cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
+cvar_t sv_gameplayfix_unstickplayers = {0, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
+cvar_t sv_gameplayfix_unstickentities = {0, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
extern cvar_t csqc_progcrc;
extern cvar_t csqc_progsize;
+ extern cvar_t csqc_usedemoprogs;
Cvar_RegisterVariable(&sv_worldmessage);
Cvar_RegisterVariable(&sv_worldname);
Cvar_RegisterVariable (&csqc_progname);
Cvar_RegisterVariable (&csqc_progcrc);
Cvar_RegisterVariable (&csqc_progsize);
+ Cvar_RegisterVariable (&csqc_usedemoprogs);
Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
+ Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
+ Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
Cvar_RegisterVariable (&sv_gravity);
Cvar_RegisterVariable (&sv_idealpitchscale);
Cvar_RegisterVariable (&sv_jumpstep);
==================
*/
-void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable)
+void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable, float speed)
{
sizebuf_t *dest;
- int sound_num, field_mask, i, ent;
+ int sound_num, field_mask, i, ent, speed4000;
dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
ent = PRVM_NUM_FOR_EDICT(entity);
+ speed4000 = (int)(speed * 40.0f);
field_mask = 0;
if (volume != DEFAULT_SOUND_PACKET_VOLUME)
field_mask |= SND_VOLUME;
field_mask |= SND_LARGEENTITY;
if (sound_num >= 256)
field_mask |= SND_LARGESOUND;
+ if (speed4000 && speed4000 != 4000)
+ field_mask |= SND_SPEEDUSHORT4000;
// directed messages go only to the entity they are targeted on
MSG_WriteByte (dest, svc_sound);
MSG_WriteByte (dest, volume);
if (field_mask & SND_ATTENUATION)
MSG_WriteByte (dest, (int)(attenuation*64));
+ if (field_mask & SND_SPEEDUSHORT4000)
+ MSG_WriteShort (dest, speed4000);
if (field_mask & SND_LARGEENTITY)
{
MSG_WriteShort (dest, ent);
==================
*/
-void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
+void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed)
{
- int sound_num, field_mask, i;
+ int sound_num, field_mask, i, speed4000;
if (volume < 0 || volume > 255)
{
if (!sound_num)
return;
+ speed4000 = (int)(speed * 40.0f);
field_mask = 0;
if (volume != DEFAULT_SOUND_PACKET_VOLUME)
field_mask |= SND_VOLUME;
field_mask |= SND_ATTENUATION;
if (sound_num >= 256)
field_mask |= SND_LARGESOUND;
+ if (speed4000 && speed4000 != 4000)
+ field_mask |= SND_SPEEDUSHORT4000;
// directed messages go only to the entity they are targeted on
MSG_WriteByte (&sv.datagram, svc_sound);
MSG_WriteByte (&sv.datagram, volume);
if (field_mask & SND_ATTENUATION)
MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
+ if (field_mask & SND_SPEEDUSHORT4000)
+ MSG_WriteShort (&sv.datagram, speed4000);
// Always write entnum 0 for the world entity
MSG_WriteShort (&sv.datagram, (0<<3) | 0);
if (field_mask & SND_LARGESOUND)