/* determine if surface requires a lightmap */
if ( ds->surfaceType == MST_TRIANGLE_SOUP ||
ds->surfaceType == MST_FOLIAGE ||
- ( info->si->compileFlags & C_VERTEXLIT ) ) {
+ ( info->si->compileFlags & C_VERTEXLIT ) ||
+ nolm == qtrue ) {
numSurfsVertexLit++;
}
else