i = Sys_CheckParm ("-dedicated");
if (i || !cl_available)
{
- cls.state = ca_dedicated;
// check for -dedicated specifying how many players
if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
svs.maxclients = atoi (sys.argv[i+1]);
{
advancetime = sys_ticrate.value;
// listen servers can run multiple server frames per client frame
- framelimit = cl_maxphysicsframesperserverframe.integer;
+ if (cl_maxphysicsframesperserverframe.integer > 0)
+ framelimit = cl_maxphysicsframesperserverframe.integer;
aborttime = Sys_DirtyTime() + 0.1;
}