/* -------------------------------------------------------------------------------
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-----------------------------------------------------------------------------------
+ ----------------------------------------------------------------------------------
-This code has been altered significantly from its original form, to support
-several games based on the Quake III Arena engine, in the form of "Q3Map2."
+ This code has been altered significantly from its original form, to support
+ several games based on the Quake III Arena engine, in the form of "Q3Map2."
-------------------------------------------------------------------------------- */
+ ------------------------------------------------------------------------------- */
/* -------------------------------------------------------------------------------
-this file handles translating the bsp file format used by quake 3, rtcw, and ef
-into the abstracted bsp file used by q3map2.
+ this file handles translating the bsp file format used by quake 3, rtcw, and ef
+ into the abstracted bsp file used by q3map2.
-------------------------------------------------------------------------------- */
+ ------------------------------------------------------------------------------- */
/* constants */
-#define LUMP_ENTITIES 0
-#define LUMP_SHADERS 1
-#define LUMP_PLANES 2
-#define LUMP_NODES 3
-#define LUMP_LEAFS 4
-#define LUMP_LEAFSURFACES 5
-#define LUMP_LEAFBRUSHES 6
-#define LUMP_MODELS 7
-#define LUMP_BRUSHES 8
-#define LUMP_BRUSHSIDES 9
-#define LUMP_DRAWVERTS 10
-#define LUMP_DRAWINDEXES 11
-#define LUMP_FOGS 12
-#define LUMP_SURFACES 13
-#define LUMP_LIGHTMAPS 14
-#define LUMP_LIGHTGRID 15
-#define LUMP_VISIBILITY 16
-#define LUMP_LIGHTARRAY 17
-#define HEADER_LUMPS 18
+#define LUMP_ENTITIES 0
+#define LUMP_SHADERS 1
+#define LUMP_PLANES 2
+#define LUMP_NODES 3
+#define LUMP_LEAFS 4
+#define LUMP_LEAFSURFACES 5
+#define LUMP_LEAFBRUSHES 6
+#define LUMP_MODELS 7
+#define LUMP_BRUSHES 8
+#define LUMP_BRUSHSIDES 9
+#define LUMP_DRAWVERTS 10
+#define LUMP_DRAWINDEXES 11
+#define LUMP_FOGS 12
+#define LUMP_SURFACES 13
+#define LUMP_LIGHTMAPS 14
+#define LUMP_LIGHTGRID 15
+#define LUMP_VISIBILITY 16
+#define LUMP_LIGHTARRAY 17
+#define HEADER_LUMPS 18
/* types */
typedef struct
{
- char ident[ 4 ];
- int version;
-
- bspLump_t lumps[ HEADER_LUMPS ];
+ char ident[ 4 ];
+ int version;
+
+ bspLump_t lumps[ HEADER_LUMPS ];
}
rbspHeader_t;
/* light grid */
-#define MAX_MAP_GRID 0xffff
-#define MAX_MAP_GRIDARRAY 0x100000
-#define LG_EPSILON 4
+#define MAX_MAP_GRID 0xffff
+#define MAX_MAP_GRIDARRAY 0x100000
+#define LG_EPSILON 4
+
+
+static void CopyLightGridLumps( rbspHeader_t *header ){
+ int i;
+ unsigned short *inArray;
+ bspGridPoint_t *in, *out;
-static void CopyLightGridLumps( rbspHeader_t *header )
-{
- int i;
- unsigned short *inArray;
- bspGridPoint_t *in, *out;
-
-
/* get count */
numBSPGridPoints = GetLumpElements( (bspHeader_t*) header, LUMP_LIGHTARRAY, sizeof( *inArray ) );
-
+
/* allocate buffer */
bspGridPoints = safe_malloc( numBSPGridPoints * sizeof( *bspGridPoints ) );
memset( bspGridPoints, 0, numBSPGridPoints * sizeof( *bspGridPoints ) );
-
+
/* copy */
inArray = GetLump( (bspHeader_t*) header, LUMP_LIGHTARRAY );
in = GetLump( (bspHeader_t*) header, LUMP_LIGHTGRID );
out = bspGridPoints;
- for( i = 0; i < numBSPGridPoints; i++ )
+ for ( i = 0; i < numBSPGridPoints; i++ )
{
memcpy( out, &in[ *inArray ], sizeof( *in ) );
inArray++;
}
-static void AddLightGridLumps( FILE *file, rbspHeader_t *header )
-{
- int i, j, k, c, d;
- int numGridPoints, maxGridPoints;
- bspGridPoint_t *gridPoints, *in, *out;
- int numGridArray;
- unsigned short *gridArray;
- qboolean bad;
-
-
+static void AddLightGridLumps( FILE *file, rbspHeader_t *header ){
+ int i, j, k, c, d;
+ int numGridPoints, maxGridPoints;
+ bspGridPoint_t *gridPoints, *in, *out;
+ int numGridArray;
+ unsigned short *gridArray;
+ qboolean bad;
+
+
/* allocate temporary buffers */
- maxGridPoints = (numBSPGridPoints < MAX_MAP_GRID) ? numBSPGridPoints : MAX_MAP_GRID;
+ maxGridPoints = ( numBSPGridPoints < MAX_MAP_GRID ) ? numBSPGridPoints : MAX_MAP_GRID;
gridPoints = safe_malloc( maxGridPoints * sizeof( *gridPoints ) );
gridArray = safe_malloc( numBSPGridPoints * sizeof( *gridArray ) );
-
+
/* zero out */
numGridPoints = 0;
numGridArray = numBSPGridPoints;
-
+
/* for each bsp grid point, find an approximate twin */
Sys_Printf( "Storing lightgrid: %d points\n", numBSPGridPoints );
- for( i = 0; i < numGridArray; i++ )
+ for ( i = 0; i < numGridArray; i++ )
{
/* get points */
in = &bspGridPoints[ i ];
-
+
/* walk existing list */
- for( j = 0; j < numGridPoints; j++ )
+ for ( j = 0; j < numGridPoints; j++ )
{
/* get point */
out = &gridPoints[ j ];
-
+
/* compare styles */
- if( *((unsigned int*) in->styles) != *((unsigned int*) out->styles) )
+ if ( memcmp( in->styles, out->styles, MAX_LIGHTMAPS ) ) {
continue;
-
+ }
+
/* compare direction */
d = abs( in->latLong[ 0 ] - out->latLong[ 0 ] );
- if( d < (255 - LG_EPSILON) && d > LG_EPSILON )
+ if ( d < ( 255 - LG_EPSILON ) && d > LG_EPSILON ) {
continue;
+ }
d = abs( in->latLong[ 1 ] - out->latLong[ 1 ] );
- if( d < 255 - LG_EPSILON && d > LG_EPSILON )
+ if ( d < 255 - LG_EPSILON && d > LG_EPSILON ) {
continue;
-
+ }
+
/* compare light */
bad = qfalse;
- for( k = 0; (k < MAX_LIGHTMAPS && bad == qfalse); k++ )
+ for ( k = 0; ( k < MAX_LIGHTMAPS && bad == qfalse ); k++ )
{
- for( c = 0; c < 3; c++ )
+ for ( c = 0; c < 3; c++ )
{
- if( abs( (int) in->ambient[ k ][ c ] - (int) out->ambient[ k ][ c ]) > LG_EPSILON ||
- abs( (int) in->directed[ k ][ c ] - (int) out->directed[ k ][ c ]) > LG_EPSILON )
- {
+ if ( abs( (int) in->ambient[ k ][ c ] - (int) out->ambient[ k ][ c ] ) > LG_EPSILON ||
+ abs( (int) in->directed[ k ][ c ] - (int) out->directed[ k ][ c ] ) > LG_EPSILON ) {
bad = qtrue;
break;
}
}
}
-
+
/* failure */
- if( bad )
+ if ( bad ) {
continue;
-
+ }
+
/* this sample is ok */
break;
}
-
+
/* set sample index */
gridArray[ i ] = (unsigned short) j;
-
+
/* if no sample found, add a new one */
- if( j >= numGridPoints && numGridPoints < maxGridPoints )
- {
+ if ( j >= numGridPoints && numGridPoints < maxGridPoints ) {
out = &gridPoints[ numGridPoints++ ];
memcpy( out, in, sizeof( *in ) );
}
}
-
+
/* swap array */
- for( i = 0; i < numGridArray; i++ )
+ for ( i = 0; i < numGridArray; i++ )
gridArray[ i ] = LittleShort( gridArray[ i ] );
-
+
/* write lumps */
- AddLump( file, (bspHeader_t*) header, LUMP_LIGHTGRID, gridPoints, (numGridPoints * sizeof( *gridPoints )) );
- AddLump( file, (bspHeader_t*) header, LUMP_LIGHTARRAY, gridArray, (numGridArray * sizeof( *gridArray )) );
-
+ AddLump( file, (bspHeader_t*) header, LUMP_LIGHTGRID, gridPoints, ( numGridPoints * sizeof( *gridPoints ) ) );
+ AddLump( file, (bspHeader_t*) header, LUMP_LIGHTARRAY, gridArray, ( numGridArray * sizeof( *gridArray ) ) );
+
/* free buffers */
free( gridPoints );
free( gridArray );
/*
-LoadRBSPFile()
-loads a raven bsp file into memory
-*/
+ LoadRBSPFile()
+ loads a raven bsp file into memory
+ */
+
+void LoadRBSPFile( const char *filename ){
+ rbspHeader_t *header;
+
-void LoadRBSPFile( const char *filename )
-{
- rbspHeader_t *header;
-
-
/* load the file header */
LoadFile( filename, (void**) &header );
/* swap the header (except the first 4 bytes) */
- SwapBlock( (int*) ((byte*) header + sizeof( int )), sizeof( *header ) - sizeof( int ) );
-
+ SwapBlock( (int*) ( (byte*) header + sizeof( int ) ), sizeof( *header ) - sizeof( int ) );
+
/* make sure it matches the format we're trying to load */
- if( force == qfalse && *((int*) header->ident) != *((int*) game->bspIdent) )
+ if ( force == qfalse && *( (int*) header->ident ) != *( (int*) game->bspIdent ) ) {
Error( "%s is not a %s file", filename, game->bspIdent );
- if( force == qfalse && header->version != game->bspVersion )
+ }
+ if ( force == qfalse && header->version != game->bspVersion ) {
Error( "%s is version %d, not %d", filename, header->version, game->bspVersion );
-
+ }
+
/* load/convert lumps */
numBSPShaders = CopyLump_Allocate( (bspHeader_t*) header, LUMP_SHADERS, (void **) &bspShaders, sizeof( bspShader_t ), &allocatedBSPShaders );
-
+
numBSPModels = CopyLump_Allocate( (bspHeader_t*) header, LUMP_MODELS, (void **) &bspModels, sizeof( bspModel_t ), &allocatedBSPModels );
-
+
numBSPPlanes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_PLANES, (void **) &bspPlanes, sizeof( bspPlane_t ), &allocatedBSPPlanes );
-
+
numBSPLeafs = CopyLump( (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, sizeof( bspLeaf_t ) );
-
+
numBSPNodes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_NODES, (void **) &bspNodes, sizeof( bspNode_t ), &allocatedBSPNodes );
-
+
numBSPLeafSurfaces = CopyLump_Allocate( (bspHeader_t*) header, LUMP_LEAFSURFACES, (void **) &bspLeafSurfaces, sizeof( bspLeafSurfaces[ 0 ] ), &allocatedBSPLeafSurfaces );
-
+
numBSPLeafBrushes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_LEAFBRUSHES, (void **) &bspLeafBrushes, sizeof( bspLeafBrushes[ 0 ] ), &allocatedBSPLeafBrushes );
-
- numBSPBrushes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_BRUSHES, &bspBrushes, sizeof( bspBrush_t ), &allocatedBSPLeafBrushes );
-
- numBSPBrushSides = CopyLump( (bspHeader_t*) header, LUMP_BRUSHSIDES, bspBrushSides, sizeof( bspBrushSide_t ) );
-
+
+ numBSPBrushes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_BRUSHES, (void **) &bspBrushes, sizeof( bspBrush_t ), &allocatedBSPLeafBrushes );
+
+ numBSPBrushSides = CopyLump_Allocate( (bspHeader_t*) header, LUMP_BRUSHSIDES, (void **) &bspBrushSides, sizeof( bspBrushSide_t ), &allocatedBSPBrushSides );
+
numBSPDrawVerts = GetLumpElements( (bspHeader_t*) header, LUMP_DRAWVERTS, sizeof( bspDrawVerts[ 0 ] ) );
- SetDrawVerts( numBSPDrawVerts );
- CopyLump( (bspHeader_t*) header, LUMP_DRAWVERTS, bspDrawVerts, sizeof( bspDrawVerts[ 0 ] ) );
-
+ SetDrawVerts( numBSPDrawVerts );
+ CopyLump( (bspHeader_t*) header, LUMP_DRAWVERTS, bspDrawVerts, sizeof( bspDrawVerts[ 0 ] ) );
+
numBSPDrawSurfaces = GetLumpElements( (bspHeader_t*) header, LUMP_SURFACES, sizeof( bspDrawSurfaces[ 0 ] ) );
- SetDrawSurfaces( numBSPDrawSurfaces );
- CopyLump( (bspHeader_t*) header, LUMP_SURFACES, bspDrawSurfaces, sizeof( bspDrawSurfaces[ 0 ] ) );
-
+ SetDrawSurfaces( numBSPDrawSurfaces );
+ CopyLump( (bspHeader_t*) header, LUMP_SURFACES, bspDrawSurfaces, sizeof( bspDrawSurfaces[ 0 ] ) );
+
numBSPFogs = CopyLump( (bspHeader_t*) header, LUMP_FOGS, bspFogs, sizeof( bspFogs[ 0 ] ) );
-
- numBSPDrawIndexes = CopyLump( (bspHeader_t*) header, LUMP_DRAWINDEXES, bspDrawIndexes, sizeof( bspDrawIndexes[ 0 ] ) );
-
+
+ numBSPDrawIndexes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_DRAWINDEXES, (void **) &bspDrawIndexes, sizeof( bspDrawIndexes[ 0 ] ), &allocatedBSPDrawIndexes );
+
numBSPVisBytes = CopyLump( (bspHeader_t*) header, LUMP_VISIBILITY, bspVisBytes, 1 );
-
+
numBSPLightBytes = GetLumpElements( (bspHeader_t*) header, LUMP_LIGHTMAPS, 1 );
- bspLightBytes = safe_malloc( numBSPLightBytes );
- CopyLump( (bspHeader_t*) header, LUMP_LIGHTMAPS, bspLightBytes, 1 );
-
- bspEntDataSize = CopyLump( (bspHeader_t*) header, LUMP_ENTITIES, bspEntData, 1);
-
+ bspLightBytes = safe_malloc( numBSPLightBytes );
+ CopyLump( (bspHeader_t*) header, LUMP_LIGHTMAPS, bspLightBytes, 1 );
+
+ bspEntDataSize = CopyLump_Allocate( (bspHeader_t*) header, LUMP_ENTITIES, (void **) &bspEntData, 1, &allocatedBSPEntData );
+
CopyLightGridLumps( header );
-
+
/* free the file buffer */
free( header );
}
/*
-WriteRBSPFile()
-writes a raven bsp file
-*/
-
-void WriteRBSPFile( const char *filename )
-{
- rbspHeader_t outheader, *header;
- FILE *file;
- time_t t;
- char marker[ 1024 ];
- int size;
-
-
+ WriteRBSPFile()
+ writes a raven bsp file
+ */
+
+void WriteRBSPFile( const char *filename ){
+ rbspHeader_t outheader, *header;
+ FILE *file;
+ time_t t;
+ char marker[ 1024 ];
+ int size;
+
+
/* set header */
header = &outheader;
memset( header, 0, sizeof( *header ) );
-
+
//% Swapfile();
-
+
/* set up header */
- *((int*) (bspHeader_t*) header->ident) = *((int*) game->bspIdent);
+ *( (int*) (bspHeader_t*) header->ident ) = *( (int*) game->bspIdent );
header->version = LittleLong( game->bspVersion );
-
+
/* write initial header */
file = SafeOpenWrite( filename );
- SafeWrite( file, (bspHeader_t*) header, sizeof( *header ) ); /* overwritten later */
-
+ SafeWrite( file, (bspHeader_t*) header, sizeof( *header ) ); /* overwritten later */
+
/* add marker lump */
time( &t );
sprintf( marker, "I LOVE MY Q3MAP2 %s on %s)", Q3MAP_VERSION, asctime( localtime( &t ) ) );
AddLump( file, (bspHeader_t*) header, 0, marker, strlen( marker ) + 1 );
-
+
/* add lumps */
AddLump( file, (bspHeader_t*) header, LUMP_SHADERS, bspShaders, numBSPShaders * sizeof( bspShader_t ) );
AddLump( file, (bspHeader_t*) header, LUMP_PLANES, bspPlanes, numBSPPlanes * sizeof( bspPlane_t ) );
AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) );
AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) );
- AddLump( file, (bspHeader_t*) header, LUMP_BRUSHES, bspBrushes, numBSPBrushes*sizeof( bspBrush_t ) );
+ AddLump( file, (bspHeader_t*) header, LUMP_BRUSHES, bspBrushes, numBSPBrushes * sizeof( bspBrush_t ) );
AddLump( file, (bspHeader_t*) header, LUMP_BRUSHSIDES, bspBrushSides, numBSPBrushSides * sizeof( bspBrushSides[ 0 ] ) );
AddLump( file, (bspHeader_t*) header, LUMP_LEAFSURFACES, bspLeafSurfaces, numBSPLeafSurfaces * sizeof( bspLeafSurfaces[ 0 ] ) );
AddLump( file, (bspHeader_t*) header, LUMP_LEAFBRUSHES, bspLeafBrushes, numBSPLeafBrushes * sizeof( bspLeafBrushes[ 0 ] ) );
AddLump( file, (bspHeader_t*) header, LUMP_ENTITIES, bspEntData, bspEntDataSize );
AddLump( file, (bspHeader_t*) header, LUMP_FOGS, bspFogs, numBSPFogs * sizeof( bspFog_t ) );
AddLump( file, (bspHeader_t*) header, LUMP_DRAWINDEXES, bspDrawIndexes, numBSPDrawIndexes * sizeof( bspDrawIndexes[ 0 ] ) );
-
+
/* emit bsp size */
size = ftell( file );
- Sys_Printf( "Wrote %.1f MB (%d bytes)\n", (float) size / (1024 * 1024), size );
-
+ Sys_Printf( "Wrote %.1f MB (%d bytes)\n", (float) size / ( 1024 * 1024 ), size );
+
/* write the completed header */
fseek( file, 0, SEEK_SET );
SafeWrite( file, header, sizeof( *header ) );
-
+
/* close the file */
- fclose( file );
+ fclose( file );
}