// LordHavoc: a hack to ensure that the (rather silly) id1 quakec
// player_run/player_stand1 does not horribly malfunction if the
// velocity becomes a denormalized float
- if (VectorLength2(PRVM_serveredictvector(ent, velocity)) < 0.0001)
+ if (VectorLength2(PRVM_serveredictvector(ent, velocity)) < 0.0000001)
VectorClear(PRVM_serveredictvector(ent, velocity));
// LordHavoc: max velocity fix, inspired by Maddes's source fixes, but this is faster