]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/main.c
Merge commit 'c5a6237a2b002c9811719172931b0c9cc5a725f4' into master-merge
[xonotic/netradiant.git] / tools / quake3 / q3map2 / main.c
index 98d77ef9dde8ad8764324d345cba77abf8d2409e..0021ba92257a5b52fa75b3a39afd7a21e4d80c11 100644 (file)
@@ -1,4 +1,4 @@
-/* -------------------------------------------------------------------------------;
+/* -------------------------------------------------------------------------------
 
    Copyright (C) 1999-2007 id Software, Inc. and contributors.
    For a list of contributors, see the accompanying CONTRIBUTORS file.
@@ -35,8 +35,7 @@
 
 /* dependencies */
 #include "q3map2.h"
-
-
+#include <glib.h>
 
 /*
    Random()
@@ -60,7 +59,7 @@ char *Q_strncpyz( char *dst, const char *src, size_t len ) {
 
 
 char *Q_strcat( char *dst, size_t dlen, const char *src ) {
-       size_t n = strlen( dst  );
+       size_t n = strlen( dst );
 
        if ( n > dlen ) {
                abort(); /* buffer overflow */
@@ -94,1792 +93,1976 @@ static void ExitQ3Map( void ){
 }
 
 
+/*
+   ShiftBSPMain()
+   shifts a map: for testing physics with huge coordinates
+ */
 
-/* minimap stuff */
+int ShiftBSPMain( int argc, char **argv ){
+       int i, j;
+       vec3_t scale;
+       vec3_t vec;
+       char str[ 1024 ];
+       float spawn_ref = 0;
 
-typedef struct minimap_s
-{
-       bspModel_t *model;
-       int width;
-       int height;
-       int samples;
-       float *sample_offsets;
-       float sharpen_boxmult;
-       float sharpen_centermult;
-       float boost, brightness, contrast;
-       float *data1f;
-       float *sharpendata1f;
-       vec3_t mins, size;
-}
-minimap_t;
-static minimap_t minimap;
 
-qboolean BrushIntersectionWithLine( bspBrush_t *brush, vec3_t start, vec3_t dir, float *t_in, float *t_out ){
-       int i;
-       qboolean in = qfalse, out = qfalse;
-       bspBrushSide_t *sides = &bspBrushSides[brush->firstSide];
+       /* arg checking */
+       if ( argc < 3 ) {
+               Sys_Printf( "Usage: q3map [-v] -shift [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
+               return 0;
+       }
 
-       for ( i = 0; i < brush->numSides; ++i )
+       for ( i = 1; i < argc - 2; ++i )
        {
-               bspPlane_t *p = &bspPlanes[sides[i].planeNum];
-               float sn = DotProduct( start, p->normal );
-               float dn = DotProduct( dir, p->normal );
-               if ( dn == 0 ) {
-                       if ( sn > p->dist ) {
-                               return qfalse; // outside!
-                       }
+               if ( !strcmp( argv[i], "-tex" ) ) {
                }
-               else
-               {
-                       float t = ( p->dist - sn ) / dn;
-                       if ( dn < 0 ) {
-                               if ( !in || t > *t_in ) {
-                                       *t_in = t;
-                                       in = qtrue;
-                                       // as t_in can only increase, and t_out can only decrease, early out
-                                       if ( out && *t_in >= *t_out ) {
-                                               return qfalse;
-                                       }
-                               }
-                       }
-                       else
-                       {
-                               if ( !out || t < *t_out ) {
-                                       *t_out = t;
-                                       out = qtrue;
-                                       // as t_in can only increase, and t_out can only decrease, early out
-                                       if ( in && *t_in >= *t_out ) {
-                                               return qfalse;
-                                       }
-                               }
-                       }
+               else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
+                       spawn_ref = atof( argv[i + 1] );
+                       ++i;
+               }
+               else{
+                       break;
                }
        }
-       return in && out;
-}
 
-static float MiniMapSample( float x, float y ){
-       vec3_t org, dir;
-       int i, bi;
-       float t0, t1;
-       float samp;
-       bspBrush_t *b;
-       bspBrushSide_t *s;
-       int cnt;
-
-       org[0] = x;
-       org[1] = y;
-       org[2] = 0;
-       dir[0] = 0;
-       dir[1] = 0;
-       dir[2] = 1;
-
-       cnt = 0;
-       samp = 0;
-       for ( i = 0; i < minimap.model->numBSPBrushes; ++i )
-       {
-               bi = minimap.model->firstBSPBrush + i;
-               if ( opaqueBrushes[bi >> 3] & ( 1 << ( bi & 7 ) ) ) {
-                       b = &bspBrushes[bi];
+       /* get shift */
+       // if(argc-2 >= i) // always true
+       scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
+       if ( argc - 3 >= i ) {
+               scale[1] = scale[0] = atof( argv[ argc - 3 ] );
+       }
+       if ( argc - 4 >= i ) {
+               scale[0] = atof( argv[ argc - 4 ] );
+       }
 
-                       // sort out mins/maxs of the brush
-                       s = &bspBrushSides[b->firstSide];
-                       if ( x < -bspPlanes[s[0].planeNum].dist ) {
-                               continue;
-                       }
-                       if ( x > +bspPlanes[s[1].planeNum].dist ) {
-                               continue;
-                       }
-                       if ( y < -bspPlanes[s[2].planeNum].dist ) {
-                               continue;
-                       }
-                       if ( y > +bspPlanes[s[3].planeNum].dist ) {
-                               continue;
-                       }
 
-                       if ( BrushIntersectionWithLine( b, org, dir, &t0, &t1 ) ) {
-                               samp += t1 - t0;
-                               ++cnt;
+       /* do some path mangling */
+       strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+       StripExtension( source );
+       DefaultExtension( source, ".bsp" );
+
+       /* load the bsp */
+       Sys_Printf( "Loading %s\n", source );
+       LoadBSPFile( source );
+       ParseEntities();
+
+       /* note it */
+       Sys_Printf( "--- ShiftBSP ---\n" );
+       Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
+
+       /* shift entity keys */
+       for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
+       {
+               /* shift origin */
+               GetVectorForKey( &entities[ i ], "origin", vec );
+               if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
+                       if ( !!strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
+                               vec[2] += spawn_ref;
+                       }
+                       vec[0] += scale[0];
+                       vec[1] += scale[1];
+                       vec[2] += scale[2];
+                       if ( !!strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
+                               vec[2] -= spawn_ref;
                        }
+                       sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
+                       SetKeyValue( &entities[ i ], "origin", str );
                }
-       }
 
-       return samp;
-}
+       }
 
-void RandomVector2f( float v[2] ){
-       do
+       /* shift models */
+       for ( i = 0; i < numBSPModels; i++ )
        {
-               v[0] = 2 * Random() - 1;
-               v[1] = 2 * Random() - 1;
+               bspModels[ i ].mins[0] += scale[0];
+               bspModels[ i ].mins[1] += scale[1];
+               bspModels[ i ].mins[2] += scale[2];
+               bspModels[ i ].maxs[0] += scale[0];
+               bspModels[ i ].maxs[1] += scale[1];
+               bspModels[ i ].maxs[2] += scale[2];
        }
-       while ( v[0] * v[0] + v[1] * v[1] > 1 );
-}
 
-static void MiniMapRandomlySupersampled( int y ){
-       int x, i;
-       float *p = &minimap.data1f[y * minimap.width];
-       float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
-       float dx   =                   minimap.size[0]      / (float) minimap.width;
-       float dy   =                   minimap.size[1]      / (float) minimap.height;
-       float uv[2];
-       float thisval;
+       /* shift nodes */
+       for ( i = 0; i < numBSPNodes; i++ )
+       {
+               bspNodes[ i ].mins[0] += scale[0];
+               bspNodes[ i ].mins[1] += scale[1];
+               bspNodes[ i ].mins[2] += scale[2];
+               bspNodes[ i ].maxs[0] += scale[0];
+               bspNodes[ i ].maxs[1] += scale[1];
+               bspNodes[ i ].maxs[2] += scale[2];
+       }
 
-       for ( x = 0; x < minimap.width; ++x )
+       /* shift leafs */
+       for ( i = 0; i < numBSPLeafs; i++ )
        {
-               float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
-               float val = 0;
+               bspLeafs[ i ].mins[0] += scale[0];
+               bspLeafs[ i ].mins[1] += scale[1];
+               bspLeafs[ i ].mins[2] += scale[2];
+               bspLeafs[ i ].maxs[0] += scale[0];
+               bspLeafs[ i ].maxs[1] += scale[1];
+               bspLeafs[ i ].maxs[2] += scale[2];
+       }
 
-               for ( i = 0; i < minimap.samples; ++i )
-               {
-                       RandomVector2f( uv );
-                       thisval = MiniMapSample(
-                               xmin + ( uv[0] + 0.5 ) * dx, /* exaggerated random pattern for better results */
-                               ymin + ( uv[1] + 0.5 ) * dy  /* exaggerated random pattern for better results */
-                               );
-                       val += thisval;
-               }
-               val /= minimap.samples * minimap.size[2];
-               *p++ = val;
+       /* shift drawverts */
+       for ( i = 0; i < numBSPDrawVerts; i++ )
+       {
+               bspDrawVerts[i].xyz[0] += scale[0];
+               bspDrawVerts[i].xyz[1] += scale[1];
+               bspDrawVerts[i].xyz[2] += scale[2];
        }
-}
 
-static void MiniMapSupersampled( int y ){
-       int x, i;
-       float *p = &minimap.data1f[y * minimap.width];
-       float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
-       float dx   =                   minimap.size[0]      / (float) minimap.width;
-       float dy   =                   minimap.size[1]      / (float) minimap.height;
+       /* shift planes */
 
-       for ( x = 0; x < minimap.width; ++x )
-       {
-               float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
-               float val = 0;
+       vec3_t point;
 
-               for ( i = 0; i < minimap.samples; ++i )
-               {
-                       float thisval = MiniMapSample(
-                               xmin + minimap.sample_offsets[2 * i + 0] * dx,
-                               ymin + minimap.sample_offsets[2 * i + 1] * dy
-                               );
-                       val += thisval;
+       for ( i = 0; i < numBSPPlanes; i++ )
+       {
+               //find point on plane
+               for ( j=0; j<3; j++ ){
+                       if ( fabs( bspPlanes[ i ].normal[j] ) > 0.5 ){
+                               point[j] = bspPlanes[ i ].dist / bspPlanes[ i ].normal[j];
+                               point[(j+1)%3] = point[(j+2)%3] = 0;
+                               break;
+                       }
                }
-               val /= minimap.samples * minimap.size[2];
-               *p++ = val;
+               //shift point
+               for ( j=0; j<3; j++ ){
+                       point[j] += scale[j];
+               }
+               //calc new plane dist
+               bspPlanes[ i ].dist = DotProduct( point, bspPlanes[ i ].normal );
        }
-}
-
-static void MiniMapNoSupersampling( int y ){
-       int x;
-       float *p = &minimap.data1f[y * minimap.width];
-       float ymin = minimap.mins[1] + minimap.size[1] * ( ( y + 0.5 ) / (float) minimap.height );
 
-       for ( x = 0; x < minimap.width; ++x )
-       {
-               float xmin = minimap.mins[0] + minimap.size[0] * ( ( x + 0.5 ) / (float) minimap.width );
-               *p++ = MiniMapSample( xmin, ymin ) / minimap.size[2];
+       /* scale gridsize */
+       /*
+       GetVectorForKey( &entities[ 0 ], "gridsize", vec );
+       if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
+               VectorCopy( gridSize, vec );
        }
+       vec[0] *= scale[0];
+       vec[1] *= scale[1];
+       vec[2] *= scale[2];
+       sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
+       SetKeyValue( &entities[ 0 ], "gridsize", str );
+*/
+       /* inject command line parameters */
+       InjectCommandLine( argv, 0, argc - 1 );
+
+       /* write the bsp */
+       UnparseEntities();
+       StripExtension( source );
+       DefaultExtension( source, "_sh.bsp" );
+       Sys_Printf( "Writing %s\n", source );
+       WriteBSPFile( source );
+
+       /* return to sender */
+       return 0;
 }
 
-static void MiniMapSharpen( int y ){
-       int x;
-       qboolean up = ( y > 0 );
-       qboolean down = ( y < minimap.height - 1 );
-       float *p = &minimap.data1f[y * minimap.width];
-       float *q = &minimap.sharpendata1f[y * minimap.width];
 
-       for ( x = 0; x < minimap.width; ++x )
-       {
-               qboolean left = ( x > 0 );
-               qboolean right = ( x < minimap.width - 1 );
-               float val = p[0] * minimap.sharpen_centermult;
+void FixDOSName( char *src ){
+       if ( src == NULL ) {
+               return;
+       }
 
-               if ( left && up ) {
-                       val += p[-1 - minimap.width] * minimap.sharpen_boxmult;
-               }
-               if ( left && down ) {
-                       val += p[-1 + minimap.width] * minimap.sharpen_boxmult;
-               }
-               if ( right && up ) {
-                       val += p[+1 - minimap.width] * minimap.sharpen_boxmult;
-               }
-               if ( right && down ) {
-                       val += p[+1 + minimap.width] * minimap.sharpen_boxmult;
+       while ( *src )
+       {
+               if ( *src == '\\' ) {
+                       *src = '/';
                }
+               src++;
+       }
+}
 
-               if ( left ) {
-                       val += p[-1] * minimap.sharpen_boxmult;
-               }
-               if ( right ) {
-                       val += p[+1] * minimap.sharpen_boxmult;
-               }
-               if ( up ) {
-                       val += p[-minimap.width] * minimap.sharpen_boxmult;
+/*
+       Check if newcoming texture is unique and not excluded
+*/
+void tex2list( char* texlist, int *texnum, char* EXtex, int *EXtexnum ){
+       int i;
+       if ( token[0] == '\0') return;
+       StripExtension( token );
+       FixDOSName( token );
+       for ( i = 0; i < *texnum; i++ ){
+               if ( !Q_stricmp( texlist[i], token ) ) return;
+       }
+       for ( i = 0; i < *EXtexnum; i++ ){
+               if ( !Q_stricmp( EXtex[i], token ) ) return;
+       }
+       strcpy ( texlist + (*texnum)*65, token );
+       (*texnum)++;
+       return;
+}
+
+/* 4 repack */
+void tex2list2( char* texlist, int *texnum, char* EXtex, int *EXtexnum, char* rEXtex, int *rEXtexnum ){
+       int i;
+       if ( token[0] == '\0') return;
+       //StripExtension( token );
+       char* dot = strrchr( token, '.' );
+       if ( dot != NULL){
+               if ( Q_stricmp( dot, ".tga" ) && Q_stricmp( dot, ".jpg" ) && Q_stricmp( dot, ".png" ) ){
+                       Sys_Printf( "WARNING4: %s : weird or missing extension in shader\n", token );
                }
-               if ( down ) {
-                       val += p[+minimap.width] * minimap.sharpen_boxmult;
+               else{
+                       *dot = '\0';
                }
+       }
+       FixDOSName( token );
+       strcpy ( texlist + (*texnum)*65, token );
+       strcat( token, ".tga" );
 
-               ++p;
-               *q++ = val;
+       /* exclude */
+       for ( i = 0; i < *texnum; i++ ){
+               if ( !Q_stricmp( texlist + i*65, texlist + (*texnum)*65 ) ) return;
+       }
+       for ( i = 0; i < *EXtexnum; i++ ){
+               if ( !Q_stricmp( EXtex + i*65, texlist + (*texnum)*65 ) ) return;
        }
+       for ( i = 0; i < *rEXtexnum; i++ ){
+               if ( !Q_stricmp( rEXtex + i*65, texlist + (*texnum)*65 ) ) return;
+       }
+       (*texnum)++;
+       return;
 }
 
-static void MiniMapContrastBoost( int y ){
-       int x;
-       float *q = &minimap.data1f[y * minimap.width];
-       for ( x = 0; x < minimap.width; ++x )
-       {
-               *q = *q * minimap.boost / ( ( minimap.boost - 1 ) * *q + 1 );
-               ++q;
+
+/*
+       Check if newcoming res is unique
+*/
+void res2list( char* data, int *num ){
+       int i;
+       if ( strlen( data + (*num)*65 ) > 64 ){
+               Sys_Printf( "WARNING6: %s : path too long.\n", data + (*num)*65 );
+       }
+       while ( *( data + (*num)*65 ) == '\\' || *( data + (*num)*65 ) == '/' ){
+               char* cut = data + (*num)*65 + 1;
+               strcpy( data + (*num)*65, cut );
+       }
+       if ( *( data + (*num)*65 ) == '\0') return;
+       for ( i = 0; i < *num; i++ ){
+               if ( !Q_stricmp( data[i], data[*num] ) ) return;
        }
+       (*num)++;
+       return;
 }
 
-static void MiniMapBrightnessContrast( int y ){
-       int x;
-       float *q = &minimap.data1f[y * minimap.width];
-       for ( x = 0; x < minimap.width; ++x )
+void parseEXblock ( char* data, int *num, const char *exName ){
+       if ( !GetToken( qtrue ) || strcmp( token, "{" ) ) {
+               Error( "ReadExclusionsFile: %s, line %d: { not found", exName, scriptline );
+       }
+       while ( 1 )
        {
-               *q = *q * minimap.contrast + minimap.brightness;
-               ++q;
+               if ( !GetToken( qtrue ) ) {
+                       break;
+               }
+               if ( !strcmp( token, "}" ) ) {
+                       break;
+               }
+               if ( token[0] == '{' ) {
+                       Error( "ReadExclusionsFile: %s, line %d: brace, opening twice in a row.", exName, scriptline );
+               }
+
+               /* add to list */
+               strcpy( data + (*num)*65, token );
+               (*num)++;
        }
+       return;
 }
 
-void MiniMapMakeMinsMaxs( vec3_t mins_in, vec3_t maxs_in, float border, qboolean keepaspect ){
-       vec3_t mins, maxs, extend;
-       VectorCopy( mins_in, mins );
-       VectorCopy( maxs_in, maxs );
+char q3map2path[1024];
+/*
+   pk3BSPMain()
+   map autopackager, works for Q3 type of shaders and ents
+ */
 
-       // line compatible to nexuiz mapinfo
-       Sys_Printf( "size %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
+int pk3BSPMain( int argc, char **argv ){
+       int i, j, len;
+       qboolean dbg = qfalse, png = qfalse, packFAIL = qfalse;
 
-       if ( keepaspect ) {
-               VectorSubtract( maxs, mins, extend );
-               if ( extend[1] > extend[0] ) {
-                       mins[0] -= ( extend[1] - extend[0] ) * 0.5;
-                       maxs[0] += ( extend[1] - extend[0] ) * 0.5;
+       /* process arguments */
+       for ( i = 1; i < ( argc - 1 ); i++ ){
+               if ( !strcmp( argv[ i ],  "-dbg" ) ) {
+                       dbg = qtrue;
                }
-               else
-               {
-                       mins[1] -= ( extend[0] - extend[1] ) * 0.5;
-                       maxs[1] += ( extend[0] - extend[1] ) * 0.5;
+               else if ( !strcmp( argv[ i ],  "-png" ) ) {
+                       png = qtrue;
                }
        }
 
-       /* border: amount of black area around the image */
-       /* input: border, 1-2*border, border but we need border/(1-2*border) */
+       /* do some path mangling */
+       strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+       StripExtension( source );
+       DefaultExtension( source, ".bsp" );
 
-       VectorSubtract( maxs, mins, extend );
-       VectorScale( extend, border / ( 1 - 2 * border ), extend );
+       /* load the bsp */
+       Sys_Printf( "Loading %s\n", source );
+       LoadBSPFile( source );
+       ParseEntities();
 
-       VectorSubtract( mins, extend, mins );
-       VectorAdd( maxs, extend, maxs );
 
-       VectorCopy( mins, minimap.mins );
-       VectorSubtract( maxs, mins, minimap.size );
+       char packname[ 1024 ], packFailName[ 1024 ], base[ 1024 ], nameOFmap[ 1024 ], temp[ 1024 ];
 
-       // line compatible to nexuiz mapinfo
-       Sys_Printf( "size_texcoords %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
-}
+       /* copy map name */
+       strcpy( base, source );
+       StripExtension( base );
 
-/*
-   MiniMapSetupBrushes()
-   determines solid non-sky brushes in the world
- */
+       /* extract map name */
+       len = strlen( base ) - 1;
+       while ( len > 0 && base[ len ] != '/' && base[ len ] != '\\' )
+               len--;
+       strcpy( nameOFmap, &base[ len + 1 ] );
 
-void MiniMapSetupBrushes( void ){
-       SetupBrushesFlags( C_SOLID | C_SKY, C_SOLID, 0, 0 );
-       // at least one must be solid
-       // none may be sky
-       // not all may be nodraw
-}
 
-qboolean MiniMapEvaluateSampleOffsets( int *bestj, int *bestk, float *bestval ){
-       float val, dx, dy;
-       int j, k;
+       qboolean drawsurfSHs[1024] = { qfalse };
 
-       *bestj = *bestk = -1;
-       *bestval = 3; /* max possible val is 2 */
+       for ( i = 0; i < numBSPDrawSurfaces; i++ ){
+               /* can't exclude nodraw patches here (they want shaders :0!) */
+               //if ( !( bspDrawSurfaces[i].surfaceType == 2 && bspDrawSurfaces[i].numIndexes == 0 ) ) drawsurfSHs[bspDrawSurfaces[i].shaderNum] = qtrue;
+               drawsurfSHs[ bspDrawSurfaces[i].shaderNum ] = qtrue;
+               //Sys_Printf( "%s\n", bspShaders[bspDrawSurfaces[i].shaderNum].shader );
+       }
 
-       for ( j = 0; j < minimap.samples; ++j )
-               for ( k = j + 1; k < minimap.samples; ++k )
-               {
-                       dx = minimap.sample_offsets[2 * j + 0] - minimap.sample_offsets[2 * k + 0];
-                       dy = minimap.sample_offsets[2 * j + 1] - minimap.sample_offsets[2 * k + 1];
-                       if ( dx > +0.5 ) {
-                               dx -= 1;
-                       }
-                       if ( dx < -0.5 ) {
-                               dx += 1;
-                       }
-                       if ( dy > +0.5 ) {
-                               dy -= 1;
-                       }
-                       if ( dy < -0.5 ) {
-                               dy += 1;
-                       }
-                       val = dx * dx + dy * dy;
-                       if ( val < *bestval ) {
-                               *bestj = j;
-                               *bestk = k;
-                               *bestval = val;
-                       }
-               }
+       int pk3ShadersN = 0;
+       char* pk3Shaders = (char *)calloc( 1024*65, sizeof( char ) );
+       int pk3SoundsN = 0;
+       char* pk3Sounds = (char *)calloc( 1024*65, sizeof( char ) );
+       int pk3ShaderfilesN = 0;
+       char* pk3Shaderfiles = (char *)calloc( 1024*65, sizeof( char ) );
+       int pk3TexturesN = 0;
+       char* pk3Textures = (char *)calloc( 1024*65, sizeof( char ) );
+       int pk3VideosN = 0;
+       char* pk3Videos = (char *)calloc( 1024*65, sizeof( char ) );
 
-       return *bestval < 3;
-}
 
-void MiniMapMakeSampleOffsets(){
-       int i, j, k, jj, kk;
-       float val, valj, valk, sx, sy, rx, ry;
 
-       Sys_Printf( "Generating good sample offsets (this may take a while)...\n" );
+       for ( i = 0; i < numBSPShaders; i++ ){
+               if ( drawsurfSHs[i] ){
+                       strcpy( pk3Shaders + pk3ShadersN*65, bspShaders[i].shader );
+                       res2list( pk3Shaders, &pk3ShadersN );
+                       //pk3ShadersN++;
+                       //Sys_Printf( "%s\n", bspShaders[i].shader );
+               }
+       }
 
-       /* start with entirely random samples */
-       for ( i = 0; i < minimap.samples; ++i )
+       /* Ent keys */
+       epair_t *ep;
+       for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
        {
-               minimap.sample_offsets[2 * i + 0] = Random();
-               minimap.sample_offsets[2 * i + 1] = Random();
+               if ( !Q_strncasecmp( ep->key, "vertexremapshader", 17 ) ) {
+                       sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders + pk3ShadersN*65 );
+                       res2list( pk3Shaders, &pk3ShadersN );
+               }
+       }
+       strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[0], "music" ) );
+       if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' ){
+               FixDOSName( pk3Sounds + pk3SoundsN*65 );
+               DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
+               res2list( pk3Sounds, &pk3SoundsN );
        }
 
-       for ( i = 0; i < 1000; ++i )
+       for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
        {
-               if ( MiniMapEvaluateSampleOffsets( &j, &k, &val ) ) {
-                       sx = minimap.sample_offsets[2 * j + 0];
-                       sy = minimap.sample_offsets[2 * j + 1];
-                       minimap.sample_offsets[2 * j + 0] = rx = Random();
-                       minimap.sample_offsets[2 * j + 1] = ry = Random();
-                       if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valj ) ) {
-                               valj = -1;
-                       }
-                       minimap.sample_offsets[2 * j + 0] = sx;
-                       minimap.sample_offsets[2 * j + 1] = sy;
-
-                       sx = minimap.sample_offsets[2 * k + 0];
-                       sy = minimap.sample_offsets[2 * k + 1];
-                       minimap.sample_offsets[2 * k + 0] = rx;
-                       minimap.sample_offsets[2 * k + 1] = ry;
-                       if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valk ) ) {
-                               valk = -1;
-                       }
-                       minimap.sample_offsets[2 * k + 0] = sx;
-                       minimap.sample_offsets[2 * k + 1] = sy;
-
-                       if ( valj > valk ) {
-                               if ( valj > val ) {
-                                       /* valj is the greatest */
-                                       minimap.sample_offsets[2 * j + 0] = rx;
-                                       minimap.sample_offsets[2 * j + 1] = ry;
-                                       i = -1;
-                               }
-                               else
-                               {
-                                       /* valj is the greater and it is useless - forget it */
-                               }
-                       }
-                       else
-                       {
-                               if ( valk > val ) {
-                                       /* valk is the greatest */
-                                       minimap.sample_offsets[2 * k + 0] = rx;
-                                       minimap.sample_offsets[2 * k + 1] = ry;
-                                       i = -1;
-                               }
-                               else
-                               {
-                                       /* valk is the greater and it is useless - forget it */
-                               }
+               strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[i], "noise" ) );
+               if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' && *( pk3Sounds + pk3SoundsN*65 ) != '*' ){
+                       FixDOSName( pk3Sounds + pk3SoundsN*65 );
+                       DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
+                       res2list( pk3Sounds, &pk3SoundsN );
+               }
+
+               if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
+                       strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_strt.wav");
+                       res2list( pk3Sounds, &pk3SoundsN );
+                       strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_end.wav");
+                       res2list( pk3Sounds, &pk3SoundsN );
+               }
+               if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
+                       if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
+                               strcpy( pk3Sounds + pk3SoundsN*65, "sound/misc/windfly.wav");
+                               res2list( pk3Sounds, &pk3SoundsN );
                        }
                }
-               else{
-                       break;
-               }
+               strcpy( pk3Shaders + pk3ShadersN*65, ValueForKey( &entities[i], "targetShaderNewName" ) );
+               res2list( pk3Shaders, &pk3ShadersN );
        }
-}
 
-void MergeRelativePath( char *out, const char *absolute, const char *relative ){
-       const char *endpos = absolute + strlen( absolute );
-       while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
-               --endpos;
-       while ( relative[0] == '.' && relative[1] == '.' && ( relative[2] == '/' || relative[2] == '\\' ) )
-       {
-               relative += 3;
-               while ( endpos != absolute )
-               {
-                       --endpos;
-                       if ( *endpos == '/' || *endpos == '\\' ) {
-                               break;
-                       }
+       //levelshot
+       sprintf( pk3Shaders + pk3ShadersN*65, "levelshots/%s", nameOFmap );
+       res2list( pk3Shaders, &pk3ShadersN );
+
+
+       if( dbg ){
+               Sys_Printf( "\n\tDrawsurface+ent calls....%i\n", pk3ShadersN );
+               for ( i = 0; i < pk3ShadersN; i++ ){
+                       Sys_Printf( "%s\n", pk3Shaders + i*65 );
+               }
+               Sys_Printf( "\n\tSounds....%i\n", pk3SoundsN );
+               for ( i = 0; i < pk3SoundsN; i++ ){
+                       Sys_Printf( "%s\n", pk3Sounds + i*65 );
                }
-               while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
-                       --endpos;
        }
-       memcpy( out, absolute, endpos - absolute );
-       out[endpos - absolute] = '/';
-       strcpy( out + ( endpos - absolute + 1 ), relative );
-}
 
-int MiniMapBSPMain( int argc, char **argv ){
-       char minimapFilename[1024];
-       char basename[1024];
-       char path[1024];
-       char relativeMinimapFilename[1024];
-       qboolean autolevel;
-       float minimapSharpen;
-       float border;
-       byte *data4b, *p;
-       float *q;
-       int x, y;
-       int i;
-       miniMapMode_t mode;
-       vec3_t mins, maxs;
-       qboolean keepaspect;
+       vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN );
 
-       /* arg checking */
-       if ( argc < 2 ) {
-               Sys_Printf( "Usage: q3map [-v] -minimap [-size n] [-sharpen f] [-samples n | -random n] [-o filename.tga] [-minmax Xmin Ymin Zmin Xmax Ymax Zmax] <mapname>\n" );
-               return 0;
+       if( dbg ){
+               Sys_Printf( "\n\tSchroider fileses.....%i\n", pk3ShaderfilesN );
+               for ( i = 0; i < pk3ShaderfilesN; i++ ){
+                       Sys_Printf( "%s\n", pk3Shaderfiles + i*65 );
+               }
        }
 
-       /* load the BSP first */
-       strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
-       StripExtension( source );
-       DefaultExtension( source, ".bsp" );
-       Sys_Printf( "Loading %s\n", source );
-       BeginMapShaderFile( source );
-       LoadShaderInfo();
-       LoadBSPFile( source );
 
-       minimap.model = &bspModels[0];
-       VectorCopy( minimap.model->mins, mins );
-       VectorCopy( minimap.model->maxs, maxs );
+       /* load exclusions file */
+       int ExTexturesN = 0;
+       char* ExTextures = (char *)calloc( 4096*65, sizeof( char ) );
+       int ExShadersN = 0;
+       char* ExShaders = (char *)calloc( 4096*65, sizeof( char ) );
+       int ExSoundsN = 0;
+       char* ExSounds = (char *)calloc( 4096*65, sizeof( char ) );
+       int ExShaderfilesN = 0;
+       char* ExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
+       int ExVideosN = 0;
+       char* ExVideos = (char *)calloc( 4096*65, sizeof( char ) );
+       int ExPureTexturesN = 0;
+       char* ExPureTextures = (char *)calloc( 4096*65, sizeof( char ) );
 
-       *minimapFilename = 0;
-       minimapSharpen = game->miniMapSharpen;
-       minimap.width = minimap.height = game->miniMapSize;
-       border = game->miniMapBorder;
-       keepaspect = game->miniMapKeepAspect;
-       mode = game->miniMapMode;
+       char* ExReasonShader[4096] = { NULL };
+       char* ExReasonShaderFile[4096] = { NULL };
 
-       autolevel = qfalse;
-       minimap.samples = 1;
-       minimap.sample_offsets = NULL;
-       minimap.boost = 1.0;
-       minimap.brightness = 0.0;
-       minimap.contrast = 1.0;
+       char exName[ 1024 ];
+       byte *buffer;
+       int size;
 
-       /* process arguments */
-       for ( i = 1; i < ( argc - 1 ); i++ )
+       strcpy( exName, q3map2path );
+       char *cut = strrchr( exName, '\\' );
+       char *cut2 = strrchr( exName, '/' );
+       if ( cut == NULL && cut2 == NULL ){
+               Sys_Printf( "WARNING: Unable to load exclusions file.\n" );
+               goto skipEXfile;
+       }
+       if ( cut2 > cut ) cut = cut2;
+       cut[1] = '\0';
+       strcat( exName, game->arg );
+       strcat( exName, ".exclude" );
+
+       Sys_Printf( "Loading %s\n", exName );
+       size = TryLoadFile( exName, (void**) &buffer );
+       if ( size <= 0 ) {
+               Sys_Printf( "WARNING: Unable to find exclusions file %s.\n", exName );
+               goto skipEXfile;
+       }
+
+       /* parse the file */
+       ParseFromMemory( (char *) buffer, size );
+
+       /* tokenize it */
+       while ( 1 )
        {
-               if ( !strcmp( argv[ i ],  "-size" ) ) {
-                       minimap.width = minimap.height = atoi( argv[i + 1] );
-                       i++;
-                       Sys_Printf( "Image size set to %i\n", minimap.width );
-               }
-               else if ( !strcmp( argv[ i ],  "-sharpen" ) ) {
-                       minimapSharpen = atof( argv[i + 1] );
-                       i++;
-                       Sys_Printf( "Sharpening coefficient set to %f\n", minimapSharpen );
-               }
-               else if ( !strcmp( argv[ i ],  "-samples" ) ) {
-                       minimap.samples = atoi( argv[i + 1] );
-                       i++;
-                       Sys_Printf( "Samples set to %i\n", minimap.samples );
-                       if ( minimap.sample_offsets ) {
-                               free( minimap.sample_offsets );
-                       }
-                       minimap.sample_offsets = malloc( 2 * sizeof( *minimap.sample_offsets ) * minimap.samples );
-                       MiniMapMakeSampleOffsets();
-               }
-               else if ( !strcmp( argv[ i ],  "-random" ) ) {
-                       minimap.samples = atoi( argv[i + 1] );
-                       i++;
-                       Sys_Printf( "Random samples set to %i\n", minimap.samples );
-                       if ( minimap.sample_offsets ) {
-                               free( minimap.sample_offsets );
-                       }
-                       minimap.sample_offsets = NULL;
+               /* test for end of file */
+               if ( !GetToken( qtrue ) ) {
+                       break;
                }
-               else if ( !strcmp( argv[ i ],  "-border" ) ) {
-                       border = atof( argv[i + 1] );
-                       i++;
-                       Sys_Printf( "Border set to %f\n", border );
+
+               /* blocks */
+               if ( !Q_stricmp( token, "textures" ) ){
+                       parseEXblock ( ExTextures, &ExTexturesN, exName );
                }
-               else if ( !strcmp( argv[ i ],  "-keepaspect" ) ) {
-                       keepaspect = qtrue;
-                       Sys_Printf( "Keeping aspect ratio by letterboxing\n", border );
+               else if ( !Q_stricmp( token, "shaders" ) ){
+                       parseEXblock ( ExShaders, &ExShadersN, exName );
                }
-               else if ( !strcmp( argv[ i ],  "-nokeepaspect" ) ) {
-                       keepaspect = qfalse;
-                       Sys_Printf( "Not keeping aspect ratio\n", border );
+               else if ( !Q_stricmp( token, "shaderfiles" ) ){
+                       parseEXblock ( ExShaderfiles, &ExShaderfilesN, exName );
                }
-               else if ( !strcmp( argv[ i ],  "-o" ) ) {
-                       strcpy( minimapFilename, argv[i + 1] );
-                       i++;
-                       Sys_Printf( "Output file name set to %s\n", minimapFilename );
-               }
-               else if ( !strcmp( argv[ i ],  "-minmax" ) && i < ( argc - 7 ) ) {
-                       mins[0] = atof( argv[i + 1] );
-                       mins[1] = atof( argv[i + 2] );
-                       mins[2] = atof( argv[i + 3] );
-                       maxs[0] = atof( argv[i + 4] );
-                       maxs[1] = atof( argv[i + 5] );
-                       maxs[2] = atof( argv[i + 6] );
-                       i += 6;
-                       Sys_Printf( "Map mins/maxs overridden\n" );
-               }
-               else if ( !strcmp( argv[ i ],  "-gray" ) ) {
-                       mode = MINIMAP_MODE_GRAY;
-                       Sys_Printf( "Writing as white-on-black image\n" );
-               }
-               else if ( !strcmp( argv[ i ],  "-black" ) ) {
-                       mode = MINIMAP_MODE_BLACK;
-                       Sys_Printf( "Writing as black alpha image\n" );
-               }
-               else if ( !strcmp( argv[ i ],  "-white" ) ) {
-                       mode = MINIMAP_MODE_WHITE;
-                       Sys_Printf( "Writing as white alpha image\n" );
-               }
-               else if ( !strcmp( argv[ i ],  "-boost" ) && i < ( argc - 2 ) ) {
-                       minimap.boost = atof( argv[i + 1] );
-                       i++;
-                       Sys_Printf( "Contrast boost set to %f\n", minimap.boost );
+               else if ( !Q_stricmp( token, "sounds" ) ){
+                       parseEXblock ( ExSounds, &ExSoundsN, exName );
                }
-               else if ( !strcmp( argv[ i ],  "-brightness" ) && i < ( argc - 2 ) ) {
-                       minimap.brightness = atof( argv[i + 1] );
-                       i++;
-                       Sys_Printf( "Brightness set to %f\n", minimap.brightness );
+               else if ( !Q_stricmp( token, "videos" ) ){
+                       parseEXblock ( ExVideos, &ExVideosN, exName );
                }
-               else if ( !strcmp( argv[ i ],  "-contrast" ) && i < ( argc - 2 ) ) {
-                       minimap.contrast = atof( argv[i + 1] );
-                       i++;
-                       Sys_Printf( "Contrast set to %f\n", minimap.contrast );
+               else{
+                       Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
                }
-               else if ( !strcmp( argv[ i ],  "-autolevel" ) ) {
-                       autolevel = qtrue;
-                       Sys_Printf( "Auto level enabled\n", border );
+       }
+
+       /* free the buffer */
+       free( buffer );
+
+       for ( i = 0; i < ExTexturesN; i++ ){
+               for ( j = 0; j < ExShadersN; j++ ){
+                       if ( !Q_stricmp( ExTextures + i*65, ExShaders + j*65 ) ){
+                               break;
+                       }
                }
-               else if ( !strcmp( argv[ i ],  "-noautolevel" ) ) {
-                       autolevel = qfalse;
-                       Sys_Printf( "Auto level disabled\n", border );
+               if ( j == ExShadersN ){
+                       strcpy ( ExPureTextures + ExPureTexturesN*65, ExTextures + i*65 );
+                       ExPureTexturesN++;
                }
        }
 
-       MiniMapMakeMinsMaxs( mins, maxs, border, keepaspect );
+skipEXfile:
 
-       if ( !*minimapFilename ) {
-               ExtractFileBase( source, basename );
-               ExtractFilePath( source, path );
-               sprintf( relativeMinimapFilename, game->miniMapNameFormat, basename );
-               MergeRelativePath( minimapFilename, path, relativeMinimapFilename );
-               Sys_Printf( "Output file name automatically set to %s\n", minimapFilename );
+       if( dbg ){
+               Sys_Printf( "\n\tExTextures....%i\n", ExTexturesN );
+               for ( i = 0; i < ExTexturesN; i++ ) Sys_Printf( "%s\n", ExTextures + i*65 );
+               Sys_Printf( "\n\tExPureTextures....%i\n", ExPureTexturesN );
+               for ( i = 0; i < ExPureTexturesN; i++ ) Sys_Printf( "%s\n", ExPureTextures + i*65 );
+               Sys_Printf( "\n\tExShaders....%i\n", ExShadersN );
+               for ( i = 0; i < ExShadersN; i++ ) Sys_Printf( "%s\n", ExShaders + i*65 );
+               Sys_Printf( "\n\tExShaderfiles....%i\n", ExShaderfilesN );
+               for ( i = 0; i < ExShaderfilesN; i++ ) Sys_Printf( "%s\n", ExShaderfiles + i*65 );
+               Sys_Printf( "\n\tExSounds....%i\n", ExSoundsN );
+               for ( i = 0; i < ExSoundsN; i++ ) Sys_Printf( "%s\n", ExSounds + i*65 );
+               Sys_Printf( "\n\tExVideos....%i\n", ExVideosN );
+               for ( i = 0; i < ExVideosN; i++ ) Sys_Printf( "%s\n", ExVideos + i*65 );
        }
-       ExtractFilePath( minimapFilename, path );
-       Q_mkdir( path );
 
-       if ( minimapSharpen >= 0 ) {
-               minimap.sharpen_centermult = 8 * minimapSharpen + 1;
-               minimap.sharpen_boxmult    =    -minimapSharpen;
+       /* can exclude pure textures right now, shouldn't create shaders for them anyway */
+       for ( i = 0; i < pk3ShadersN ; i++ ){
+               for ( j = 0; j < ExPureTexturesN ; j++ ){
+                       if ( !Q_stricmp( pk3Shaders + i*65, ExPureTextures + j*65 ) ){
+                               *( pk3Shaders + i*65 ) = '\0';
+                               break;
+                       }
+               }
        }
 
-       minimap.data1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
-       data4b = safe_malloc( minimap.width * minimap.height * 4 );
-       if ( minimapSharpen >= 0 ) {
-               minimap.sharpendata1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
-       }
+       //Parse Shader Files
+        /* hack */
+       endofscript = qtrue;
 
-       MiniMapSetupBrushes();
+       for ( i = 0; i < pk3ShaderfilesN; i++ ){
+               qboolean wantShader = qfalse, wantShaderFile = qfalse, ShaderFileExcluded = qfalse;
+               int shader;
+               char* reasonShader = NULL;
+               char* reasonShaderFile = NULL;
 
-       if ( minimap.samples <= 1 ) {
-               Sys_Printf( "\n--- MiniMapNoSupersampling (%d) ---\n", minimap.height );
-               RunThreadsOnIndividual( minimap.height, qtrue, MiniMapNoSupersampling );
-       }
-       else
-       {
-               if ( minimap.sample_offsets ) {
-                       Sys_Printf( "\n--- MiniMapSupersampled (%d) ---\n", minimap.height );
-                       RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSupersampled );
+               /* load the shader */
+               sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
+               SilentLoadScriptFile( temp, 0 );
+               if( dbg ) Sys_Printf( "\n\tentering %s\n", pk3Shaderfiles + i*65 );
+
+               /* do wanna le shader file? */
+               for ( j = 0; j < ExShaderfilesN; j++ ){
+                       if ( !Q_stricmp( ExShaderfiles + j*65, pk3Shaderfiles + i*65 ) ){
+                               ShaderFileExcluded = qtrue;
+                               reasonShaderFile = ExShaderfiles + j*65;
+                               break;
+                       }
                }
-               else
+               /* tokenize it */
+               /* check if shader file has to be excluded */
+               while ( !ShaderFileExcluded )
                {
-                       Sys_Printf( "\n--- MiniMapRandomlySupersampled (%d) ---\n", minimap.height );
-                       RunThreadsOnIndividual( minimap.height, qtrue, MiniMapRandomlySupersampled );
-               }
-       }
+                       /* test for end of file */
+                       if ( !GetToken( qtrue ) ) {
+                               break;
+                       }
 
-       if ( minimap.boost != 1.0 ) {
-               Sys_Printf( "\n--- MiniMapContrastBoost (%d) ---\n", minimap.height );
-               RunThreadsOnIndividual( minimap.height, qtrue, MiniMapContrastBoost );
-       }
+                       /* does it contain restricted shaders/textures? */
+                       for ( j = 0; j < ExShadersN; j++ ){
+                               if ( !Q_stricmp( ExShaders + j*65, token ) ){
+                                       ShaderFileExcluded = qtrue;
+                                       reasonShader = ExShaders + j*65;
+                                       break;
+                               }
+                       }
+                       if ( ShaderFileExcluded )
+                               break;
+                       for ( j = 0; j < ExPureTexturesN; j++ ){
+                               if ( !Q_stricmp( ExPureTextures + j*65, token ) ){
+                                       ShaderFileExcluded = qtrue;
+                                       reasonShader = ExPureTextures + j*65;
+                                       break;
+                               }
+                       }
+                       if ( ShaderFileExcluded )
+                               break;
 
-       if ( autolevel ) {
-               Sys_Printf( "\n--- MiniMapAutoLevel (%d) ---\n", minimap.height );
-               float mi = 1, ma = 0;
-               float s, o;
+                       /* handle { } section */
+                       if ( !GetToken( qtrue ) ) {
+                               break;
+                       }
+                       if ( strcmp( token, "{" ) ) {
+                                       Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s",
+                                               temp, scriptline, token );
+                       }
 
-               // TODO threads!
-               q = minimap.data1f;
-               for ( y = 0; y < minimap.height; ++y )
-                       for ( x = 0; x < minimap.width; ++x )
+                       while ( 1 )
                        {
-                               float v = *q++;
-                               if ( v < mi ) {
-                                       mi = v;
+                               /* get the next token */
+                               if ( !GetToken( qtrue ) ) {
+                                       break;
                                }
-                               if ( v > ma ) {
-                                       ma = v;
+                               if ( !strcmp( token, "}" ) ) {
+                                       break;
+                               }
+                               /* parse stage directives */
+                               if ( !strcmp( token, "{" ) ) {
+                                       while ( 1 )
+                                       {
+                                               if ( !GetToken( qtrue ) ) {
+                                                       break;
+                                               }
+                                               if ( !strcmp( token, "}" ) ) {
+                                                       break;
+                                               }
+                                       }
                                }
                        }
-               if ( ma > mi ) {
-                       s = 1 / ( ma - mi );
-                       o = mi / ( ma - mi );
-
-                       // equations:
-                       //   brightness + contrast * v
-                       // after autolevel:
-                       //   brightness + contrast * (v * s - o)
-                       // =
-                       //   (brightness - contrast * o) + (contrast * s) * v
-                       minimap.brightness = minimap.brightness - minimap.contrast * o;
-                       minimap.contrast *= s;
-
-                       Sys_Printf( "Auto level: Brightness changed to %f\n", minimap.brightness );
-                       Sys_Printf( "Auto level: Contrast changed to %f\n", minimap.contrast );
-               }
-               else{
-                       Sys_Printf( "Auto level: failed because all pixels are the same value\n" );
                }
-       }
-
-       if ( minimap.brightness != 0 || minimap.contrast != 1 ) {
-               Sys_Printf( "\n--- MiniMapBrightnessContrast (%d) ---\n", minimap.height );
-               RunThreadsOnIndividual( minimap.height, qtrue, MiniMapBrightnessContrast );
-       }
 
-       if ( minimap.sharpendata1f ) {
-               Sys_Printf( "\n--- MiniMapSharpen (%d) ---\n", minimap.height );
-               RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSharpen );
-               q = minimap.sharpendata1f;
-       }
-       else
-       {
-               q = minimap.data1f;
-       }
+               /* tokenize it again */
+               SilentLoadScriptFile( temp, 0 );
+               while ( 1 )
+               {
+                       /* test for end of file */
+                       if ( !GetToken( qtrue ) ) {
+                               break;
+                       }
+                       //dump shader names
+                       if( dbg ) Sys_Printf( "%s\n", token );
+
+                       /* do wanna le shader? */
+                       wantShader = qfalse;
+                       for ( j = 0; j < pk3ShadersN; j++ ){
+                               if ( !Q_stricmp( pk3Shaders + j*65, token) ){
+                                       shader = j;
+                                       wantShader = qtrue;
+                                       break;
+                               }
+                       }
 
-       Sys_Printf( "\nConverting..." );
+                       /* handle { } section */
+                       if ( !GetToken( qtrue ) ) {
+                               break;
+                       }
+                       if ( strcmp( token, "{" ) ) {
+                                       Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s",
+                                               temp, scriptline, token );
+                       }
 
-       switch ( mode )
-       {
-       case MINIMAP_MODE_GRAY:
-               p = data4b;
-               for ( y = 0; y < minimap.height; ++y )
-                       for ( x = 0; x < minimap.width; ++x )
+                       qboolean hasmap = qfalse;
+                       while ( 1 )
                        {
-                               byte b;
-                               float v = *q++;
-                               if ( v < 0 ) {
-                                       v = 0;
+                               /* get the next token */
+                               if ( !GetToken( qtrue ) ) {
+                                       break;
                                }
-                               if ( v > 255.0 / 256.0 ) {
-                                       v = 255.0 / 256.0;
+                               if ( !strcmp( token, "}" ) ) {
+                                       break;
                                }
-                               b = v * 256;
-                               *p++ = b;
-                       }
-               Sys_Printf( " writing to %s...", minimapFilename );
-               WriteTGAGray( minimapFilename, data4b, minimap.width, minimap.height );
-               break;
-       case MINIMAP_MODE_BLACK:
-               p = data4b;
-               for ( y = 0; y < minimap.height; ++y )
-                       for ( x = 0; x < minimap.width; ++x )
-                       {
-                               byte b;
-                               float v = *q++;
-                               if ( v < 0 ) {
-                                       v = 0;
+
+
+                               /* -----------------------------------------------------------------
+                               shader stages (passes)
+                               ----------------------------------------------------------------- */
+
+                               /* parse stage directives */
+                               if ( !strcmp( token, "{" ) ) {
+                                       while ( 1 )
+                                       {
+                                               if ( !GetToken( qtrue ) ) {
+                                                       break;
+                                               }
+                                               if ( !strcmp( token, "}" ) ) {
+                                                       break;
+                                               }
+                                               if ( !strcmp( token, "{" ) ) {
+                                                       Sys_Printf( "WARNING9: %s : line %d : opening brace inside shader stage\n", temp, scriptline );
+                                               }
+                                               if ( !Q_stricmp( token, "mapComp" ) || !Q_stricmp( token, "mapNoComp" ) || !Q_stricmp( token, "animmapcomp" ) || !Q_stricmp( token, "animmapnocomp" ) ){
+                                                       Sys_Printf( "WARNING7: %s : line %d : unsupported '%s' map directive\n", temp, scriptline, token );
+                                               }
+                                               /* skip the shader */
+                                               if ( !wantShader ) continue;
+
+                                               /* digest any images */
+                                               if ( !Q_stricmp( token, "map" ) ||
+                                                       !Q_stricmp( token, "clampMap" ) ) {
+                                                       hasmap = qtrue;
+                                                       /* get an image */
+                                                       GetToken( qfalse );
+                                                       if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
+                                                               tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+                                                       }
+                                               }
+                                               else if ( !Q_stricmp( token, "animMap" ) ||
+                                                       !Q_stricmp( token, "clampAnimMap" ) ) {
+                                                       hasmap = qtrue;
+                                                       GetToken( qfalse );// skip num
+                                                       while ( TokenAvailable() ){
+                                                               GetToken( qfalse );
+                                                               tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+                                                       }
+                                               }
+                                               else if ( !Q_stricmp( token, "videoMap" ) ){
+                                                       hasmap = qtrue;
+                                                       GetToken( qfalse );
+                                                       FixDOSName( token );
+                                                       if ( strchr( token, '/' ) == NULL && strchr( token, '\\' ) == NULL ){
+                                                               sprintf( temp, "video/%s", token );
+                                                               strcpy( token, temp );
+                                                       }
+                                                       FixDOSName( token );
+                                                       for ( j = 0; j < pk3VideosN; j++ ){
+                                                               if ( !Q_stricmp( pk3Videos + j*65, token ) ){
+                                                                       goto away;
+                                                               }
+                                                       }
+                                                       for ( j = 0; j < ExVideosN; j++ ){
+                                                               if ( !Q_stricmp( ExVideos + j*65, token ) ){
+                                                                       goto away;
+                                                               }
+                                                       }
+                                                       strcpy ( pk3Videos + pk3VideosN*65, token );
+                                                       pk3VideosN++;
+                                                       away:
+                                                       j = 0;
+                                               }
+                                       }
                                }
-                               if ( v > 255.0 / 256.0 ) {
-                                       v = 255.0 / 256.0;
+                               else if ( !Q_strncasecmp( token, "implicit", 8 ) ){
+                                       Sys_Printf( "WARNING5: %s : line %d : unsupported %s shader\n", temp, scriptline, token );
                                }
-                               b = v * 256;
-                               *p++ = 0;
-                               *p++ = 0;
-                               *p++ = 0;
-                               *p++ = b;
-                       }
-               Sys_Printf( " writing to %s...", minimapFilename );
-               WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
-               break;
-       case MINIMAP_MODE_WHITE:
-               p = data4b;
-               for ( y = 0; y < minimap.height; ++y )
-                       for ( x = 0; x < minimap.width; ++x )
-                       {
-                               byte b;
-                               float v = *q++;
-                               if ( v < 0 ) {
-                                       v = 0;
+                               /* skip the shader */
+                               else if ( !wantShader ) continue;
+
+                               /* -----------------------------------------------------------------
+                               surfaceparm * directives
+                               ----------------------------------------------------------------- */
+
+                               /* match surfaceparm */
+                               else if ( !Q_stricmp( token, "surfaceparm" ) ) {
+                                       GetToken( qfalse );
+                                       if ( !Q_stricmp( token, "nodraw" ) ) {
+                                               wantShader = qfalse;
+                                               *( pk3Shaders + shader*65 ) = '\0';
+                                       }
                                }
-                               if ( v > 255.0 / 256.0 ) {
-                                       v = 255.0 / 256.0;
+
+                               /* skyparms <outer image> <cloud height> <inner image> */
+                               else if ( !Q_stricmp( token, "skyParms" ) ) {
+                                       hasmap = qtrue;
+                                       /* get image base */
+                                       GetToken( qfalse );
+
+                                       /* ignore bogus paths */
+                                       if ( Q_stricmp( token, "-" ) && Q_stricmp( token, "full" ) ) {
+                                               strcpy ( temp, token );
+                                               sprintf( token, "%s_up", temp );
+                                               tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+                                               sprintf( token, "%s_dn", temp );
+                                               tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+                                               sprintf( token, "%s_lf", temp );
+                                               tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+                                               sprintf( token, "%s_rt", temp );
+                                               tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+                                               sprintf( token, "%s_bk", temp );
+                                               tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+                                               sprintf( token, "%s_ft", temp );
+                                               tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
+                                       }
+                                       /* skip rest of line */
+                                       GetToken( qfalse );
+                                       GetToken( qfalse );
+                               }
+                               else if ( !Q_stricmp( token, "fogparms" ) ){
+                                       hasmap = qtrue;
                                }
-                               b = v * 256;
-                               *p++ = 255;
-                               *p++ = 255;
-                               *p++ = 255;
-                               *p++ = b;
                        }
-               Sys_Printf( " writing to %s...", minimapFilename );
-               WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
-               break;
-       }
-
-       Sys_Printf( " done.\n" );
-
-       /* return to sender */
-       return 0;
-}
-
-
-
-
-
-/*
-   MD4BlockChecksum()
-   calculates an md4 checksum for a block of data
- */
-
-static int MD4BlockChecksum( void *buffer, int length ){
-       return Com_BlockChecksum( buffer, length );
-}
-
-/*
-   FixAAS()
-   resets an aas checksum to match the given BSP
- */
 
-int FixAAS( int argc, char **argv ){
-       int length, checksum;
-       void        *buffer;
-       FILE        *file;
-       char aas[ 1024 ], **ext;
-       char        *exts[] =
-       {
-               ".aas",
-               "_b0.aas",
-               "_b1.aas",
-               NULL
-       };
-
-
-       /* arg checking */
-       if ( argc < 2 ) {
-               Sys_Printf( "Usage: q3map -fixaas [-v] <mapname>\n" );
-               return 0;
-       }
-
-       /* do some path mangling */
-       strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
-       StripExtension( source );
-       DefaultExtension( source, ".bsp" );
-
-       /* note it */
-       Sys_Printf( "--- FixAAS ---\n" );
-
-       /* load the bsp */
-       Sys_Printf( "Loading %s\n", source );
-       length = LoadFile( source, &buffer );
-
-       /* create bsp checksum */
-       Sys_Printf( "Creating checksum...\n" );
-       checksum = LittleLong( MD4BlockChecksum( buffer, length ) );
-
-       /* write checksum to aas */
-       ext = exts;
-       while ( *ext )
-       {
-               /* mangle name */
-               strcpy( aas, source );
-               StripExtension( aas );
-               strcat( aas, *ext );
-               Sys_Printf( "Trying %s\n", aas );
-               ext++;
-
-               /* fix it */
-               file = fopen( aas, "r+b" );
-               if ( !file ) {
-                       continue;
+                       //exclude shader
+                       if ( wantShader ){
+                               for ( j = 0; j < ExShadersN; j++ ){
+                                       if ( !Q_stricmp( ExShaders + j*65, pk3Shaders + shader*65 ) ){
+                                               wantShader = qfalse;
+                                               *( pk3Shaders + shader*65 ) = '\0';
+                                               break;
+                                       }
+                               }
+                               if ( !hasmap ){
+                                       wantShader = qfalse;
+                               }
+                               if ( wantShader ){
+                                       if ( ShaderFileExcluded ){
+                                               if ( reasonShaderFile != NULL ){
+                                                       ExReasonShaderFile[ shader ] = reasonShaderFile;
+                                               }
+                                               else{
+                                                       ExReasonShaderFile[ shader ] = ( char* ) calloc( 65, sizeof( char ) );
+                                                       strcpy( ExReasonShaderFile[ shader ], pk3Shaderfiles + i*65 );
+                                               }
+                                               ExReasonShader[ shader ] = reasonShader;
+                                       }
+                                       else{
+                                               wantShaderFile = qtrue;
+                                               *( pk3Shaders + shader*65 ) = '\0';
+                                       }
+                               }
+                       }
                }
-               if ( fwrite( &checksum, 4, 1, file ) != 1 ) {
-                       Error( "Error writing checksum to %s", aas );
+               if ( !wantShaderFile ){
+                       *( pk3Shaderfiles + i*65 ) = '\0';
                }
-               fclose( file );
        }
 
-       /* return to sender */
-       return 0;
-}
-
-
-
-/*
-   AnalyzeBSP() - ydnar
-   analyzes a Quake engine BSP file
- */
-
-typedef struct abspHeader_s
-{
-       char ident[ 4 ];
-       int version;
-
-       bspLump_t lumps[ 1 ];       /* unknown size */
-}
-abspHeader_t;
-
-typedef struct abspLumpTest_s
-{
-       int radix, minCount;
-       char            *name;
-}
-abspLumpTest_t;
-
-int AnalyzeBSP( int argc, char **argv ){
-       abspHeader_t            *header;
-       int size, i, version, offset, length, lumpInt, count;
-       char ident[ 5 ];
-       void                    *lump;
-       float lumpFloat;
-       char lumpString[ 1024 ], source[ 1024 ];
-       qboolean lumpSwap = qfalse;
-       abspLumpTest_t          *lumpTest;
-       static abspLumpTest_t lumpTests[] =
-       {
-               { sizeof( bspPlane_t ),         6,      "IBSP LUMP_PLANES" },
-               { sizeof( bspBrush_t ),         1,      "IBSP LUMP_BRUSHES" },
-               { 8,                            6,      "IBSP LUMP_BRUSHSIDES" },
-               { sizeof( bspBrushSide_t ),     6,      "RBSP LUMP_BRUSHSIDES" },
-               { sizeof( bspModel_t ),         1,      "IBSP LUMP_MODELS" },
-               { sizeof( bspNode_t ),          2,      "IBSP LUMP_NODES" },
-               { sizeof( bspLeaf_t ),          1,      "IBSP LUMP_LEAFS" },
-               { 104,                          3,      "IBSP LUMP_DRAWSURFS" },
-               { 44,                           3,      "IBSP LUMP_DRAWVERTS" },
-               { 4,                            6,      "IBSP LUMP_DRAWINDEXES" },
-               { 128 * 128 * 3,                1,      "IBSP LUMP_LIGHTMAPS" },
-               { 256 * 256 * 3,                1,      "IBSP LUMP_LIGHTMAPS (256 x 256)" },
-               { 512 * 512 * 3,                1,      "IBSP LUMP_LIGHTMAPS (512 x 512)" },
-               { 0, 0, NULL }
-       };
-
 
-       /* arg checking */
-       if ( argc < 1 ) {
-               Sys_Printf( "Usage: q3map -analyze [-lumpswap] [-v] <mapname>\n" );
-               return 0;
-       }
 
-       /* process arguments */
-       for ( i = 1; i < ( argc - 1 ); i++ )
-       {
-               /* -format map|ase|... */
-               if ( !strcmp( argv[ i ],  "-lumpswap" ) ) {
-                       Sys_Printf( "Swapped lump structs enabled\n" );
-                       lumpSwap = qtrue;
+/* exclude stuff */
+//wanted shaders from excluded .shaders
+       Sys_Printf( "\n" );
+       for ( i = 0; i < pk3ShadersN; i++ ){
+               if ( *( pk3Shaders + i*65 ) != '\0' && ( ExReasonShader[i] != NULL || ExReasonShaderFile[i] != NULL ) ){
+                       Sys_Printf( "  !FAIL! %s\n", pk3Shaders + i*65 );
+                       packFAIL = qtrue;
+                       if ( ExReasonShader[i] != NULL ){
+                               Sys_Printf( "     reason: is located in %s,\n     containing restricted shader %s\n", ExReasonShaderFile[i], ExReasonShader[i] );
+                       }
+                       else{
+                               Sys_Printf( "     reason: is located in restricted %s\n", ExReasonShaderFile[i] );
+                       }
+                       *( pk3Shaders + i*65 ) = '\0';
                }
        }
-
-       /* clean up map name */
-       strcpy( source, ExpandArg( argv[ i ] ) );
-       Sys_Printf( "Loading %s\n", source );
-
-       /* load the file */
-       size = LoadFile( source, (void**) &header );
-       if ( size == 0 || header == NULL ) {
-               Sys_Printf( "Unable to load %s.\n", source );
-               return -1;
-       }
-
-       /* analyze ident/version */
-       memcpy( ident, header->ident, 4 );
-       ident[ 4 ] = '\0';
-       version = LittleLong( header->version );
-
-       Sys_Printf( "Identity:      %s\n", ident );
-       Sys_Printf( "Version:       %d\n", version );
-       Sys_Printf( "---------------------------------------\n" );
-
-       /* analyze each lump */
-       for ( i = 0; i < 100; i++ )
-       {
-               /* call of duty swapped lump pairs */
-               if ( lumpSwap ) {
-                       offset = LittleLong( header->lumps[ i ].length );
-                       length = LittleLong( header->lumps[ i ].offset );
-               }
-
-               /* standard lump pairs */
-               else
-               {
-                       offset = LittleLong( header->lumps[ i ].offset );
-                       length = LittleLong( header->lumps[ i ].length );
-               }
-
-               /* extract data */
-               lump = (byte*) header + offset;
-               lumpInt = LittleLong( (int) *( (int*) lump ) );
-               lumpFloat = LittleFloat( (float) *( (float*) lump ) );
-               memcpy( lumpString, (char*) lump, ( (size_t)length < sizeof( lumpString ) ? (size_t)length : sizeof( lumpString ) - 1 ) );
-               lumpString[ sizeof( lumpString ) - 1 ] = '\0';
-
-               /* print basic lump info */
-               Sys_Printf( "Lump:          %d\n", i );
-               Sys_Printf( "Offset:        %d bytes\n", offset );
-               Sys_Printf( "Length:        %d bytes\n", length );
-
-               /* only operate on valid lumps */
-               if ( length > 0 ) {
-                       /* print data in 4 formats */
-                       Sys_Printf( "As hex:        %08X\n", lumpInt );
-                       Sys_Printf( "As int:        %d\n", lumpInt );
-                       Sys_Printf( "As float:      %f\n", lumpFloat );
-                       Sys_Printf( "As string:     %s\n", lumpString );
-
-                       /* guess lump type */
-                       if ( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' ) {
-                               Sys_Printf( "Type guess:    IBSP LUMP_ENTITIES\n" );
-                       }
-                       else if ( strstr( lumpString, "textures/" ) ) {
-                               Sys_Printf( "Type guess:    IBSP LUMP_SHADERS\n" );
-                       }
-                       else
-                       {
-                               /* guess based on size/count */
-                               for ( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ )
-                               {
-                                       if ( ( length % lumpTest->radix ) != 0 ) {
-                                               continue;
-                                       }
-                                       count = length / lumpTest->radix;
-                                       if ( count < lumpTest->minCount ) {
-                                               continue;
-                                       }
-                                       Sys_Printf( "Type guess:    %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix );
+//pure textures (shader ones are done)
+       for ( i = 0; i < pk3ShadersN; i++ ){
+               if ( *( pk3Shaders + i*65 ) != '\0' ){
+                       FixDOSName( pk3Shaders + i*65 );
+                       for ( j = 0; j < pk3TexturesN; j++ ){
+                               if ( !Q_stricmp( pk3Shaders + i*65, pk3Textures + j*65 ) ){
+                                       *( pk3Shaders + i*65 ) = '\0';
+                                       break;
+                               }
+                       }
+                       if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
+                       for ( j = 0; j < ExTexturesN; j++ ){
+                               if ( !Q_stricmp( pk3Shaders + i*65, ExTextures + j*65 ) ){
+                                       *( pk3Shaders + i*65 ) = '\0';
+                                       break;
                                }
                        }
                }
+       }
 
-               Sys_Printf( "---------------------------------------\n" );
-
-               /* end of file */
-               if ( offset + length >= size ) {
-                       break;
+//snds
+       for ( i = 0; i < pk3SoundsN; i++ ){
+               for ( j = 0; j < ExSoundsN; j++ ){
+                       if ( !Q_stricmp( pk3Sounds + i*65, ExSounds + j*65 ) ){
+                               *( pk3Sounds + i*65 ) = '\0';
+                               break;
+                       }
                }
        }
 
-       /* last stats */
-       Sys_Printf( "Lump count:    %d\n", i + 1 );
-       Sys_Printf( "File size:     %d bytes\n", size );
-
-       /* return to caller */
-       return 0;
-}
-
-
-
-/*
-   BSPInfo()
-   emits statistics about the bsp file
- */
-
-int BSPInfo( int count, char **fileNames ){
-       int i;
-       char source[ 1024 ], ext[ 64 ];
-       int size;
-       FILE        *f;
+       /* make a pack */
+       sprintf( packname, "%s/%s_autopacked.pk3", EnginePath, nameOFmap );
+       remove( packname );
+       sprintf( packFailName, "%s/%s_FAILEDpack.pk3", EnginePath, nameOFmap );
+       remove( packFailName );
 
+       Sys_Printf( "\n--- ZipZip ---\n" );
 
-       /* dummy check */
-       if ( count < 1 ) {
-               Sys_Printf( "No files to dump info for.\n" );
-               return -1;
-       }
-
-       /* enable info mode */
-       infoMode = qtrue;
+       Sys_Printf( "\n\tShader referenced textures....\n" );
 
-       /* walk file list */
-       for ( i = 0; i < count; i++ )
-       {
-               Sys_Printf( "---------------------------------\n" );
-
-               /* mangle filename and get size */
-               strcpy( source, fileNames[ i ] );
-               ExtractFileExtension( source, ext );
-               if ( !Q_stricmp( ext, "map" ) ) {
-                       StripExtension( source );
+       for ( i = 0; i < pk3TexturesN; i++ ){
+               if ( png ){
+                       sprintf( temp, "%s.png", pk3Textures + i*65 );
+                       if ( vfsPackFile( temp, packname, 10 ) ){
+                               Sys_Printf( "++%s\n", temp );
+                               continue;
+                       }
                }
-               DefaultExtension( source, ".bsp" );
-               f = fopen( source, "rb" );
-               if ( f ) {
-                       size = Q_filelength( f );
-                       fclose( f );
+               sprintf( temp, "%s.tga", pk3Textures + i*65 );
+               if ( vfsPackFile( temp, packname, 10 ) ){
+                       Sys_Printf( "++%s\n", temp );
+                       continue;
                }
-               else{
-                       size = 0;
+               sprintf( temp, "%s.jpg", pk3Textures + i*65 );
+               if ( vfsPackFile( temp, packname, 10 ) ){
+                       Sys_Printf( "++%s\n", temp );
+                       continue;
                }
-
-               /* load the bsp file and print lump sizes */
-               Sys_Printf( "%s\n", source );
-               LoadBSPFile( source );
-               PrintBSPFileSizes();
-
-               /* print sizes */
-               Sys_Printf( "\n" );
-               Sys_Printf( "          total         %9d\n", size );
-               Sys_Printf( "                        %9d KB\n", size / 1024 );
-               Sys_Printf( "                        %9d MB\n", size / ( 1024 * 1024 ) );
-
-               Sys_Printf( "---------------------------------\n" );
+               Sys_Printf( "  !FAIL! %s\n", pk3Textures + i*65 );
+               packFAIL = qtrue;
        }
 
-       /* return count */
-       return i;
-}
-
-
-static void ExtrapolateTexcoords( const float *axyz, const float *ast, const float *bxyz, const float *bst, const float *cxyz, const float *cst, const float *axyz_new, float *ast_out, const float *bxyz_new, float *bst_out, const float *cxyz_new, float *cst_out ){
-       vec4_t scoeffs, tcoeffs;
-       float md;
-       m4x4_t solvematrix;
-
-       vec3_t norm;
-       vec3_t dab, dac;
-       VectorSubtract( bxyz, axyz, dab );
-       VectorSubtract( cxyz, axyz, dac );
-       CrossProduct( dab, dac, norm );
-
-       // assume:
-       //   s = f(x, y, z)
-       //   s(v + norm) = s(v) when n ortho xyz
-
-       // s(v) = DotProduct(v, scoeffs) + scoeffs[3]
-
-       // solve:
-       //   scoeffs * (axyz, 1) == ast[0]
-       //   scoeffs * (bxyz, 1) == bst[0]
-       //   scoeffs * (cxyz, 1) == cst[0]
-       //   scoeffs * (norm, 0) == 0
-       // scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0]
-       solvematrix[0] = axyz[0];
-       solvematrix[4] = axyz[1];
-       solvematrix[8] = axyz[2];
-       solvematrix[12] = 1;
-       solvematrix[1] = bxyz[0];
-       solvematrix[5] = bxyz[1];
-       solvematrix[9] = bxyz[2];
-       solvematrix[13] = 1;
-       solvematrix[2] = cxyz[0];
-       solvematrix[6] = cxyz[1];
-       solvematrix[10] = cxyz[2];
-       solvematrix[14] = 1;
-       solvematrix[3] = norm[0];
-       solvematrix[7] = norm[1];
-       solvematrix[11] = norm[2];
-       solvematrix[15] = 0;
-
-       md = m4_det( solvematrix );
-       if ( md * md < 1e-10 ) {
-               Sys_Printf( "Cannot invert some matrix, some texcoords aren't extrapolated!" );
-               return;
-       }
-
-       m4x4_invert( solvematrix );
-
-       scoeffs[0] = ast[0];
-       scoeffs[1] = bst[0];
-       scoeffs[2] = cst[0];
-       scoeffs[3] = 0;
-       m4x4_transform_vec4( solvematrix, scoeffs );
-       tcoeffs[0] = ast[1];
-       tcoeffs[1] = bst[1];
-       tcoeffs[2] = cst[1];
-       tcoeffs[3] = 0;
-       m4x4_transform_vec4( solvematrix, tcoeffs );
-
-       ast_out[0] = scoeffs[0] * axyz_new[0] + scoeffs[1] * axyz_new[1] + scoeffs[2] * axyz_new[2] + scoeffs[3];
-       ast_out[1] = tcoeffs[0] * axyz_new[0] + tcoeffs[1] * axyz_new[1] + tcoeffs[2] * axyz_new[2] + tcoeffs[3];
-       bst_out[0] = scoeffs[0] * bxyz_new[0] + scoeffs[1] * bxyz_new[1] + scoeffs[2] * bxyz_new[2] + scoeffs[3];
-       bst_out[1] = tcoeffs[0] * bxyz_new[0] + tcoeffs[1] * bxyz_new[1] + tcoeffs[2] * bxyz_new[2] + tcoeffs[3];
-       cst_out[0] = scoeffs[0] * cxyz_new[0] + scoeffs[1] * cxyz_new[1] + scoeffs[2] * cxyz_new[2] + scoeffs[3];
-       cst_out[1] = tcoeffs[0] * cxyz_new[0] + tcoeffs[1] * cxyz_new[1] + tcoeffs[2] * cxyz_new[2] + tcoeffs[3];
-}
-
-/*
-   ScaleBSPMain()
-   amaze and confuse your enemies with wierd scaled maps!
- */
-
-int ScaleBSPMain( int argc, char **argv ){
-       int i, j;
-       float f, a;
-       vec3_t scale;
-       vec3_t vec;
-       char str[ 1024 ];
-       int uniform, axis;
-       qboolean texscale;
-       float *old_xyzst = NULL;
-       float spawn_ref = 0;
-
+       Sys_Printf( "\n\tPure textures....\n" );
 
-       /* arg checking */
-       if ( argc < 3 ) {
-               Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
-               return 0;
-       }
-
-       texscale = qfalse;
-       for ( i = 1; i < argc - 2; ++i )
-       {
-               if ( !strcmp( argv[i], "-tex" ) ) {
-                       texscale = qtrue;
-               }
-               else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
-                       spawn_ref = atof( argv[i + 1] );
-                       ++i;
-               }
-               else{
-                       break;
+       for ( i = 0; i < pk3ShadersN; i++ ){
+               if ( *( pk3Shaders + i*65 ) != '\0' ){
+                       if ( png ){
+                               sprintf( temp, "%s.png", pk3Shaders + i*65 );
+                               if ( vfsPackFile( temp, packname, 10 ) ){
+                                       Sys_Printf( "++%s\n", temp );
+                                       continue;
+                               }
+                       }
+                       sprintf( temp, "%s.tga", pk3Shaders + i*65 );
+                       if ( vfsPackFile( temp, packname, 10 ) ){
+                               Sys_Printf( "++%s\n", temp );
+                               continue;
+                       }
+                       sprintf( temp, "%s.jpg", pk3Shaders + i*65 );
+                       if ( vfsPackFile( temp, packname, 10 ) ){
+                               Sys_Printf( "++%s\n", temp );
+                               continue;
+                       }
+                       Sys_Printf( "  !FAIL! %s\n", pk3Shaders + i*65 );
+                       if ( i != pk3ShadersN - 1 ) packFAIL = qtrue; //levelshot typically
                }
        }
 
-       /* get scale */
-       // if(argc-2 >= i) // always true
-       scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
-       if ( argc - 3 >= i ) {
-               scale[1] = scale[0] = atof( argv[ argc - 3 ] );
-       }
-       if ( argc - 4 >= i ) {
-               scale[0] = atof( argv[ argc - 4 ] );
-       }
-
-       uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) );
+       Sys_Printf( "\n\tShaizers....\n" );
 
-       if ( scale[0] == 0.0f || scale[1] == 0.0f || scale[2] == 0.0f ) {
-               Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
-               Sys_Printf( "Non-zero scale value required.\n" );
-               return 0;
+       for ( i = 0; i < pk3ShaderfilesN; i++ ){
+               if ( *( pk3Shaderfiles + i*65 ) != '\0' ){
+                       sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
+                       if ( vfsPackFile( temp, packname, 10 ) ){
+                               Sys_Printf( "++%s\n", temp );
+                               continue;
+                       }
+                       Sys_Printf( "  !FAIL! %s\n", pk3Shaders + i*65 );
+                       packFAIL = qtrue;
+               }
        }
 
-       /* do some path mangling */
-       strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
-       StripExtension( source );
-       DefaultExtension( source, ".bsp" );
+       Sys_Printf( "\n\tSounds....\n" );
 
-       /* load the bsp */
-       Sys_Printf( "Loading %s\n", source );
-       LoadBSPFile( source );
-       ParseEntities();
-
-       /* note it */
-       Sys_Printf( "--- ScaleBSP ---\n" );
-       Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
-
-       /* scale entity keys */
-       for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
-       {
-               /* scale origin */
-               GetVectorForKey( &entities[ i ], "origin", vec );
-               if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
-                       if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
-                               vec[2] += spawn_ref;
-                       }
-                       vec[0] *= scale[0];
-                       vec[1] *= scale[1];
-                       vec[2] *= scale[2];
-                       if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
-                               vec[2] -= spawn_ref;
+       for ( i = 0; i < pk3SoundsN; i++ ){
+               if ( *( pk3Sounds + i*65 ) != '\0' ){
+                       if ( vfsPackFile( pk3Sounds + i*65, packname, 10 ) ){
+                               Sys_Printf( "++%s\n", pk3Sounds + i*65 );
+                               continue;
                        }
-                       sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
-                       SetKeyValue( &entities[ i ], "origin", str );
-               }
-
-               a = FloatForKey( &entities[ i ], "angle" );
-               if ( a == -1 || a == -2 ) { // z scale
-                       axis = 2;
-               }
-               else if ( fabs( sin( DEG2RAD( a ) ) ) < 0.707 ) {
-                       axis = 0;
-               }
-               else{
-                       axis = 1;
+                       Sys_Printf( "  !FAIL! %s\n", pk3Sounds + i*65 );
+                       packFAIL = qtrue;
                }
+       }
 
-               /* scale door lip */
-               f = FloatForKey( &entities[ i ], "lip" );
-               if ( f ) {
-                       f *= scale[axis];
-                       sprintf( str, "%f", f );
-                       SetKeyValue( &entities[ i ], "lip", str );
-               }
+       Sys_Printf( "\n\tVideos....\n" );
 
-               /* scale plat height */
-               f = FloatForKey( &entities[ i ], "height" );
-               if ( f ) {
-                       f *= scale[2];
-                       sprintf( str, "%f", f );
-                       SetKeyValue( &entities[ i ], "height", str );
+       for ( i = 0; i < pk3VideosN; i++ ){
+               if ( vfsPackFile( pk3Videos + i*65, packname, 10 ) ){
+                       Sys_Printf( "++%s\n", pk3Videos + i*65 );
+                       continue;
                }
-
-               // TODO maybe allow a definition file for entities to specify which values are scaled how?
-       }
-
-       /* scale models */
-       for ( i = 0; i < numBSPModels; i++ )
-       {
-               bspModels[ i ].mins[0] *= scale[0];
-               bspModels[ i ].mins[1] *= scale[1];
-               bspModels[ i ].mins[2] *= scale[2];
-               bspModels[ i ].maxs[0] *= scale[0];
-               bspModels[ i ].maxs[1] *= scale[1];
-               bspModels[ i ].maxs[2] *= scale[2];
+               Sys_Printf( "  !FAIL! %s\n", pk3Videos + i*65 );
+               packFAIL = qtrue;
        }
 
-       /* scale nodes */
-       for ( i = 0; i < numBSPNodes; i++ )
-       {
-               bspNodes[ i ].mins[0] *= scale[0];
-               bspNodes[ i ].mins[1] *= scale[1];
-               bspNodes[ i ].mins[2] *= scale[2];
-               bspNodes[ i ].maxs[0] *= scale[0];
-               bspNodes[ i ].maxs[1] *= scale[1];
-               bspNodes[ i ].maxs[2] *= scale[2];
-       }
+       Sys_Printf( "\n\t.bsp and stuff\n" );
 
-       /* scale leafs */
-       for ( i = 0; i < numBSPLeafs; i++ )
-       {
-               bspLeafs[ i ].mins[0] *= scale[0];
-               bspLeafs[ i ].mins[1] *= scale[1];
-               bspLeafs[ i ].mins[2] *= scale[2];
-               bspLeafs[ i ].maxs[0] *= scale[0];
-               bspLeafs[ i ].maxs[1] *= scale[1];
-               bspLeafs[ i ].maxs[2] *= scale[2];
-       }
-
-       if ( texscale ) {
-               Sys_Printf( "Using texture unlocking (and probably breaking texture alignment a lot)\n" );
-               old_xyzst = safe_malloc( sizeof( *old_xyzst ) * numBSPDrawVerts * 5 );
-               for ( i = 0; i < numBSPDrawVerts; i++ )
-               {
-                       old_xyzst[5 * i + 0] = bspDrawVerts[i].xyz[0];
-                       old_xyzst[5 * i + 1] = bspDrawVerts[i].xyz[1];
-                       old_xyzst[5 * i + 2] = bspDrawVerts[i].xyz[2];
-                       old_xyzst[5 * i + 3] = bspDrawVerts[i].st[0];
-                       old_xyzst[5 * i + 4] = bspDrawVerts[i].st[1];
+       sprintf( temp, "maps/%s.bsp", nameOFmap );
+       if ( vfsPackFile( temp, packname, 10 ) ){
+                       Sys_Printf( "++%s\n", temp );
                }
+       else{
+               Sys_Printf( "  !FAIL! %s\n", temp );
+               packFAIL = qtrue;
        }
 
-       /* scale drawverts */
-       for ( i = 0; i < numBSPDrawVerts; i++ )
-       {
-               bspDrawVerts[i].xyz[0] *= scale[0];
-               bspDrawVerts[i].xyz[1] *= scale[1];
-               bspDrawVerts[i].xyz[2] *= scale[2];
-               bspDrawVerts[i].normal[0] /= scale[0];
-               bspDrawVerts[i].normal[1] /= scale[1];
-               bspDrawVerts[i].normal[2] /= scale[2];
-               VectorNormalize( bspDrawVerts[i].normal, bspDrawVerts[i].normal );
-       }
-
-       if ( texscale ) {
-               for ( i = 0; i < numBSPDrawSurfaces; i++ )
-               {
-                       switch ( bspDrawSurfaces[i].surfaceType )
-                       {
-                       case SURFACE_FACE:
-                       case SURFACE_META:
-                               if ( bspDrawSurfaces[i].numIndexes % 3 ) {
-                                       Error( "Not a triangulation!" );
-                               }
-                               for ( j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3 )
-                               {
-                                       int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j + 1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j + 2] + bspDrawSurfaces[i].firstVert;
-                                       bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic];
-                                       float *oa = &old_xyzst[ia * 5], *ob = &old_xyzst[ib * 5], *oc = &old_xyzst[ic * 5];
-                                       // extrapolate:
-                                       //   a->xyz -> oa
-                                       //   b->xyz -> ob
-                                       //   c->xyz -> oc
-                                       ExtrapolateTexcoords(
-                                               &oa[0], &oa[3],
-                                               &ob[0], &ob[3],
-                                               &oc[0], &oc[3],
-                                               a->xyz, a->st,
-                                               b->xyz, b->st,
-                                               c->xyz, c->st );
-                               }
-                               break;
-                       }
+       sprintf( temp, "maps/%s.aas", nameOFmap );
+       if ( vfsPackFile( temp, packname, 10 ) ){
+                       Sys_Printf( "++%s\n", temp );
                }
+       else{
+               Sys_Printf( "  !FAIL! %s\n", temp );
        }
 
-       /* scale planes */
-       if ( uniform ) {
-               for ( i = 0; i < numBSPPlanes; i++ )
-               {
-                       bspPlanes[ i ].dist *= scale[0];
+       sprintf( temp, "scripts/%s.arena", nameOFmap );
+       if ( vfsPackFile( temp, packname, 10 ) ){
+                       Sys_Printf( "++%s\n", temp );
                }
+       else{
+               Sys_Printf( "  !FAIL! %s\n", temp );
        }
-       else
-       {
-               for ( i = 0; i < numBSPPlanes; i++ )
-               {
-                       bspPlanes[ i ].normal[0] /= scale[0];
-                       bspPlanes[ i ].normal[1] /= scale[1];
-                       bspPlanes[ i ].normal[2] /= scale[2];
-                       f = 1 / VectorLength( bspPlanes[i].normal );
-                       VectorScale( bspPlanes[i].normal, f, bspPlanes[i].normal );
-                       bspPlanes[ i ].dist *= f;
+
+       sprintf( temp, "scripts/%s.defi", nameOFmap );
+       if ( vfsPackFile( temp, packname, 10 ) ){
+                       Sys_Printf( "++%s\n", temp );
                }
+       else{
+               Sys_Printf( "  !FAIL! %s\n", temp );
        }
 
-       /* scale gridsize */
-       GetVectorForKey( &entities[ 0 ], "gridsize", vec );
-       if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
-               VectorCopy( gridSize, vec );
+       if ( !packFAIL ){
+       Sys_Printf( "\nSaved to %s\n", packname );
+       }
+       else{
+               rename( packname, packFailName );
+               Sys_Printf( "\nSaved to %s\n", packFailName );
        }
-       vec[0] *= scale[0];
-       vec[1] *= scale[1];
-       vec[2] *= scale[2];
-       sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
-       SetKeyValue( &entities[ 0 ], "gridsize", str );
-
-       /* inject command line parameters */
-       InjectCommandLine( argv, 0, argc - 1 );
-
-       /* write the bsp */
-       UnparseEntities();
-       StripExtension( source );
-       DefaultExtension( source, "_s.bsp" );
-       Sys_Printf( "Writing %s\n", source );
-       WriteBSPFile( source );
-
        /* return to sender */
        return 0;
 }
 
 
 /*
-   ShiftBSPMain()
-   shifts a map: works correctly only with axial faces, placed in positive half of axis
-   for testing physics with huge coordinates
+   repackBSPMain()
+   repack multiple maps, strip out only required shaders
+   works for Q3 type of shaders and ents
  */
 
-int ShiftBSPMain( int argc, char **argv ){
-       int i, j;
-       float f, a;
-       vec3_t scale;
-       vec3_t vec;
-       char str[ 1024 ];
-       int uniform, axis;
-       qboolean texscale;
-       float *old_xyzst = NULL;
-       float spawn_ref = 0;
-
+int repackBSPMain( int argc, char **argv ){
+       int i, j, len, compLevel = 0;
+       qboolean dbg = qfalse, png = qfalse;
 
-       /* arg checking */
-       if ( argc < 3 ) {
-               Sys_Printf( "Usage: q3map [-v] -shift [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
-               return 0;
-       }
-
-       texscale = qfalse;
-       for ( i = 1; i < argc - 2; ++i )
-       {
-               if ( !strcmp( argv[i], "-tex" ) ) {
-                       texscale = qtrue;
+       /* process arguments */
+       for ( i = 1; i < ( argc - 1 ); i++ ){
+               if ( !strcmp( argv[ i ],  "-dbg" ) ) {
+                       dbg = qtrue;
                }
-               else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
-                       spawn_ref = atof( argv[i + 1] );
-                       ++i;
+               else if ( !strcmp( argv[ i ],  "-png" ) ) {
+                       png = qtrue;
                }
-               else{
-                       break;
+               else if ( !strcmp( argv[ i ],  "-complevel" ) ) {
+                       compLevel = atoi( argv[ i + 1 ] );
+                       i++;
+                       if ( compLevel < -1 ) compLevel = -1;
+                       if ( compLevel > 10 ) compLevel = 10;
+                       Sys_Printf( "Compression level set to %i\n", compLevel );
                }
        }
 
-       /* get shift */
-       // if(argc-2 >= i) // always true
-       scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
-       if ( argc - 3 >= i ) {
-               scale[1] = scale[0] = atof( argv[ argc - 3 ] );
-       }
-       if ( argc - 4 >= i ) {
-               scale[0] = atof( argv[ argc - 4 ] );
-       }
+/* load exclusions file */
+       int ExTexturesN = 0;
+       char* ExTextures = (char *)calloc( 4096*65, sizeof( char ) );
+       int ExShadersN = 0;
+       char* ExShaders = (char *)calloc( 4096*65, sizeof( char ) );
+       int ExSoundsN = 0;
+       char* ExSounds = (char *)calloc( 4096*65, sizeof( char ) );
+       int ExShaderfilesN = 0;
+       char* ExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
+       int ExVideosN = 0;
+       char* ExVideos = (char *)calloc( 4096*65, sizeof( char ) );
+       int ExPureTexturesN = 0;
+       char* ExPureTextures = (char *)calloc( 4096*65, sizeof( char ) );
 
-       uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) );
 
+       char exName[ 1024 ];
+       byte *buffer;
+       int size;
 
-       /* do some path mangling */
-       strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
-       StripExtension( source );
-       DefaultExtension( source, ".bsp" );
+       strcpy( exName, q3map2path );
+       char *cut = strrchr( exName, '\\' );
+       char *cut2 = strrchr( exName, '/' );
+       if ( cut == NULL && cut2 == NULL ){
+               Sys_Printf( "WARNING: Unable to load exclusions file.\n" );
+               goto skipEXfile;
+       }
+       if ( cut2 > cut ) cut = cut2;
+       cut[1] = '\0';
+       strcat( exName, game->arg );
+       strcat( exName, ".exclude" );
 
-       /* load the bsp */
-       Sys_Printf( "Loading %s\n", source );
-       LoadBSPFile( source );
-       ParseEntities();
+       Sys_Printf( "Loading %s\n", exName );
+       size = TryLoadFile( exName, (void**) &buffer );
+       if ( size <= 0 ) {
+               Sys_Printf( "WARNING: Unable to find exclusions file %s.\n", exName );
+               goto skipEXfile;
+       }
 
-       /* note it */
-       Sys_Printf( "--- ShiftBSP ---\n" );
-       Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
+       /* parse the file */
+       ParseFromMemory( (char *) buffer, size );
 
-       /* shift entity keys */
-       for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
+       /* tokenize it */
+       while ( 1 )
        {
-               /* shift origin */
-               GetVectorForKey( &entities[ i ], "origin", vec );
-               if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
-                       if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
-                               vec[2] += spawn_ref;
-                       }
-                       vec[0] += scale[0];
-                       vec[1] += scale[1];
-                       vec[2] += scale[2];
-                       if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
-                               vec[2] -= spawn_ref;
+               /* test for end of file */
+               if ( !GetToken( qtrue ) ) {
+                       break;
+               }
+
+               /* blocks */
+               if ( !Q_stricmp( token, "textures" ) ){
+                       parseEXblock ( ExTextures, &ExTexturesN, exName );
+               }
+               else if ( !Q_stricmp( token, "shaders" ) ){
+                       parseEXblock ( ExShaders, &ExShadersN, exName );
+               }
+               else if ( !Q_stricmp( token, "shaderfiles" ) ){
+                       parseEXblock ( ExShaderfiles, &ExShaderfilesN, exName );
+               }
+               else if ( !Q_stricmp( token, "sounds" ) ){
+                       parseEXblock ( ExSounds, &ExSoundsN, exName );
+               }
+               else if ( !Q_stricmp( token, "videos" ) ){
+                       parseEXblock ( ExVideos, &ExVideosN, exName );
+               }
+               else{
+                       Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
+               }
+       }
+
+       /* free the buffer */
+       free( buffer );
+
+       for ( i = 0; i < ExTexturesN; i++ ){
+               for ( j = 0; j < ExShadersN; j++ ){
+                       if ( !Q_stricmp( ExTextures + i*65, ExShaders + j*65 ) ){
+                               break;
                        }
-                       sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
-                       SetKeyValue( &entities[ i ], "origin", str );
                }
+               if ( j == ExShadersN ){
+                       strcpy ( ExPureTextures + ExPureTexturesN*65, ExTextures + i*65 );
+                       ExPureTexturesN++;
+               }
+       }
+
+skipEXfile:
 
+       if( dbg ){
+               Sys_Printf( "\n\tExTextures....%i\n", ExTexturesN );
+               for ( i = 0; i < ExTexturesN; i++ ) Sys_Printf( "%s\n", ExTextures + i*65 );
+               Sys_Printf( "\n\tExPureTextures....%i\n", ExPureTexturesN );
+               for ( i = 0; i < ExPureTexturesN; i++ ) Sys_Printf( "%s\n", ExPureTextures + i*65 );
+               Sys_Printf( "\n\tExShaders....%i\n", ExShadersN );
+               for ( i = 0; i < ExShadersN; i++ ) Sys_Printf( "%s\n", ExShaders + i*65 );
+               Sys_Printf( "\n\tExShaderfiles....%i\n", ExShaderfilesN );
+               for ( i = 0; i < ExShaderfilesN; i++ ) Sys_Printf( "%s\n", ExShaderfiles + i*65 );
+               Sys_Printf( "\n\tExSounds....%i\n", ExSoundsN );
+               for ( i = 0; i < ExSoundsN; i++ ) Sys_Printf( "%s\n", ExSounds + i*65 );
+               Sys_Printf( "\n\tExVideos....%i\n", ExVideosN );
+               for ( i = 0; i < ExVideosN; i++ ) Sys_Printf( "%s\n", ExVideos + i*65 );
        }
 
-       /* shift models */
-       for ( i = 0; i < numBSPModels; i++ )
-       {
-               bspModels[ i ].mins[0] += scale[0];
-               bspModels[ i ].mins[1] += scale[1];
-               bspModels[ i ].mins[2] += scale[2];
-               bspModels[ i ].maxs[0] += scale[0];
-               bspModels[ i ].maxs[1] += scale[1];
-               bspModels[ i ].maxs[2] += scale[2];
+
+
+
+/* load repack.exclude */
+       int rExTexturesN = 0;
+       char* rExTextures = (char *)calloc( 65536*65, sizeof( char ) );
+       int rExShadersN = 0;
+       char* rExShaders = (char *)calloc( 32768*65, sizeof( char ) );
+       int rExSoundsN = 0;
+       char* rExSounds = (char *)calloc( 8192*65, sizeof( char ) );
+       int rExShaderfilesN = 0;
+       char* rExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
+       int rExVideosN = 0;
+       char* rExVideos = (char *)calloc( 4096*65, sizeof( char ) );
+
+       strcpy( exName, q3map2path );
+       cut = strrchr( exName, '\\' );
+       cut2 = strrchr( exName, '/' );
+       if ( cut == NULL && cut2 == NULL ){
+               Sys_Printf( "WARNING: Unable to load repack exclusions file.\n" );
+               goto skipEXrefile;
        }
+       if ( cut2 > cut ) cut = cut2;
+       cut[1] = '\0';
+       strcat( exName, "repack.exclude" );
 
-       /* shift nodes */
-       for ( i = 0; i < numBSPNodes; i++ )
-       {
-               bspNodes[ i ].mins[0] += scale[0];
-               bspNodes[ i ].mins[1] += scale[1];
-               bspNodes[ i ].mins[2] += scale[2];
-               bspNodes[ i ].maxs[0] += scale[0];
-               bspNodes[ i ].maxs[1] += scale[1];
-               bspNodes[ i ].maxs[2] += scale[2];
+       Sys_Printf( "Loading %s\n", exName );
+       size = TryLoadFile( exName, (void**) &buffer );
+       if ( size <= 0 ) {
+               Sys_Printf( "WARNING: Unable to find repack exclusions file %s.\n", exName );
+               goto skipEXrefile;
        }
 
-       /* shift leafs */
-       for ( i = 0; i < numBSPLeafs; i++ )
+       /* parse the file */
+       ParseFromMemory( (char *) buffer, size );
+
+       /* tokenize it */
+       while ( 1 )
        {
-               bspLeafs[ i ].mins[0] += scale[0];
-               bspLeafs[ i ].mins[1] += scale[1];
-               bspLeafs[ i ].mins[2] += scale[2];
-               bspLeafs[ i ].maxs[0] += scale[0];
-               bspLeafs[ i ].maxs[1] += scale[1];
-               bspLeafs[ i ].maxs[2] += scale[2];
+               /* test for end of file */
+               if ( !GetToken( qtrue ) ) {
+                       break;
+               }
+
+               /* blocks */
+               if ( !Q_stricmp( token, "textures" ) ){
+                       parseEXblock ( rExTextures, &rExTexturesN, exName );
+               }
+               else if ( !Q_stricmp( token, "shaders" ) ){
+                       parseEXblock ( rExShaders, &rExShadersN, exName );
+               }
+               else if ( !Q_stricmp( token, "shaderfiles" ) ){
+                       parseEXblock ( rExShaderfiles, &rExShaderfilesN, exName );
+               }
+               else if ( !Q_stricmp( token, "sounds" ) ){
+                       parseEXblock ( rExSounds, &rExSoundsN, exName );
+               }
+               else if ( !Q_stricmp( token, "videos" ) ){
+                       parseEXblock ( rExVideos, &rExVideosN, exName );
+               }
+               else{
+                       Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
+               }
        }
 
-       /* shift drawverts */
-       for ( i = 0; i < numBSPDrawVerts; i++ )
-       {
-               bspDrawVerts[i].xyz[0] += scale[0];
-               bspDrawVerts[i].xyz[1] += scale[1];
-               bspDrawVerts[i].xyz[2] += scale[2];
+       /* free the buffer */
+       free( buffer );
+
+skipEXrefile:
+
+       if( dbg ){
+               Sys_Printf( "\n\trExTextures....%i\n", rExTexturesN );
+               for ( i = 0; i < rExTexturesN; i++ ) Sys_Printf( "%s\n", rExTextures + i*65 );
+               Sys_Printf( "\n\trExShaders....%i\n", rExShadersN );
+               for ( i = 0; i < rExShadersN; i++ ) Sys_Printf( "%s\n", rExShaders + i*65 );
+               Sys_Printf( "\n\trExShaderfiles....%i\n", rExShaderfilesN );
+               for ( i = 0; i < rExShaderfilesN; i++ ) Sys_Printf( "%s\n", rExShaderfiles + i*65 );
+               Sys_Printf( "\n\trExSounds....%i\n", rExSoundsN );
+               for ( i = 0; i < rExSoundsN; i++ ) Sys_Printf( "%s\n", rExSounds + i*65 );
+               Sys_Printf( "\n\trExVideos....%i\n", rExVideosN );
+               for ( i = 0; i < rExVideosN; i++ ) Sys_Printf( "%s\n", rExVideos + i*65 );
        }
 
-       /* shift planes */
 
-       vec3_t point;
 
-       for ( i = 0; i < numBSPPlanes; i++ )
-       {
-               //find point on plane
-               for ( j=0; j<3; j++ ){
-                       if ( fabs( bspPlanes[ i ].normal[j] ) > 0.5 ){
-                               point[j] = bspPlanes[ i ].dist / bspPlanes[ i ].normal[j];
-                               point[(j+1)%3] = point[(j+2)%3] = 0;
+
+       int bspListN = 0;
+       char* bspList = (char *)calloc( 8192*1024, sizeof( char ) );
+
+       /* do some path mangling */
+       strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+       if ( !Q_stricmp( strrchr( source, '.' ), ".bsp" ) ){
+               strcpy( bspList, source );
+               bspListN++;
+       }
+       else{
+               /* load bsps paths list */
+               Sys_Printf( "Loading %s\n", source );
+               size = TryLoadFile( source, (void**) &buffer );
+               if ( size <= 0 ) {
+                       Sys_Printf( "WARNING: Unable to open bsps paths list file %s.\n", source );
+               }
+
+               /* parse the file */
+               ParseFromMemory( (char *) buffer, size );
+
+               /* tokenize it */
+               while ( 1 )
+               {
+                       /* test for end of file */
+                       if ( !GetToken( qtrue ) ) {
                                break;
                        }
+                       strcpy( bspList + bspListN * 1024 , token );
+                       bspListN++;
                }
-               //shift point
-               for ( j=0; j<3; j++ ){
-                       point[j] += scale[j];
-               }
-               //calc new plane dist
-               bspPlanes[ i ].dist = DotProduct( point, bspPlanes[ i ].normal );
-       }
 
-       /* scale gridsize */
-       /*
-       GetVectorForKey( &entities[ 0 ], "gridsize", vec );
-       if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
-               VectorCopy( gridSize, vec );
+               /* free the buffer */
+               free( buffer );
        }
-       vec[0] *= scale[0];
-       vec[1] *= scale[1];
-       vec[2] *= scale[2];
-       sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
-       SetKeyValue( &entities[ 0 ], "gridsize", str );
-*/
-       /* inject command line parameters */
-       InjectCommandLine( argv, 0, argc - 1 );
 
-       /* write the bsp */
-       UnparseEntities();
-       StripExtension( source );
-       DefaultExtension( source, "_sh.bsp" );
-       Sys_Printf( "Writing %s\n", source );
-       WriteBSPFile( source );
+       char packname[ 1024 ], nameOFrepack[ 1024 ], nameOFmap[ 1024 ], temp[ 1024 ];
 
-       /* return to sender */
-       return 0;
-}
+       /* copy input file name */
+       strcpy( temp, source );
+       StripExtension( temp );
 
+       /* extract input file name */
+       len = strlen( temp ) - 1;
+       while ( len > 0 && temp[ len ] != '/' && temp[ len ] != '\\' )
+               len--;
+       strcpy( nameOFrepack, &temp[ len + 1 ] );
 
 
-/*
-   PseudoCompileBSP()
-   a stripped down ProcessModels
- */
-void PseudoCompileBSP( qboolean need_tree ){
-       int models;
-       char modelValue[10];
-       entity_t *entity;
-       face_t *faces;
-       tree_t *tree;
-       node_t *node;
-       brush_t *brush;
-       side_t *side;
-       int i;
+/* load bsps */
+       int pk3ShadersN = 0;
+       char* pk3Shaders = (char *)calloc( 65536*65, sizeof( char ) );
+       int pk3SoundsN = 0;
+       char* pk3Sounds = (char *)calloc( 4096*65, sizeof( char ) );
+       int pk3ShaderfilesN = 0;
+       char* pk3Shaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
+       int pk3TexturesN = 0;
+       char* pk3Textures = (char *)calloc( 65536*65, sizeof( char ) );
+       int pk3VideosN = 0;
+       char* pk3Videos = (char *)calloc( 1024*65, sizeof( char ) );
 
-       SetDrawSurfacesBuffer();
-       mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
-       memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
-       numMapDrawSurfs = 0;
+       for( j = 0; j < bspListN; j++ ){
 
-       BeginBSPFile();
-       models = 1;
-       for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
-       {
-               /* get entity */
-               entity = &entities[ mapEntityNum ];
-               if ( entity->brushes == NULL && entity->patches == NULL ) {
-                       continue;
-               }
+               int pk3SoundsNold = pk3SoundsN;
+               int pk3ShadersNold = pk3ShadersN;
 
-               if ( mapEntityNum != 0 ) {
-                       sprintf( modelValue, "*%d", models++ );
-                       SetKeyValue( entity, "model", modelValue );
-               }
+               strcpy( source, bspList + j*1024 );
+               StripExtension( source );
+               DefaultExtension( source, ".bsp" );
+
+               /* load the bsp */
+               Sys_Printf( "\nLoading %s\n", source );
+               PartialLoadBSPFile( source );
+               ParseEntities();
 
-               /* process the model */
-               Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
-               BeginModel();
+               /* copy map name */
+               strcpy( temp, source );
+               StripExtension( temp );
 
-               entity->firstDrawSurf = numMapDrawSurfs;
+               /* extract map name */
+               len = strlen( temp ) - 1;
+               while ( len > 0 && temp[ len ] != '/' && temp[ len ] != '\\' )
+                       len--;
+               strcpy( nameOFmap, &temp[ len + 1 ] );
 
-               ClearMetaTriangles();
-               PatchMapDrawSurfs( entity );
 
-               if ( mapEntityNum == 0 && need_tree ) {
-                       faces = MakeStructuralBSPFaceList( entities[0].brushes );
-                       tree = FaceBSP( faces );
-                       node = tree->headnode;
+               qboolean drawsurfSHs[1024] = { qfalse };
+
+               for ( i = 0; i < numBSPDrawSurfaces; i++ ){
+                       drawsurfSHs[ bspDrawSurfaces[i].shaderNum ] = qtrue;
+               }
+
+               for ( i = 0; i < numBSPShaders; i++ ){
+                       if ( drawsurfSHs[i] ){
+                               strcpy( pk3Shaders + pk3ShadersN*65, bspShaders[i].shader );
+                               res2list( pk3Shaders, &pk3ShadersN );
+                       }
                }
-               else
+
+               /* Ent keys */
+               epair_t *ep;
+               for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
                {
-                       node = AllocNode();
-                       node->planenum = PLANENUM_LEAF;
-                       tree = AllocTree();
-                       tree->headnode = node;
+                       if ( !!Q_strncasecmp( ep->key, "vertexremapshader", 17 ) ) {
+                               sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders + pk3ShadersN*65 );
+                               res2list( pk3Shaders, &pk3ShadersN );
+                       }
+               }
+               strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[0], "music" ) );
+               if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' ){
+                       FixDOSName( pk3Sounds + pk3SoundsN*65 );
+                       DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
+                       res2list( pk3Sounds, &pk3SoundsN );
                }
 
-               /* a minimized ClipSidesIntoTree */
-               for ( brush = entity->brushes; brush; brush = brush->next )
+               for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
                {
-                       /* walk the brush sides */
-                       for ( i = 0; i < brush->numsides; i++ )
-                       {
-                               /* get side */
-                               side = &brush->sides[ i ];
-                               if ( side->winding == NULL ) {
-                                       continue;
-                               }
-                               /* shader? */
-                               if ( side->shaderInfo == NULL ) {
-                                       continue;
+                       strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[i], "noise" ) );
+                       if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' && *( pk3Sounds + pk3SoundsN*65 ) != '*' ){
+                               FixDOSName( pk3Sounds + pk3SoundsN*65 );
+                               DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
+                               res2list( pk3Sounds, &pk3SoundsN );
+                       }
+
+                       if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
+                               strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_strt.wav");
+                               res2list( pk3Sounds, &pk3SoundsN );
+                               strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_end.wav");
+                               res2list( pk3Sounds, &pk3SoundsN );
+                       }
+                       if ( !Q_stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
+                               if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
+                                       strcpy( pk3Sounds + pk3SoundsN*65, "sound/misc/windfly.wav");
+                                       res2list( pk3Sounds, &pk3SoundsN );
                                }
-                               /* save this winding as a visible surface */
-                               DrawSurfaceForSide( entity, brush, side, side->winding );
                        }
+                       strcpy( pk3Shaders + pk3ShadersN*65, ValueForKey( &entities[i], "targetShaderNewName" ) );
+                       res2list( pk3Shaders, &pk3ShadersN );
                }
 
-               if ( meta ) {
-                       ClassifyEntitySurfaces( entity );
-                       MakeEntityDecals( entity );
-                       MakeEntityMetaTriangles( entity );
-                       SmoothMetaTriangles();
-                       MergeMetaTriangles();
-               }
-               FilterDrawsurfsIntoTree( entity, tree );
+               //levelshot
+               sprintf( pk3Shaders + pk3ShadersN*65, "levelshots/%s", nameOFmap );
+               res2list( pk3Shaders, &pk3ShadersN );
 
-               FilterStructuralBrushesIntoTree( entity, tree );
-               FilterDetailBrushesIntoTree( entity, tree );
 
-               EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes );
-               EndModel( entity, node );
-       }
-       EndBSPFile( qfalse );
-}
 
+               Sys_Printf( "\n\t+Drawsurface+ent calls....%i\n", pk3ShadersN - pk3ShadersNold );
+               for ( i = pk3ShadersNold; i < pk3ShadersN; i++ ){
+                       Sys_Printf( "%s\n", pk3Shaders + i*65 );
+               }
+               Sys_Printf( "\n\t+Sounds....%i\n", pk3SoundsN - pk3SoundsNold );
+               for ( i = pk3SoundsNold; i < pk3SoundsN; i++ ){
+                       Sys_Printf( "%s\n", pk3Sounds + i*65 );
+               }
+               /* free bsp data */
 /*
-   ConvertBSPMain()
-   main argument processing function for bsp conversion
- */
+               if ( bspDrawVerts != 0 ) {
+                       free( bspDrawVerts );
+                       bspDrawVerts = NULL;
+                       //numBSPDrawVerts = 0;
+                       Sys_Printf( "freed BSPDrawVerts\n" );
+               }
+*/             if ( bspDrawSurfaces != 0 ) {
+                       free( bspDrawSurfaces );
+                       bspDrawSurfaces = NULL;
+                       //numBSPDrawSurfaces = 0;
+                       //Sys_Printf( "freed bspDrawSurfaces\n" );
+               }
+/*             if ( bspLightBytes != 0 ) {
+                       free( bspLightBytes );
+                       bspLightBytes = NULL;
+                       //numBSPLightBytes = 0;
+                       Sys_Printf( "freed BSPLightBytes\n" );
+               }
+               if ( bspGridPoints != 0 ) {
+                       free( bspGridPoints );
+                       bspGridPoints = NULL;
+                       //numBSPGridPoints = 0;
+                       Sys_Printf( "freed BSPGridPoints\n" );
+               }
+               if ( bspPlanes != 0 ) {
+                       free( bspPlanes );
+                       bspPlanes = NULL;
+                       Sys_Printf( "freed bspPlanes\n" );
+                       //numBSPPlanes = 0;
+                       //allocatedBSPPlanes = 0;
+               }
+               if ( bspBrushes != 0 ) {
+                       free( bspBrushes );
+                       bspBrushes = NULL;
+                       Sys_Printf( "freed bspBrushes\n" );
+                       //numBSPBrushes = 0;
+                       //allocatedBSPBrushes = 0;
+               }
+*/             if ( entities != 0 ) {
+                       epair_t *ep2free;
+                       for ( i = 0; i < numBSPEntities && i < numEntities; i++ ){
+                               ep = entities[i].epairs;
+                               while( ep != NULL){
+                                       ep2free = ep;
+                                       ep = ep->next;
+                                       free( ep2free );
+                               }
+                       }
+                       free( entities );
+                       entities = NULL;
+                       //Sys_Printf( "freed entities\n" );
+                       numEntities = 0;
+                       numBSPEntities = 0;
+                       allocatedEntities = 0;
+               }
+/*             if ( bspModels != 0 ) {
+                       free( bspModels );
+                       bspModels = NULL;
+                       Sys_Printf( "freed bspModels\n" );
+                       //numBSPModels = 0;
+                       //allocatedBSPModels = 0;
+               }
+*/             if ( bspShaders != 0 ) {
+                       free( bspShaders );
+                       bspShaders = NULL;
+                       //Sys_Printf( "freed bspShaders\n" );
+                       //numBSPShaders = 0;
+                       //allocatedBSPShaders = 0;
+               }
+               if ( bspEntData != 0 ) {
+                       free( bspEntData );
+                       bspEntData = NULL;
+                       //Sys_Printf( "freed bspEntData\n" );
+                       //bspEntDataSize = 0;
+                       //allocatedBSPEntData = 0;
+               }
+/*             if ( bspNodes != 0 ) {
+                       free( bspNodes );
+                       bspNodes = NULL;
+                       Sys_Printf( "freed bspNodes\n" );
+                       //numBSPNodes = 0;
+                       //allocatedBSPNodes = 0;
+               }
+               if ( bspDrawIndexes != 0 ) {
+                       free( bspDrawIndexes );
+                       bspDrawIndexes = NULL;
+                       Sys_Printf( "freed bspDrawIndexes\n" );
+                       //numBSPDrawIndexes = 0;
+                       //allocatedBSPDrawIndexes = 0;
+               }
+               if ( bspLeafSurfaces != 0 ) {
+                       free( bspLeafSurfaces );
+                       bspLeafSurfaces = NULL;
+                       Sys_Printf( "freed bspLeafSurfaces\n" );
+                       //numBSPLeafSurfaces = 0;
+                       //allocatedBSPLeafSurfaces = 0;
+               }
+               if ( bspLeafBrushes != 0 ) {
+                       free( bspLeafBrushes );
+                       bspLeafBrushes = NULL;
+                       Sys_Printf( "freed bspLeafBrushes\n" );
+                       //numBSPLeafBrushes = 0;
+                       //allocatedBSPLeafBrushes = 0;
+               }
+               if ( bspBrushSides != 0 ) {
+                       free( bspBrushSides );
+                       bspBrushSides = NULL;
+                       Sys_Printf( "freed bspBrushSides\n" );
+                       numBSPBrushSides = 0;
+                       allocatedBSPBrushSides = 0;
+               }
+               if ( numBSPFogs != 0 ) {
+                       Sys_Printf( "freed numBSPFogs\n" );
+                       numBSPFogs = 0;
+               }
+               if ( numBSPAds != 0 ) {
+                       Sys_Printf( "freed numBSPAds\n" );
+                       numBSPAds = 0;
+               }
+               if ( numBSPLeafs != 0 ) {
+                       Sys_Printf( "freed numBSPLeafs\n" );
+                       numBSPLeafs = 0;
+               }
+               if ( numBSPVisBytes != 0 ) {
+                       Sys_Printf( "freed numBSPVisBytes\n" );
+                       numBSPVisBytes = 0;
+               }
+*/     }
+
+
+
+       vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN );
+
+       if( dbg ){
+               Sys_Printf( "\n\tSchroider fileses.....%i\n", pk3ShaderfilesN );
+               for ( i = 0; i < pk3ShaderfilesN; i++ ){
+                       Sys_Printf( "%s\n", pk3Shaderfiles + i*65 );
+               }
+       }
+
+
+
+       /* can exclude pure *base* textures right now, shouldn't create shaders for them anyway */
+       for ( i = 0; i < pk3ShadersN ; i++ ){
+               for ( j = 0; j < ExPureTexturesN ; j++ ){
+                       if ( !Q_stricmp( pk3Shaders + i*65, ExPureTextures + j*65 ) ){
+                               *( pk3Shaders + i*65 ) = '\0';
+                               break;
+                       }
+               }
+       }
+       /* can exclude repack.exclude shaders, assuming they got all their images */
+       for ( i = 0; i < pk3ShadersN ; i++ ){
+               for ( j = 0; j < rExShadersN ; j++ ){
+                       if ( !Q_stricmp( pk3Shaders + i*65, rExShaders + j*65 ) ){
+                               *( pk3Shaders + i*65 ) = '\0';
+                               break;
+                       }
+               }
+       }
 
-int ConvertBSPMain( int argc, char **argv ){
-       int i;
-       int ( *convertFunc )( char * );
-       game_t  *convertGame;
-       char ext[1024];
-       qboolean map_allowed, force_bsp, force_map;
+       //Parse Shader Files
+       Sys_Printf( "\t\nParsing shaders....\n\n" );
+       char shaderText[ 8192 ];
+       char* allShaders = (char *)calloc( 16777216, sizeof( char ) );
+        /* hack */
+       endofscript = qtrue;
 
+       for ( i = 0; i < pk3ShaderfilesN; i++ ){
+               qboolean wantShader = qfalse;
+               int shader;
 
-       /* set default */
-       convertFunc = ConvertBSPToASE;
-       convertGame = NULL;
-       map_allowed = qfalse;
-       force_bsp = qfalse;
-       force_map = qfalse;
+               /* load the shader */
+               sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
+               if ( dbg ) Sys_Printf( "\n\tentering %s\n", pk3Shaderfiles + i*65 );
+               SilentLoadScriptFile( temp, 0 );
 
-       /* arg checking */
-       if ( argc < 1 ) {
-               Sys_Printf( "Usage: q3map -convert [-format <ase|obj|map_bp|map>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
-               return 0;
-       }
+               /* tokenize it */
+               while ( 1 )
+               {
+                       int line = scriptline;
+                       /* test for end of file */
+                       if ( !GetToken( qtrue ) ) {
+                               break;
+                       }
+                       //dump shader names
+                       if( dbg ) Sys_Printf( "%s\n", token );
 
-       /* process arguments */
-       for ( i = 1; i < ( argc - 1 ); i++ )
-       {
-               /* -format map|ase|... */
-               if ( !strcmp( argv[ i ],  "-format" ) ) {
-                       i++;
-                       if ( !Q_stricmp( argv[ i ], "ase" ) ) {
-                               convertFunc = ConvertBSPToASE;
-                               map_allowed = qfalse;
+                       strcpy( shaderText, token );
+
+                       if ( strchr( token, '\\') != NULL  ){
+                               Sys_Printf( "WARNING1: %s : %s : shader name with backslash\n", pk3Shaderfiles + i*65, token );
+                       }
+
+                       /* do wanna le shader? */
+                       wantShader = qfalse;
+                       for ( j = 0; j < pk3ShadersN; j++ ){
+                               if ( !Q_stricmp( pk3Shaders + j*65, token) ){
+                                       shader = j;
+                                       wantShader = qtrue;
+                                       break;
+                               }
                        }
-                       else if ( !Q_stricmp( argv[ i ], "obj" ) ) {
-                               convertFunc = ConvertBSPToOBJ;
-                               map_allowed = qfalse;
+                       if ( wantShader ){
+                               for ( j = 0; j < rExTexturesN ; j++ ){
+                                       if ( !Q_stricmp( pk3Shaders + shader*65, rExTextures + j*65 ) ){
+                                               Sys_Printf( "WARNING3: %s : about to include shader for excluded texture\n", pk3Shaders + shader*65 );
+                                               break;
+                                       }
+                               }
                        }
-                       else if ( !Q_stricmp( argv[ i ], "map_bp" ) ) {
-                               convertFunc = ConvertBSPToMap_BP;
-                               map_allowed = qtrue;
+
+                       /* handle { } section */
+                       if ( !GetToken( qtrue ) ) {
+                               break;
                        }
-                       else if ( !Q_stricmp( argv[ i ], "map" ) ) {
-                               convertFunc = ConvertBSPToMap;
-                               map_allowed = qtrue;
+                       if ( strcmp( token, "{" ) ) {
+                                       Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s",
+                                               temp, scriptline, token );
                        }
-                       else
+                       strcat( shaderText, "\n{" );
+                       qboolean hasmap = qfalse;
+
+                       while ( 1 )
                        {
-                               convertGame = GetGame( argv[ i ] );
-                               map_allowed = qfalse;
-                               if ( convertGame == NULL ) {
-                                       Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
+                               line = scriptline;
+                               /* get the next token */
+                               if ( !GetToken( qtrue ) ) {
+                                       break;
+                               }
+                               if ( !strcmp( token, "}" ) ) {
+                                       strcat( shaderText, "\n}\n\n" );
+                                       break;
+                               }
+                               /* parse stage directives */
+                               if ( !strcmp( token, "{" ) ) {
+                                       qboolean tokenready = qfalse;
+                                       strcat( shaderText, "\n\t{" );
+                                       while ( 1 )
+                                       {
+                                               /* detour of TokenAvailable() '~' */
+                                               if ( tokenready ) tokenready = qfalse;
+                                               else line = scriptline;
+                                               if ( !GetToken( qtrue ) ) {
+                                                       break;
+                                               }
+                                               if ( !strcmp( token, "}" ) ) {
+                                                       strcat( shaderText, "\n\t}" );
+                                                       break;
+                                               }
+                                               if ( !strcmp( token, "{" ) ) {
+                                                       strcat( shaderText, "\n\t{" );
+                                                       Sys_Printf( "WARNING9: %s : line %d : opening brace inside shader stage\n", temp, scriptline );
+                                               }
+                                               /* skip the shader */
+                                               if ( !wantShader ) continue;
+
+                                               /* digest any images */
+                                               if ( !Q_stricmp( token, "map" ) ||
+                                                       !Q_stricmp( token, "clampMap" ) ) {
+                                                       strcat( shaderText, "\n\t\t" );
+                                                       strcat( shaderText, token );
+                                                       hasmap = qtrue;
+
+                                                       /* get an image */
+                                                       GetToken( qfalse );
+                                                       if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
+                                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                                       }
+                                                       strcat( shaderText, " " );
+                                                       strcat( shaderText, token );
+                                               }
+                                               else if ( !Q_stricmp( token, "animMap" ) ||
+                                                       !Q_stricmp( token, "clampAnimMap" ) ) {
+                                                       strcat( shaderText, "\n\t\t" );
+                                                       strcat( shaderText, token );
+                                                       hasmap = qtrue;
+
+                                                       GetToken( qfalse );// skip num
+                                                       strcat( shaderText, " " );
+                                                       strcat( shaderText, token );
+                                                       while ( TokenAvailable() ){
+                                                               GetToken( qfalse );
+                                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                                               strcat( shaderText, " " );
+                                                               strcat( shaderText, token );
+                                                       }
+                                                       tokenready = qtrue;
+                                               }
+                                               else if ( !Q_stricmp( token, "videoMap" ) ){
+                                                       strcat( shaderText, "\n\t\t" );
+                                                       strcat( shaderText, token );
+                                                       hasmap = qtrue;
+                                                       GetToken( qfalse );
+                                                       strcat( shaderText, " " );
+                                                       strcat( shaderText, token );
+                                                       FixDOSName( token );
+                                                       if ( strchr( token, '/' ) == NULL && strchr( token, '\\' ) == NULL ){
+                                                               sprintf( temp, "video/%s", token );
+                                                               strcpy( token, temp );
+                                                       }
+                                                       FixDOSName( token );
+                                                       for ( j = 0; j < pk3VideosN; j++ ){
+                                                               if ( !Q_stricmp( pk3Videos + j*65, token ) ){
+                                                                       goto away;
+                                                               }
+                                                       }
+                                                       for ( j = 0; j < ExVideosN; j++ ){
+                                                               if ( !Q_stricmp( ExVideos + j*65, token ) ){
+                                                                       goto away;
+                                                               }
+                                                       }
+                                                       for ( j = 0; j < rExVideosN; j++ ){
+                                                               if ( !Q_stricmp( rExVideos + j*65, token ) ){
+                                                                       goto away;
+                                                               }
+                                                       }
+                                                       strcpy ( pk3Videos + pk3VideosN*65, token );
+                                                       pk3VideosN++;
+                                                       away:
+                                                       j = 0;
+                                               }
+                                               else if ( !Q_stricmp( token, "mapComp" ) || !Q_stricmp( token, "mapNoComp" ) || !Q_stricmp( token, "animmapcomp" ) || !Q_stricmp( token, "animmapnocomp" ) ){
+                                                       Sys_Printf( "WARNING7: %s : %s shader\n", pk3Shaders + shader*65, token );
+                                                       hasmap = qtrue;
+                                                       if ( line == scriptline ){
+                                                               strcat( shaderText, " " );
+                                                               strcat( shaderText, token );
+                                                       }
+                                                       else{
+                                                               strcat( shaderText, "\n\t\t" );
+                                                               strcat( shaderText, token );
+                                                       }
+                                               }
+                                               else if ( line == scriptline ){
+                                                       strcat( shaderText, " " );
+                                                       strcat( shaderText, token );
+                                               }
+                                               else{
+                                                       strcat( shaderText, "\n\t\t" );
+                                                       strcat( shaderText, token );
+                                               }
+                                       }
+                               }
+                               /* skip the shader */
+                               else if ( !wantShader ) continue;
+
+                               /* -----------------------------------------------------------------
+                               surfaceparm * directives
+                               ----------------------------------------------------------------- */
+
+                               /* match surfaceparm */
+                               else if ( !Q_stricmp( token, "surfaceparm" ) ) {
+                                       strcat( shaderText, "\n\tsurfaceparm " );
+                                       GetToken( qfalse );
+                                       strcat( shaderText, token );
+                                       if ( !Q_stricmp( token, "nodraw" ) ) {
+                                               wantShader = qfalse;
+                                               *( pk3Shaders + shader*65 ) = '\0';
+                                       }
+                               }
+
+                               /* skyparms <outer image> <cloud height> <inner image> */
+                               else if ( !Q_stricmp( token, "skyParms" ) ) {
+                                       strcat( shaderText, "\n\tskyParms " );
+                                       hasmap = qtrue;
+                                       /* get image base */
+                                       GetToken( qfalse );
+                                       strcat( shaderText, token );
+
+                                       /* ignore bogus paths */
+                                       if ( Q_stricmp( token, "-" ) && Q_stricmp( token, "full" ) ) {
+                                               strcpy ( temp, token );
+                                               sprintf( token, "%s_up", temp );
+                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                               sprintf( token, "%s_dn", temp );
+                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                               sprintf( token, "%s_lf", temp );
+                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                               sprintf( token, "%s_rt", temp );
+                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                               sprintf( token, "%s_bk", temp );
+                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                               sprintf( token, "%s_ft", temp );
+                                               tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
+                                       }
+                                       /* skip rest of line */
+                                       GetToken( qfalse );
+                                       strcat( shaderText, " " );
+                                       strcat( shaderText, token );
+                                       GetToken( qfalse );
+                                       strcat( shaderText, " " );
+                                       strcat( shaderText, token );
+                               }
+                               else if ( !!Q_strncasecmp( token, "implicit", 8 ) ){
+                                       Sys_Printf( "WARNING5: %s : %s shader\n", pk3Shaders + shader*65, token );
+                                       hasmap = qtrue;
+                                       if ( line == scriptline ){
+                                               strcat( shaderText, " " );
+                                               strcat( shaderText, token );
+                                       }
+                                       else{
+                                               strcat( shaderText, "\n\t" );
+                                               strcat( shaderText, token );
+                                       }
+                               }
+                               else if ( !Q_stricmp( token, "fogparms" ) ){
+                                       hasmap = qtrue;
+                                       if ( line == scriptline ){
+                                               strcat( shaderText, " " );
+                                               strcat( shaderText, token );
+                                       }
+                                       else{
+                                               strcat( shaderText, "\n\t" );
+                                               strcat( shaderText, token );
+                                       }
+                               }
+                               else if ( line == scriptline ){
+                                       strcat( shaderText, " " );
+                                       strcat( shaderText, token );
+                               }
+                               else{
+                                       strcat( shaderText, "\n\t" );
+                                       strcat( shaderText, token );
+                               }
+                       }
+
+                       //exclude shader
+                       if ( wantShader ){
+                               for ( j = 0; j < ExShadersN; j++ ){
+                                       if ( !Q_stricmp( ExShaders + j*65, pk3Shaders + shader*65 ) ){
+                                               wantShader = qfalse;
+                                               *( pk3Shaders + shader*65 ) = '\0';
+                                               break;
+                                       }
+                               }
+                               if ( wantShader && !hasmap ){
+                                       Sys_Printf( "WARNING8: %s : shader has no known maps\n", pk3Shaders + shader*65 );
+                                       wantShader = qfalse;
+                                       *( pk3Shaders + shader*65 ) = '\0';
+                               }
+                               if ( wantShader ){
+                                       strcat( allShaders, shaderText );
+                                       *( pk3Shaders + shader*65 ) = '\0';
                                }
                        }
                }
-               else if ( !strcmp( argv[ i ],  "-ne" ) ) {
-                       normalEpsilon = atof( argv[ i + 1 ] );
-                       i++;
-                       Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
-               }
-               else if ( !strcmp( argv[ i ],  "-de" ) ) {
-                       distanceEpsilon = atof( argv[ i + 1 ] );
-                       i++;
-                       Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
-               }
-               else if ( !strcmp( argv[ i ],  "-shaderasbitmap" ) || !strcmp( argv[ i ],  "-shadersasbitmap" ) ) {
-                       shadersAsBitmap = qtrue;
-               }
-               else if ( !strcmp( argv[ i ],  "-lightmapastexcoord" ) || !strcmp( argv[ i ],  "-lightmapsastexcoord" ) ) {
-                       lightmapsAsTexcoord = qtrue;
+       }
+/* TODO: RTCW's mapComp, mapNoComp, animmapcomp, animmapnocomp; nocompress?; ET's implicitmap, implicitblend, implicitmask */
+
+
+/* exclude stuff */
+
+//pure textures (shader ones are done)
+       for ( i = 0; i < pk3ShadersN; i++ ){
+               if ( *( pk3Shaders + i*65 ) != '\0' ){
+                       if ( strchr( pk3Shaders + i*65, '\\') != NULL  ){
+                               Sys_Printf( "WARNING2: %s : bsp shader path with backslash\n", pk3Shaders + i*65 );
+                               FixDOSName( pk3Shaders + i*65 );
+                               //what if theres properly slashed one in the list?
+                               for ( j = 0; j < pk3ShadersN; j++ ){
+                                       if ( !Q_stricmp( pk3Shaders + i*65, pk3Shaders + j*65 ) && (i != j) ){
+                                               *( pk3Shaders + i*65 ) = '\0';
+                                               break;
+                                       }
+                               }
+                       }
+                       if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
+                       for ( j = 0; j < pk3TexturesN; j++ ){
+                               if ( !Q_stricmp( pk3Shaders + i*65, pk3Textures + j*65 ) ){
+                                       *( pk3Shaders + i*65 ) = '\0';
+                                       break;
+                               }
+                       }
+                       if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
+                       for ( j = 0; j < ExTexturesN; j++ ){
+                               if ( !Q_stricmp( pk3Shaders + i*65, ExTextures + j*65 ) ){
+                                       *( pk3Shaders + i*65 ) = '\0';
+                                       break;
+                               }
+                       }
+                       if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
+                       for ( j = 0; j < rExTexturesN; j++ ){
+                               if ( !Q_stricmp( pk3Shaders + i*65, rExTextures + j*65 ) ){
+                                       *( pk3Shaders + i*65 ) = '\0';
+                                       break;
+                               }
+                       }
                }
-               else if ( !strcmp( argv[ i ],  "-deluxemapastexcoord" ) || !strcmp( argv[ i ],  "-deluxemapsastexcoord" ) ) {
-                       lightmapsAsTexcoord = qtrue;
-                       deluxemap = qtrue;
+       }
+
+//snds
+       for ( i = 0; i < pk3SoundsN; i++ ){
+               for ( j = 0; j < ExSoundsN; j++ ){
+                       if ( !Q_stricmp( pk3Sounds + i*65, ExSounds + j*65 ) ){
+                               *( pk3Sounds + i*65 ) = '\0';
+                               break;
+                       }
                }
-               else if ( !strcmp( argv[ i ],  "-readbsp" ) ) {
-                       force_bsp = qtrue;
+               if ( *( pk3Sounds + i*65 ) == '\0' ) continue;
+               for ( j = 0; j < rExSoundsN; j++ ){
+                       if ( !Q_stricmp( pk3Sounds + i*65, rExSounds + j*65 ) ){
+                               *( pk3Sounds + i*65 ) = '\0';
+                               break;
+                       }
                }
-               else if ( !strcmp( argv[ i ],  "-readmap" ) ) {
-                       force_map = qtrue;
+       }
+
+       /* write shader */
+       sprintf( temp, "%s/%s_strippedBYrepacker.shader", EnginePath, nameOFrepack );
+       FILE *f;
+       f = fopen( temp, "wb" );
+       fwrite( allShaders, sizeof( char ), strlen( allShaders ), f );
+       fclose( f );
+       Sys_Printf( "Shaders saved to %s\n", temp );
+
+       /* make a pack */
+       sprintf( packname, "%s/%s_repacked.pk3", EnginePath, nameOFrepack );
+       remove( packname );
+
+       Sys_Printf( "\n--- ZipZip ---\n" );
+
+       Sys_Printf( "\n\tShader referenced textures....\n" );
+
+       for ( i = 0; i < pk3TexturesN; i++ ){
+               if ( png ){
+                       sprintf( temp, "%s.png", pk3Textures + i*65 );
+                       if ( vfsPackFile( temp, packname, compLevel ) ){
+                               Sys_Printf( "++%s\n", temp );
+                               continue;
+                       }
                }
-               else if ( !strcmp( argv[ i ],  "-meta" ) ) {
-                       meta = qtrue;
+               sprintf( temp, "%s.tga", pk3Textures + i*65 );
+               if ( vfsPackFile( temp, packname, compLevel ) ){
+                       Sys_Printf( "++%s\n", temp );
+                       continue;
                }
-               else if ( !strcmp( argv[ i ],  "-patchmeta" ) ) {
-                       meta = qtrue;
-                       patchMeta = qtrue;
+               sprintf( temp, "%s.jpg", pk3Textures + i*65 );
+               if ( vfsPackFile( temp, packname, compLevel ) ){
+                       Sys_Printf( "++%s\n", temp );
+                       continue;
                }
+               Sys_Printf( "  !FAIL! %s\n", pk3Textures + i*65 );
        }
 
-       LoadShaderInfo();
-
-       /* clean up map name */
-       strcpy( source, ExpandArg( argv[i] ) );
-       ExtractFileExtension( source, ext );
+       Sys_Printf( "\n\tPure textures....\n" );
 
-       if ( !map_allowed && !force_map ) {
-               force_bsp = qtrue;
+       for ( i = 0; i < pk3ShadersN; i++ ){
+               if ( *( pk3Shaders + i*65 ) != '\0' ){
+                       if ( png ){
+                               sprintf( temp, "%s.png", pk3Shaders + i*65 );
+                               if ( vfsPackFile( temp, packname, compLevel ) ){
+                                       Sys_Printf( "++%s\n", temp );
+                                       continue;
+                               }
+                       }
+                       sprintf( temp, "%s.tga", pk3Shaders + i*65 );
+                       if ( vfsPackFile( temp, packname, compLevel ) ){
+                               Sys_Printf( "++%s\n", temp );
+                               continue;
+                       }
+                       sprintf( temp, "%s.jpg", pk3Shaders + i*65 );
+                       if ( vfsPackFile( temp, packname, compLevel ) ){
+                               Sys_Printf( "++%s\n", temp );
+                               continue;
+                       }
+                       Sys_Printf( "  !FAIL! %s\n", pk3Shaders + i*65 );
+               }
        }
 
-       if ( force_map || ( !force_bsp && !Q_stricmp( ext, "map" ) && map_allowed ) ) {
-               if ( !map_allowed ) {
-                       Sys_Printf( "WARNING: the requested conversion should not be done from .map files. Compile a .bsp first.\n" );
+       Sys_Printf( "\n\tSounds....\n" );
+
+       for ( i = 0; i < pk3SoundsN; i++ ){
+               if ( *( pk3Sounds + i*65 ) != '\0' ){
+                       if ( vfsPackFile( pk3Sounds + i*65, packname, compLevel ) ){
+                               Sys_Printf( "++%s\n", pk3Sounds + i*65 );
+                               continue;
+                       }
+                       Sys_Printf( "  !FAIL! %s\n", pk3Sounds + i*65 );
                }
-               StripExtension( source );
-               DefaultExtension( source, ".map" );
-               Sys_Printf( "Loading %s\n", source );
-               LoadMapFile( source, qfalse, convertGame == NULL );
-               PseudoCompileBSP( convertGame != NULL );
-       }
-       else
-       {
-               StripExtension( source );
-               DefaultExtension( source, ".bsp" );
-               Sys_Printf( "Loading %s\n", source );
-               LoadBSPFile( source );
-               ParseEntities();
        }
 
-       /* bsp format convert? */
-       if ( convertGame != NULL ) {
-               /* set global game */
-               game = convertGame;
-
-               /* write bsp */
-               StripExtension( source );
-               DefaultExtension( source, "_c.bsp" );
-               Sys_Printf( "Writing %s\n", source );
-               WriteBSPFile( source );
+       Sys_Printf( "\n\tVideos....\n" );
 
-               /* return to sender */
-               return 0;
+       for ( i = 0; i < pk3VideosN; i++ ){
+               if ( vfsPackFile( pk3Videos + i*65, packname, compLevel ) ){
+                       Sys_Printf( "++%s\n", pk3Videos + i*65 );
+                       continue;
+               }
+               Sys_Printf( "  !FAIL! %s\n", pk3Videos + i*65 );
        }
 
-       /* normal convert */
-       return convertFunc( source );
+       Sys_Printf( "\nSaved to %s\n", packname );
+
+       /* return to sender */
+       return 0;
 }
 
 
@@ -1892,6 +2075,7 @@ int ConvertBSPMain( int argc, char **argv ){
 int main( int argc, char **argv ){
        int i, r;
        double start, end;
+       extern qboolean werror;
 
 
        /* we want consistent 'randomness' */
@@ -1909,10 +2093,19 @@ int main( int argc, char **argv ){
        /* read general options first */
        for ( i = 1; i < argc; i++ )
        {
+               /* -help */
+               if ( !strcmp( argv[ i ], "-h" ) || !strcmp( argv[ i ], "--help" )
+                       || !strcmp( argv[ i ], "-help" ) ) {
+                       HelpMain( ( i + 1 < argc ) ? argv[ i + 1 ] : NULL );
+                       return 0;
+               }
+
                /* -connect */
                if ( !strcmp( argv[ i ], "-connect" ) ) {
-                       argv[ i ] = NULL;
-                       i++;
+                       if ( ++i >= argc || !argv[ i ] ) {
+                               Error( "Out of arguments: No address specified after %s", argv[ i - 1 ] );
+                       }
+                       argv[ i - 1 ] = NULL;
                        Broadcast_Setup( argv[ i ] );
                        argv[ i ] = NULL;
                }
@@ -1931,10 +2124,18 @@ int main( int argc, char **argv ){
                        argv[ i ] = NULL;
                }
 
+               /* make all warnings into errors */
+               else if ( !strcmp( argv[ i ], "-werror" ) ) {
+                       werror = qtrue;
+                       argv[ i ] = NULL;
+               }
+
                /* patch subdivisions */
                else if ( !strcmp( argv[ i ], "-subdivisions" ) ) {
-                       argv[ i ] = NULL;
-                       i++;
+                       if ( ++i >= argc || !argv[ i ] ) {
+                               Error( "Out of arguments: No value specified after %s", argv[ i - 1 ] );
+                       }
+                       argv[ i - 1 ] = NULL;
                        patchSubdivisions = atoi( argv[ i ] );
                        argv[ i ] = NULL;
                        if ( patchSubdivisions <= 0 ) {
@@ -1944,11 +2145,14 @@ int main( int argc, char **argv ){
 
                /* threads */
                else if ( !strcmp( argv[ i ], "-threads" ) ) {
-                       argv[ i ] = NULL;
-                       i++;
+                       if ( ++i >= argc || !argv[ i ] ) {
+                               Error( "Out of arguments: No value specified after %s", argv[ i - 1 ] );
+                       }
+                       argv[ i - 1 ] = NULL;
                        numthreads = atoi( argv[ i ] );
                        argv[ i ] = NULL;
                }
+
                else if( !strcmp( argv[ i ], "-nocmdline" ) )
                {
                        Sys_Printf( "noCmdLine\n" );
@@ -1981,8 +2185,11 @@ int main( int argc, char **argv ){
 
        Sys_Printf( "Q3Map         - v1.0r (c) 1999 Id Software Inc.\n" );
        Sys_Printf( "Q3Map (ydnar) - v" Q3MAP_VERSION "\n" );
-       Sys_Printf( "NetRadiant    - v" RADIANT_VERSION " " __DATE__ " " __TIME__ "\n" );
+       Sys_Printf( RADIANT_NAME "    - v" RADIANT_VERSION " " __DATE__ " " __TIME__ "\n" );
        Sys_Printf( "%s\n", Q3MAP_MOTD );
+       Sys_Printf( "%s\n", argv[0] );
+
+       strcpy( q3map2path, argv[0] );//fuer autoPack func
 
        /* ydnar: new path initialization */
        InitPaths( &argc, argv );
@@ -1999,17 +2206,17 @@ int main( int argc, char **argv ){
 
        /* fixaas */
        if ( !strcmp( argv[ 1 ], "-fixaas" ) ) {
-               r = FixAAS( argc - 1, argv + 1 );
+               r = FixAASMain( argc - 1, argv + 1 );
        }
 
        /* analyze */
        else if ( !strcmp( argv[ 1 ], "-analyze" ) ) {
-               r = AnalyzeBSP( argc - 1, argv + 1 );
+               r = AnalyzeBSPMain( argc - 1, argv + 1 );
        }
 
        /* info */
        else if ( !strcmp( argv[ 1 ], "-info" ) ) {
-               r = BSPInfo( argc - 2, argv + 2 );
+               r = BSPInfoMain( argc - 2, argv + 2 );
        }
 
        /* vis */
@@ -2024,11 +2231,16 @@ int main( int argc, char **argv ){
 
        /* vlight */
        else if ( !strcmp( argv[ 1 ], "-vlight" ) ) {
-               Sys_Printf( "WARNING: VLight is no longer supported, defaulting to -light -fast instead\n\n" );
+               Sys_FPrintf( SYS_WRN, "WARNING: VLight is no longer supported, defaulting to -light -fast instead\n\n" );
                argv[ 1 ] = "-fast";    /* eek a hack */
                r = LightMain( argc, argv );
        }
 
+       /* QBall: export entities */
+       else if ( !strcmp( argv[ 1 ], "-exportents" ) ) {
+               r = ExportEntitiesMain( argc - 1, argv + 1 );
+       }
+
        /* ydnar: lightmap export */
        else if ( !strcmp( argv[ 1 ], "-export" ) ) {
                r = ExportLightmapsMain( argc - 1, argv + 1 );
@@ -2049,6 +2261,16 @@ int main( int argc, char **argv ){
                r = ShiftBSPMain( argc - 1, argv + 1 );
        }
 
+       /* autopacking */
+       else if ( !strcmp( argv[ 1 ], "-pk3" ) ) {
+               r = pk3BSPMain( argc - 1, argv + 1 );
+       }
+
+       /* repacker */
+       else if ( !strcmp( argv[ 1 ], "-repack" ) ) {
+               r = repackBSPMain( argc - 1, argv + 1 );
+       }
+
        /* ydnar: bsp conversion */
        else if ( !strcmp( argv[ 1 ], "-convert" ) ) {
                r = ConvertBSPMain( argc - 1, argv + 1 );
@@ -2061,6 +2283,9 @@ int main( int argc, char **argv ){
 
        /* ydnar: otherwise create a bsp */
        else{
+               /* used to write Smokin'Guns like tex file */
+               compile_map = qtrue;
+
                r = BSPMain( argc, argv );
        }