ds2->lightmapScale = ds->lightmapScale;
ds2->shadeAngleDegrees = ds->shadeAngleDegrees;
ds2->numVerts = w->numpoints;
- ds2->verts = safe_malloc( ds2->numVerts * sizeof( *ds2->verts ) );
- memset( ds2->verts, 0, ds2->numVerts * sizeof( *ds2->verts ) );
+ ds2->verts = safe_malloc0( ds2->numVerts * sizeof( *ds2->verts ) );
/* set vertexes */
for ( i = 0; i < ds2->numVerts; i++ )