"flareshader", /* default flare shader */
qfalse, /* wolf lighting model? */
128, /* lightmap width/height */
- 1.0f, /* lightmap gamma */
+ 2.2f, /* lightmap gamma */
qtrue, /* lightmap sRGB */
qfalse, /* texture sRGB (yes, this is incorrect, but we better match ET:UT) */
qfalse, /* color sRGB */