fprintf( f, "\t*MATERIAL_REF\t%d\r\n", ds->lightmapNum[0] + deluxemap );
}
else{
- Sys_Printf( "WARNING: lightmap %d out of range, not exporting\n", ds->lightmapNum[0] + deluxemap );
+ Sys_FPrintf( SYS_WRN, "WARNING: lightmap %d out of range, not exporting\n", ds->lightmapNum[0] + deluxemap );
}
}
else{
/* get shader */
si = ShaderInfoForShader( shader->shader );
if ( si == NULL ) {
- Sys_Printf( "WARNING: NULL shader in BSP\n" );
+ Sys_FPrintf( SYS_WRN, "WARNING: NULL shader in BSP\n" );
return;
}