// (don't count Z, or jumping messes it up)
bob = sqrt(ent->fields.server->velocity[0]*ent->fields.server->velocity[0] + ent->fields.server->velocity[1]*ent->fields.server->velocity[1])*cl_bob.value;
bob = bob*0.3 + bob*0.7*cycle;
- out->m[2][3] += bound(-7, bob, 4);
+ Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
}
*/
}