0, /* max lightmapped surface verts */
0, /* max surface verts */
0, /* max surface indexes */
+ qfalse, /* enable per shader prefix surface flags and .tex file */
qfalse, /* flares */
NULL, /* default flare shader */
qfalse, /* wolf lighting model? */
qfalse, /* minimap keep aspect */
MINIMAP_MODE_GRAY, /* minimap mode */
NULL, /* minimap name format */
+ MINIMAP_SIDECAR_NONE, /* minimap sidecar format */
NULL, /* bsp file prefix */
0, /* bsp file version */
qfalse, /* cod-style lump len/ofs order */