0 optimize darkplaces renderer: get rid of attenuation texture on lights because math is faster, add fastpath for no normalmap (Lava_Croft)
1 bug darkplaces WGL client: figure out why for some people GDI input has stuttering problems with gl_finish 0 mode (Kinn, Urre, romi, Spike, Black)
1 bug darkplaces WGL/GLX/SDL client bug: if sound is unavailable (causing a freeze waiting for it to become available), the config is reset (SavageX)
-1 bug darkplaces bsd filesystem: read() is failing (not returning the requested amount) on freebsd when reading files, whether actual files or in a pk3 - somehow it is still able to read the pk3 zip directory though (suminigashi, Elric)
1 bug darkplaces collisions: curve collisions sometimes catch on the lip of the edge, pushing into the curved back wall around certain jumppads in Nexuiz for example consistently gets stuck just below the ledge (HReaper)
1 bug darkplaces command: "rate", "playermodel", "playerskin", "pmodel" commands can spam server console with usage statements (Spike)
1 bug darkplaces console: when logging using log_file and log_sync 0, setting log_file back to "" does not close the file until another message is posted?
d revelation: reduce damage from weapons (romi)
d sv_user.qc: figure out why looking up/down slows movement and fix it (Vermeulen)
d zmodel: fix scale and origin commands (Vermeulen)
+-d bug darkplaces bsd filesystem: read() is failing (not returning the requested amount) on freebsd when reading files, whether actual files or in a pk3 - somehow it is still able to read the pk3 zip directory though (suminigashi, Elric)
f LordHavoc: examine .mb (Maya Binary) file from Electro and learn its format (Electro)
f bug darkplaces capturevideo: cl_capturevideo 1 with sound off is not locking the framerate of a server (Vermeulen)
f bug darkplaces client: decals are not sticking to submodels