"flareshader", /* default flare shader */
qfalse, /* wolf lighting model? */
128, /* lightmap width/height */
- 2.2f, /* lightmap gamma */
+ 1.0f, /* lightmap gamma */
+ qtrue, /* lightmap sRGB */
1.0f, /* lightmap exposure */
1.0f, /* lightmap compensate */
1.0f, /* lightgrid scale */