edict_t *ent;
eval_t *val;
entity_state_t *baseline; // LordHavoc: delta or startup baseline
- trace_t trace;
model_t *model;
Mod_CheckLoaded(sv.worldmodel);
testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
- if (sv.worldmodel && sv.worldmodel->brush.TraceBox)
- sv.worldmodel->brush.TraceBox(sv.worldmodel, vec3_origin, vec3_origin, &trace, testeye, vec3_origin, vec3_origin, testorigin);
- else
- Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
-
- if (trace.fraction == 1)
+ if (SV_Move(testeye, vec3_origin, vec3_origin, testorigin, MOVE_NOMONSTERS, NULL).fraction == 1)
client->visibletime[e] = realtime + 1;
else
{
testorigin[1] = bound(entmins[1], testeye[1], entmaxs[1]);
testorigin[2] = bound(entmins[2], testeye[2], entmaxs[2]);
- if (sv.worldmodel && sv.worldmodel->brush.TraceBox)
- sv.worldmodel->brush.TraceBox(sv.worldmodel, vec3_origin, vec3_origin, &trace, testeye, vec3_origin, vec3_origin, testorigin);
- else
- Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
-
- if (trace.fraction == 1)
+ if (SV_Move(testeye, vec3_origin, vec3_origin, testorigin, MOVE_NOMONSTERS, NULL).fraction == 1)
client->visibletime[e] = realtime + 1;
else if (realtime > client->visibletime[e])
{
vec3_t origin, angles, entmins, entmaxs, lightmins, lightmaxs, testorigin, testeye;
edict_t *ent;
eval_t *val;
- trace_t trace;
model_t *model;
entity_state_t *s;
testorigin[0] = (entmins[0] + entmaxs[0]) * 0.5f;
testorigin[1] = (entmins[1] + entmaxs[1]) * 0.5f;
testorigin[2] = (entmins[2] + entmaxs[2]) * 0.5f;
- if (sv.worldmodel && sv.worldmodel->brush.TraceBox)
- sv.worldmodel->brush.TraceBox(sv.worldmodel, vec3_origin, vec3_origin, &trace, NULL, testeye, vec3_origin, vec3_origin, testorigin);
- else
- Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
- if (trace.fraction == 1)
+ if (SV_Move(testeye, vec3_origin, vec3_origin, testorigin, MOVE_NOMONSTERS, NULL).fraction == 1)
client->visibletime[e] = realtime + 1;
else
{
testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
- if (sv.worldmodel && sv.worldmodel->brush.TraceBox)
- sv.worldmodel->brush.TraceBox(sv.worldmodel, vec3_origin, vec3_origin, &trace, NULL, testeye, vec3_origin, vec3_origin, testorigin);
- else
- Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
- if (trace.fraction == 1)
+ if (SV_Move(testeye, vec3_origin, vec3_origin, testorigin, MOVE_NOMONSTERS, NULL).fraction == 1)
client->visibletime[e] = realtime + 1;
else
{
testorigin[0] = lhrandom(lightmins[0], lightmaxs[0]);
testorigin[1] = lhrandom(lightmins[1], lightmaxs[1]);
testorigin[2] = lhrandom(lightmins[2], lightmaxs[2]);
- if (sv.worldmodel && sv.worldmodel->brush.TraceBox)
- sv.worldmodel->brush.TraceBox(sv.worldmodel, vec3_origin, vec3_origin, &trace, NULL, testeye, vec3_origin, vec3_origin, testorigin);
- else
- Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
- if (trace.fraction == 1)
+ if (SV_Move(testeye, vec3_origin, vec3_origin, testorigin, MOVE_NOMONSTERS, NULL).fraction == 1)
client->visibletime[e] = realtime + 1;
else
{