}
}
- /* vortex: game-specific default eneity keys */
+ /* vortex: game-specific default entity keys */
value = ValueForKey( ent, "classname" );
if ( !Q_stricmp( game->magic, "dq" ) || !Q_stricmp( game->magic, "prophecy" ) ) {
/* vortex: deluxe quake default shadow flags */