1.0f, /* lightmap gamma */
1.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
+ 1.0f, /* lightgrid scale */
+ 1.0f, /* lightgrid ambient scale */
+ qtrue, /* disable shader lightstyles hack */
+ qtrue, /* keep light entities on bsp */
+ 8, /* default patchMeta subdivisions tolerance */
+ qfalse, /* patch casting enabled */
+ qfalse, /* compile deluxemaps */
+ 0, /* deluxemaps default mode */
"IBSP", /* bsp file prefix */
46, /* bsp file version */
qfalse, /* cod-style lump len/ofs order */
{ "nodlight", 0, 0, Q_SURF_NODLIGHT, 0, 0, 0 },
{ "dust", 0, 0, Q_SURF_DUST, 0, 0, 0 },
+
/* null */
{ NULL, 0, 0, 0, 0, 0, 0 }
}