "\n\tExShaders....%i\n", ExShadersN );
+ for ( i = 0; i < ExShadersN; i++ ) Sys_Printf( "%s\n", ExShaders + i*65 );
+ Sys_Printf( "\n\tExShaderfiles....%i\n", ExShaderfilesN );
+ for ( i = 0; i < ExShaderfilesN; i++ ) Sys_Printf( "%s\n", ExShaderfiles + i*65 );
+ Sys_Printf( "\n\tExSounds....%i\n", ExSoundsN );
+ for ( i = 0; i < ExSoundsN; i++ ) Sys_Printf( "%s\n", ExSounds + i*65 );
+ Sys_Printf( "\n\tExVideos....%i\n", ExVideosN );
+ for ( i = 0; i < ExVideosN; i++ ) Sys_Printf( "%s\n", ExVideos + i*65 );
+ }
+
+ /* can exclude pure textures right now, shouldn't create shaders for them anyway */
+ for ( i = 0; i < pk3ShadersN ; i++ ){
+ for ( j = 0; j < ExPureTexturesN ; j++ ){
+ if ( !stricmp( pk3Shaders + i*65, ExPureTextures + j*65 ) ){
+ *( pk3Shaders + i*65 ) = '\0';
+ break;
+ }
+ }
+ }
+
+ //Parse Shader Files
+ /* hack */
+ endofscript = qtrue;
+
+ for ( i = 0; i < pk3ShaderfilesN; i++ ){
+ qboolean wantShader = qfalse, wantShaderFile = qfalse, ShaderFileExcluded = qfalse;
+ int shader;
+ char* reasonShader = NULL;
+ char* reasonShaderFile = NULL;
+
+ /* load the shader */
+ sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
+ SilentLoadScriptFile( temp, 0 );
+ if( dbg ) Sys_Printf( "\n\tentering %s\n", pk3Shaderfiles + i*65 );
+
+ /* do wanna le shader file? */
+ for ( j = 0; j < ExShaderfilesN; j++ ){
+ if ( !stricmp( ExShaderfiles + j*65, pk3Shaderfiles + i*65 ) ){
+ ShaderFileExcluded = qtrue;
+ reasonShaderFile = ExShaderfiles + j*65;
+ break;
+ }
+ }
+ /* tokenize it */
+ /* check if shader file has to be excluded */
+ while ( !ShaderFileExcluded )
+ {
+ /* test for end of file */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+
+ /* does it contain restricted shaders/textures? */
+ for ( j = 0; j < ExShadersN; j++ ){
+ if ( !stricmp( ExShaders + j*65, token ) ){
+ ShaderFileExcluded = qtrue;
+ reasonShader = ExShaders + j*65;
+ break;
+ }
+ }
+ if ( ShaderFileExcluded )
+ break;
+ for ( j = 0; j < ExPureTexturesN; j++ ){
+ if ( !stricmp( ExPureTextures + j*65, token ) ){
+ ShaderFileExcluded = qtrue;
+ reasonShader = ExPureTextures + j*65;
+ break;
+ }
+ }
+ if ( ShaderFileExcluded )
+ break;
+
+ /* handle { } section */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( strcmp( token, "{" ) ) {
+ Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s",
+ temp, scriptline, token );
+ }
+
+ while ( 1 )
+ {
+ /* get the next token */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ break;
+ }
+ /* parse stage directives */
+ if ( !strcmp( token, "{" ) ) {
+ while ( 1 )
+ {
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ /* tokenize it again */
+ SilentLoadScriptFile( temp, 0 );
+ while ( 1 )
+ {
+ /* test for end of file */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ //dump shader names
+ if( dbg ) Sys_Printf( "%s\n", token );
+
+ /* do wanna le shader? */
+ wantShader = qfalse;
+ for ( j = 0; j < pk3ShadersN; j++ ){
+ if ( !stricmp( pk3Shaders + j*65, token) ){
+ shader = j;
+ wantShader = qtrue;
+ break;
+ }
+ }
+
+ /* handle { } section */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( strcmp( token, "{" ) ) {
+ Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s",
+ temp, scriptline, token );
+ }
+
+ qboolean hasmap = qfalse;
+ while ( 1 )
+ {
+ /* get the next token */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ break;
+ }
+
+
+ /* -----------------------------------------------------------------
+ shader stages (passes)
+ ----------------------------------------------------------------- */
+
+ /* parse stage directives */
+ if ( !strcmp( token, "{" ) ) {
+ while ( 1 )
+ {
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ break;
+ }
+ if ( !strcmp( token, "{" ) ) {
+ Sys_Printf( "WARNING9: %s : line %d : opening brace inside shader stage\n", temp, scriptline );
+ }
+ if ( !stricmp( token, "mapComp" ) || !stricmp( token, "mapNoComp" ) || !stricmp( token, "animmapcomp" ) || !stricmp( token, "animmapnocomp" ) ){
+ Sys_Printf( "WARNING7: %s : line %d : unsupported '%s' map directive\n", temp, scriptline, token );
+ }
+ /* skip the shader */
+ if ( !wantShader ) continue;
+
+ /* digest any images */
+ if ( !stricmp( token, "map" ) ||
+ !stricmp( token, "clampMap" ) ) {
+ hasmap = qtrue;
+ /* get an image */
+ GetToken( qfalse );
+ if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
+ tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+ }
+ }
+ else if ( !stricmp( token, "animMap" ) ||
+ !stricmp( token, "clampAnimMap" ) ) {
+ hasmap = qtrue;
+ GetToken( qfalse );// skip num
+ while ( TokenAvailable() ){
+ GetToken( qfalse );
+ tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+ }
+ }
+ else if ( !stricmp( token, "videoMap" ) ){
+ hasmap = qtrue;
+ GetToken( qfalse );
+ FixDOSName( token );
+ if ( strchr( token, '/' ) == NULL && strchr( token, '\\' ) == NULL ){
+ sprintf( temp, "video/%s", token );
+ strcpy( token, temp );
+ }
+ FixDOSName( token );
+ for ( j = 0; j < pk3VideosN; j++ ){
+ if ( !stricmp( pk3Videos + j*65, token ) ){
+ goto away;
+ }
+ }
+ for ( j = 0; j < ExVideosN; j++ ){
+ if ( !stricmp( ExVideos + j*65, token ) ){
+ goto away;
+ }
+ }
+ strcpy ( pk3Videos + pk3VideosN*65, token );
+ pk3VideosN++;
+ away:
+ j = 0;
+ }
+ }
+ }
+ else if ( !strnicmp( token, "implicit", 8 ) ){
+ Sys_Printf( "WARNING5: %s : line %d : unsupported %s shader\n", temp, scriptline, token );
+ }
+ /* skip the shader */
+ else if ( !wantShader ) continue;
+
+ /* -----------------------------------------------------------------
+ surfaceparm * directives
+ ----------------------------------------------------------------- */
+
+ /* match surfaceparm */
+ else if ( !stricmp( token, "surfaceparm" ) ) {
+ GetToken( qfalse );
+ if ( !stricmp( token, "nodraw" ) ) {
+ wantShader = qfalse;
+ *( pk3Shaders + shader*65 ) = '\0';
+ }
+ }
+
+ /* skyparms <outer image> <cloud height> <inner image> */
+ else if ( !stricmp( token, "skyParms" ) ) {
+ hasmap = qtrue;
+ /* get image base */
+ GetToken( qfalse );
+
+ /* ignore bogus paths */
+ if ( stricmp( token, "-" ) && stricmp( token, "full" ) ) {
+ strcpy ( temp, token );
+ sprintf( token, "%s_up", temp );
+ tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+ sprintf( token, "%s_dn", temp );
+ tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+ sprintf( token, "%s_lf", temp );
+ tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+ sprintf( token, "%s_rt", temp );
+ tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+ sprintf( token, "%s_bk", temp );
+ tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+ sprintf( token, "%s_ft", temp );
+ tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+ }
+ /* skip rest of line */
+ GetToken( qfalse );
+ GetToken( qfalse );
+ }
+ else if ( !stricmp( token, "fogparms" ) ){
+ hasmap = qtrue;
+ }
+ }
+
+ //exclude shader
+ if ( wantShader ){
+ for ( j = 0; j < ExShadersN; j++ ){
+ if ( !stricmp( ExShaders + j*65, pk3Shaders + shader*65 ) ){
+ wantShader = qfalse;
+ *( pk3Shaders + shader*65 ) = '\0';
+ break;
+ }
+ }
+ if ( !hasmap ){
+ wantShader = qfalse;
+ }
+ if ( wantShader ){
+ if ( ShaderFileExcluded ){
+ if ( reasonShaderFile != NULL ){
+ ExReasonShaderFile[ shader ] = reasonShaderFile;
+ }
+ else{
+ ExReasonShaderFile[ shader ] = ( char* ) calloc( 65, sizeof( char ) );
+ strcpy( ExReasonShaderFile[ shader ], pk3Shaderfiles + i*65 );
+ }
+ ExReasonShader[ shader ] = reasonShader;
+ }
+ else{
+ wantShaderFile = qtrue;
+ *( pk3Shaders + shader*65 ) = '\0';
+ }
+ }
+ }
+ }
+ if ( !wantShaderFile ){
+ *( pk3Shaderfiles + i*65 ) = '\0';
+ }
+ }
+
+
+
+/* exclude stuff */
+//wanted shaders from excluded .shaders
+ Sys_Printf( "\n" );
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ if ( *( pk3Shaders + i*65 ) != '\0' && ( ExReasonShader[i] != NULL || ExReasonShaderFile[i] != NULL ) ){
+ Sys_Printf( " !FAIL! %s\n", pk3Shaders + i*65 );
+ packFAIL = qtrue;
+ if ( ExReasonShader[i] != NULL ){
+ Sys_Printf( " reason: is located in %s,\n containing restricted shader %s\n", ExReasonShaderFile[i], ExReasonShader[i] );
+ }
+ else{
+ Sys_Printf( " reason: is located in restricted %s\n", ExReasonShaderFile[i] );
+ }
+ *( pk3Shaders + i*65 ) = '\0';
+ }
+ }
+//pure textures (shader ones are done)
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ if ( *( pk3Shaders + i*65 ) != '\0' ){
+ FixDOSName( pk3Shaders + i*65 );
+ for ( j = 0; j < pk3TexturesN; j++ ){
+ if ( !stricmp( pk3Shaders + i*65, pk3Textures + j*65 ) ){
+ *( pk3Shaders + i*65 ) = '\0';
+ break;
+ }
+ }
+ if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
+ for ( j = 0; j < ExTexturesN; j++ ){
+ if ( !stricmp( pk3Shaders + i*65, ExTextures + j*65 ) ){
+ *( pk3Shaders + i*65 ) = '\0';
+ break;
+ }
+ }
+ }
+ }
+
+//snds
+ for ( i = 0; i < pk3SoundsN; i++ ){
+ for ( j = 0; j < ExSoundsN; j++ ){
+ if ( !stricmp( pk3Sounds + i*65, ExSounds + j*65 ) ){
+ *( pk3Sounds + i*65 ) = '\0';
+ break;
+ }
+ }
+ }
+
+ /* make a pack */
+ sprintf( packname, "%s/%s_autopacked.pk3", EnginePath, nameOFmap );
+ remove( packname );
+ sprintf( packFailName, "%s/%s_FAILEDpack.pk3", EnginePath, nameOFmap );
+ remove( packFailName );
+
+ Sys_Printf( "\n--- ZipZip ---\n" );
+
+ Sys_Printf( "\n\tShader referenced textures....\n" );
+
+ for ( i = 0; i < pk3TexturesN; i++ ){
+ if ( png ){
+ sprintf( temp, "%s.png", pk3Textures + i*65 );
+ if ( vfsPackFile( temp, packname, 10 ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ }
+ sprintf( temp, "%s.tga", pk3Textures + i*65 );
+ if ( vfsPackFile( temp, packname, 10 ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ sprintf( temp, "%s.jpg", pk3Textures + i*65 );
+ if ( vfsPackFile( temp, packname, 10 ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Textures + i*65 );
+ packFAIL = qtrue;
+ }
+
+ Sys_Printf( "\n\tPure textures....\n" );
+
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ if ( *( pk3Shaders + i*65 ) != '\0' ){
+ if ( png ){
+ sprintf( temp, "%s.png", pk3Shaders + i*65 );
+ if ( vfsPackFile( temp, packname, 10 ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ }
+ sprintf( temp, "%s.tga", pk3Shaders + i*65 );
+ if ( vfsPackFile( temp, packname, 10 ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ sprintf( temp, "%s.jpg", pk3Shaders + i*65 );
+ if ( vfsPackFile( temp, packname, 10 ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Shaders + i*65 );
+ if ( i != pk3ShadersN - 1 ) packFAIL = qtrue; //levelshot typically
+ }
+ }
+
+ Sys_Printf( "\n\tShaizers....\n" );
+
+ for ( i = 0; i < pk3ShaderfilesN; i++ ){
+ if ( *( pk3Shaderfiles + i*65 ) != '\0' ){
+ sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
+ if ( vfsPackFile( temp, packname, 10 ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Shaders + i*65 );
+ packFAIL = qtrue;
+ }
+ }
+
+ Sys_Printf( "\n\tSounds....\n" );
+
+ for ( i = 0; i < pk3SoundsN; i++ ){
+ if ( *( pk3Sounds + i*65 ) != '\0' ){
+ if ( vfsPackFile( pk3Sounds + i*65, packname, 10 ) ){
+ Sys_Printf( "++%s\n", pk3Sounds + i*65 );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Sounds + i*65 );
+ packFAIL = qtrue;
+ }
+ }
+
+ Sys_Printf( "\n\tVideos....\n" );
+
+ for ( i = 0; i < pk3VideosN; i++ ){
+ if ( vfsPackFile( pk3Videos + i*65, packname, 10 ) ){
+ Sys_Printf( "++%s\n", pk3Videos + i*65 );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Videos + i*65 );
+ packFAIL = qtrue;
+ }
+
+ Sys_Printf( "\n\t.bsp and stuff\n" );
+
+ sprintf( temp, "maps/%s.bsp", nameOFmap );
+ if ( vfsPackFile( temp, packname, 10 ) ){
+ Sys_Printf( "++%s\n", temp );
+ }
+ else{
+ Sys_Printf( " !FAIL! %s\n", temp );
+ packFAIL = qtrue;
+ }
+
+ sprintf( temp, "maps/%s.aas", nameOFmap );
+ if ( vfsPackFile( temp, packname, 10 ) ){
+ Sys_Printf( "++%s\n", temp );
+ }
+ else{
+ Sys_Printf( " !FAIL! %s\n", temp );
+ }
+
+ sprintf( temp, "scripts/%s.arena", nameOFmap );
+ if ( vfsPackFile( temp, packname, 10 ) ){
+ Sys_Printf( "++%s\n", temp );
+ }
+ else{
+ Sys_Printf( " !FAIL! %s\n", temp );
+ }
+
+ sprintf( temp, "scripts/%s.defi", nameOFmap );
+ if ( vfsPackFile( temp, packname, 10 ) ){
+ Sys_Printf( "++%s\n", temp );
+ }
+ else{
+ Sys_Printf( " !FAIL! %s\n", temp );
+ }
+
+ if ( !packFAIL ){
+ Sys_Printf( "\nSaved to %s\n", packname );
+ }
+ else{
+ rename( packname, packFailName );
+ Sys_Printf( "\nSaved to %s\n", packFailName );
+ }
+ /* return to sender */
+ return 0;
+}
+
+
+/*
+ repackBSPMain()
+ repack multiple maps, strip out only required shaders
+ works for Q3 type of shaders and ents
+ */
+
+int repackBSPMain( int argc, char **argv ){
+ int i, j, len, compLevel = 0;
+ qboolean dbg = qfalse, png = qfalse;
+
+ /* process arguments */
+ for ( i = 1; i < ( argc - 1 ); i++ ){
+ if ( !strcmp( argv[ i ], "-dbg" ) ) {
+ dbg = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-png" ) ) {
+ png = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-complevel" ) ) {
+ compLevel = atoi( argv[ i + 1 ] );
+ i++;
+ if ( compLevel < -1 ) compLevel = -1;
+ if ( compLevel > 10 ) compLevel = 10;
+ Sys_Printf( "Compression level set to %i\n", compLevel );
+ }
+ }
+
+/* load exclusions file */
+ int ExTexturesN = 0;
+ char* ExTextures = (char *)calloc( 4096*65, sizeof( char ) );
+ int ExShadersN = 0;
+ char* ExShaders = (char *)calloc( 4096*65, sizeof( char ) );
+ int ExSoundsN = 0;
+ char* ExSounds = (char *)calloc( 4096*65, sizeof( char ) );
+ int ExShaderfilesN = 0;
+ char* ExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
+ int ExVideosN = 0;
+ char* ExVideos = (char *)calloc( 4096*65, sizeof( char ) );
+ int ExPureTexturesN = 0;
+ char* ExPureTextures = (char *)calloc( 4096*65, sizeof( char ) );
+
+
+ char exName[ 1024 ];
+ byte *buffer;
+ int size;
+
+ strcpy( exName, q3map2path );
+ char *cut = strrchr( exName, '\\' );
+ char *cut2 = strrchr( exName, '/' );
+ if ( cut == NULL && cut2 == NULL ){
+ Sys_Printf( "WARNING: Unable to load exclusions file.\n" );
+ goto skipEXfile;
+ }
+ if ( cut2 > cut ) cut = cut2;
+ cut[1] = '\0';
+ strcat( exName, game->arg );
+ strcat( exName, ".exclude" );
+
+ Sys_Printf( "Loading %s\n", exName );
+ size = TryLoadFile( exName, (void**) &buffer );
+ if ( size <= 0 ) {
+ Sys_Printf( "WARNING: Unable to find exclusions file %s.\n", exName );
+ goto skipEXfile;
+ }
+
+ /* parse the file */
+ ParseFromMemory( (char *) buffer, size );
+
+ /* tokenize it */
+ while ( 1 )
+ {
+ /* test for end of file */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+
+ /* blocks */
+ if ( !stricmp( token, "textures" ) ){
+ parseEXblock ( ExTextures, &ExTexturesN, exName );
+ }
+ else if ( !stricmp( token, "shaders" ) ){
+ parseEXblock ( ExShaders, &ExShadersN, exName );
+ }
+ else if ( !stricmp( token, "shaderfiles" ) ){
+ parseEXblock ( ExShaderfiles, &ExShaderfilesN, exName );
+ }
+ else if ( !stricmp( token, "sounds" ) ){
+ parseEXblock ( ExSounds, &ExSoundsN, exName );
+ }
+ else if ( !stricmp( token, "videos" ) ){
+ parseEXblock ( ExVideos, &ExVideosN, exName );
+ }
+ else{
+ Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
+ }
+ }
+
+ /* free the buffer */
+ free( buffer );
+
+ for ( i = 0; i < ExTexturesN; i++ ){
+ for ( j = 0; j < ExShadersN; j++ ){
+ if ( !stricmp( ExTextures + i*65, ExShaders + j*65 ) ){
+ break;
+ }
+ }
+ if ( j == ExShadersN ){
+ strcpy ( ExPureTextures + ExPureTexturesN*65, ExTextures + i*65 );
+ ExPureTexturesN++;
+ }
+ }
+
+skipEXfile:
+
+ if( dbg ){
+ Sys_Printf( "\n\tExTextures....%i\n", ExTexturesN );
+ for ( i = 0; i < ExTexturesN; i++ ) Sys_Printf( "%s\n", ExTextures + i*65 );
+ Sys_Printf( "\n\tExPureTextures....%i\n", ExPureTexturesN );
+ for ( i = 0; i < ExPureTexturesN; i++ ) Sys_Printf( "%s\n", ExPureTextures + i*65 );
+ Sys_Printf( "\n\tExShaders....%i\n", ExShadersN );
+ for ( i = 0; i < ExShadersN; i++ ) Sys_Printf( "%s\n", ExShaders + i*65 );
+ Sys_Printf( "\n\tExShaderfiles....%i\n", ExShaderfilesN );
+ for ( i = 0; i < ExShaderfilesN; i++ ) Sys_Printf( "%s\n", ExShaderfiles + i*65 );
+ Sys_Printf( "\n\tExSounds....%i\n", ExSoundsN );
+ for ( i = 0; i < ExSoundsN; i++ ) Sys_Printf( "%s\n", ExSounds + i*65 );
+ Sys_Printf( "\n\tExVideos....%i\n", ExVideosN );
+ for ( i = 0; i < ExVideosN; i++ ) Sys_Printf( "%s\n", ExVideos + i*65 );
+ }
+
+
+
+
+/* load repack.exclude */
+ int rExTexturesN = 0;
+ char* rExTextures = (char *)calloc( 65536*65, sizeof( char ) );
+ int rExShadersN = 0;
+ char* rExShaders = (char *)calloc( 32768*65, sizeof( char ) );
+ int rExSoundsN = 0;
+ char* rExSounds = (char *)calloc( 8192*65, sizeof( char ) );
+ int rExShaderfilesN = 0;
+ char* rExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
+ int rExVideosN = 0;
+ char* rExVideos = (char *)calloc( 4096*65, sizeof( char ) );
+
+ strcpy( exName, q3map2path );
+ cut = strrchr( exName, '\\' );
+ cut2 = strrchr( exName, '/' );
+ if ( cut == NULL && cut2 == NULL ){
+ Sys_Printf( "WARNING: Unable to load repack exclusions file.\n" );
+ goto skipEXrefile;
+ }
+ if ( cut2 > cut ) cut = cut2;
+ cut[1] = '\0';
+ strcat( exName, "repack.exclude" );
+
+ Sys_Printf( "Loading %s\n", exName );
+ size = TryLoadFile( exName, (void**) &buffer );
+ if ( size <= 0 ) {
+ Sys_Printf( "WARNING: Unable to find repack exclusions file %s.\n", exName );
+ goto skipEXrefile;
+ }
+
+ /* parse the file */
+ ParseFromMemory( (char *) buffer, size );
+
+ /* tokenize it */
+ while ( 1 )
+ {
+ /* test for end of file */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+
+ /* blocks */
+ if ( !stricmp( token, "textures" ) ){
+ parseEXblock ( rExTextures, &rExTexturesN, exName );
+ }
+ else if ( !stricmp( token, "shaders" ) ){
+ parseEXblock ( rExShaders, &rExShadersN, exName );
+ }
+ else if ( !stricmp( token, "shaderfiles" ) ){
+ parseEXblock ( rExShaderfiles, &rExShaderfilesN, exName );
+ }
+ else if ( !stricmp( token, "sounds" ) ){
+ parseEXblock ( rExSounds, &rExSoundsN, exName );
+ }
+ else if ( !stricmp( token, "videos" ) ){
+ parseEXblock ( rExVideos, &rExVideosN, exName );
+ }
+ else{
+ Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
+ }
+ }
+
+ /* free the buffer */
+ free( buffer );
+
+skipEXrefile:
+
+ if( dbg ){
+ Sys_Printf( "\n\trExTextures....%i\n", rExTexturesN );
+ for ( i = 0; i < rExTexturesN; i++ ) Sys_Printf( "%s\n", rExTextures + i*65 );
+ Sys_Printf( "\n\trExShaders....%i\n", rExShadersN );
+ for ( i = 0; i < rExShadersN; i++ ) Sys_Printf( "%s\n", rExShaders + i*65 );
+ Sys_Printf( "\n\trExShaderfiles....%i\n", rExShaderfilesN );
+ for ( i = 0; i < rExShaderfilesN; i++ ) Sys_Printf( "%s\n", rExShaderfiles + i*65 );
+ Sys_Printf( "\n\trExSounds....%i\n", rExSoundsN );
+ for ( i = 0; i < rExSoundsN; i++ ) Sys_Printf( "%s\n", rExSounds + i*65 );
+ Sys_Printf( "\n\trExVideos....%i\n", rExVideosN );
+ for ( i = 0; i < rExVideosN; i++ ) Sys_Printf( "%s\n", rExVideos + i*65 );
+ }
+
+
+
+
+ int bspListN = 0;
+ char* bspList = (char *)calloc( 8192*1024, sizeof( char ) );
+
+ /* do some path mangling */
+ strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+ if ( !stricmp( strrchr( source, '.' ), ".bsp" ) ){
+ strcpy( bspList, source );
+ bspListN++;
+ }
+ else{
+ /* load bsps paths list */
+ Sys_Printf( "Loading %s\n", source );
+ size = TryLoadFile( source, (void**) &buffer );
+ if ( size <= 0 ) {
+ Sys_Printf( "WARNING: Unable to open bsps paths list file %s.\n", source );
+ }
+
+ /* parse the file */
+ ParseFromMemory( (char *) buffer, size );
+
+ /* tokenize it */
+ while ( 1 )
+ {
+ /* test for end of file */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ strcpy( bspList + bspListN * 1024 , token );
+ bspListN++;
+ }
+
+ /* free the buffer */
+ free( buffer );
+ }
+
+ char packname[ 1024 ], nameOFrepack[ 1024 ], nameOFmap[ 1024 ], temp[ 1024 ];
+
+ /* copy input file name */
+ strcpy( temp, source );
+ StripExtension( temp );
+
+ /* extract input file name */
+ len = strlen( temp ) - 1;
+ while ( len > 0 && temp[ len ] != '/' && temp[ len ] != '\\' )
+ len--;
+ strcpy( nameOFrepack, &temp[ len + 1 ] );
+
+
+/* load bsps */
+ int pk3ShadersN = 0;
+ char* pk3Shaders = (char *)calloc( 65536*65, sizeof( char ) );
+ int pk3SoundsN = 0;
+ char* pk3Sounds = (char *)calloc( 4096*65, sizeof( char ) );
+ int pk3ShaderfilesN = 0;
+ char* pk3Shaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
+ int pk3TexturesN = 0;
+ char* pk3Textures = (char *)calloc( 65536*65, sizeof( char ) );
+ int pk3VideosN = 0;
+ char* pk3Videos = (char *)calloc( 1024*65, sizeof( char ) );
+
+ for( j = 0; j < bspListN; j++ ){
+
+ int pk3SoundsNold = pk3SoundsN;
+ int pk3ShadersNold = pk3ShadersN;
+
+ strcpy( source, bspList + j*1024 );
+ StripExtension( source );
+ DefaultExtension( source, ".bsp" );
+
+ /* load the bsp */
+ Sys_Printf( "\nLoading %s\n", source );
+ PartialLoadBSPFile( source );
+ ParseEntities();
+
+ /* copy map name */
+ strcpy( temp, source );
+ StripExtension( temp );
+
+ /* extract map name */
+ len = strlen( temp ) - 1;
+ while ( len > 0 && temp[ len ] != '/' && temp[ len ] != '\\' )
+ len--;
+ strcpy( nameOFmap, &temp[ len + 1 ] );
+
+
+ qboolean drawsurfSHs[1024] = { qfalse };
+
+ for ( i = 0; i < numBSPDrawSurfaces; i++ ){
+ drawsurfSHs[ bspDrawSurfaces[i].shaderNum ] = qtrue;
+ }
+
+ for ( i = 0; i < numBSPShaders; i++ ){
+ if ( drawsurfSHs[i] ){
+ strcpy( pk3Shaders + pk3ShadersN*65, bspShaders[i].shader );
+ res2list( pk3Shaders, &pk3ShadersN );
+ }
+ }
+
+ /* Ent keys */
+ epair_t *ep;
+ for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
+ {
+ if ( !strnicmp( ep->key, "vertexremapshader", 17 ) ) {
+ sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders + pk3ShadersN*65 );
+ res2list( pk3Shaders, &pk3ShadersN );
+ }
+ }
+ strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[0], "music" ) );
+ if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' ){
+ FixDOSName( pk3Sounds + pk3SoundsN*65 );
+ DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
+ res2list( pk3Sounds, &pk3SoundsN );
+ }
+
+ for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
+ {
+ strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[i], "noise" ) );
+ if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' && *( pk3Sounds + pk3SoundsN*65 ) != '*' ){
+ FixDOSName( pk3Sounds + pk3SoundsN*65 );
+ DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
+ res2list( pk3Sounds, &pk3SoundsN );
+ }
+
+ if ( !stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
+ strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_strt.wav");
+ res2list( pk3Sounds, &pk3SoundsN );
+ strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_end.wav");
+ res2list( pk3Sounds, &pk3SoundsN );
+ }
+ if ( !stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
+ if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
+ strcpy( pk3Sounds + pk3SoundsN*65, "sound/misc/windfly.wav");
+ res2list( pk3Sounds, &pk3SoundsN );
+ }
+ }
+ strcpy( pk3Shaders + pk3ShadersN*65, ValueForKey( &entities[i], "targetShaderNewName" ) );
+ res2list( pk3Shaders, &pk3ShadersN );
+ }
+
+ //levelshot
+ sprintf( pk3Shaders + pk3ShadersN*65, "levelshots/%s", nameOFmap );
+ res2list( pk3Shaders, &pk3ShadersN );
+
+
+
+ Sys_Printf( "\n\t+Drawsurface+ent calls....%i\n", pk3ShadersN - pk3ShadersNold );
+ for ( i = pk3ShadersNold; i < pk3ShadersN; i++ ){
+ Sys_Printf( "%s\n", pk3Shaders + i*65 );
+ }
+ Sys_Printf( "\n\t+Sounds....%i\n", pk3SoundsN - pk3SoundsNold );
+ for ( i = pk3SoundsNold; i < pk3SoundsN; i++ ){
+ Sys_Printf( "%s\n", pk3Sounds + i*65 );
+ }
+ /* free bsp data */
+/*
+ if ( bspDrawVerts != 0 ) {
+ free( bspDrawVerts );
+ bspDrawVerts = NULL;
+ //numBSPDrawVerts = 0;
+ Sys_Printf( "freed BSPDrawVerts\n" );
+ }
+*/ if ( bspDrawSurfaces != 0 ) {
+ free( bspDrawSurfaces );
+ bspDrawSurfaces = NULL;
+ //numBSPDrawSurfaces = 0;
+ //Sys_Printf( "freed bspDrawSurfaces\n" );
+ }
+/* if ( bspLightBytes != 0 ) {
+ free( bspLightBytes );
+ bspLightBytes = NULL;
+ //numBSPLightBytes = 0;
+ Sys_Printf( "freed BSPLightBytes\n" );
+ }
+ if ( bspGridPoints != 0 ) {
+ free( bspGridPoints );
+ bspGridPoints = NULL;
+ //numBSPGridPoints = 0;
+ Sys_Printf( "freed BSPGridPoints\n" );
+ }
+ if ( bspPlanes != 0 ) {
+ free( bspPlanes );
+ bspPlanes = NULL;
+ Sys_Printf( "freed bspPlanes\n" );
+ //numBSPPlanes = 0;
+ //allocatedBSPPlanes = 0;
+ }
+ if ( bspBrushes != 0 ) {
+ free( bspBrushes );
+ bspBrushes = NULL;
+ Sys_Printf( "freed bspBrushes\n" );
+ //numBSPBrushes = 0;
+ //allocatedBSPBrushes = 0;
+ }
+*/ if ( entities != 0 ) {
+ epair_t *ep2free;
+ for ( i = 0; i < numBSPEntities && i < numEntities; i++ ){
+ ep = entities[i].epairs;
+ while( ep != NULL){
+ ep2free = ep;
+ ep = ep->next;
+ free( ep2free );
+ }
+ }
+ free( entities );
+ entities = NULL;
+ //Sys_Printf( "freed entities\n" );
+ numEntities = 0;
+ numBSPEntities = 0;
+ allocatedEntities = 0;
+ }
+/* if ( bspModels != 0 ) {
+ free( bspModels );
+ bspModels = NULL;
+ Sys_Printf( "freed bspModels\n" );
+ //numBSPModels = 0;
+ //allocatedBSPModels = 0;
+ }
+*/ if ( bspShaders != 0 ) {
+ free( bspShaders );
+ bspShaders = NULL;
+ //Sys_Printf( "freed bspShaders\n" );
+ //numBSPShaders = 0;
+ //allocatedBSPShaders = 0;
+ }
+ if ( bspEntData != 0 ) {
+ free( bspEntData );
+ bspEntData = NULL;
+ //Sys_Printf( "freed bspEntData\n" );
+ //bspEntDataSize = 0;
+ //allocatedBSPEntData = 0;
+ }
+/* if ( bspNodes != 0 ) {
+ free( bspNodes );
+ bspNodes = NULL;
+ Sys_Printf( "freed bspNodes\n" );
+ //numBSPNodes = 0;
+ //allocatedBSPNodes = 0;
+ }
+ if ( bspDrawIndexes != 0 ) {
+ free( bspDrawIndexes );
+ bspDrawIndexes = NULL;
+ Sys_Printf( "freed bspDrawIndexes\n" );
+ //numBSPDrawIndexes = 0;
+ //allocatedBSPDrawIndexes = 0;
+ }
+ if ( bspLeafSurfaces != 0 ) {
+ free( bspLeafSurfaces );
+ bspLeafSurfaces = NULL;
+ Sys_Printf( "freed bspLeafSurfaces\n" );
+ //numBSPLeafSurfaces = 0;
+ //allocatedBSPLeafSurfaces = 0;
+ }
+ if ( bspLeafBrushes != 0 ) {
+ free( bspLeafBrushes );
+ bspLeafBrushes = NULL;
+ Sys_Printf( "freed bspLeafBrushes\n" );
+ //numBSPLeafBrushes = 0;
+ //allocatedBSPLeafBrushes = 0;
+ }
+ if ( bspBrushSides != 0 ) {
+ free( bspBrushSides );
+ bspBrushSides = NULL;
+ Sys_Printf( "freed bspBrushSides\n" );
+ numBSPBrushSides = 0;
+ allocatedBSPBrushSides = 0;
+ }
+ if ( numBSPFogs != 0 ) {
+ Sys_Printf( "freed numBSPFogs\n" );
+ numBSPFogs = 0;
+ }
+ if ( numBSPAds != 0 ) {
+ Sys_Printf( "freed numBSPAds\n" );
+ numBSPAds = 0;
+ }
+ if ( numBSPLeafs != 0 ) {
+ Sys_Printf( "freed numBSPLeafs\n" );
+ numBSPLeafs = 0;
+ }
+ if ( numBSPVisBytes != 0 ) {
+ Sys_Printf( "freed numBSPVisBytes\n" );
+ numBSPVisBytes = 0;
+ }
+*/ }
+
+
+
+ vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN );
+
+ if( dbg ){
+ Sys_Printf( "\n\tSchroider fileses.....%i\n", pk3ShaderfilesN );
+ for ( i = 0; i < pk3ShaderfilesN; i++ ){
+ Sys_Printf( "%s\n", pk3Shaderfiles + i*65 );
+ }
+ }
+
+
+
+ /* can exclude pure *base* textures right now, shouldn't create shaders for them anyway */
+ for ( i = 0; i < pk3ShadersN ; i++ ){
+ for ( j = 0; j < ExPureTexturesN ; j++ ){
+ if ( !stricmp( pk3Shaders + i*65, ExPureTextures + j*65 ) ){
+ *( pk3Shaders + i*65 ) = '\0';
+ break;
+ }
+ }
+ }
+ /* can exclude repack.exclude shaders, assuming they got all their images */
+ for ( i = 0; i < pk3ShadersN ; i++ ){
+ for ( j = 0; j < rExShadersN ; j++ ){
+ if ( !stricmp( pk3Shaders + i*65, rExShaders + j*65 ) ){
+ *( pk3Shaders + i*65 ) = '\0';
+ break;
+ }
+ }
+ }
+
+ //Parse Shader Files
+ Sys_Printf( "\t\nParsing shaders....\n\n" );
+ char shaderText[ 8192 ];
+ char* allShaders = (char *)calloc( 16777216, sizeof( char ) );
+ /* hack */
+ endofscript = qtrue;
+
+ for ( i = 0; i < pk3ShaderfilesN; i++ ){
+ qboolean wantShader = qfalse;
+ int shader;
+
+ /* load the shader */
+ sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
+ if ( dbg ) Sys_Printf( "\n\tentering %s\n", pk3Shaderfiles + i*65 );
+ SilentLoadScriptFile( temp, 0 );
+
+ /* tokenize it */
+ while ( 1 )
+ {
+ int line = scriptline;
+ /* test for end of file */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ //dump shader names
+ if( dbg ) Sys_Printf( "%s\n", token );
+
+ strcpy( shaderText, token );
+
+ if ( strchr( token, '\\') != NULL ){
+ Sys_Printf( "WARNING1: %s : %s : shader name with backslash\n", pk3Shaderfiles + i*65, token );
+ }
+
+ /* do wanna le shader? */
+ wantShader = qfalse;
+ for ( j = 0; j < pk3ShadersN; j++ ){
+ if ( !stricmp( pk3Shaders + j*65, token) ){
+ shader = j;
+ wantShader = qtrue;
+ break;
+ }
+ }
+ if ( wantShader ){
+ for ( j = 0; j < rExTexturesN ; j++ ){
+ if ( !stricmp( pk3Shaders + shader*65, rExTextures + j*65 ) ){
+ Sys_Printf( "WARNING3: %s : about to include shader for excluded texture\n", pk3Shaders + shader*65 );
+ break;
+ }
+ }
+ }
+
+ /* handle { } section */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( strcmp( token, "{" ) ) {
+ Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s",
+ temp, scriptline, token );
+ }
+ strcat( shaderText, "\n{" );
+ qboolean hasmap = qfalse;
+
+ while ( 1 )
+ {
+ line = scriptline;
+ /* get the next token */
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ strcat( shaderText, "\n}\n\n" );
+ break;
+ }
+ /* parse stage directives */
+ if ( !strcmp( token, "{" ) ) {
+ qboolean tokenready = qfalse;
+ strcat( shaderText, "\n\t{" );
+ while ( 1 )
+ {
+ /* detour of TokenAvailable() '~' */
+ if ( tokenready ) tokenready = qfalse;
+ else line = scriptline;
+ if ( !GetToken( qtrue ) ) {
+ break;
+ }
+ if ( !strcmp( token, "}" ) ) {
+ strcat( shaderText, "\n\t}" );
+ break;
+ }
+ if ( !strcmp( token, "{" ) ) {
+ strcat( shaderText, "\n\t{" );
+ Sys_Printf( "WARNING9: %s : line %d : opening brace inside shader stage\n", temp, scriptline );
+ }
+ /* skip the shader */
+ if ( !wantShader ) continue;
+
+ /* digest any images */
+ if ( !stricmp( token, "map" ) ||
+ !stricmp( token, "clampMap" ) ) {
+ strcat( shaderText, "\n\t\t" );
+ strcat( shaderText, token );
+ hasmap = qtrue;
+
+ /* get an image */
+ GetToken( qfalse );
+ if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
+ tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+ }
+ strcat( shaderText, " " );
+ strcat( shaderText, token );
+ }
+ else if ( !stricmp( token, "animMap" ) ||
+ !stricmp( token, "clampAnimMap" ) ) {
+ strcat( shaderText, "\n\t\t" );
+ strcat( shaderText, token );
+ hasmap = qtrue;
+
+ GetToken( qfalse );// skip num
+ strcat( shaderText, " " );
+ strcat( shaderText, token );
+ while ( TokenAvailable() ){
+ GetToken( qfalse );
+ tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+ strcat( shaderText, " " );
+ strcat( shaderText, token );
+ }
+ tokenready = qtrue;
+ }
+ else if ( !stricmp( token, "videoMap" ) ){
+ strcat( shaderText, "\n\t\t" );
+ strcat( shaderText, token );
+ hasmap = qtrue;
+ GetToken( qfalse );
+ strcat( shaderText, " " );
+ strcat( shaderText, token );
+ FixDOSName( token );
+ if ( strchr( token, '/' ) == NULL && strchr( token, '\\' ) == NULL ){
+ sprintf( temp, "video/%s", token );
+ strcpy( token, temp );
+ }
+ FixDOSName( token );
+ for ( j = 0; j < pk3VideosN; j++ ){
+ if ( !stricmp( pk3Videos + j*65, token ) ){
+ goto away;
+ }
+ }
+ for ( j = 0; j < ExVideosN; j++ ){
+ if ( !stricmp( ExVideos + j*65, token ) ){
+ goto away;
+ }
+ }
+ for ( j = 0; j < rExVideosN; j++ ){
+ if ( !stricmp( rExVideos + j*65, token ) ){
+ goto away;
+ }
+ }
+ strcpy ( pk3Videos + pk3VideosN*65, token );
+ pk3VideosN++;
+ away:
+ j = 0;
+ }
+ else if ( !stricmp( token, "mapComp" ) || !stricmp( token, "mapNoComp" ) || !stricmp( token, "animmapcomp" ) || !stricmp( token, "animmapnocomp" ) ){
+ Sys_Printf( "WARNING7: %s : %s shader\n", pk3Shaders + shader*65, token );
+ hasmap = qtrue;
+ if ( line == scriptline ){
+ strcat( shaderText, " " );
+ strcat( shaderText, token );
+ }
+ else{
+ strcat( shaderText, "\n\t\t" );
+ strcat( shaderText, token );
+ }
+ }
+ else if ( line == scriptline ){
+ strcat( shaderText, " " );
+ strcat( shaderText, token );
+ }
+ else{
+ strcat( shaderText, "\n\t\t" );
+ strcat( shaderText, token );
+ }
+ }
+ }
+ /* skip the shader */
+ else if ( !wantShader ) continue;
+
+ /* -----------------------------------------------------------------
+ surfaceparm * directives
+ ----------------------------------------------------------------- */
+
+ /* match surfaceparm */
+ else if ( !stricmp( token, "surfaceparm" ) ) {
+ strcat( shaderText, "\n\tsurfaceparm " );
+ GetToken( qfalse );
+ strcat( shaderText, token );
+ if ( !stricmp( token, "nodraw" ) ) {
+ wantShader = qfalse;
+ *( pk3Shaders + shader*65 ) = '\0';
+ }
+ }
+
+ /* skyparms <outer image> <cloud height> <inner image> */
+ else if ( !stricmp( token, "skyParms" ) ) {
+ strcat( shaderText, "\n\tskyParms " );
+ hasmap = qtrue;
+ /* get image base */
+ GetToken( qfalse );
+ strcat( shaderText, token );
+
+ /* ignore bogus paths */
+ if ( stricmp( token, "-" ) && stricmp( token, "full" ) ) {
+ strcpy ( temp, token );
+ sprintf( token, "%s_up", temp );
+ tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+ sprintf( token, "%s_dn", temp );
+ tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+ sprintf( token, "%s_lf", temp );
+ tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+ sprintf( token, "%s_rt", temp );
+ tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+ sprintf( token, "%s_bk", temp );
+ tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+ sprintf( token, "%s_ft", temp );
+ tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+ }
+ /* skip rest of line */
+ GetToken( qfalse );
+ strcat( shaderText, " " );
+ strcat( shaderText, token );
+ GetToken( qfalse );
+ strcat( shaderText, " " );
+ strcat( shaderText, token );
+ }
+ else if ( !strnicmp( token, "implicit", 8 ) ){
+ Sys_Printf( "WARNING5: %s : %s shader\n", pk3Shaders + shader*65, token );
+ hasmap = qtrue;
+ if ( line == scriptline ){
+ strcat( shaderText, " " );
+ strcat( shaderText, token );
+ }
+ else{
+ strcat( shaderText, "\n\t" );
+ strcat( shaderText, token );
+ }
+ }
+ else if ( !stricmp( token, "fogparms" ) ){
+ hasmap = qtrue;
+ if ( line == scriptline ){
+ strcat( shaderText, " " );
+ strcat( shaderText, token );
+ }
+ else{
+ strcat( shaderText, "\n\t" );
+ strcat( shaderText, token );
+ }
+ }
+ else if ( line == scriptline ){
+ strcat( shaderText, " " );
+ strcat( shaderText, token );
+ }
+ else{
+ strcat( shaderText, "\n\t" );
+ strcat( shaderText, token );
+ }
+ }
+
+ //exclude shader
+ if ( wantShader ){
+ for ( j = 0; j < ExShadersN; j++ ){
+ if ( !stricmp( ExShaders + j*65, pk3Shaders + shader*65 ) ){
+ wantShader = qfalse;
+ *( pk3Shaders + shader*65 ) = '\0';
+ break;
+ }
+ }
+ if ( wantShader && !hasmap ){
+ Sys_Printf( "WARNING8: %s : shader has no known maps\n", pk3Shaders + shader*65 );
+ wantShader = qfalse;
+ *( pk3Shaders + shader*65 ) = '\0';
+ }
+ if ( wantShader ){
+ strcat( allShaders, shaderText );
+ *( pk3Shaders + shader*65 ) = '\0';
+ }
+ }
+ }
+ }
+/* TODO: RTCW's mapComp, mapNoComp, animmapcomp, animmapnocomp; nocompress?; ET's implicitmap, implicitblend, implicitmask */
+
+
+/* exclude stuff */
+
+//pure textures (shader ones are done)
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ if ( *( pk3Shaders + i*65 ) != '\0' ){
+ if ( strchr( pk3Shaders + i*65, '\\') != NULL ){
+ Sys_Printf( "WARNING2: %s : bsp shader path with backslash\n", pk3Shaders + i*65 );
+ FixDOSName( pk3Shaders + i*65 );
+ //what if theres properly slashed one in the list?
+ for ( j = 0; j < pk3ShadersN; j++ ){
+ if ( !stricmp( pk3Shaders + i*65, pk3Shaders + j*65 ) && (i != j) ){
+ *( pk3Shaders + i*65 ) = '\0';
+ break;
+ }
+ }
+ }
+ if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
+ for ( j = 0; j < pk3TexturesN; j++ ){
+ if ( !stricmp( pk3Shaders + i*65, pk3Textures + j*65 ) ){
+ *( pk3Shaders + i*65 ) = '\0';
+ break;
+ }
+ }
+ if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
+ for ( j = 0; j < ExTexturesN; j++ ){
+ if ( !stricmp( pk3Shaders + i*65, ExTextures + j*65 ) ){
+ *( pk3Shaders + i*65 ) = '\0';
+ break;
+ }
+ }
+ if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
+ for ( j = 0; j < rExTexturesN; j++ ){
+ if ( !stricmp( pk3Shaders + i*65, rExTextures + j*65 ) ){
+ *( pk3Shaders + i*65 ) = '\0';
+ break;
+ }
+ }
+ }
+ }
+
+//snds
+ for ( i = 0; i < pk3SoundsN; i++ ){
+ for ( j = 0; j < ExSoundsN; j++ ){
+ if ( !stricmp( pk3Sounds + i*65, ExSounds + j*65 ) ){
+ *( pk3Sounds + i*65 ) = '\0';
+ break;
+ }
+ }
+ if ( *( pk3Sounds + i*65 ) == '\0' ) continue;
+ for ( j = 0; j < rExSoundsN; j++ ){
+ if ( !stricmp( pk3Sounds + i*65, rExSounds + j*65 ) ){
+ *( pk3Sounds + i*65 ) = '\0';
+ break;
+ }
+ }
+ }
+
+ /* write shader */
+ sprintf( temp, "%s/%s_strippedBYrepacker.shader", EnginePath, nameOFrepack );
+ FILE *f;
+ f = fopen( temp, "wb" );
+ fwrite( allShaders, sizeof( char ), strlen( allShaders ), f );
+ fclose( f );
+ Sys_Printf( "Shaders saved to %s\n", temp );
+
+ /* make a pack */
+ sprintf( packname, "%s/%s_repacked.pk3", EnginePath, nameOFrepack );
+ remove( packname );
+
+ Sys_Printf( "\n--- ZipZip ---\n" );
+
+ Sys_Printf( "\n\tShader referenced textures....\n" );
+
+ for ( i = 0; i < pk3TexturesN; i++ ){
+ if ( png ){
+ sprintf( temp, "%s.png", pk3Textures + i*65 );
+ if ( vfsPackFile( temp, packname, compLevel ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ }
+ sprintf( temp, "%s.tga", pk3Textures + i*65 );
+ if ( vfsPackFile( temp, packname, compLevel ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ sprintf( temp, "%s.jpg", pk3Textures + i*65 );
+ if ( vfsPackFile( temp, packname, compLevel ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Textures + i*65 );
+ }
+
+ Sys_Printf( "\n\tPure textures....\n" );
+
+ for ( i = 0; i < pk3ShadersN; i++ ){
+ if ( *( pk3Shaders + i*65 ) != '\0' ){
+ if ( png ){
+ sprintf( temp, "%s.png", pk3Shaders + i*65 );
+ if ( vfsPackFile( temp, packname, compLevel ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ }
+ sprintf( temp, "%s.tga", pk3Shaders + i*65 );
+ if ( vfsPackFile( temp, packname, compLevel ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ sprintf( temp, "%s.jpg", pk3Shaders + i*65 );
+ if ( vfsPackFile( temp, packname, compLevel ) ){
+ Sys_Printf( "++%s\n", temp );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Shaders + i*65 );
+ }
+ }
+
+ Sys_Printf( "\n\tSounds....\n" );
+
+ for ( i = 0; i < pk3SoundsN; i++ ){
+ if ( *( pk3Sounds + i*65 ) != '\0' ){
+ if ( vfsPackFile( pk3Sounds + i*65, packname, compLevel ) ){
+ Sys_Printf( "++%s\n", pk3Sounds + i*65 );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Sounds + i*65 );
+ }
+ }
+
+ Sys_Printf( "\n\tVideos....\n" );
+
+ for ( i = 0; i < pk3VideosN; i++ ){
+ if ( vfsPackFile( pk3Videos + i*65, packname, compLevel ) ){
+ Sys_Printf( "++%s\n", pk3Videos + i*65 );
+ continue;
+ }
+ Sys_Printf( " !FAIL! %s\n", pk3Videos + i*65 );
+ }
+
+ Sys_Printf( "\nSaved to %s\n", packname );
+
+ /* return to sender */
+ return 0;
+}
+
+
+
+/*
+ PseudoCompileBSP()
+ a stripped down ProcessModels
+ */
+void PseudoCompileBSP( qboolean need_tree ){
+ int models;
+ char modelValue[10];
+ entity_t *entity;
+ face_t *faces;
+ tree_t *tree;
+ node_t *node;
+ brush_t *brush;
+ side_t *side;
+ int i;
+
+ SetDrawSurfacesBuffer();
+ mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
+ memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
+ numMapDrawSurfs = 0;
+
+ BeginBSPFile();
+ models = 1;
+ for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
+ {
+ /* get entity */
+ entity = &entities[ mapEntityNum ];
+ if ( entity->brushes == NULL && entity->patches == NULL ) {
+ continue;
+ }
+
+ if ( mapEntityNum != 0 ) {
+ sprintf( modelValue, "*%d", models++ );
+ SetKeyValue( entity, "model", modelValue );
+ }
+
+ /* process the model */
+ Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
+ BeginModel();
+
+ entity->firstDrawSurf = numMapDrawSurfs;
+
+ ClearMetaTriangles();
+ PatchMapDrawSurfs( entity );
+
+ if ( mapEntityNum == 0 && need_tree ) {
+ faces = MakeStructuralBSPFaceList( entities[0].brushes );
+ tree = FaceBSP( faces );
+ node = tree->headnode;
+ }
+ else
+ {
+ node = AllocNode();
+ node->planenum = PLANENUM_LEAF;
+ tree = AllocTree();
+ tree->headnode = node;
+ }
+
+ /* a minimized ClipSidesIntoTree */
+ for ( brush = entity->brushes; brush; brush = brush->next )
+ {
+ /* walk the brush sides */
+ for ( i = 0; i < brush->numsides; i++ )
+ {
+ /* get side */
+ side = &brush->sides[ i ];
+ if ( side->winding == NULL ) {
+ continue;
+ }
+ /* shader? */
+ if ( side->shaderInfo == NULL ) {
+ continue;
+ }
+ /* save this winding as a visible surface */
+ DrawSurfaceForSide( entity, brush, side, side->winding );
+ }
+ }
+
+ if ( meta ) {
+ ClassifyEntitySurfaces( entity );
+ MakeEntityDecals( entity );
+ MakeEntityMetaTriangles( entity );
+ SmoothMetaTriangles();
+ MergeMetaTriangles();
+ }
+ FilterDrawsurfsIntoTree( entity, tree );
+
+ FilterStructuralBrushesIntoTree( entity, tree );
+ FilterDetailBrushesIntoTree( entity, tree );
+
+ EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes );
+ EndModel( entity, node );
+ }
+ EndBSPFile( qfalse );
+}
+
+/*
+ ConvertBSPMain()
+ main argument processing function for bsp conversion
+ */
+
+int ConvertBSPMain( int argc, char **argv ){
+ int i;
+ int ( *convertFunc )( char * );
+ game_t *convertGame;
+ char ext[1024];
+ qboolean map_allowed, force_bsp, force_map;
+
+
+ /* set default */
+ convertFunc = ConvertBSPToASE;
+ convertGame = NULL;
+ map_allowed = qfalse;
+ force_bsp = qfalse;
+ force_map = qfalse;
+
+ /* arg checking */
+ if ( argc < 1 ) {
+ Sys_Printf( "Usage: q3map -convert [-format <ase|obj|map_bp|map>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
+ return 0;
+ }
+
+ /* process arguments */
+ for ( i = 1; i < ( argc - 1 ); i++ )
+ {
+ /* -format map|ase|... */
+ if ( !strcmp( argv[ i ], "-format" ) ) {
+ i++;
+ if ( !Q_stricmp( argv[ i ], "ase" ) ) {
+ convertFunc = ConvertBSPToASE;
+ map_allowed = qfalse;
+ }
+ else if ( !Q_stricmp( argv[ i ], "obj" ) ) {
+ convertFunc = ConvertBSPToOBJ;
+ map_allowed = qfalse;
+ }
+ else if ( !Q_stricmp( argv[ i ], "map_bp" ) ) {
+ convertFunc = ConvertBSPToMap_BP;
+ map_allowed = qtrue;
+ }
+ else if ( !Q_stricmp( argv[ i ], "map" ) ) {
+ convertFunc = ConvertBSPToMap;
+ map_allowed = qtrue;
+ }
+ else
+ {
+ convertGame = GetGame( argv[ i ] );
+ map_allowed = qfalse;
+ if ( convertGame == NULL ) {
+ Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
+ }
+ }
+ }
+ else if ( !strcmp( argv[ i ], "-ne" ) ) {
+ normalEpsilon = atof( argv[ i + 1 ] );
+ i++;
+ Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
+ }
+ else if ( !strcmp( argv[ i ], "-de" ) ) {
+ distanceEpsilon = atof( argv[ i + 1 ] );
+ i++;
+ Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
+ }
+ else if ( !strcmp( argv[ i ], "-shaderasbitmap" ) || !strcmp( argv[ i ], "-shadersasbitmap" ) ) {
+ shadersAsBitmap = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-lightmapastexcoord" ) || !strcmp( argv[ i ], "-lightmapsastexcoord" ) ) {
+ lightmapsAsTexcoord = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-deluxemapastexcoord" ) || !strcmp( argv[ i ], "-deluxemapsastexcoord" ) ) {
+ lightmapsAsTexcoord = qtrue;
+ deluxemap = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-readbsp" ) ) {
+ force_bsp = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-readmap" ) ) {
+ force_map = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-meta" ) ) {
+ meta = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-patchmeta" ) ) {
+ meta = qtrue;
+ patchMeta = qtrue;
+ }
+ else if ( !strcmp( argv[ i ], "-fast" ) ) {
+ fast = qtrue;
+ }
+ }
+
+ LoadShaderInfo();
+
+ /* clean up map name */
+ strcpy( source, ExpandArg( argv[i] ) );
+ ExtractFileExtension( source, ext );
+
+ if ( !map_allowed && !force_map ) {
+ force_bsp = qtrue;
+ }
+
+ if ( force_map || ( !force_bsp && !Q_stricmp( ext, "map" ) && map_allowed ) ) {
+ if ( !map_allowed ) {
+ Sys_Printf( "WARNING: the requested conversion should not be done from .map files. Compile a .bsp first.\n" );
+ }
+ StripExtension( source );
DefaultExtension( source, ".map" );
Sys_Printf( "Loading %s\n", source );
LoadMapFile( source, qfalse, convertGame == NULL );
numthreads = atoi( argv[ i ] );
argv[ i ] = NULL;
}
+
+ else if( !strcmp( argv[ i ], "-nocmdline" ) )
+ {
+ Sys_Printf( "noCmdLine\n" );
+ nocmdline = qtrue;
+ argv[ i ] = NULL;
+ }
+
}
/* init model library */
Sys_Printf( "Q3Map (ydnar) - v" Q3MAP_VERSION "\n" );
Sys_Printf( "NetRadiant - v" RADIANT_VERSION " " __DATE__ " " __TIME__ "\n" );
Sys_Printf( "%s\n", Q3MAP_MOTD );
+ Sys_Printf( "%s\n", argv[0] );
+
+ strcpy( q3map2path, argv[0] );//fuer autoPack func
/* ydnar: new path initialization */
InitPaths( &argc, argv );
r = ScaleBSPMain( argc - 1, argv + 1 );
}
+ /* bsp shifting */
+ else if ( !strcmp( argv[ 1 ], "-shift" ) ) {
+ r = ShiftBSPMain( argc - 1, argv + 1 );
+ }
+
+ /* autopacking */
+ else if ( !strcmp( argv[ 1 ], "-pk3" ) ) {
+ r = pk3BSPMain( argc - 1, argv + 1 );
+ }
+
+ /* repacker */
+ else if ( !strcmp( argv[ 1 ], "-repack" ) ) {
+ r = repackBSPMain( argc - 1, argv + 1 );
+ }
+
/* ydnar: bsp conversion */
else if ( !strcmp( argv[ 1 ], "-convert" ) ) {
r = ConvertBSPMain( argc - 1, argv + 1 );