/* multiply by texture color */
if ( !RadSampleImage( si->lightImage->pixels, si->lightImage->width, si->lightImage->height, rw->verts[ samples ].st, textureColor ) ) {
VectorCopy( si->averageColor, textureColor );
- textureColor[ 4 ] = 255.0f;
+ textureColor[ 3 ] = 255.0f;
}
for ( i = 0; i < 3; i++ )
color[ i ] = ( textureColor[ i ] / 255 ) * ( rw->verts[ samples ].color[ lightmapNum ][ i ] / 255.0f );
/* multiply by texture color */
if ( !RadSampleImage( si->lightImage->pixels, si->lightImage->width, si->lightImage->height, st, textureColor ) ) {
VectorCopy( si->averageColor, textureColor );
- textureColor[ 4 ] = 255;
+ textureColor[ 3 ] = 255;
}
for ( i = 0; i < 3; i++ )
color[ i ] = ( textureColor[ i ] / 255 ) * ( radLuxel[ i ] / 255 );