-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-\r
-----------------------------------------------------------------------------------\r
-\r
-This code has been altered significantly from its original form, to support\r
-several games based on the Quake III Arena engine, in the form of "Q3Map2."\r
-\r
-------------------------------------------------------------------------------- */\r
-\r
-\r
-\r
-/* marker */\r
-#ifndef GAME_WOLF_H\r
-#define GAME_WOLF_H\r
-\r
-\r
-\r
-/* -------------------------------------------------------------------------------\r
-\r
-content and surface flags\r
-\r
-------------------------------------------------------------------------------- */\r
-\r
-/* game flags */\r
-#define W_CONT_SOLID 1 /* an eye is never valid in a solid */\r
-#define W_CONT_LAVA 8\r
-#define W_CONT_SLIME 16\r
-#define W_CONT_WATER 32\r
-#define W_CONT_FOG 64\r
-\r
-#define W_CONT_MISSILECLIP 0x80 /* wolf ranged missile blocking */\r
-#define W_CONT_ITEM 0x100 /* wolf item contents */\r
-#define W_CONT_AI_NOSIGHT 0x1000 /* wolf ai sight blocking */\r
-#define W_CONT_CLIPSHOT 0x2000 /* wolf shot clip */\r
-#define W_CONT_AREAPORTAL 0x8000\r
-\r
-#define W_CONT_PLAYERCLIP 0x10000\r
-#define W_CONT_MONSTERCLIP 0x20000\r
-#define W_CONT_TELEPORTER 0x40000\r
-#define W_CONT_JUMPPAD 0x80000\r
-#define W_CONT_CLUSTERPORTAL 0x100000\r
-#define W_CONT_DONOTENTER 0x200000\r
-#define W_CONT_DONOTENTER_LARGE 0x400000 /* wolf dne */\r
-\r
-#define W_CONT_ORIGIN 0x1000000 /* removed before bsping an entity */\r
-\r
-#define W_CONT_BODY 0x2000000 /* should never be on a brush, only in game */\r
-#define W_CONT_CORPSE 0x4000000\r
-#define W_CONT_DETAIL 0x8000000 /* brushes not used for the bsp */\r
-#define W_CONT_STRUCTURAL 0x10000000 /* brushes used for the bsp */\r
-#define W_CONT_TRANSLUCENT 0x20000000 /* don't consume surface fragments inside */\r
-#define W_CONT_TRIGGER 0x40000000\r
-#define W_CONT_NODROP 0x80000000 /* don't leave bodies or items (death fog, lava) */\r
-\r
-#define W_SURF_NODAMAGE 0x1 /* never give falling damage */\r
-#define W_SURF_SLICK 0x2 /* effects game physics */\r
-#define W_SURF_SKY 0x4 /* lighting from environment map */\r
-#define W_SURF_LADDER 0x8\r
-#define W_SURF_NOIMPACT 0x10 /* don't make missile explosions */\r
-#define W_SURF_NOMARKS 0x20 /* don't leave missile marks */\r
-#define W_SURF_CERAMIC 0x40 /* wolf ceramic material */\r
-#define W_SURF_NODRAW 0x80 /* don't generate a drawsurface at all */\r
-#define W_SURF_HINT 0x100 /* make a primary bsp splitter */\r
-#define W_SURF_SKIP 0x200 /* completely ignore, allowing non-closed brushes */\r
-#define W_SURF_NOLIGHTMAP 0x400 /* surface doesn't need a lightmap */\r
-#define W_SURF_POINTLIGHT 0x800 /* generate lighting info at vertexes */\r
-#define W_SURF_METAL 0x1000 /* wolf metal material */\r
-#define W_SURF_NOSTEPS 0x2000 /* no footstep sounds */\r
-#define W_SURF_NONSOLID 0x4000 /* don't collide against curves with this set */\r
-#define W_SURF_LIGHTFILTER 0x8000 /* act as a light filter during q3map -light */\r
-#define W_SURF_ALPHASHADOW 0x10000 /* do per-pixel light shadow casting in q3map */\r
-#define W_SURF_NODLIGHT 0x20000 /* don't dlight even if solid (solid lava, skies) */\r
-#define W_SURF_WOOD 0x40000 /* wolf wood material */\r
-#define W_SURF_GRASS 0x80000 /* wolf grass material */\r
-#define W_SURF_GRAVEL 0x100000 /* wolf gravel material */\r
-#define W_SURF_GLASS 0x200000 /* wolf glass material */\r
-#define W_SURF_SNOW 0x400000 /* wolf snow material */\r
-#define W_SURF_ROOF 0x800000 /* wolf roof material */\r
-#define W_SURF_RUBBLE 0x1000000 /* wolf rubble material */\r
-#define W_SURF_CARPET 0x2000000 /* wolf carpet material */\r
-\r
-#define W_SURF_MONSTERSLICK 0x4000000 /* wolf npc slick surface */\r
-#define W_SURF_MONSLICK_W 0x8000000 /* wolf slide bodies west */\r
-#define W_SURF_MONSLICK_N 0x10000000 /* wolf slide bodies north */\r
-#define W_SURF_MONSLICK_E 0x20000000 /* wolf slide bodies east */\r
-#define W_SURF_MONSLICK_S 0x40000000 /* wolf slide bodies south */\r
-\r
-/* ydnar flags */\r
-#define W_SURF_VERTEXLIT (W_SURF_POINTLIGHT | W_SURF_NOLIGHTMAP)\r
-\r
-\r
-\r
-/* -------------------------------------------------------------------------------\r
-\r
-game_t struct\r
-\r
-------------------------------------------------------------------------------- */\r
-\r
-{\r
- "wolf", /* -game x */\r
- "main", /* default base game data dir */\r
- ".wolf", /* unix home sub-dir */\r
- "wolf", /* magic path word */\r
- "scripts", /* shader directory */\r
- qtrue, /* wolf lighting model? */\r
- qfalse, /* flares */\r
- "flareshader", /* default flare shader */\r
- "IBSP", /* bsp file prefix */\r
- 47, /* bsp file version */\r
- LoadIBSPFile, /* bsp load function */\r
- WriteIBSPFile, /* bsp write function */\r
- \r
- {\r
- /* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */\r
- \r
- /* default */\r
- { "default", W_CONT_SOLID, -1, 0, -1, C_SOLID, -1 },\r
- \r
- \r
- /* ydnar */\r
- { "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 },\r
- { "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 },\r
- { "skip", 0, 0, 0, 0, C_SKIP, 0 },\r
- \r
- \r
- /* compiler */\r
- { "origin", W_CONT_ORIGIN, W_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID },\r
- { "areaportal", W_CONT_AREAPORTAL, W_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID },\r
- { "trans", W_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 },\r
- { "detail", W_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 },\r
- { "structural", W_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 },\r
- { "hint", 0, 0, W_SURF_HINT, 0, C_HINT, 0 },\r
- { "nodraw", 0, 0, W_SURF_NODRAW, 0, C_NODRAW, 0 },\r
- \r
- { "alphashadow", 0, 0, W_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 },\r
- { "lightfilter", 0, 0, W_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 },\r
- { "nolightmap", 0, 0, W_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },\r
- { "pointlight", 0, 0, W_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },\r
- \r
- \r
- /* game */\r
- { "nonsolid", 0, W_CONT_SOLID, W_SURF_NONSOLID, 0, 0, C_SOLID },\r
- \r
- { "trigger", W_CONT_TRIGGER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },\r
- \r
- { "water", W_CONT_WATER, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },\r
- { "slag", W_CONT_SLIME, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },\r
- { "lava", W_CONT_LAVA, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },\r
- \r
- { "playerclip", W_CONT_PLAYERCLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },\r
- { "monsterclip", W_CONT_MONSTERCLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },\r
- { "clipmissile", W_CONT_MISSILECLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },\r
- { "clipshot", W_CONT_CLIPSHOT, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },\r
- { "nodrop", W_CONT_NODROP, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },\r
- \r
- { "clusterportal", W_CONT_CLUSTERPORTAL, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },\r
- { "donotenter", W_CONT_DONOTENTER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },\r
- { "nonotenterlarge",W_CONT_DONOTENTER_LARGE, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },\r
- \r
- { "fog", W_CONT_FOG, W_CONT_SOLID, 0, 0, C_FOG, C_SOLID },\r
- { "sky", 0, 0, W_SURF_SKY, 0, C_SKY, 0 },\r
- \r
- { "slick", 0, 0, W_SURF_SLICK, 0, 0, 0 },\r
- \r
- { "noimpact", 0, 0, W_SURF_NOIMPACT, 0, 0, 0 },\r
- { "nomarks", 0, 0, W_SURF_NOMARKS, 0, C_NOMARKS, 0 },\r
- { "ladder", 0, 0, W_SURF_LADDER, 0, 0, 0 },\r
- { "nodamage", 0, 0, W_SURF_NODAMAGE, 0, 0, 0 },\r
- { "nosteps", 0, 0, W_SURF_NOSTEPS, 0, 0, 0 },\r
- { "nodlight", 0, 0, W_SURF_NODLIGHT, 0, 0, 0 },\r
- \r
- \r
- /* materials */\r
- { "metal", 0, 0, W_SURF_METAL, 0, 0, 0 },\r
- { "metalsteps", 0, 0, W_SURF_METAL, 0, 0, 0 },\r
- { "glass", 0, 0, W_SURF_GLASS, 0, 0, 0 },\r
- { "ceramic", 0, 0, W_SURF_CERAMIC, 0, 0, 0 },\r
- { "woodsteps", 0, 0, W_SURF_WOOD, 0, 0, 0 },\r
- { "grasssteps", 0, 0, W_SURF_GRASS, 0, 0, 0 },\r
- { "gravelsteps", 0, 0, W_SURF_GRAVEL, 0, 0, 0 },\r
- { "rubble", 0, 0, W_SURF_RUBBLE, 0, 0, 0 },\r
- { "carpetsteps", 0, 0, W_SURF_CARPET, 0, 0, 0 },\r
- { "snowsteps", 0, 0, W_SURF_SNOW, 0, 0, 0 },\r
- { "roofsteps", 0, 0, W_SURF_ROOF, 0, 0, 0 },\r
- \r
- \r
- /* ai */\r
- { "ai_nosight", W_CONT_AI_NOSIGHT, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },\r
- \r
- /* ydnar: experimental until bits are confirmed! */\r
- { "ai_nopass", W_CONT_DONOTENTER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },\r
- { "ai_nopasslarge", W_CONT_DONOTENTER_LARGE, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },\r
- \r
- \r
- /* sliding bodies */\r
- { "monsterslick", 0, 0, W_SURF_MONSTERSLICK, 0, C_TRANSLUCENT, 0 },\r
- { "monsterslicknorth", 0, 0, W_SURF_MONSLICK_N, 0, C_TRANSLUCENT, 0 },\r
- { "monsterslickeast", 0, 0, W_SURF_MONSLICK_E, 0, C_TRANSLUCENT, 0 },\r
- { "monsterslicksouth", 0, 0, W_SURF_MONSLICK_S, 0, C_TRANSLUCENT, 0 },\r
- { "monsterslickwest", 0, 0, W_SURF_MONSLICK_W, 0, C_TRANSLUCENT, 0 },\r
- \r
- \r
- /* null */\r
- { NULL, 0, 0, 0, 0, 0, 0 }\r
- }\r
-}\r
-\r
-\r
-\r
-/* end marker */\r
-#endif\r
-\r
+/* -------------------------------------------------------------------------------
+
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ ----------------------------------------------------------------------------------
+
+ This code has been altered significantly from its original form, to support
+ several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+ ------------------------------------------------------------------------------- */
+
+
+
+/* marker */
+#ifndef GAME_WOLF_H
+#define GAME_WOLF_H
+
+
+
+/* -------------------------------------------------------------------------------
+
+ content and surface flags
+
+ ------------------------------------------------------------------------------- */
+
+/* game flags */
+#define W_CONT_SOLID 1 /* an eye is never valid in a solid */
+#define W_CONT_LAVA 8
+#define W_CONT_SLIME 16
+#define W_CONT_WATER 32
+#define W_CONT_FOG 64
+
+#define W_CONT_MISSILECLIP 0x80 /* wolf ranged missile blocking */
+#define W_CONT_ITEM 0x100 /* wolf item contents */
+#define W_CONT_AI_NOSIGHT 0x1000 /* wolf ai sight blocking */
+#define W_CONT_CLIPSHOT 0x2000 /* wolf shot clip */
+#define W_CONT_AREAPORTAL 0x8000
+
+#define W_CONT_PLAYERCLIP 0x10000
+#define W_CONT_MONSTERCLIP 0x20000
+#define W_CONT_TELEPORTER 0x40000
+#define W_CONT_JUMPPAD 0x80000
+#define W_CONT_CLUSTERPORTAL 0x100000
+#define W_CONT_DONOTENTER 0x200000
+#define W_CONT_DONOTENTER_LARGE 0x400000 /* wolf dne */
+
+#define W_CONT_ORIGIN 0x1000000 /* removed before bsping an entity */
+
+#define W_CONT_BODY 0x2000000 /* should never be on a brush, only in game */
+#define W_CONT_CORPSE 0x4000000
+#define W_CONT_DETAIL 0x8000000 /* brushes not used for the bsp */
+#define W_CONT_STRUCTURAL 0x10000000 /* brushes used for the bsp */
+#define W_CONT_TRANSLUCENT 0x20000000 /* don't consume surface fragments inside */
+#define W_CONT_TRIGGER 0x40000000
+#define W_CONT_NODROP 0x80000000 /* don't leave bodies or items (death fog, lava) */
+
+#define W_SURF_NODAMAGE 0x1 /* never give falling damage */
+#define W_SURF_SLICK 0x2 /* effects game physics */
+#define W_SURF_SKY 0x4 /* lighting from environment map */
+#define W_SURF_LADDER 0x8
+#define W_SURF_NOIMPACT 0x10 /* don't make missile explosions */
+#define W_SURF_NOMARKS 0x20 /* don't leave missile marks */
+#define W_SURF_CERAMIC 0x40 /* wolf ceramic material */
+#define W_SURF_NODRAW 0x80 /* don't generate a drawsurface at all */
+#define W_SURF_HINT 0x100 /* make a primary bsp splitter */
+#define W_SURF_SKIP 0x200 /* completely ignore, allowing non-closed brushes */
+#define W_SURF_NOLIGHTMAP 0x400 /* surface doesn't need a lightmap */
+#define W_SURF_POINTLIGHT 0x800 /* generate lighting info at vertexes */
+#define W_SURF_METAL 0x1000 /* wolf metal material */
+#define W_SURF_NOSTEPS 0x2000 /* no footstep sounds */
+#define W_SURF_NONSOLID 0x4000 /* don't collide against curves with this set */
+#define W_SURF_LIGHTFILTER 0x8000 /* act as a light filter during q3map -light */
+#define W_SURF_ALPHASHADOW 0x10000 /* do per-pixel light shadow casting in q3map */
+#define W_SURF_NODLIGHT 0x20000 /* don't dlight even if solid (solid lava, skies) */
+#define W_SURF_WOOD 0x40000 /* wolf wood material */
+#define W_SURF_GRASS 0x80000 /* wolf grass material */
+#define W_SURF_GRAVEL 0x100000 /* wolf gravel material */
+#define W_SURF_GLASS 0x200000 /* wolf glass material */
+#define W_SURF_SNOW 0x400000 /* wolf snow material */
+#define W_SURF_ROOF 0x800000 /* wolf roof material */
+#define W_SURF_RUBBLE 0x1000000 /* wolf rubble material */
+#define W_SURF_CARPET 0x2000000 /* wolf carpet material */
+
+#define W_SURF_MONSTERSLICK 0x4000000 /* wolf npc slick surface */
+#define W_SURF_MONSLICK_W 0x8000000 /* wolf slide bodies west */
+#define W_SURF_MONSLICK_N 0x10000000 /* wolf slide bodies north */
+#define W_SURF_MONSLICK_E 0x20000000 /* wolf slide bodies east */
+#define W_SURF_MONSLICK_S 0x40000000 /* wolf slide bodies south */
+
+/* ydnar flags */
+#define W_SURF_VERTEXLIT ( W_SURF_POINTLIGHT | W_SURF_NOLIGHTMAP )
+
+
+
+/* -------------------------------------------------------------------------------
+
+ game_t struct
+
+ ------------------------------------------------------------------------------- */
+
+{
+ "wolf", /* -game x */
+ "main", /* default base game data dir */
+ ".wolf", /* unix home sub-dir */
+ "wolf", /* magic path word */
+ "scripts", /* shader directory */
+ 64, /* max lightmapped surface verts */
+ 999, /* max surface verts */
+ 6000, /* max surface indexes */
+ qfalse, /* flares */
+ "flareshader", /* default flare shader */
+ qtrue, /* wolf lighting model? */
+ 128, /* lightmap width/height */
+ 1.0f, /* lightmap gamma */
+ qfalse, /* lightmap sRGB */
+ qfalse, /* texture sRGB */
+ qfalse, /* color sRGB */
+ 0.0f, /* lightmap exposure */
+ 1.0f, /* lightmap compensate */
+ 1.0f, /* lightgrid scale */
+ 1.0f, /* lightgrid ambient scale */
+ qfalse, /* light angle attenuation uses half-lambert curve */
+ qfalse, /* disable shader lightstyles hack */
+ qfalse, /* keep light entities on bsp */
+ 8, /* default patchMeta subdivisions tolerance */
+ qfalse, /* patch casting enabled */
+ qfalse, /* compile deluxemaps */
+ 0, /* deluxemaps default mode */
+ 512, /* minimap size */
+ 1.0f, /* minimap sharpener */
+ 0.0f, /* minimap border */
+ qtrue, /* minimap keep aspect */
+ MINIMAP_MODE_GRAY, /* minimap mode */
+ "%s.tga", /* minimap name format */
+ "IBSP", /* bsp file prefix */
+ 47, /* bsp file version */
+ qfalse, /* cod-style lump len/ofs order */
+ LoadIBSPFile, /* bsp load function */
+ WriteIBSPFile, /* bsp write function */
+
+ {
+ /* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */
+
+ /* default */
+ { "default", W_CONT_SOLID, -1, 0, -1, C_SOLID, -1 },
+
+
+ /* ydnar */
+ { "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 },
+ { "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 },
+ { "skip", 0, 0, 0, 0, C_SKIP, 0 },
+
+
+ /* compiler */
+ { "origin", W_CONT_ORIGIN, W_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID },
+ { "areaportal", W_CONT_AREAPORTAL, W_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID },
+ { "trans", W_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 },
+ { "detail", W_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 },
+ { "structural", W_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 },
+ { "hint", 0, 0, W_SURF_HINT, 0, C_HINT, 0 },
+ { "nodraw", 0, 0, W_SURF_NODRAW, 0, C_NODRAW, 0 },
+
+ { "alphashadow", 0, 0, W_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 },
+ { "lightfilter", 0, 0, W_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 },
+ { "nolightmap", 0, 0, W_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
+ { "pointlight", 0, 0, W_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
+
+
+ /* game */
+ { "nonsolid", 0, W_CONT_SOLID, W_SURF_NONSOLID, 0, 0, C_SOLID },
+
+ { "trigger", W_CONT_TRIGGER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+
+ { "water", W_CONT_WATER, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
+ { "slag", W_CONT_SLIME, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
+ { "lava", W_CONT_LAVA, W_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
+
+ { "playerclip", W_CONT_PLAYERCLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
+ { "monsterclip", W_CONT_MONSTERCLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
+ { "clipmissile", W_CONT_MISSILECLIP, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
+ { "clipshot", W_CONT_CLIPSHOT, W_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
+ { "nodrop", W_CONT_NODROP, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+
+ { "clusterportal", W_CONT_CLUSTERPORTAL, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+ { "donotenter", W_CONT_DONOTENTER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+ { "nonotenterlarge",W_CONT_DONOTENTER_LARGE, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+ { "donotenterlarge",W_CONT_DONOTENTER_LARGE, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+
+ { "fog", W_CONT_FOG, W_CONT_SOLID, 0, 0, C_FOG, C_SOLID },
+ { "sky", 0, 0, W_SURF_SKY, 0, C_SKY, 0 },
+
+ { "slick", 0, 0, W_SURF_SLICK, 0, 0, 0 },
+
+ { "noimpact", 0, 0, W_SURF_NOIMPACT, 0, 0, 0 },
+ { "nomarks", 0, 0, W_SURF_NOMARKS, 0, C_NOMARKS, 0 },
+ { "ladder", 0, 0, W_SURF_LADDER, 0, 0, 0 },
+ { "nodamage", 0, 0, W_SURF_NODAMAGE, 0, 0, 0 },
+ { "nosteps", 0, 0, W_SURF_NOSTEPS, 0, 0, 0 },
+ { "nodlight", 0, 0, W_SURF_NODLIGHT, 0, 0, 0 },
+
+
+ /* materials */
+ { "metal", 0, 0, W_SURF_METAL, 0, 0, 0 },
+ { "metalsteps", 0, 0, W_SURF_METAL, 0, 0, 0 },
+ { "glass", 0, 0, W_SURF_GLASS, 0, 0, 0 },
+ { "ceramic", 0, 0, W_SURF_CERAMIC, 0, 0, 0 },
+ { "woodsteps", 0, 0, W_SURF_WOOD, 0, 0, 0 },
+ { "grasssteps", 0, 0, W_SURF_GRASS, 0, 0, 0 },
+ { "gravelsteps", 0, 0, W_SURF_GRAVEL, 0, 0, 0 },
+ { "rubble", 0, 0, W_SURF_RUBBLE, 0, 0, 0 },
+ { "carpetsteps", 0, 0, W_SURF_CARPET, 0, 0, 0 },
+ { "snowsteps", 0, 0, W_SURF_SNOW, 0, 0, 0 },
+ { "roofsteps", 0, 0, W_SURF_ROOF, 0, 0, 0 },
+
+
+ /* ai */
+ { "ai_nosight", W_CONT_AI_NOSIGHT, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+
+ /* ydnar: experimental until bits are confirmed! */
+ { "ai_nopass", W_CONT_DONOTENTER, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+ { "ai_nopasslarge", W_CONT_DONOTENTER_LARGE, W_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+
+
+ /* sliding bodies */
+ { "monsterslick", 0, 0, W_SURF_MONSTERSLICK, 0, C_TRANSLUCENT, 0 },
+ { "monsterslicknorth", 0, 0, W_SURF_MONSLICK_N, 0, C_TRANSLUCENT, 0 },
+ { "monsterslickeast", 0, 0, W_SURF_MONSLICK_E, 0, C_TRANSLUCENT, 0 },
+ { "monsterslicksouth", 0, 0, W_SURF_MONSLICK_S, 0, C_TRANSLUCENT, 0 },
+ { "monsterslickwest", 0, 0, W_SURF_MONSLICK_W, 0, C_TRANSLUCENT, 0 },
+
+
+ /* null */
+ { NULL, 0, 0, 0, 0, 0, 0 }
+ }
+}
+
+
+
+/* end marker */
+#endif