/* shaders (don't swap the name) */
for ( i = 0; i < numBSPShaders ; i++ )
{
+ if ( doingBSP ){
si = ShaderInfoForShader( bspShaders[ i ].shader );
if ( si->remapShader && si->remapShader[ 0 ] ) {
strcpy( bspShaders[ i ].shader, si->remapShader );
}
-
+ }
bspShaders[ i ].contentFlags = LittleLong( bspShaders[ i ].contentFlags );
bspShaders[ i ].surfaceFlags = LittleLong( bspShaders[ i ].surfaceFlags );
}