-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-\r
-----------------------------------------------------------------------------------\r
-\r
-This code has been altered significantly from its original form, to support\r
-several games based on the Quake III Arena engine, in the form of "Q3Map2."\r
-\r
-------------------------------------------------------------------------------- */\r
-\r
-\r
-\r
-/* marker */\r
-#define BSPFILE_RBSP_C\r
-\r
-\r
-\r
-/* dependencies */\r
-#include "q3map2.h"\r
-\r
-\r
-\r
-\r
-/* -------------------------------------------------------------------------------\r
-\r
-this file handles translating the bsp file format used by quake 3, rtcw, and ef\r
-into the abstracted bsp file used by q3map2.\r
-\r
-------------------------------------------------------------------------------- */\r
-\r
-/* constants */\r
-#define LUMP_ENTITIES 0\r
-#define LUMP_SHADERS 1\r
-#define LUMP_PLANES 2\r
-#define LUMP_NODES 3\r
-#define LUMP_LEAFS 4\r
-#define LUMP_LEAFSURFACES 5\r
-#define LUMP_LEAFBRUSHES 6\r
-#define LUMP_MODELS 7\r
-#define LUMP_BRUSHES 8\r
-#define LUMP_BRUSHSIDES 9\r
-#define LUMP_DRAWVERTS 10\r
-#define LUMP_DRAWINDEXES 11\r
-#define LUMP_FOGS 12\r
-#define LUMP_SURFACES 13\r
-#define LUMP_LIGHTMAPS 14\r
-#define LUMP_LIGHTGRID 15\r
-#define LUMP_VISIBILITY 16\r
-#define LUMP_LIGHTARRAY 17\r
-#define HEADER_LUMPS 18\r
-\r
-\r
-/* types */\r
-typedef struct\r
-{\r
- char ident[ 4 ];\r
- int version;\r
- \r
- bspLump_t lumps[ HEADER_LUMPS ];\r
-}\r
-rbspHeader_t;\r
-\r
-\r
-\r
-/* light grid */\r
-#define MAX_MAP_GRID 0xffff\r
-#define MAX_MAP_GRIDARRAY 0x100000\r
-#define LG_EPSILON 4\r
-\r
-\r
-static void CopyLightGridLumps( rbspHeader_t *header )\r
-{\r
- int i;\r
- unsigned short *inArray;\r
- bspGridPoint_t *in, *out;\r
- \r
- \r
- /* get count */\r
- numBSPGridPoints = GetLumpElements( (bspHeader_t*) header, LUMP_LIGHTARRAY, sizeof( *inArray ) );\r
- \r
- /* allocate buffer */\r
- bspGridPoints = safe_malloc( numBSPGridPoints * sizeof( *bspGridPoints ) );\r
- memset( bspGridPoints, 0, numBSPGridPoints * sizeof( *bspGridPoints ) );\r
- \r
- /* copy */\r
- inArray = GetLump( (bspHeader_t*) header, LUMP_LIGHTARRAY );\r
- in = GetLump( (bspHeader_t*) header, LUMP_LIGHTGRID );\r
- out = bspGridPoints;\r
- for( i = 0; i < numBSPGridPoints; i++ )\r
- {\r
- memcpy( out, &in[ *inArray ], sizeof( *in ) );\r
- inArray++;\r
- out++;\r
- }\r
-}\r
-\r
-\r
-static void AddLightGridLumps( FILE *file, rbspHeader_t *header )\r
-{\r
- int i, j, k, c, d;\r
- int numGridPoints, maxGridPoints;\r
- bspGridPoint_t *gridPoints, *in, *out;\r
- int numGridArray;\r
- unsigned short *gridArray;\r
- qboolean bad;\r
- \r
- \r
- /* allocate temporary buffers */\r
- maxGridPoints = (numBSPGridPoints < MAX_MAP_GRID) ? numBSPGridPoints : MAX_MAP_GRID;\r
- gridPoints = safe_malloc( maxGridPoints * sizeof( *gridPoints ) );\r
- gridArray = safe_malloc( numBSPGridPoints * sizeof( *gridArray ) );\r
- \r
- /* zero out */\r
- numGridPoints = 0;\r
- numGridArray = numBSPGridPoints;\r
- \r
- /* for each bsp grid point, find an approximate twin */\r
- Sys_Printf( "Storing lightgrid: %d points\n", numBSPGridPoints );\r
- for( i = 0; i < numGridArray; i++ )\r
- {\r
- /* get points */\r
- in = &bspGridPoints[ i ];\r
- \r
- /* walk existing list */\r
- for( j = 0; j < numGridPoints; j++ )\r
- {\r
- /* get point */\r
- out = &gridPoints[ j ];\r
- \r
- /* compare styles */\r
- if( *((unsigned int*) in->styles) != *((unsigned int*) out->styles) )\r
- continue;\r
- \r
- /* compare direction */\r
- d = abs( in->latLong[ 0 ] - out->latLong[ 0 ] );\r
- if( d < (255 - LG_EPSILON) && d > LG_EPSILON )\r
- continue;\r
- d = abs( in->latLong[ 1 ] - out->latLong[ 1 ] );\r
- if( d < 255 - LG_EPSILON && d > LG_EPSILON )\r
- continue;\r
- \r
- /* compare light */\r
- bad = qfalse;\r
- for( k = 0; (k < MAX_LIGHTMAPS && bad == qfalse); k++ )\r
- {\r
- for( c = 0; c < 3; c++ )\r
- {\r
- if( abs( (int) in->ambient[ k ][ c ] - (int) out->ambient[ k ][ c ]) > LG_EPSILON ||\r
- abs( (int) in->directed[ k ][ c ] - (int) out->directed[ k ][ c ]) > LG_EPSILON )\r
- {\r
- bad = qtrue;\r
- break;\r
- }\r
- }\r
- }\r
- \r
- /* failure */\r
- if( bad )\r
- continue;\r
- \r
- /* this sample is ok */\r
- break;\r
- }\r
- \r
- /* set sample index */\r
- gridArray[ i ] = (unsigned short) j;\r
- \r
- /* if no sample found, add a new one */\r
- if( j >= numGridPoints && numGridPoints < maxGridPoints )\r
- {\r
- out = &gridPoints[ numGridPoints++ ];\r
- memcpy( out, in, sizeof( *in ) );\r
- }\r
- }\r
- \r
- /* swap array */\r
- for( i = 0; i < numGridArray; i++ )\r
- gridArray[ i ] = LittleShort( gridArray[ i ] );\r
- \r
- /* write lumps */\r
- AddLump( file, (bspHeader_t*) header, LUMP_LIGHTGRID, gridPoints, (numGridPoints * sizeof( *gridPoints )) );\r
- AddLump( file, (bspHeader_t*) header, LUMP_LIGHTARRAY, gridArray, (numGridArray * sizeof( *gridArray )) );\r
- \r
- /* free buffers */\r
- free( gridPoints );\r
- free( gridArray );\r
-}\r
-\r
-\r
-\r
-/*\r
-LoadRBSPFile()\r
-loads a raven bsp file into memory\r
-*/\r
-\r
-void LoadRBSPFile( const char *filename )\r
-{\r
- rbspHeader_t *header;\r
- \r
- \r
- /* load the file header */\r
- LoadFile( filename, (void**) &header );\r
-\r
- /* swap the header (except the first 4 bytes) */\r
- SwapBlock( (int*) ((byte*) header + sizeof( int )), sizeof( *header ) - sizeof( int ) );\r
- \r
- /* make sure it matches the format we're trying to load */\r
- if( force == qfalse && *((int*) header->ident) != *((int*) game->bspIdent) )\r
- Error( "%s is not a %s file", filename, game->bspIdent );\r
- if( force == qfalse && header->version != game->bspVersion )\r
- Error( "%s is version %d, not %d", filename, header->version, game->bspVersion );\r
- \r
- /* load/convert lumps */\r
- numBSPShaders = CopyLump( (bspHeader_t*) header, LUMP_SHADERS, bspShaders, sizeof( bspShader_t ) );\r
- \r
- numBSPModels = CopyLump( (bspHeader_t*) header, LUMP_MODELS, bspModels, sizeof( bspModel_t ) );\r
- \r
- numBSPPlanes = CopyLump( (bspHeader_t*) header, LUMP_PLANES, bspPlanes, sizeof( bspPlane_t ) );\r
- \r
- numBSPLeafs = CopyLump( (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, sizeof( bspLeaf_t ) );\r
- \r
- numBSPNodes = CopyLump( (bspHeader_t*) header, LUMP_NODES, bspNodes, sizeof( bspNode_t ) );\r
- \r
- numBSPLeafSurfaces = CopyLump( (bspHeader_t*) header, LUMP_LEAFSURFACES, bspLeafSurfaces, sizeof( bspLeafSurfaces[ 0 ] ) );\r
- \r
- numBSPLeafBrushes = CopyLump( (bspHeader_t*) header, LUMP_LEAFBRUSHES, bspLeafBrushes, sizeof( bspLeafBrushes[ 0 ] ) );\r
- \r
- numBSPBrushes = CopyLump( (bspHeader_t*) header, LUMP_BRUSHES, bspBrushes, sizeof( bspBrush_t ) );\r
- \r
- numBSPBrushSides = CopyLump( (bspHeader_t*) header, LUMP_BRUSHSIDES, bspBrushSides, sizeof( bspBrushSide_t ) );\r
- \r
- numBSPDrawVerts = GetLumpElements( (bspHeader_t*) header, LUMP_DRAWVERTS, sizeof( bspDrawVerts[ 0 ] ) );\r
- SetDrawVerts( numBSPDrawVerts );\r
- CopyLump( (bspHeader_t*) header, LUMP_DRAWVERTS, bspDrawVerts, sizeof( bspDrawVerts[ 0 ] ) );\r
- \r
- numBSPDrawSurfaces = GetLumpElements( (bspHeader_t*) header, LUMP_SURFACES, sizeof( bspDrawSurfaces[ 0 ] ) );\r
- SetDrawSurfaces( numBSPDrawSurfaces );\r
- CopyLump( (bspHeader_t*) header, LUMP_SURFACES, bspDrawSurfaces, sizeof( bspDrawSurfaces[ 0 ] ) );\r
- \r
- numBSPFogs = CopyLump( (bspHeader_t*) header, LUMP_FOGS, bspFogs, sizeof( bspFogs[ 0 ] ) );\r
- \r
- numBSPDrawIndexes = CopyLump( (bspHeader_t*) header, LUMP_DRAWINDEXES, bspDrawIndexes, sizeof( bspDrawIndexes[ 0 ] ) );\r
- \r
- numBSPVisBytes = CopyLump( (bspHeader_t*) header, LUMP_VISIBILITY, bspVisBytes, 1 );\r
- \r
- numBSPLightBytes = GetLumpElements( (bspHeader_t*) header, LUMP_LIGHTMAPS, 1 );\r
- bspLightBytes = safe_malloc( numBSPLightBytes );\r
- CopyLump( (bspHeader_t*) header, LUMP_LIGHTMAPS, bspLightBytes, 1 );\r
- \r
- bspEntDataSize = CopyLump( (bspHeader_t*) header, LUMP_ENTITIES, bspEntData, 1);\r
- \r
- CopyLightGridLumps( header );\r
- \r
- /* free the file buffer */\r
- free( header );\r
-}\r
-\r
-\r
-\r
-/*\r
-WriteRBSPFile()\r
-writes a raven bsp file\r
-*/\r
-\r
-void WriteRBSPFile( const char *filename )\r
-{ \r
- rbspHeader_t outheader, *header;\r
- FILE *file;\r
- time_t t;\r
- char marker[ 1024 ];\r
- int size;\r
- \r
- \r
- /* set header */\r
- header = &outheader;\r
- memset( header, 0, sizeof( *header ) );\r
- \r
- //% Swapfile();\r
- \r
- /* set up header */\r
- *((int*) (bspHeader_t*) header->ident) = *((int*) game->bspIdent);\r
- header->version = LittleLong( game->bspVersion );\r
- \r
- /* write initial header */\r
- file = SafeOpenWrite( filename );\r
- SafeWrite( file, (bspHeader_t*) header, sizeof( *header ) ); /* overwritten later */\r
- \r
- /* add marker lump */\r
- time( &t );\r
- sprintf( marker, "I LOVE MY Q3MAP2 %s on %s)", Q3MAP_VERSION, asctime( localtime( &t ) ) );\r
- AddLump( file, (bspHeader_t*) header, 0, marker, strlen( marker ) + 1 );\r
- \r
- /* add lumps */\r
- AddLump( file, (bspHeader_t*) header, LUMP_SHADERS, bspShaders, numBSPShaders * sizeof( bspShader_t ) );\r
- AddLump( file, (bspHeader_t*) header, LUMP_PLANES, bspPlanes, numBSPPlanes * sizeof( bspPlane_t ) );\r
- AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) );\r
- AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) );\r
- AddLump( file, (bspHeader_t*) header, LUMP_BRUSHES, bspBrushes, numBSPBrushes*sizeof( bspBrush_t ) );\r
- AddLump( file, (bspHeader_t*) header, LUMP_BRUSHSIDES, bspBrushSides, numBSPBrushSides * sizeof( bspBrushSides[ 0 ] ) );\r
- AddLump( file, (bspHeader_t*) header, LUMP_LEAFSURFACES, bspLeafSurfaces, numBSPLeafSurfaces * sizeof( bspLeafSurfaces[ 0 ] ) );\r
- AddLump( file, (bspHeader_t*) header, LUMP_LEAFBRUSHES, bspLeafBrushes, numBSPLeafBrushes * sizeof( bspLeafBrushes[ 0 ] ) );\r
- AddLump( file, (bspHeader_t*) header, LUMP_MODELS, bspModels, numBSPModels * sizeof( bspModel_t ) );\r
- AddLump( file, (bspHeader_t*) header, LUMP_DRAWVERTS, bspDrawVerts, numBSPDrawVerts * sizeof( bspDrawVerts[ 0 ] ) );\r
- AddLump( file, (bspHeader_t*) header, LUMP_SURFACES, bspDrawSurfaces, numBSPDrawSurfaces * sizeof( bspDrawSurfaces[ 0 ] ) );\r
- AddLump( file, (bspHeader_t*) header, LUMP_VISIBILITY, bspVisBytes, numBSPVisBytes );\r
- AddLump( file, (bspHeader_t*) header, LUMP_LIGHTMAPS, bspLightBytes, numBSPLightBytes );\r
- AddLightGridLumps( file, header );\r
- AddLump( file, (bspHeader_t*) header, LUMP_ENTITIES, bspEntData, bspEntDataSize );\r
- AddLump( file, (bspHeader_t*) header, LUMP_FOGS, bspFogs, numBSPFogs * sizeof( bspFog_t ) );\r
- AddLump( file, (bspHeader_t*) header, LUMP_DRAWINDEXES, bspDrawIndexes, numBSPDrawIndexes * sizeof( bspDrawIndexes[ 0 ] ) );\r
- \r
- /* emit bsp size */\r
- size = ftell( file );\r
- Sys_Printf( "Wrote %.1f MB (%d bytes)\n", (float) size / (1024 * 1024), size );\r
- \r
- /* write the completed header */\r
- fseek( file, 0, SEEK_SET );\r
- SafeWrite( file, header, sizeof( *header ) );\r
- \r
- /* close the file */\r
- fclose( file ); \r
-}\r
+/* -------------------------------------------------------------------------------
+
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ ----------------------------------------------------------------------------------
+
+ This code has been altered significantly from its original form, to support
+ several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+ ------------------------------------------------------------------------------- */
+
+
+
+/* marker */
+#define BSPFILE_RBSP_C
+
+
+
+/* dependencies */
+#include "q3map2.h"
+
+
+
+
+/* -------------------------------------------------------------------------------
+
+ this file handles translating the bsp file format used by quake 3, rtcw, and ef
+ into the abstracted bsp file used by q3map2.
+
+ ------------------------------------------------------------------------------- */
+
+/* constants */
+#define LUMP_ENTITIES 0
+#define LUMP_SHADERS 1
+#define LUMP_PLANES 2
+#define LUMP_NODES 3
+#define LUMP_LEAFS 4
+#define LUMP_LEAFSURFACES 5
+#define LUMP_LEAFBRUSHES 6
+#define LUMP_MODELS 7
+#define LUMP_BRUSHES 8
+#define LUMP_BRUSHSIDES 9
+#define LUMP_DRAWVERTS 10
+#define LUMP_DRAWINDEXES 11
+#define LUMP_FOGS 12
+#define LUMP_SURFACES 13
+#define LUMP_LIGHTMAPS 14
+#define LUMP_LIGHTGRID 15
+#define LUMP_VISIBILITY 16
+#define LUMP_LIGHTARRAY 17
+#define HEADER_LUMPS 18
+
+
+/* types */
+typedef struct
+{
+ char ident[ 4 ];
+ int version;
+
+ bspLump_t lumps[ HEADER_LUMPS ];
+}
+rbspHeader_t;
+
+
+
+/* light grid */
+#define MAX_MAP_GRID 0xffff
+#define MAX_MAP_GRIDARRAY 0x100000
+#define LG_EPSILON 4
+
+
+static void CopyLightGridLumps( rbspHeader_t *header ){
+ int i;
+ unsigned short *inArray;
+ bspGridPoint_t *in, *out;
+
+
+ /* get count */
+ numBSPGridPoints = GetLumpElements( (bspHeader_t*) header, LUMP_LIGHTARRAY, sizeof( *inArray ) );
+
+ /* allocate buffer */
+ bspGridPoints = safe_malloc( numBSPGridPoints * sizeof( *bspGridPoints ) );
+ memset( bspGridPoints, 0, numBSPGridPoints * sizeof( *bspGridPoints ) );
+
+ /* copy */
+ inArray = GetLump( (bspHeader_t*) header, LUMP_LIGHTARRAY );
+ in = GetLump( (bspHeader_t*) header, LUMP_LIGHTGRID );
+ out = bspGridPoints;
+ for ( i = 0; i < numBSPGridPoints; i++ )
+ {
+ memcpy( out, &in[ *inArray ], sizeof( *in ) );
+ inArray++;
+ out++;
+ }
+}
+
+
+static void AddLightGridLumps( FILE *file, rbspHeader_t *header ){
+ int i, j, k, c, d;
+ int numGridPoints, maxGridPoints;
+ bspGridPoint_t *gridPoints, *in, *out;
+ int numGridArray;
+ unsigned short *gridArray;
+ qboolean bad;
+
+
+ /* allocate temporary buffers */
+ maxGridPoints = ( numBSPGridPoints < MAX_MAP_GRID ) ? numBSPGridPoints : MAX_MAP_GRID;
+ gridPoints = safe_malloc( maxGridPoints * sizeof( *gridPoints ) );
+ gridArray = safe_malloc( numBSPGridPoints * sizeof( *gridArray ) );
+
+ /* zero out */
+ numGridPoints = 0;
+ numGridArray = numBSPGridPoints;
+
+ /* for each bsp grid point, find an approximate twin */
+ Sys_Printf( "Storing lightgrid: %d points\n", numBSPGridPoints );
+ for ( i = 0; i < numGridArray; i++ )
+ {
+ /* get points */
+ in = &bspGridPoints[ i ];
+
+ /* walk existing list */
+ for ( j = 0; j < numGridPoints; j++ )
+ {
+ /* get point */
+ out = &gridPoints[ j ];
+
+ /* compare styles */
+ if ( memcmp( in->styles, out->styles, MAX_LIGHTMAPS ) ) {
+ continue;
+ }
+
+ /* compare direction */
+ d = abs( in->latLong[ 0 ] - out->latLong[ 0 ] );
+ if ( d < ( 255 - LG_EPSILON ) && d > LG_EPSILON ) {
+ continue;
+ }
+ d = abs( in->latLong[ 1 ] - out->latLong[ 1 ] );
+ if ( d < 255 - LG_EPSILON && d > LG_EPSILON ) {
+ continue;
+ }
+
+ /* compare light */
+ bad = qfalse;
+ for ( k = 0; ( k < MAX_LIGHTMAPS && bad == qfalse ); k++ )
+ {
+ for ( c = 0; c < 3; c++ )
+ {
+ if ( abs( (int) in->ambient[ k ][ c ] - (int) out->ambient[ k ][ c ] ) > LG_EPSILON ||
+ abs( (int) in->directed[ k ][ c ] - (int) out->directed[ k ][ c ] ) > LG_EPSILON ) {
+ bad = qtrue;
+ break;
+ }
+ }
+ }
+
+ /* failure */
+ if ( bad ) {
+ continue;
+ }
+
+ /* this sample is ok */
+ break;
+ }
+
+ /* set sample index */
+ gridArray[ i ] = (unsigned short) j;
+
+ /* if no sample found, add a new one */
+ if ( j >= numGridPoints && numGridPoints < maxGridPoints ) {
+ out = &gridPoints[ numGridPoints++ ];
+ memcpy( out, in, sizeof( *in ) );
+ }
+ }
+
+ /* swap array */
+ for ( i = 0; i < numGridArray; i++ )
+ gridArray[ i ] = LittleShort( gridArray[ i ] );
+
+ /* write lumps */
+ AddLump( file, (bspHeader_t*) header, LUMP_LIGHTGRID, gridPoints, ( numGridPoints * sizeof( *gridPoints ) ) );
+ AddLump( file, (bspHeader_t*) header, LUMP_LIGHTARRAY, gridArray, ( numGridArray * sizeof( *gridArray ) ) );
+
+ /* free buffers */
+ free( gridPoints );
+ free( gridArray );
+}
+
+
+
+/*
+ LoadRBSPFile()
+ loads a raven bsp file into memory
+ */
+
+void LoadRBSPFile( const char *filename ){
+ rbspHeader_t *header;
+
+
+ /* load the file header */
+ LoadFile( filename, (void**) &header );
+
+ /* swap the header (except the first 4 bytes) */
+ SwapBlock( (int*) ( (byte*) header + sizeof( int ) ), sizeof( *header ) - sizeof( int ) );
+
+ /* make sure it matches the format we're trying to load */
+ if ( force == qfalse && *( (int*) header->ident ) != *( (int*) game->bspIdent ) ) {
+ Error( "%s is not a %s file", filename, game->bspIdent );
+ }
+ if ( force == qfalse && header->version != game->bspVersion ) {
+ Error( "%s is version %d, not %d", filename, header->version, game->bspVersion );
+ }
+
+ /* load/convert lumps */
+ numBSPShaders = CopyLump_Allocate( (bspHeader_t*) header, LUMP_SHADERS, (void **) &bspShaders, sizeof( bspShader_t ), &allocatedBSPShaders );
+
+ numBSPModels = CopyLump_Allocate( (bspHeader_t*) header, LUMP_MODELS, (void **) &bspModels, sizeof( bspModel_t ), &allocatedBSPModels );
+
+ numBSPPlanes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_PLANES, (void **) &bspPlanes, sizeof( bspPlane_t ), &allocatedBSPPlanes );
+
+ numBSPLeafs = CopyLump( (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, sizeof( bspLeaf_t ) );
+
+ numBSPNodes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_NODES, (void **) &bspNodes, sizeof( bspNode_t ), &allocatedBSPNodes );
+
+ numBSPLeafSurfaces = CopyLump_Allocate( (bspHeader_t*) header, LUMP_LEAFSURFACES, (void **) &bspLeafSurfaces, sizeof( bspLeafSurfaces[ 0 ] ), &allocatedBSPLeafSurfaces );
+
+ numBSPLeafBrushes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_LEAFBRUSHES, (void **) &bspLeafBrushes, sizeof( bspLeafBrushes[ 0 ] ), &allocatedBSPLeafBrushes );
+
+ numBSPBrushes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_BRUSHES, (void **) &bspBrushes, sizeof( bspBrush_t ), &allocatedBSPLeafBrushes );
+
+ numBSPBrushSides = CopyLump_Allocate( (bspHeader_t*) header, LUMP_BRUSHSIDES, (void **) &bspBrushSides, sizeof( bspBrushSide_t ), &allocatedBSPBrushSides );
+
+ numBSPDrawVerts = GetLumpElements( (bspHeader_t*) header, LUMP_DRAWVERTS, sizeof( bspDrawVerts[ 0 ] ) );
+ SetDrawVerts( numBSPDrawVerts );
+ CopyLump( (bspHeader_t*) header, LUMP_DRAWVERTS, bspDrawVerts, sizeof( bspDrawVerts[ 0 ] ) );
+
+ numBSPDrawSurfaces = GetLumpElements( (bspHeader_t*) header, LUMP_SURFACES, sizeof( bspDrawSurfaces[ 0 ] ) );
+ SetDrawSurfaces( numBSPDrawSurfaces );
+ CopyLump( (bspHeader_t*) header, LUMP_SURFACES, bspDrawSurfaces, sizeof( bspDrawSurfaces[ 0 ] ) );
+
+ numBSPFogs = CopyLump( (bspHeader_t*) header, LUMP_FOGS, bspFogs, sizeof( bspFogs[ 0 ] ) );
+
+ numBSPDrawIndexes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_DRAWINDEXES, (void **) &bspDrawIndexes, sizeof( bspDrawIndexes[ 0 ] ), &allocatedBSPDrawIndexes );
+
+ numBSPVisBytes = CopyLump( (bspHeader_t*) header, LUMP_VISIBILITY, bspVisBytes, 1 );
+
+ numBSPLightBytes = GetLumpElements( (bspHeader_t*) header, LUMP_LIGHTMAPS, 1 );
+ bspLightBytes = safe_malloc( numBSPLightBytes );
+ CopyLump( (bspHeader_t*) header, LUMP_LIGHTMAPS, bspLightBytes, 1 );
+
+ bspEntDataSize = CopyLump_Allocate( (bspHeader_t*) header, LUMP_ENTITIES, (void **) &bspEntData, 1, &allocatedBSPEntData );
+
+ CopyLightGridLumps( header );
+
+ /* free the file buffer */
+ free( header );
+}
+
+
+
+/*
+ WriteRBSPFile()
+ writes a raven bsp file
+ */
+
+void WriteRBSPFile( const char *filename ){
+ rbspHeader_t outheader, *header;
+ FILE *file;
+ time_t t;
+ char marker[ 1024 ];
+ int size;
+
+
+ /* set header */
+ header = &outheader;
+ memset( header, 0, sizeof( *header ) );
+
+ //% Swapfile();
+
+ /* set up header */
+ *( (int*) (bspHeader_t*) header->ident ) = *( (int*) game->bspIdent );
+ header->version = LittleLong( game->bspVersion );
+
+ /* write initial header */
+ file = SafeOpenWrite( filename );
+ SafeWrite( file, (bspHeader_t*) header, sizeof( *header ) ); /* overwritten later */
+
+ /* add marker lump */
+ time( &t );
+ sprintf( marker, "I LOVE MY Q3MAP2 %s on %s)", Q3MAP_VERSION, asctime( localtime( &t ) ) );
+ AddLump( file, (bspHeader_t*) header, 0, marker, strlen( marker ) + 1 );
+
+ /* add lumps */
+ AddLump( file, (bspHeader_t*) header, LUMP_SHADERS, bspShaders, numBSPShaders * sizeof( bspShader_t ) );
+ AddLump( file, (bspHeader_t*) header, LUMP_PLANES, bspPlanes, numBSPPlanes * sizeof( bspPlane_t ) );
+ AddLump( file, (bspHeader_t*) header, LUMP_LEAFS, bspLeafs, numBSPLeafs * sizeof( bspLeaf_t ) );
+ AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) );
+ AddLump( file, (bspHeader_t*) header, LUMP_BRUSHES, bspBrushes, numBSPBrushes * sizeof( bspBrush_t ) );
+ AddLump( file, (bspHeader_t*) header, LUMP_BRUSHSIDES, bspBrushSides, numBSPBrushSides * sizeof( bspBrushSides[ 0 ] ) );
+ AddLump( file, (bspHeader_t*) header, LUMP_LEAFSURFACES, bspLeafSurfaces, numBSPLeafSurfaces * sizeof( bspLeafSurfaces[ 0 ] ) );
+ AddLump( file, (bspHeader_t*) header, LUMP_LEAFBRUSHES, bspLeafBrushes, numBSPLeafBrushes * sizeof( bspLeafBrushes[ 0 ] ) );
+ AddLump( file, (bspHeader_t*) header, LUMP_MODELS, bspModels, numBSPModels * sizeof( bspModel_t ) );
+ AddLump( file, (bspHeader_t*) header, LUMP_DRAWVERTS, bspDrawVerts, numBSPDrawVerts * sizeof( bspDrawVerts[ 0 ] ) );
+ AddLump( file, (bspHeader_t*) header, LUMP_SURFACES, bspDrawSurfaces, numBSPDrawSurfaces * sizeof( bspDrawSurfaces[ 0 ] ) );
+ AddLump( file, (bspHeader_t*) header, LUMP_VISIBILITY, bspVisBytes, numBSPVisBytes );
+ AddLump( file, (bspHeader_t*) header, LUMP_LIGHTMAPS, bspLightBytes, numBSPLightBytes );
+ AddLightGridLumps( file, header );
+ AddLump( file, (bspHeader_t*) header, LUMP_ENTITIES, bspEntData, bspEntDataSize );
+ AddLump( file, (bspHeader_t*) header, LUMP_FOGS, bspFogs, numBSPFogs * sizeof( bspFog_t ) );
+ AddLump( file, (bspHeader_t*) header, LUMP_DRAWINDEXES, bspDrawIndexes, numBSPDrawIndexes * sizeof( bspDrawIndexes[ 0 ] ) );
+
+ /* emit bsp size */
+ size = ftell( file );
+ Sys_Printf( "Wrote %.1f MB (%d bytes)\n", (float) size / ( 1024 * 1024 ), size );
+
+ /* write the completed header */
+ fseek( file, 0, SEEK_SET );
+ SafeWrite( file, header, sizeof( *header ) );
+
+ /* close the file */
+ fclose( file );
+}