if (sv.frametime > 0.05)
{
prog->globals.server->frametime = sv.frametime = moveframetime * 0.5f;
+ SV_ClientThink();
SV_Physics_ClientMove();
}
+ SV_ClientThink();
SV_Physics_ClientMove();
sv.frametime = oldframetime2;
prog->globals.server->frametime = oldframetime;