#define Q_SURF_ALPHASHADOW 0x10000 /* do per-pixel light shadow casting in q3map */
#define Q_SURF_NODLIGHT 0x20000 /* don't dlight even if solid (solid lava, skies) */
#define Q_SURF_DUST 0x40000 /* leave a dust trail when walking on this surface */
+#define Q_SURF_NOOB 0x80000 /* no overbounces on this surface */
/* ydnar flags */
#define Q_SURF_VERTEXLIT ( Q_SURF_POINTLIGHT | Q_SURF_NOLIGHTMAP )
{ "nosteps", 0, 0, Q_SURF_NOSTEPS, 0, 0, 0 },
{ "nodlight", 0, 0, Q_SURF_NODLIGHT, 0, 0, 0 },
{ "dust", 0, 0, Q_SURF_DUST, 0, 0, 0 },
+ { "noob", 0, 0, Q_SURF_NOOB, 0, 0, 0 },
+ { "ob", 0, 0, 0, 0, C_OB, 0 },
+
/* null */
{ NULL, 0, 0, 0, 0, 0, 0 }