client->ping = 0;
// allow the client some time to send his keepalives, even if map loading took ages
- client->netconnection->timeout = realtime + net_connecttimeout.value;
+ client->netconnection->timeout = host.realtime + net_connecttimeout.value;
}
/*
client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
// updated by receiving "rate" command from client, this is also the default if not using a DP client
client->rate = 1000000000;
- client->connecttime = realtime;
+ client->connecttime = host.realtime;
if (!sv.loadgame)
{
break;
if(eyeindex < sv.writeentitiestoclient_numeyes)
svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
- realtime + (
+ host.realtime + (
s->number <= svs.maxclients
? sv_cullentities_trace_delay_players.value
: sv_cullentities_trace_delay.value
);
- else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
+ else if (host.realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
{
sv.writeentitiestoclient_stats_culled_trace++;
return;
timedelta *= 1 - net_burstreserve.value;
// only try to use excess time
- timedelta = bound(0, realtime - host_client->netconnection->cleartime, timedelta);
+ timedelta = bound(0, host.realtime - host_client->netconnection->cleartime, timedelta);
// but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
timedelta += sys_ticrate.value;
// now write as many entities as we can fit, and also sends stats
SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
}
- else if (realtime > client->keepalivetime)
+ else if (host.realtime > client->keepalivetime)
{
// the player isn't totally in the game yet
// send small keepalive messages if too much time has passed
// (may also be sending downloads)
- client->keepalivetime = realtime + 5;
+ client->keepalivetime = host.realtime + 5;
MSG_WriteChar (&msg, svc_nop);
}
}
// Once all init frames have been run, we consider svqc code fully initialized.
- prog->inittime = realtime;
+ prog->inittime = host.realtime;
if (cls.state == ca_dedicated)
Mod_PurgeUnused();